Files
nethack/dat/minetn-5.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

138 lines
5.1 KiB
Lua

-- NetHack 3.6 mines.des $NHDT-Date: 1548631704 2019/01/27 23:28:24 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.30 $
-- Copyright (c) 1989-95 by Jean-Christophe Collet
-- Copyright (c) 1991-95 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
-- "Grotto Town" by Kelly Bailey
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel");
des.map([[
----- ---------
|...--- ------.......-- ------- ---------------
|.....----.........--..| |.....| ------- |.............|
--..-....-.----------..| |.....| |.....| --+---+--.----+-
--.--.....---- ---- |.....| ------ --....---- |..-...--.-.+..|
---.........---- ----- ---+--- |..+.| ---..-..----..---+-..---..|
----.-....|..----...-- |.| |..|.| ---+-.....-+--........--+-
-----..|....-.....---- |.| |..|.------......--................|
------ |..|.............---.-- ----.+..|-.......--..--------+--..--
|....| --......---...........----- |.|..|-...{....---|.........|..--
|....| |........-...-...........----.|..|--.......| |.........|...|
---+--------....-------...---......--.-------....---- -----------...|
------.---...--...--..-..--...-..---...|.--..-...-....------- |.......--
|..|-.........-..---..-..---.....--....|........---...-|....| |.-------
|..+...............-+---+-----..--..........--....--...+....| |.|...S.
-----.....{....----...............-...........--...-...-|....| |.|...|
|..............-- --+--.---------.........--..-........------- |.--+-------
-+-----.........| |...|.|....| --.......------...|....---------.....|....|
|...| --..------- |...|.+....| ---...--- --..|...--......-...{..+..-+|
|...| ---- ------|....| ----- -----.....----........|..|.|
----- ------ ------- ---------------
]]);
if math.random(0, 99) < 75 then
if math.random(0, 99) < 50 then
des.terrain(selection.line(25,8, 25,9), "|")
else
des.terrain(selection.line(16,13, 17,13), "-")
end
end
if math.random(0, 99) < 75 then
if math.random(0, 99) < 50 then
des.terrain(selection.line(36,10, 36,11), "|")
else
des.terrain(selection.line(32,15, 33,15), "-")
end
end
if math.random(0, 99) < 50 then
des.terrain(selection.area(21,4, 22,5), ".")
des.terrain(selection.line(14,9, 14,10), "|")
end
if math.random(0, 99) < 50 then
des.terrain({46,13}, "|")
des.terrain(selection.line(43,5, 47,5), "-")
des.terrain(selection.line(42,6, 46,6), ".")
des.terrain(selection.line(46,7, 47,7), ".")
end
if math.random(0,99) < 50 then
des.terrain(selection.area(69,11, 71,11), "-")
end
des.stair("up", 01,01)
des.stair("down", 46,03)
des.feature("fountain", 50,09)
des.feature("fountain", 10,15)
des.feature("fountain", 66,18)
des.region(selection.area(00,00,74,20),"unlit")
des.region(selection.area(09,13,11,17),"lit")
des.region(selection.area(08,14,12,16),"lit")
des.region(selection.area(49,07,51,11),"lit")
des.region(selection.area(48,08,52,10),"lit")
des.region(selection.area(64,17,68,19),"lit")
des.region(selection.area(37,13,39,17),"lit")
des.region(selection.area(36,14,40,17),"lit")
des.region(selection.area(59,02,72,10),"lit")
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watch captain", peaceful = 1 })
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome lord")
des.monster("gnome lord")
des.monster("dwarf")
des.monster("dwarf")
des.monster("dwarf")
-- The shops
des.region({ region={25,17, 28,19}, lit=1, type="candle shop", prefilled=0 })
des.door("closed",24,18)
des.region({ region={59, 9, 67,10}, lit=1, type="shop", prefilled=0 })
des.door("closed",66,08)
des.region({ region={57,13, 60,15}, lit=1, type="tool shop", prefilled=0 })
des.door("closed",56,14)
des.region({ region={05,09, 08,10}, lit=1, type="food shop", prefilled=0 })
des.door("closed",07,11)
-- Gnome homes
des.door("closed",04,14)
des.door("locked",01,17)
des.monster("gnomish wizard", 02, 19)
des.door("locked",20,16)
des.monster("G", 20, 18)
des.door("random",21,14)
des.door("random",25,14)
des.door("random",42,08)
des.door("locked",40,05)
des.monster("G", 38, 07)
des.door("random",59,03)
des.door("random",58,06)
des.door("random",63,03)
des.door("random",63,05)
des.door("locked",71,03)
des.door("locked",71,06)
des.door("closed",69,04)
des.door("closed",67,16)
des.monster("gnomish wizard", 67, 14)
des.object("=", 70, 14)
des.door("locked",69,18)
des.monster("gnome lord", 71, 19)
des.door("locked",73,18)
des.object("chest", 73, 19)
des.door("locked",50,06)
des.object("(", 50, 03)
des.object({ id = "statue", x=38, y=15, montype="gnome king", historic=1 })
-- Temple
des.region({ region={29,02, 33,04}, lit=1, type="temple" })
des.door("closed",31,05)
des.altar({ x=31,y=03, align=align[1], type="shrine" })