When a special level is created, there's a chance it gets flipped horizontally and/or vertically. Add new level flags "noflip", "noflipx", and "noflipy" to prevent flipping the level. Add a wiz-mode command #wizlevelflip to test the flipping on current level - although this doesn't flip everything, as level flipping is meant to happen during level creation.
72 lines
2.6 KiB
Lua
72 lines
2.6 KiB
Lua
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noflip");
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des.map([[
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---------------------------------------------------------------------------
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|..............---.......................................---..............|
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|...............|.........................................|...............|
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|.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....|
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|.....|-------- --------|...................|---------- --------|.....|
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|.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....|
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|...............|.........................................|...............|
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|..............---.......................................---..............|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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|.........................................................................|
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---------------------------------------------------------------------------
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]]);
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-- Dungeon Description
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des.region(selection.area(01,01,73,16), "lit");
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-- Stairs
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des.stair("up");
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des.stair("down");
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-- Non diggable walls
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des.non_diggable();
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for i = 1,15 do
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des.object();
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end
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for i = 1,6 do
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des.trap();
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end
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des.monster({ x = 01, y = 01 });
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des.monster({ x = 13, y = 01 });
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des.monster({ x = 25, y = 01 });
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des.monster({ x = 37, y = 01 });
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des.monster({ x = 49, y = 01 });
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des.monster({ x = 61, y = 01 });
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des.monster({ x = 73, y = 01 });
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des.monster({ x = 07, y = 07 });
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des.monster({ x = 13, y = 07 });
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des.monster({ x = 25, y = 07 });
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des.monster({ x = 37, y = 07 });
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des.monster({ x = 49, y = 07 });
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des.monster({ x = 61, y = 07 });
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des.monster({ x = 67, y = 07 });
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des.monster({ x = 07, y = 09 });
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des.monster({ x = 13, y = 09 });
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des.monster({ x = 25, y = 09 });
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des.monster({ x = 37, y = 09 });
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des.monster({ x = 49, y = 09 });
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des.monster({ x = 61, y = 09 });
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des.monster({ x = 67, y = 09 });
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des.monster({ x = 01, y = 16 });
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des.monster({ x = 13, y = 16 });
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des.monster({ x = 25, y = 16 });
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des.monster({ x = 37, y = 16 });
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des.monster({ x = 49, y = 16 });
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des.monster({ x = 61, y = 16 });
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des.monster({ x = 73, y = 16 });
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