Reduce the implied reliance of a specific version of lua. Instead of copying liblua.a to src/, copy it to lib/. Instead of telling the compiler to look for headers in lib/lua-5.3.5/src/ as well as in include/, copy the relevant ones to lib/ and tell the compiler to look for them there. 'make spotless' in src/ will remove both the object library and the header files from lib/ but there really should be a new Makefile.lib to take care of that directory. Update Makefile.src to be able to build lua in case someone starts with 'make all' there instead of in the top Makefile. It doesn't duplicate the option to fetch the lua source package though. NHinternal/../genFiles.c has been updated to mention lib/liblua.a and lib/lua*.h as 'generated at compile time' in Files and to skip lib/lua-* entirely if it comes across that (so not operating on a completely clean tree). But it won't be accurate unless/until other ports stage their lua files there instead of in src/ and lib/lua-$(VERSION)/src/. I haven't tried 'make depend' to see what it makes of the numerous changes....
320 lines
9.6 KiB
Makefile
320 lines
9.6 KiB
Makefile
# NetHack Top-level Makefile.
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# NetHack 3.6 Makefile.top $NHDT-Date: 1574713236 2019/11/25 20:20:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.42 $
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# Copyright (c) 2015 by Kenneth Lorber, Kensington, Maryland
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# NetHack may be freely redistributed. See license for details.
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# Root of source tree:
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NHSROOT=.
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# newer makes predefine $(MAKE) to 'make' and do smarter processing of
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# recursive make calls if $(MAKE) is used
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# these makes allow $(MAKE) to be overridden by the environment if someone
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# wants to (or has to) use something other than the standard make, so we do
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# not want to unconditionally set $(MAKE) here
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#
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# unfortunately, some older makes do not predefine $(MAKE); if you have one of
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# these, uncomment the following line
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# (you will know that you have one if you get complaints about unable to
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# execute things like 'data' and 'rumors')
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# MAKE = make
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# make NetHack
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#PREFIX = /usr
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GAME = nethack
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# GAME = nethack.prg
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#GAMEUID = games
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#GAMEGRP = bin
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# Permissions - some places use setgid instead of setuid, for instance
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# See also the option "SECURE" in include/config.h
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#GAMEPERM = 04755
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FILEPERM = 0644
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# VARFILEPERM = 0644
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EXEPERM = 0755
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DIRPERM = 0755
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# VARDIRPERM = 0755
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# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else HACKDIR
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#
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# note that 'make install' believes in creating a nice tidy HACKDIR for
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# installation, free of debris from previous NetHack versions --
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# therefore there should not be anything in HACKDIR that you want to keep
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# (if there is, you'll have to do the installation by hand or modify the
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# instructions)
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#HACKDIR = $(PREFIX)/games/lib/$(GAME)dir
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#VARDIR = $(HACKDIR)
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# Where nethack.sh in installed. If this is not defined, the wrapper is not used.
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#SHELLDIR = $(PREFIX)/games
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# per discussion in Install.X11 and Install.Qt
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#VARDATND =
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# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm
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# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm
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# for Atari/Gem
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# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img
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# for BeOS
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# VARDATND = beostiles
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# for Gnome
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# VARDATND = x11tiles pet_mark.xbm pilemark.xbm rip.xpm mapbg.xpm
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VARDATD = bogusmon data engrave epitaph oracles options quest.lua rumors
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VARDAT = $(VARDATD) $(VARDATND)
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# Some versions of make use the SHELL environment variable as the shell
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# for running commands. We need this to be a Bourne shell.
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# SHELL = /bin/sh
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# for Atari
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# SHELL=E:/GEMINI2/MUPFEL.TTP
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# Commands for setting the owner and group on files during installation.
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# Some systems fail with one or the other when installing over NFS or for
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# other permission-related reasons. If that happens, you may want to set the
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# command to "true", which is a no-op. Note that disabling chown or chgrp
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# will only work if setuid (or setgid) behavior is not desired or required.
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#CHOWN = chown
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#CHGRP = chgrp
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# Lua version
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LUA_VERSION = 5.3.5
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#
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# end of configuration
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#
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DATHELP = help hh cmdhelp keyhelp history opthelp wizhelp
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SPEC_LEVS = asmodeus.lua baalz.lua bigrm-*.lua castle.lua fakewiz?.lua \
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juiblex.lua knox.lua medusa-?.lua minend-?.lua minefill.lua \
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minetn-?.lua oracle.lua orcus.lua sanctum.lua soko?-?.lua \
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tower?.lua valley.lua wizard?.lua nhlib.lua \
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astral.lua air.lua earth.lua fire.lua water.lua
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QUEST_LEVS = ???-goal.lua ???-fil?.lua ???-loca.lua ???-strt.lua
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DATNODLB = $(VARDATND) license symbols
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DATDLB = $(DATHELP) dungeon.lua tribute $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
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DAT = $(DATNODLB) $(DATDLB)
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LUA_HEADERS = lib/lua.h lib/luaconf.h lib/lualib.h lib/lauxlib.h
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lua_support: lib/liblua.a $(LUA_HEADERS)
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@true
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lib/liblua.a: lib/lua-$(LUA_VERSION)/src/liblua.a
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@( cd lib/lua-$(LUA_VERSION)/src ; make a ; cd ../../.. )
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cp lib/lua-$(LUA_VERSION)/src/liblua.a $@
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lib/lua.h: lib/lua-$(LUA_VERSION)/src/lua.h
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sed -e '/(lua_error)/s/;/ NORETURN;/' \
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< lib/lua-$(LUA_VERSION)/src/lua.h > $@
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lib/luaconf.h: lib/lua-$(LUA_VERSION)/src/luaconf.h
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cp lib/lua-$(LUA_VERSION)/src/luaconf.h $@
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lib/lualib.h: lib/lua-$(LUA_VERSION)/src/lualib.h
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cp lib/lua-$(LUA_VERSION)/src/lualib.h $@
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lib/lauxlib.h: lib/lua-$(LUA_VERSION)/src/lauxlib.h
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cp lib/lua-$(LUA_VERSION)/src/lauxlib.h $@
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$(GAME): lua_support
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( cd src ; $(MAKE) )
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all: $(GAME) recover Guidebook $(VARDAT) spec_levs check-dlb
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true; $(MOREALL)
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@echo "Done."
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# Note: many of the dependencies below are here to allow parallel make
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# to generate valid output
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Guidebook:
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( cd doc ; $(MAKE) Guidebook )
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manpages:
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( cd doc ; $(MAKE) manpages )
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data: $(GAME)
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( cd dat ; $(MAKE) data )
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engrave: $(GAME)
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( cd dat ; $(MAKE) engrave )
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bogusmon: $(GAME)
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( cd dat ; $(MAKE) bogusmon )
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epitaph: $(GAME)
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( cd dat ; $(MAKE) epitaph )
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rumors: $(GAME)
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( cd dat ; $(MAKE) rumors )
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oracles: $(GAME)
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( cd dat ; $(MAKE) oracles )
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# Note: options should have already been made with make, but...
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options: $(GAME)
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( cd dat ; $(MAKE) options )
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quest.lua: $(GAME)
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spec_levs:
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( cd dat ; $(MAKE) spec_levs )
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( cd dat ; $(MAKE) quest_levs )
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nhtiles.bmp: $(GAME)
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( cd dat ; $(MAKE) nhtiles.bmp )
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x11tiles: $(GAME)
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( cd util ; $(MAKE) tile2x11 )
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( cd dat ; $(MAKE) x11tiles )
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beostiles: $(GAME)
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( cd util ; $(MAKE) tile2beos )
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( cd dat ; $(MAKE) beostiles )
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NetHack.ad: $(GAME)
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( cd dat ; $(MAKE) NetHack.ad )
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pet_mark.xbm:
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( cd dat ; $(MAKE) pet_mark.xbm )
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pilemark.xbm:
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( cd dat ; $(MAKE) pilemark.xbm )
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rip.xpm:
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( cd dat ; $(MAKE) rip.xpm )
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mapbg.xpm:
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(cd dat ; $(MAKE) mapbg.xpm )
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nhsplash.xpm:
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( cd dat ; $(MAKE) nhsplash.xpm )
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nh16.img: $(GAME)
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( cd util ; $(MAKE) tile2img.ttp )
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( cd dat ; $(MAKE) nh16.img )
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rip.img:
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( cd util ; $(MAKE) xpm2img.ttp )
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( cd dat ; $(MAKE) rip.img )
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GEM_RSC.RSC:
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( cd dat ; $(MAKE) GEM_RSC.RSC )
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title.img:
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( cd dat ; $(MAKE) title.img )
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check-dlb: options
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@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
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dlb:
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( cd util ; $(MAKE) dlb )
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( cd dat ; LC_ALL=C ; ../util/dlb cf nhdat $(DATDLB) )
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# recover can be used when INSURANCE is defined in include/config.h
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# and the checkpoint option is true
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recover: $(GAME)
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( cd util ; $(MAKE) recover )
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dofiles:
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target=`sed -n \
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-e '/librarian/{' \
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-e 's/.*/dlb/p' \
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-e 'q' \
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-e '}' \
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-e '$$s/.*/nodlb/p' < dat/options` ; \
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$(MAKE) dofiles-$${target-nodlb}
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cp src/$(GAME) $(INSTDIR)
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cp util/recover $(INSTDIR)
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-if test -n '$(SHELLDIR)'; then rm -f $(SHELLDIR)/$(GAME); fi
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if test -n '$(SHELLDIR)'; then \
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sed -e 's;/usr/games/lib/nethackdir;$(HACKDIR);' \
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-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
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< sys/unix/nethack.sh \
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> $(SHELLDIR)/$(GAME) ; fi
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# set up their permissions
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-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
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$(CHGRP) $(GAMEGRP) $(GAME) recover )
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chmod $(GAMEPERM) $(INSTDIR)/$(GAME)
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chmod $(EXEPERM) $(INSTDIR)/recover
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-if test -n '$(SHELLDIR)'; then \
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$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME); fi
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if test -n '$(SHELLDIR)'; then \
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$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME); \
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chmod $(EXEPERM) $(SHELLDIR)/$(GAME); fi
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dofiles-dlb: check-dlb
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( cd dat ; cp nhdat $(DATNODLB) $(INSTDIR) )
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# set up their permissions
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-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
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$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
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chmod $(FILEPERM) nhdat $(DATNODLB) )
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dofiles-nodlb:
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# copy over the game files
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( cd dat ; cp $(DAT) $(INSTDIR) )
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# set up their permissions
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-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
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$(CHGRP) $(GAMEGRP) $(DAT) ; \
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chmod $(FILEPERM) $(DAT) )
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#
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# This is not part of the dependency build hierarchy.
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# It requires an explicit "make fetch-Lua".
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fetch-lua: fetch-Lua
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@true
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fetch-Lua:
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( mkdir -p lib ; cd lib ; \
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curl -R -O http://www.lua.org/ftp/lua-$(LUA_VERSION).tar.gz ; \
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tar zxf lua-$(LUA_VERSION).tar.gz ; rm -f lua-$(LUA_VERSION).tar.gz )
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update: $(GAME) recover $(VARDAT) spec_levs
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# (don't yank the old version out from under people who're playing it)
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-mv $(INSTDIR)/$(GAME) $(INSTDIR)/$(GAME).old
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-mv $(INSTDIR)/nhdat $(INSTDIR)/nhdat.old
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# set up new versions of the game files
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( $(MAKE) dofiles )
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# touch time-sensitive files
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-touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
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-touch -c $(VARDIR)/save/*
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touch $(VARDIR)/perm $(VARDIR)/record
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# and a reminder
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@echo You may also want to install the man pages via the doc Makefile.
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rootcheck:
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@true; $(ROOTCHECK)
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install: rootcheck $(GAME) recover $(VARDAT) spec_levs
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true; $(PREINSTALL)
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# set up the directories
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# not all mkdirs have -p; those that don't will create a -p directory
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-if test -n '$(SHELLDIR)'; then \
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mkdir -p $(SHELLDIR); fi
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rm -rf $(INSTDIR) $(VARDIR)
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-mkdir -p $(INSTDIR) $(VARDIR) $(VARDIR)/save
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if test -d ./-p; then rmdir ./-p; fi
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-$(CHOWN) $(GAMEUID) $(INSTDIR) $(VARDIR) $(VARDIR)/save
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$(CHGRP) $(GAMEGRP) $(INSTDIR) $(VARDIR) $(VARDIR)/save
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# order counts here:
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chmod $(DIRPERM) $(INSTDIR)
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chmod $(VARDIRPERM) $(VARDIR) $(VARDIR)/save
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# set up the game files
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( $(MAKE) dofiles )
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# set up some additional files
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touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile $(VARDIR)/xlogfile
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-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile xlogfile ; \
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$(CHGRP) $(GAMEGRP) perm record logfile xlogfile ; \
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chmod $(VARFILEPERM) perm record logfile xlogfile )
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true; $(POSTINSTALL)
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# and a reminder
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@echo You may also want to reinstall the man pages via the doc Makefile.
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# 'make clean' removes all the .o files, but leaves around all the executables
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# and compiled data files
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clean:
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( cd src ; $(MAKE) clean )
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( cd util ; $(MAKE) clean )
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( cd doc ; $(MAKE) clean )
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( cd lib/lua-$(LUA_VERSION)/src && $(MAKE) clean )
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# 'make spotless' returns the source tree to near-distribution condition.
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# it removes .o files, executables, and compiled data files
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spotless::
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( cd src ; $(MAKE) spotless )
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( cd util ; $(MAKE) spotless )
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( cd dat ; $(MAKE) spotless )
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( cd doc ; $(MAKE) spotless )
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