Files
nethack/sys/winnt/Install.nt
nhmall d4ebae12f1 default to using latest SDK available on build machine
From Bart...
Modified build configuration to use latest SDK available by default.
This change will eliminate the need for us to hard code an SDK
version into our configuration file and will eliminate the need
for developers to set the SDK version when they do not have the
matching SDK version installed. Updated the Install.nt file removing
the mention of having to set the SDK version.
2018-04-26 23:02:17 -04:00

300 lines
12 KiB
Plaintext

Copyright (c) NetHack Development Team 1990-2018
NetHack may be freely redistributed. See license for details.
==============================================================
Instructions for compiling and installing
NetHack 3.6 on a Windows system
(Windows 7/8.x/10 or later only. XP may work but is untested)
==============================================================
Last revision: $NHDT-Date: 1524317622 2018/04/21 13:33:42 $
Credit for the porting of NetHack to the Win32 Console Subsystem goes to
the NT Porting Team started by Michael Allison.
Credit for the Win32 Graphical version of NetHack (aka "NetHack for
Windows" or NetHackW) goes to Alex Kompel who initially developed and
contributed the port.
Alex Kompel, Dion Nicolaas, Yitzhak Sapir, Derek S. Ray, Michael Allison,
Pasi Kallinen, Bart House, and Janet Walz contributed to the maintainance
of the tty and graphical windows versions of NetHack 3.6.1.
You can build a TTY version of NetHack and a Windows Graphical
version. You can use one of the following build environments:
o A copy of Microsoft Visual Studio 2017 Community Edition
OR Microsoft Visual Studio 2015 Express
OR
o (Untested for 3.6) A copy of MinGW. MinGW is a collection of header
files and import libraries with which native Windows32 programs
can be built; the MinGW distribution contains the GNU Compiler
Collection. You can download MinGW at
http://www.mingw.org/
Earlier versions of MinGW will not allow you to build the Windows
Graphical version.
/--------------------------------------------------------\
| Building And Running Using Visual Studio 2015 or |
| Visual Studio 2017 |
\--------------------------------------------------------/
If you are NOT using Visual Studio 2015 or Visual Studio 2017 IDE, or
you prefer to build using a Make utility and a Makefile proceed
to "Building Using Make".
When using either Visual Studio 2015 or Visual Studio 2017, you simply
need to load the solution file within the IDE, build the solution and
run the version of NetHack you wish to run.
The Visual Studio 2015 NetHack solution file can be found here:
win\win32\vs2015\NetHack.sln
The Visual Studio 2017 NetHack solution file can be found here:
win\win32\vs2017\NetHack.sln
So the steps are:
1. Launch the IDE.
2. Open the appropriate solution file.
3. Select the build configuration you wish to use (Release, Debug, etc.).
4. From the build menu, select build solution.
5. Type F5 to start debugging.
You can also build all the projects for all platforms and configurations
using a "build.bat" batch file found in the same directory as the solution.
Open a developer command prompt for the version of Visual Studio you are
using. Change to the appropriate directory (i.e. win\win32\vs2015 for
VS2015 builds, win\win32\vs2017 for VS2017 builds) and run "build.bat".
/-----------------------------------\
| Building Using Make |
\-----------------------------------/
The first step in building either version of NetHack via Makefile is to
execute sys\winnt\nhsetup.bat to move some files to their required locations.
From the command prompt:
cd sys\winnt
nhsetup
From a Windows explorer window:
double-click on nhsetup.bat
If you wish to build from the command line, proceed to "BUILDING FROM
THE COMMAND LINE."
/--------------------------------\
| BUILDING FROM THE COMMAND LINE |
\--------------------------------/
Two different versions of NetHack will be built for Windows from the
command line using the Makefile approach:
A tty port utilizing the Win32 Console I/O subsystem, Console
NetHack;
A Win32 native port built on the Windows API, Graphical NetHack or
NetHackW.
The executable for Console NetHack will be named NetHack.exe. The
executable for Graphical NetHack will be named NetHackW.exe. The
Makefile configuration will build both; NetHackW.exe and NetHack.exe
will be able to use the same datafiles, save files and bones files.
Since the last official release of NetHack, compilers and computer
architectures have evolved and you can now choose whether to build
a 32-bit x86 version, or a 64-bit x64 version. The default Makefile
is set up for a 32-bit x86 version, but that's only because it will
run on the most number of existing Windows environments.
NetHack's save files and bones files in the 3.6.1 release have not
evolved enough to allow them to interchange between the 32-bit version
and the 64-bit version (or between different platforms). Hopefully
that will change in an upcoming release.
I. Dispelling the Myths:
Compiling NetHack for Windows is not as easy as it sounds, nor as hard
as it looks, however it will behoove you to read this entire section
through before beginning the task.
We have provided a Makefile for each of the following compilers:
o Microsoft Visual Studio 2015 or 2017 C++ Compiler
The Community Editions are fine and available at no cost
o MinGW 2.0 (with GCC 3.2)
The Microsoft Visual Studio makefile was created for use
with MS NMAKE which is provided with the Microsoft compiler.
The supplied Makefile may work with earlier versions of the Microsoft
compiler, but that has not been tested.
The GCC Makefile was created for use with GNU Make version 3.79.1,
which comes with the MinGW package.
You may find it useful to obtain copies of lex (flex) and yacc
(bison, or byacc). While not strictly necessary to compile nethack,
they are required should you desire to make any changes to the level
and dungeon compilers.
II. To compile your copy of NetHack on a Windows machine:
Setting Up
1. It almost goes without saying that you should make sure that your
tools are set up and running correctly. That includes ensuring that
all the necessary environment variables for the compiler environment
are set correctly.
Change your current directory to the src subfolder of the nethack
source tree.
cd src
GCC
For the GCC Makefile, add <mingw>\bin to your path, where <mingw>
is your MinGW root directory.).
Change your current directory to src subfolder of the nethack
source tree.
cd src
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
dat, doc, include, src, sys\share, sys\winnt, util, and binary (The
"binary" directory was created by nhsetup.bat earlier if you
followed the steps appropriately).
For Console NetHack you need win\tty in addition to these; for
Graphical NetHack you need win\win32 in addition to these.
Other subdirectories may also be included in your distribution, but
they are not necessary for building the TTY version for the Win32
console subsystem. You can delete them to save space.
Required Directories for a Win32 Console NetHack:
top
|
----------------------------------------------------/ /-----
| | | | | | | |
util dat doc include src sys win binary
| |
------ -----
| | |
share winnt tty
Required Directories for a Win32 Graphical NetHack:
top
|
----------------------------------------------------/ /-----
| | | | | | | |
util dat doc include src sys win binary
| |
------ -----
| | |
share winnt win32
Check the file "Files" in your top level directory for a more
complete listing of what file is in which directory. In order for
the Makefiles to work, all the source files must be in the proper
locations.
If you downloaded or ftp'd the sources from a UNIX system, the lines
will probably end in UNIX-style newlines, instead of the carriage
return and line feed pairs used by Windows. Some programs have
trouble with them, so you may need to convert them. The compiler
should not have any problems with them however.
3. Now go to the include subdirectory to check a couple of the header
files there. Things *should* work as they are, but since you have
probably set up your system in some sort of custom configuration it
doesn't hurt to check out the following:
First check config.h according to the comments to match your system
and desired set of features. Mostly you need to check section 4 and
5.
You may include all or as few of the special game features as you
wish (they are located last in the file).
4. Edit your Makefile if you wish, but it is not required unless
you are altering the build options.
If you are recompiling after patching your sources, or if you got
your files from somewhere other than the official distribution,
"touch makedefs.c" to ensure that certain files (onames.h and pm.h)
are remade, lest potentially troublesome timestamps fool your make
(or nmake) utility.
Compiling
5. Now that everything is set up...
For the Visual Studio compiler, as mentioned above, you should now be
at the command prompt to carry out the build and your current
directory should be the src subdirectory in the NetHack source tree.
In the src subdirectory, issue this command:
nmake install
For GCC:
Change your current directory to the NetHack src directory.
Issue this command:
mingw32-make -f Makefile.gcc install
If you get any errors along the way then something has not been set
up correctly. The time it takes to compile depends on your
particular machine of course, but you should be able to go for lunch
and return to find everything finished. The less memory, and slower
your machine, the longer the lunch you may take. :-)
In any case, it is likely that the command prompt window where you
are doing the compiling will be occupied for a while. If all goes
well, you will get an NetHack executable.
Notes:
1. To install an update of NetHack after changing something, change
your current directory to src and issue the appropriate command for
your compiler:
For Microsoft compiler:
nmake
For GCC:
mingw32-make -f Makefile.gcc
If you add, delete, or reorder monsters or objects, or you change
the format of saved level files, delete any save and bones files.
(Trying to use such files sometimes produces amusing confusions on
the game's part, but usually crashes.)
If you made changes to any of the level compiler software, you may
have to delete dgn_flex.c, dgn_yacc.c, lev_flex.c, and lev_yacc.c
from the util directory to ensure that they are remade.
2. Depending on the build and compiler and tools used above, the
executable produced by the TTY build is either:
- a 32-bit (x86), flat-address space, non-overlayed .exe file,
which should run on any recent Win32 environment.
or
- a 64-bit (x64) .exe file,
which should run on any 64-bit Windows O/S.
NetHack.exe is the tty version. NetHackW.exe is the graphical version.
Play NetHack.
PROBLEMS
If you discover a bug and wish to report it, or if you have comments
or suggestions we recommend using our "Contact Us" web page at:
http://www.nethack.org/common/contact.html
If you don't have access to the web, or you want to send us a patch
to the NetHack source code feel free to drop us a line c/o:
DevTeam (at) nethack.org
Happy NetHacking!