Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
102 lines
4.1 KiB
Lua
102 lines
4.1 KiB
Lua
-- NetHack 3.6 Caveman.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "hardfloor")
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des.map([[
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............. ...........
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............... .............
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............. ............... ..........
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........... ............. ...............
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... ... ..................
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... .......... ... ..................
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... ............ BBB...................
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... .......... ......................
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..... .. .....B........................
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.... ............... . ........B..........................
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...... .. .............S.............. ..................
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.... .. ........... ...............
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.. ... ....................
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.... BB...................
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.. .. .. ...............
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.. ....... .... ..... .... .. ....... S
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............ ....... .. ....... ..... ... ....
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....... ..... ...... .......
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,75,19), "unlit")
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des.region({ region={52,06, 73,15}, lit=1, type="ordinary", prefilled=0, irregular=1 })
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-- Doors
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des.door("locked",28,11)
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-- Stairs
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des.stair("up", 04,03)
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des.stair("down", 73,10)
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,75,19))
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-- Objects
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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-- Random traps
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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-- Random monsters.
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des.monster({ id = "bugbear", x=02, y=10, peaceful=0 })
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des.monster({ id = "bugbear", x=03, y=11, peaceful=0 })
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des.monster({ id = "bugbear", x=04, y=12, peaceful=0 })
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des.monster({ id = "bugbear", x=02, y=11, peaceful=0 })
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des.monster({ id = "bugbear", x=16, y=16, peaceful=0 })
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des.monster({ id = "bugbear", x=17, y=17, peaceful=0 })
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des.monster({ id = "bugbear", x=18, y=18, peaceful=0 })
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des.monster({ id = "bugbear", x=19, y=16, peaceful=0 })
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des.monster({ id = "bugbear", x=30, y=06, peaceful=0 })
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des.monster({ id = "bugbear", x=31, y=07, peaceful=0 })
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des.monster({ id = "bugbear", x=32, y=08, peaceful=0 })
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des.monster({ id = "bugbear", x=33, y=06, peaceful=0 })
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des.monster({ id = "bugbear", x=34, y=07, peaceful=0 })
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des.monster({ id = "bugbear", peaceful=0 })
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des.monster({ id = "bugbear", peaceful=0 })
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des.monster({ id = "bugbear", peaceful=0 })
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des.monster({ id = "bugbear", peaceful=0 })
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des.monster({ class = "h", peaceful=0 })
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des.monster({ class = "H", peaceful=0 })
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des.monster({ id = "hill giant", x=03, y=12, peaceful=0 })
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des.monster({ id = "hill giant", x=20, y=17, peaceful=0 })
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des.monster({ id = "hill giant", x=35, y=08, peaceful=0 })
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des.monster({ id = "hill giant", peaceful=0 })
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des.monster({ id = "hill giant", peaceful=0 })
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des.monster({ id = "hill giant", peaceful=0 })
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des.monster({ id = "hill giant", peaceful=0 })
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des.monster({ class = "H", peaceful=0 })
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des.wallify()
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--
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-- The "goal" level for the quest.
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--
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-- Here you meet Tiamat your nemesis monster. You have to
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-- defeat Tiamat in combat to gain the artifact you have
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-- been assigned to retrieve.
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--
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