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nethack/dat/asmodeus.lua
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2026-06-20 18:35:38 -04:00

97 lines
2.8 KiB
Lua

-- NetHack gehennom asmodeus.lua $NHDT-Date: 1781994877 2026/06/20 22:34:37 $ $NHDT-Branch: NetHack-5.0 $:$NHDT-Revision: 1.4 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style="mazegrid", bg ="-" });
des.level_flags("mazelevel")
local tmpbounds = selection.match("-");
local bnds = tmpbounds:bounds();
local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
-- First part
local asmo1 = des.map({ halign = "half-left", valign = "center", map = [[
---------------------
|.............|.....|
|.............S.....|
|---+------------...|
|.....|.........|-+--
|..---|.........|....
|..|..S.........|....
|..|..|.........|....
|..|..|.........|-+--
|..|..-----------...|
|..S..........|.....|
---------------------
]], contents = function(rm)
-- Doors
des.door("closed",04,03)
des.door("locked",18,04)
des.door("closed",18,08)
--
des.stair("down", 13,07)
-- Non diggable walls
des.non_diggable(selection.area(00,00,20,11))
-- Entire main area
des.region(selection.area(01,01,20,10),"unlit")
-- The fellow in residence
des.monster("Asmodeus",12,07)
-- Some random weapons and armor.
des.object("[")
des.object("[")
des.object(")")
des.object(")")
des.object("*")
des.object("!")
des.object("!")
des.object("?")
des.object("?")
des.object("?")
-- Some traps.
des.trap("spiked pit", 05,02)
des.trap("fire", 08,06)
des.trap("sleep gas")
des.trap("anti magic")
des.trap("fire")
des.trap("magic")
des.trap("magic")
-- Random monsters.
des.monster("ghost",11,07)
des.monster("horned devil",10,05)
des.monster("L")
-- Some Vampires for good measure
des.monster("V")
des.monster("V")
des.monster("V")
end });
des.levregion({ region={01,00,6,20}, region_islev=1, exclude={6,1,70,16}, exclude_islev=1, type="stair-up" });
des.levregion({ region={01,00,6,20}, region_islev=1, exclude={6,1,70,16}, exclude_islev=1, type="branch" });
des.teleport_region({ region = {01,00,6,20}, region_islev=1, exclude={6,1,70,16}, exclude_islev=1 })
-- Second part
local asmo2 = des.map({ halign = "half-right", valign = "center", map = [[
---------------------------------
................................|
................................+
................................|
---------------------------------
]], contents = function(rm)
des.mazewalk(32,02,"east")
-- Non diggable walls
des.non_diggable(selection.area(00,00,32,04))
des.door("closed",32,02)
des.monster("&")
des.monster("&")
des.monster("&")
des.trap("anti magic")
des.trap("fire")
des.trap("magic")
end });
local protected = bounds2:negate() | asmo1 | asmo2;
hell_tweaks(protected);