Files
nethack/dat/soko2-1.lua
Pasi Kallinen f12635ccd9 Prevent monster generation in the sokoban trap hallway
Makes Sokoban far less tedious when you don't have to worry about
monsters randomly popping up in the trap hallway while you're pushing
the boulder.

Adds a new exclusion zone for monster generation, and the goodpos
routine avoids the zones when GP_AVOID_MONPOS is used.
2024-10-18 13:30:51 +03:00

70 lines
1.8 KiB
Lua

-- NetHack sokoban soko2-1.lua $NHDT-Date: 1652196035 2022/05/10 15:20:35 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
-- Copyright (c) 1998-1999 by Kevin Hugo
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "premapped", "sokoban", "solidify");
des.map([[
--------------------
|........|...|.....|
|.....-..|.-.|.....|
|..|.....|...|.....|
|-.|..-..|.-.|.....|
|...--.......|.....|
|...|...-...-|.....|
|...|..|...--|.....|
|-..|..|----------+|
|..................|
|...|..|------------
--------
]]);
des.stair("down", 06,10);
des.stair("up", 16,04);
des.door("locked", 18,08);
des.region(selection.area(00,00, 19,11), "lit");
des.non_diggable(selection.area(00,00,19,11));
des.non_passwall(selection.area(00,00,19,11));
-- Boulders
des.object("boulder",02,02)
des.object("boulder",03,02)
--
des.object("boulder",05,03)
des.object("boulder",07,03)
des.object("boulder",07,02)
des.object("boulder",08,02)
--
des.object("boulder",10,03)
des.object("boulder",11,03)
--
des.object("boulder",02,07)
des.object("boulder",02,08)
des.object("boulder",03,09)
--
des.object("boulder",05,07)
des.object("boulder",06,06)
-- prevent monster generation over the (filled) holes
des.exclusion({ type = "monster-generation", region = { 07,09, 18,09 } });
-- Traps
des.trap("hole",08,09)
des.trap("hole",09,09)
des.trap("hole",10,09)
des.trap("hole",11,09)
des.trap("hole",12,09)
des.trap("hole",13,09)
des.trap("hole",14,09)
des.trap("hole",15,09)
des.trap("hole",16,09)
des.trap("hole",17,09)
-- Random objects
des.object({ class = "%" });
des.object({ class = "%" });
des.object({ class = "%" });
des.object({ class = "%" });
des.object({ class = "=" });
des.object({ class = "/" });