51 lines
2.0 KiB
Plaintext
51 lines
2.0 KiB
Plaintext
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.8 $ $NHDT-Date: 1557663358 2019/05/12 12:15:58 $
|
|
|
|
General Fixes and Modified Features
|
|
-----------------------------------
|
|
fix compile when DLB isn't defined
|
|
hero polymorphed into a vampire can use #monster to shape-shift rather than
|
|
just do a one-shot polymorph into bat/cloud/wolf and shifted vampire
|
|
hero can use #monster again to take on another form (randomly chosen
|
|
among the shiftable shapes and true vampire form)
|
|
adjust bones filename buffer sizes to accommodate suffix
|
|
fix internal self-recover to work with recent fields added to checkpoint file
|
|
|
|
|
|
Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
|
|
------------------------------------------------------------------
|
|
|
|
|
|
Platform- and/or Interface-Specific Fixes
|
|
-----------------------------------------
|
|
|
|
|
|
General New Features
|
|
--------------------
|
|
if a killer bee encounters a lump of royal jelly and there is no queen bee on
|
|
the level, the bee will eat the jelly and become a new queen
|
|
automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
|
|
once that square's location becomes known (found or magic mapped);
|
|
goes away once sanctum temple is found (entered or high altar mapped)
|
|
savefile: add support to deconstruct internal data structures down into their
|
|
individual fields and save those fields instead of the entire struct
|
|
savefile: use little-endian format for fields where that makes a difference
|
|
replace build-time level compiler and dungeon compiler with run-time loading of
|
|
the dungeon and level descriptions and interpreting them via LUA
|
|
|
|
|
|
Platform- and/or Interface-Specific New Features
|
|
------------------------------------------------
|
|
|
|
|
|
NetHack Community Patches (or Variation) Included
|
|
-------------------------------------------------
|
|
|
|
|
|
Code Cleanup and Reorganization
|
|
-------------------------------
|
|
move majority of global variables into instance_globals struct g
|
|
move zeroobj, zeromonst, zeroany into const_globals struct cg
|
|
remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
|
|
|
|
|