This uses pmatch() as a default pattern matcher, and #defines USER_SOUNDS_REGEX for Qt to enable the code for regular expressions. This is enabled for win32tty and win32gui.
1028 lines
26 KiB
C
1028 lines
26 KiB
C
/* SCCS Id: @(#)sounds.c 3.4 2002/05/06 */
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/* Copyright (c) 1989 Janet Walz, Mike Threepoint */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "edog.h"
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#ifdef USER_SOUNDS
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# ifdef USER_SOUNDS_REGEX
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#include <regex.h>
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# endif
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#endif
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#ifdef OVLB
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static int FDECL(domonnoise,(struct monst *));
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static int NDECL(dochat);
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#endif /* OVLB */
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#ifdef OVL0
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static int FDECL(mon_in_room, (struct monst *,int));
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/* this easily could be a macro, but it might overtax dumb compilers */
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static int
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mon_in_room(mon, rmtyp)
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struct monst *mon;
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int rmtyp;
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{
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int rno = levl[mon->mx][mon->my].roomno;
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return rooms[rno - ROOMOFFSET].rtype == rmtyp;
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}
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void
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dosounds()
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{
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register struct mkroom *sroom;
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register int hallu, vx, vy;
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#if defined(AMIGA) && defined(AZTEC_C_WORKAROUND)
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int xx;
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#endif
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struct monst *mtmp;
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if (!flags.soundok || u.uswallow || Underwater) return;
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hallu = Hallucination ? 1 : 0;
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if (level.flags.nfountains && !rn2(400)) {
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static const char * const fountain_msg[4] = {
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"bubbling water.",
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"water falling on coins.",
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"the splashing of a naiad.",
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"a soda fountain!",
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};
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You_hear(fountain_msg[rn2(3)+hallu]);
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}
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#ifdef SINK
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if (level.flags.nsinks && !rn2(300)) {
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static const char * const sink_msg[3] = {
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"a slow drip.",
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"a gurgling noise.",
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"dishes being washed!",
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};
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You_hear(sink_msg[rn2(2)+hallu]);
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}
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#endif
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if (level.flags.has_court && !rn2(200)) {
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static const char * const throne_msg[4] = {
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"the tones of courtly conversation.",
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"a sceptre pounded in judgment.",
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"Someone shouts \"Off with %s head!\"",
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"Queen Beruthiel's cats!",
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};
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp)) continue;
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if ((mtmp->msleeping ||
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is_lord(mtmp->data) || is_prince(mtmp->data)) &&
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!is_animal(mtmp->data) &&
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mon_in_room(mtmp, COURT)) {
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/* finding one is enough, at least for now */
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int which = rn2(3)+hallu;
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if (which != 2) You_hear(throne_msg[which]);
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else pline(throne_msg[2], uhis());
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return;
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}
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}
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}
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if (level.flags.has_swamp && !rn2(200)) {
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static const char * const swamp_msg[3] = {
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"hear mosquitoes!",
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"smell marsh gas!", /* so it's a smell...*/
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"hear Donald Duck!",
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};
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You(swamp_msg[rn2(2)+hallu]);
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return;
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}
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if (level.flags.has_vault && !rn2(200)) {
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if (!(sroom = search_special(VAULT))) {
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/* strange ... */
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level.flags.has_vault = 0;
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return;
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}
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if(gd_sound())
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switch (rn2(2)+hallu) {
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case 1: {
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boolean gold_in_vault = FALSE;
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for (vx = sroom->lx;vx <= sroom->hx; vx++)
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for (vy = sroom->ly; vy <= sroom->hy; vy++)
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if (g_at(vx, vy))
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gold_in_vault = TRUE;
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#if defined(AMIGA) && defined(AZTEC_C_WORKAROUND)
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/* Bug in aztec assembler here. Workaround below */
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xx = ROOM_INDEX(sroom) + ROOMOFFSET;
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xx = (xx != vault_occupied(u.urooms));
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if(xx)
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#else
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if (vault_occupied(u.urooms) !=
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(ROOM_INDEX(sroom) + ROOMOFFSET))
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#endif /* AZTEC_C_WORKAROUND */
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{
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if (gold_in_vault)
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You_hear(!hallu ? "someone counting money." :
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"the quarterback calling the play.");
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else
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You_hear("someone searching.");
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break;
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}
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/* fall into... (yes, even for hallucination) */
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}
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case 0:
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You_hear("the footsteps of a guard on patrol.");
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break;
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case 2:
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You_hear("Ebenezer Scrooge!");
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break;
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}
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return;
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}
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if (level.flags.has_beehive && !rn2(200)) {
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp)) continue;
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if ((mtmp->data->mlet == S_ANT && is_flyer(mtmp->data)) &&
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mon_in_room(mtmp, BEEHIVE)) {
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switch (rn2(2)+hallu) {
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case 0:
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You_hear("a low buzzing.");
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break;
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case 1:
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You_hear("an angry drone.");
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break;
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case 2:
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You_hear("bees in your %sbonnet!",
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uarmh ? "" : "(nonexistent) ");
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break;
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}
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return;
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}
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}
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}
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if (level.flags.has_morgue && !rn2(200)) {
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp)) continue;
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if (is_undead(mtmp->data) &&
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mon_in_room(mtmp, MORGUE)) {
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switch (rn2(2)+hallu) {
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case 0:
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You("suddenly realize it is unnaturally quiet.");
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break;
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case 1:
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pline_The("%s on the back of your %s stands up.",
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body_part(HAIR), body_part(NECK));
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break;
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case 2:
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pline_The("%s on your %s seems to stand up.",
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body_part(HAIR), body_part(HEAD));
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break;
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}
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return;
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}
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}
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}
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if (level.flags.has_barracks && !rn2(200)) {
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static const char * const barracks_msg[4] = {
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"blades being honed.",
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"loud snoring.",
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"dice being thrown.",
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"General MacArthur!",
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};
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int count = 0;
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp)) continue;
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if (is_mercenary(mtmp->data) &&
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#if 0 /* don't bother excluding these */
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!strstri(mtmp->data->mname, "watch") &&
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!strstri(mtmp->data->mname, "guard") &&
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#endif
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mon_in_room(mtmp, BARRACKS) &&
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/* sleeping implies not-yet-disturbed (usually) */
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(mtmp->msleeping || ++count > 5)) {
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You_hear(barracks_msg[rn2(3)+hallu]);
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return;
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}
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}
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}
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if (level.flags.has_zoo && !rn2(200)) {
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static const char * const zoo_msg[3] = {
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"a sound reminiscent of an elephant stepping on a peanut.",
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"a sound reminiscent of a seal barking.",
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"Doctor Doolittle!",
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};
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp)) continue;
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if ((mtmp->msleeping || is_animal(mtmp->data)) &&
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mon_in_room(mtmp, ZOO)) {
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You_hear(zoo_msg[rn2(2)+hallu]);
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return;
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}
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}
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}
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if (level.flags.has_shop && !rn2(200)) {
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if (!(sroom = search_special(ANY_SHOP))) {
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/* strange... */
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level.flags.has_shop = 0;
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return;
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}
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if (tended_shop(sroom) &&
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!index(u.ushops, ROOM_INDEX(sroom) + ROOMOFFSET)) {
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static const char * const shop_msg[3] = {
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"someone cursing shoplifters.",
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"the chime of a cash register.",
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"Neiman and Marcus arguing!",
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};
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You_hear(shop_msg[rn2(2)+hallu]);
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}
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return;
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}
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if (Is_oracle_level(&u.uz) && !rn2(400)) {
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/* make sure the Oracle is still here */
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
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if (!DEADMONSTER(mtmp) && mtmp->data == &mons[PM_ORACLE])
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break;
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/* and don't produce silly effects when she's clearly visible */
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if (mtmp && (hallu || !canseemon(mtmp))) {
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static const char * const ora_msg[5] = {
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"a strange wind.", /* Jupiter at Dodona */
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"convulsive ravings.", /* Apollo at Delphi */
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"snoring snakes.", /* AEsculapius at Epidaurus */
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"someone say \"No more woodchucks!\"",
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"a loud ZOT!" /* both rec.humor.oracle */
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};
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You_hear(ora_msg[rn2(3)+hallu*2]);
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}
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return;
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}
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}
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#endif /* OVL0 */
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#ifdef OVLB
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static const char * const h_sounds[] = {
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"beep", "boing", "sing", "belche", "creak", "cough", "rattle",
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"ululate", "pop", "jingle", "sniffle", "tinkle", "eep"
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};
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const char *
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growl_sound(mtmp)
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register struct monst *mtmp;
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{
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const char *ret;
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switch (mtmp->data->msound) {
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case MS_MEW:
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case MS_HISS:
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ret = "hiss";
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break;
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case MS_BARK:
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case MS_GROWL:
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ret = "growl";
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break;
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case MS_ROAR:
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ret = "roar";
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break;
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case MS_BUZZ:
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ret = "buzz";
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break;
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case MS_SQEEK:
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ret = "squeal";
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break;
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case MS_SQAWK:
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ret = "screech";
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break;
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case MS_NEIGH:
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ret = "neigh";
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break;
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case MS_WAIL:
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ret = "wail";
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break;
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case MS_SILENT:
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ret = "commotion";
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break;
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default:
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ret = "scream";
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}
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return ret;
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}
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/* the sounds of a seriously abused pet, including player attacking it */
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void
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growl(mtmp)
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register struct monst *mtmp;
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{
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register const char *growl_verb = 0;
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if (mtmp->msleeping || !mtmp->mcanmove || !mtmp->data->msound)
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return;
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/* presumably nearness and soundok checks have already been made */
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if (Hallucination)
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growl_verb = h_sounds[rn2(SIZE(h_sounds))];
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else
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growl_verb = growl_sound(mtmp);
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if (growl_verb) {
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pline("%s %s!", Monnam(mtmp), vtense((char *)0, growl_verb));
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if(flags.run) nomul(0);
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wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 18);
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}
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}
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/* the sounds of mistreated pets */
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void
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yelp(mtmp)
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register struct monst *mtmp;
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{
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register const char *yelp_verb = 0;
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if (mtmp->msleeping || !mtmp->mcanmove || !mtmp->data->msound)
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return;
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/* presumably nearness and soundok checks have already been made */
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if (Hallucination)
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yelp_verb = h_sounds[rn2(SIZE(h_sounds))];
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else switch (mtmp->data->msound) {
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case MS_MEW:
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yelp_verb = "yowl";
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break;
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case MS_BARK:
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case MS_GROWL:
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yelp_verb = "yelp";
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break;
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case MS_ROAR:
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yelp_verb = "snarl";
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break;
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case MS_SQEEK:
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yelp_verb = "squeal";
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break;
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case MS_SQAWK:
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yelp_verb = "screak";
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break;
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case MS_WAIL:
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yelp_verb = "wail";
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break;
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}
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if (yelp_verb) {
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pline("%s %s!", Monnam(mtmp), vtense((char *)0, yelp_verb));
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if(flags.run) nomul(0);
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wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 12);
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}
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}
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/* the sounds of distressed pets */
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void
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whimper(mtmp)
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register struct monst *mtmp;
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{
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register const char *whimper_verb = 0;
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if (mtmp->msleeping || !mtmp->mcanmove || !mtmp->data->msound)
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return;
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/* presumably nearness and soundok checks have already been made */
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if (Hallucination)
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whimper_verb = h_sounds[rn2(SIZE(h_sounds))];
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else switch (mtmp->data->msound) {
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case MS_MEW:
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case MS_GROWL:
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whimper_verb = "whimper";
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break;
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case MS_BARK:
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whimper_verb = "whine";
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break;
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case MS_SQEEK:
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whimper_verb = "squeal";
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break;
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}
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if (whimper_verb) {
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pline("%s %s.", Monnam(mtmp), vtense((char *)0, whimper_verb));
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if(flags.run) nomul(0);
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wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 6);
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}
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}
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/* pet makes "I'm hungry" noises */
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void
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beg(mtmp)
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register struct monst *mtmp;
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{
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if (mtmp->msleeping || !mtmp->mcanmove ||
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!(carnivorous(mtmp->data) || herbivorous(mtmp->data)))
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return;
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/* presumably nearness and soundok checks have already been made */
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if (!is_silent(mtmp->data) && mtmp->data->msound <= MS_ANIMAL)
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(void) domonnoise(mtmp);
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else if (mtmp->data->msound >= MS_HUMANOID) {
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if (!canspotmon(mtmp))
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map_invisible(mtmp->mx, mtmp->my);
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verbalize("I'm hungry.");
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}
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}
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static int
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domonnoise(mtmp)
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register struct monst *mtmp;
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{
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register const char *pline_msg = 0, /* Monnam(mtmp) will be prepended */
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*verbl_msg = 0; /* verbalize() */
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struct permonst *ptr = mtmp->data;
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char verbuf[BUFSZ];
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/* presumably nearness and sleep checks have already been made */
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if (!flags.soundok) return(0);
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if (is_silent(ptr)) return(0);
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/* be sure to do this before talking; the monster might teleport away, in
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* which case we want to check its pre-teleport position
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*/
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if (!canspotmon(mtmp))
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map_invisible(mtmp->mx, mtmp->my);
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switch (ptr->msound) {
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case MS_ORACLE:
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return doconsult(mtmp);
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case MS_PRIEST:
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priest_talk(mtmp);
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break;
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case MS_LEADER:
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case MS_NEMESIS:
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case MS_GUARDIAN:
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quest_chat(mtmp);
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break;
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case MS_SELL: /* pitch, pay, total */
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shk_chat(mtmp);
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break;
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case MS_VAMPIRE:
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{
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/* vampire messages are varied by tameness, peacefulness, and time of night */
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boolean isnight = night();
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boolean kindred = (Upolyd && (u.umonnum == PM_VAMPIRE ||
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u.umonnum == PM_VAMPIRE_LORD));
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boolean nightchild = (Upolyd && (u.umonnum == PM_WOLF ||
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u.umonnum == PM_WINTER_WOLF ||
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u.umonnum == PM_WINTER_WOLF_CUB));
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const char *racenoun = (flags.female && urace.individual.f) ?
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urace.individual.f : (urace.individual.m) ?
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urace.individual.m : urace.noun;
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if (mtmp->mtame) {
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if (kindred) {
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Sprintf(verbuf, "Good %s to you Master%s",
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isnight ? "evening" : "day",
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isnight ? "!" : ". Why do we not rest?");
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verbl_msg = verbuf;
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} else {
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Sprintf(verbuf,"%s%s",
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nightchild ? "Child of the night, " : "",
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midnight() ?
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"I can stand this craving no longer!" :
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isnight ?
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"I beg you, help me satisfy this growing craving!" :
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"I find myself growing a little weary.");
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verbl_msg = verbuf;
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}
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} else if (mtmp->mpeaceful) {
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if (kindred && isnight) {
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Sprintf(verbuf, "Good feeding %s!",
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flags.female ? "sister" : "brother");
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verbl_msg = verbuf;
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} else if (nightchild && isnight) {
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Sprintf(verbuf,
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"How nice to hear you, child of the night!");
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verbl_msg = verbuf;
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} else
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verbl_msg = "I only drink... potions.";
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} else {
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int vampindex;
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static const char * const vampmsg[] = {
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/* These first two (0 and 1) are specially handled below */
|
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"I vant to suck your %s!",
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"I vill come after %s without regret!",
|
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/* other famous vampire quotes can follow here if desired */
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};
|
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if (kindred)
|
|
verbl_msg = "This is my hunting ground that you dare to prowl!";
|
|
else if (youmonst.data == &mons[PM_SILVER_DRAGON] ||
|
|
youmonst.data == &mons[PM_BABY_SILVER_DRAGON]) {
|
|
/* Silver dragons are silver in color, not made of silver */
|
|
Sprintf(verbuf, "%s! Your silver sheen does not frighten me!",
|
|
youmonst.data == &mons[PM_SILVER_DRAGON] ?
|
|
"Fool" : "Young Fool");
|
|
verbl_msg = verbuf;
|
|
} else {
|
|
vampindex = rn2(SIZE(vampmsg));
|
|
if (vampindex == 0) {
|
|
Sprintf(verbuf, vampmsg[vampindex], body_part(BLOOD));
|
|
verbl_msg = verbuf;
|
|
} else if (vampindex == 1) {
|
|
Sprintf(verbuf, vampmsg[vampindex],
|
|
Upolyd ? an(mons[u.umonnum].mname) : an(racenoun));
|
|
verbl_msg = verbuf;
|
|
} else
|
|
verbl_msg = vampmsg[vampindex];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case MS_WERE:
|
|
if (flags.moonphase == FULL_MOON && (night() ^ !rn2(13))) {
|
|
pline("%s throws back %s head and lets out a blood curdling %s!",
|
|
Monnam(mtmp), mhis(mtmp),
|
|
ptr == &mons[PM_HUMAN_WERERAT] ? "shriek" : "howl");
|
|
wake_nearto(mtmp->mx, mtmp->my, 11*11);
|
|
} else
|
|
pline_msg =
|
|
"whispers inaudibly. All you can make out is \"moon\".";
|
|
break;
|
|
case MS_BARK:
|
|
if (flags.moonphase == FULL_MOON && night()) {
|
|
pline_msg = "howls.";
|
|
} else if (mtmp->mpeaceful) {
|
|
if (mtmp->mtame &&
|
|
(mtmp->mconf || mtmp->mflee || mtmp->mtrapped ||
|
|
moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5))
|
|
pline_msg = "whines.";
|
|
else if (mtmp->mtame && EDOG(mtmp)->hungrytime > moves + 1000)
|
|
pline_msg = "yips.";
|
|
else {
|
|
if (mtmp->data != &mons[PM_DINGO]) /* dingos do not actually bark */
|
|
pline_msg = "barks.";
|
|
}
|
|
} else {
|
|
pline_msg = "growls.";
|
|
}
|
|
break;
|
|
case MS_MEW:
|
|
if (mtmp->mtame) {
|
|
if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped ||
|
|
mtmp->mtame < 5)
|
|
pline_msg = "yowls.";
|
|
else if (moves > EDOG(mtmp)->hungrytime)
|
|
pline_msg = "miaos.";
|
|
else if (EDOG(mtmp)->hungrytime > moves + 1000)
|
|
pline_msg = "purrs.";
|
|
else
|
|
pline_msg = "mews.";
|
|
break;
|
|
} /* else FALLTHRU */
|
|
case MS_GROWL:
|
|
pline_msg = mtmp->mpeaceful ? "snarls." : "growls!";
|
|
break;
|
|
case MS_ROAR:
|
|
pline_msg = mtmp->mpeaceful ? "snarls." : "roars!";
|
|
break;
|
|
case MS_SQEEK:
|
|
pline_msg = "squeaks.";
|
|
break;
|
|
case MS_SQAWK:
|
|
if (mtmp->data == &mons[PM_RAVEN] && !mtmp->mpeaceful)
|
|
verbl_msg = "Nevermore!";
|
|
else
|
|
pline_msg = "squawks.";
|
|
break;
|
|
case MS_HISS:
|
|
if (!mtmp->mpeaceful)
|
|
pline_msg = "hisses!";
|
|
else return 0; /* no sound */
|
|
break;
|
|
case MS_BUZZ:
|
|
pline_msg = mtmp->mpeaceful ? "drones." : "buzzes angrily.";
|
|
break;
|
|
case MS_GRUNT:
|
|
pline_msg = "grunts.";
|
|
break;
|
|
case MS_NEIGH:
|
|
if (mtmp->mtame < 5)
|
|
pline_msg = "neighs.";
|
|
else if (moves > EDOG(mtmp)->hungrytime)
|
|
pline_msg = "whinnies.";
|
|
else
|
|
pline_msg = "whickers.";
|
|
break;
|
|
case MS_WAIL:
|
|
pline_msg = "wails mournfully.";
|
|
break;
|
|
case MS_GURGLE:
|
|
pline_msg = "gurgles.";
|
|
break;
|
|
case MS_BURBLE:
|
|
pline_msg = "burbles.";
|
|
break;
|
|
case MS_SHRIEK:
|
|
pline_msg = "shrieks.";
|
|
aggravate();
|
|
break;
|
|
case MS_IMITATE:
|
|
pline_msg = "imitates you.";
|
|
break;
|
|
case MS_BONES:
|
|
pline("%s rattles noisily.", Monnam(mtmp));
|
|
You("freeze for a moment.");
|
|
nomul(-2);
|
|
break;
|
|
case MS_LAUGH:
|
|
{
|
|
static const char * const laugh_msg[4] = {
|
|
"giggles.", "chuckles.", "snickers.", "laughs.",
|
|
};
|
|
pline_msg = laugh_msg[rn2(4)];
|
|
}
|
|
break;
|
|
case MS_MUMBLE:
|
|
pline_msg = "mumbles incomprehensibly.";
|
|
break;
|
|
case MS_DJINNI:
|
|
if (mtmp->mtame) {
|
|
verbl_msg = "Sorry, I'm all out of wishes.";
|
|
} else if (mtmp->mpeaceful) {
|
|
if (ptr == &mons[PM_WATER_DEMON])
|
|
pline_msg = "gurgles.";
|
|
else
|
|
verbl_msg = "I'm free!";
|
|
} else verbl_msg = "This will teach you not to disturb me!";
|
|
break;
|
|
case MS_BOAST: /* giants */
|
|
if (!mtmp->mpeaceful) {
|
|
switch (rn2(4)) {
|
|
case 0: pline("%s boasts about %s gem collection.",
|
|
Monnam(mtmp), mhis(mtmp));
|
|
break;
|
|
case 1: pline_msg = "complains about a diet of mutton.";
|
|
break;
|
|
default: pline_msg = "shouts \"Fee Fie Foe Foo!\" and guffaws.";
|
|
wake_nearto(mtmp->mx, mtmp->my, 7*7);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
/* else FALLTHRU */
|
|
case MS_HUMANOID:
|
|
if (!mtmp->mpeaceful) {
|
|
if (In_endgame(&u.uz) && is_mplayer(ptr)) {
|
|
mplayer_talk(mtmp);
|
|
break;
|
|
} else return 0; /* no sound */
|
|
}
|
|
/* Generic peaceful humanoid behaviour. */
|
|
if (mtmp->mflee)
|
|
pline_msg = "wants nothing to do with you.";
|
|
else if (mtmp->mhp < mtmp->mhpmax/4)
|
|
pline_msg = "moans.";
|
|
else if (mtmp->mconf || mtmp->mstun)
|
|
verbl_msg = !rn2(3) ? "Huh?" : rn2(2) ? "What?" : "Eh?";
|
|
else if (!mtmp->mcansee)
|
|
verbl_msg = "I can't see!";
|
|
else if (mtmp->mtrapped) {
|
|
struct trap *t = t_at(mtmp->mx, mtmp->my);
|
|
|
|
if (t) t->tseen = 1;
|
|
verbl_msg = "I'm trapped!";
|
|
} else if (mtmp->mhp < mtmp->mhpmax/2)
|
|
pline_msg = "asks for a potion of healing.";
|
|
else if (mtmp->mtame && !mtmp->isminion &&
|
|
moves > EDOG(mtmp)->hungrytime)
|
|
verbl_msg = "I'm hungry.";
|
|
/* Specific monsters' interests */
|
|
else if (is_elf(ptr))
|
|
pline_msg = "curses orcs.";
|
|
else if (is_dwarf(ptr))
|
|
pline_msg = "talks about mining.";
|
|
else if (likes_magic(ptr))
|
|
pline_msg = "talks about spellcraft.";
|
|
else if (ptr->mlet == S_CENTAUR)
|
|
pline_msg = "discusses hunting.";
|
|
else switch (monsndx(ptr)) {
|
|
case PM_HOBBIT:
|
|
pline_msg = (mtmp->mhpmax - mtmp->mhp >= 10) ?
|
|
"complains about unpleasant dungeon conditions."
|
|
: "asks you about the One Ring.";
|
|
break;
|
|
case PM_ARCHEOLOGIST:
|
|
pline_msg = "describes a recent article in \"Spelunker Today\" magazine.";
|
|
break;
|
|
#ifdef TOURIST
|
|
case PM_TOURIST:
|
|
verbl_msg = "Aloha.";
|
|
break;
|
|
#endif
|
|
default:
|
|
pline_msg = "discusses dungeon exploration.";
|
|
break;
|
|
}
|
|
break;
|
|
case MS_SEDUCE:
|
|
#ifdef SEDUCE
|
|
if (ptr->mlet != S_NYMPH &&
|
|
could_seduce(mtmp, &youmonst, (struct attack *)0) == 1) {
|
|
(void) doseduce(mtmp);
|
|
break;
|
|
}
|
|
switch ((poly_gender() != (int) mtmp->female) ? rn2(3) : 0)
|
|
#else
|
|
switch ((poly_gender() == 0) ? rn2(3) : 0)
|
|
#endif
|
|
{
|
|
case 2:
|
|
verbl_msg = "Hello, sailor.";
|
|
break;
|
|
case 1:
|
|
pline_msg = "comes on to you.";
|
|
break;
|
|
default:
|
|
pline_msg = "cajoles you.";
|
|
}
|
|
break;
|
|
#ifdef KOPS
|
|
case MS_ARREST:
|
|
if (mtmp->mpeaceful)
|
|
verbalize("Just the facts, %s.",
|
|
flags.female ? "Ma'am" : "Sir");
|
|
else {
|
|
static const char * const arrest_msg[3] = {
|
|
"Anything you say can be used against you.",
|
|
"You're under arrest!",
|
|
"Stop in the name of the Law!",
|
|
};
|
|
verbl_msg = arrest_msg[rn2(3)];
|
|
}
|
|
break;
|
|
#endif
|
|
case MS_BRIBE:
|
|
if (mtmp->mpeaceful && !mtmp->mtame) {
|
|
(void) demon_talk(mtmp);
|
|
break;
|
|
}
|
|
/* fall through */
|
|
case MS_CUSS:
|
|
if (!mtmp->mpeaceful)
|
|
cuss(mtmp);
|
|
break;
|
|
case MS_SPELL:
|
|
/* deliberately vague, since it's not actually casting any spell */
|
|
pline_msg = "seems to mutter a cantrip.";
|
|
break;
|
|
case MS_NURSE:
|
|
if (uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep)))
|
|
verbl_msg = "Put that weapon away before you hurt someone!";
|
|
else if (uarmc || uarm || uarmh || uarms || uarmg || uarmf)
|
|
verbl_msg = Role_if(PM_HEALER) ?
|
|
"Doc, I can't help you unless you cooperate." :
|
|
"Please undress so I can examine you.";
|
|
#ifdef TOURIST
|
|
else if (uarmu)
|
|
verbl_msg = "Take off your shirt, please.";
|
|
#endif
|
|
else verbl_msg = "Relax, this won't hurt a bit.";
|
|
break;
|
|
case MS_GUARD:
|
|
#ifndef GOLDOBJ
|
|
if (u.ugold)
|
|
#else
|
|
if (money_cnt(invent))
|
|
#endif
|
|
verbl_msg = "Please drop that gold and follow me.";
|
|
else
|
|
verbl_msg = "Please follow me.";
|
|
break;
|
|
case MS_SOLDIER:
|
|
{
|
|
static const char * const soldier_foe_msg[3] = {
|
|
"Resistance is useless!",
|
|
"You're dog meat!",
|
|
"Surrender!",
|
|
}, * const soldier_pax_msg[3] = {
|
|
"What lousy pay we're getting here!",
|
|
"The food's not fit for Orcs!",
|
|
"My feet hurt, I've been on them all day!",
|
|
};
|
|
verbl_msg = mtmp->mpeaceful ? soldier_pax_msg[rn2(3)]
|
|
: soldier_foe_msg[rn2(3)];
|
|
}
|
|
break;
|
|
case MS_RIDER:
|
|
if (ptr == &mons[PM_DEATH] && !rn2(10))
|
|
pline_msg = "is busy reading a copy of Sandman #8.";
|
|
else verbl_msg = "Who do you think you are, War?";
|
|
break;
|
|
}
|
|
|
|
if (pline_msg) pline("%s %s", Monnam(mtmp), pline_msg);
|
|
else if (verbl_msg) verbalize(verbl_msg);
|
|
return(1);
|
|
}
|
|
|
|
|
|
int
|
|
dotalk()
|
|
{
|
|
int result;
|
|
boolean save_soundok = flags.soundok;
|
|
flags.soundok = 1; /* always allow sounds while chatting */
|
|
result = dochat();
|
|
flags.soundok = save_soundok;
|
|
return result;
|
|
}
|
|
|
|
static int
|
|
dochat()
|
|
{
|
|
register struct monst *mtmp;
|
|
register int tx,ty;
|
|
struct obj *otmp;
|
|
|
|
if (is_silent(youmonst.data)) {
|
|
pline("As %s, you cannot speak.", an(youmonst.data->mname));
|
|
return(0);
|
|
}
|
|
if (Strangled) {
|
|
You_cant("speak. You're choking!");
|
|
return(0);
|
|
}
|
|
if (u.uswallow) {
|
|
pline("They won't hear you out there.");
|
|
return(0);
|
|
}
|
|
if (Underwater) {
|
|
Your("speech is unintelligible underwater.");
|
|
return(0);
|
|
}
|
|
|
|
if (!Blind && (otmp = shop_object(u.ux, u.uy)) != (struct obj *)0) {
|
|
/* standing on something in a shop and chatting causes the shopkeeper
|
|
to describe the price(s). This can inhibit other chatting inside
|
|
a shop, but that shouldn't matter much. shop_object() returns an
|
|
object iff inside a shop and the shopkeeper is present and willing
|
|
(not angry) and able (not asleep) to speak and the position contains
|
|
any objects other than just gold.
|
|
*/
|
|
price_quote(otmp);
|
|
return(1);
|
|
}
|
|
|
|
if (!getdir("Talk to whom? (in what direction)")) {
|
|
/* decided not to chat */
|
|
return(0);
|
|
}
|
|
|
|
#ifdef STEED
|
|
if (u.usteed && u.dz > 0)
|
|
return (domonnoise(u.usteed));
|
|
#endif
|
|
if (u.dz) {
|
|
pline("They won't hear you %s there.", u.dz < 0 ? "up" : "down");
|
|
return(0);
|
|
}
|
|
|
|
if (u.dx == 0 && u.dy == 0) {
|
|
/*
|
|
* Let's not include this. It raises all sorts of questions: can you wear
|
|
* 2 helmets, 2 amulets, 3 pairs of gloves or 6 rings as a marilith,
|
|
* etc... --KAA
|
|
if (u.umonnum == PM_ETTIN) {
|
|
You("discover that your other head makes boring conversation.");
|
|
return(1);
|
|
}
|
|
*/
|
|
pline("Talking to yourself is a bad habit for a dungeoneer.");
|
|
return(0);
|
|
}
|
|
|
|
tx = u.ux+u.dx; ty = u.uy+u.dy;
|
|
mtmp = m_at(tx, ty);
|
|
|
|
if (!mtmp || mtmp->mundetected ||
|
|
mtmp->m_ap_type == M_AP_FURNITURE ||
|
|
mtmp->m_ap_type == M_AP_OBJECT)
|
|
return(0);
|
|
|
|
/* sleeping monsters won't talk, except priests (who wake up) */
|
|
if ((!mtmp->mcanmove || mtmp->msleeping) && !mtmp->ispriest) {
|
|
/* If it is unseen, the player can't tell the difference between
|
|
not noticing him and just not existing, so skip the message. */
|
|
if (canspotmon(mtmp))
|
|
pline("%s seems not to notice you.", Monnam(mtmp));
|
|
return(0);
|
|
}
|
|
|
|
/* if this monster is waiting for something, prod it into action */
|
|
mtmp->mstrategy &= ~STRAT_WAITMASK;
|
|
|
|
if (mtmp->mtame && mtmp->meating) {
|
|
if (!canspotmon(mtmp))
|
|
map_invisible(mtmp->mx, mtmp->my);
|
|
pline("%s is eating noisily.", Monnam(mtmp));
|
|
return (0);
|
|
}
|
|
|
|
return domonnoise(mtmp);
|
|
}
|
|
|
|
#ifdef USER_SOUNDS
|
|
|
|
extern void FDECL(play_usersound, (const char*, int));
|
|
|
|
typedef struct audio_mapping_rec {
|
|
#ifdef USER_SOUNDS_REGEX
|
|
struct re_pattern_buffer regex;
|
|
#else
|
|
char *pattern;
|
|
#endif
|
|
char *filename;
|
|
int volume;
|
|
struct audio_mapping_rec *next;
|
|
} audio_mapping;
|
|
|
|
static audio_mapping *soundmap = 0;
|
|
|
|
char* sounddir = ".";
|
|
|
|
/* adds a sound file mapping, returns 0 on failure, 1 on success */
|
|
int
|
|
add_sound_mapping(mapping)
|
|
const char *mapping;
|
|
{
|
|
char text[256];
|
|
char filename[256];
|
|
char filespec[256];
|
|
int volume;
|
|
|
|
if (sscanf(mapping, "MESG \"%255[^\"]\"%*[\t ]\"%255[^\"]\" %d",
|
|
text, filename, &volume) == 3) {
|
|
const char *err;
|
|
audio_mapping *new_map;
|
|
|
|
if (strlen(sounddir) + strlen(filename) > 254) {
|
|
raw_print("sound file name too long");
|
|
return 0;
|
|
}
|
|
Sprintf(filespec, "%s/%s", sounddir, filename);
|
|
|
|
if (can_read_file(filespec)) {
|
|
new_map = (audio_mapping *)alloc(sizeof(audio_mapping));
|
|
#ifdef USER_SOUNDS_REGEX
|
|
new_map->regex.translate = 0;
|
|
new_map->regex.fastmap = 0;
|
|
new_map->regex.buffer = 0;
|
|
new_map->regex.allocated = 0;
|
|
new_map->regex.regs_allocated = REGS_FIXED;
|
|
#else
|
|
new_map->pattern = (char *)alloc(strlen(text) + 1);
|
|
Strcpy(new_map->pattern, text);
|
|
#endif
|
|
new_map->filename = strdup(filespec);
|
|
new_map->volume = volume;
|
|
new_map->next = soundmap;
|
|
|
|
#ifdef USER_SOUNDS_REGEX
|
|
err = re_compile_pattern(text, strlen(text), &new_map->regex);
|
|
#else
|
|
err = 0;
|
|
#endif
|
|
if (err) {
|
|
raw_print(err);
|
|
free(new_map->filename);
|
|
free(new_map);
|
|
return 0;
|
|
} else {
|
|
soundmap = new_map;
|
|
}
|
|
} else {
|
|
Sprintf(text, "cannot read %.243s", filespec);
|
|
raw_print(text);
|
|
return 0;
|
|
}
|
|
} else {
|
|
raw_print("syntax error in SOUND");
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
play_sound_for_message(msg)
|
|
const char* msg;
|
|
{
|
|
audio_mapping* cursor = soundmap;
|
|
|
|
while (cursor) {
|
|
#ifdef USER_SOUNDS_REGEX
|
|
if (re_search(&cursor->regex, msg, strlen(msg), 0, 9999, 0) >= 0) {
|
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#else
|
|
if (pmatch(cursor->pattern, msg)) {
|
|
#endif
|
|
play_usersound(cursor->filename, cursor->volume);
|
|
}
|
|
cursor = cursor->next;
|
|
}
|
|
}
|
|
|
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#endif /* USER_SOUNDS */
|
|
|
|
#endif /* OVLB */
|
|
|
|
/*sounds.c*/
|