Files
nethack/dat/wizhelp
PatR 516af11dc7 reduce the number of #seeXYZ commands
Noticed while working on Qt's extended command handling, there
are an awful lot of "seeXYZ" commands.  Keep the inventory display
ones (named versions of ')' to show wielded weapon(s), '[' for
worn armor, '"' for worn amulet, &c) and rename the others:
| #seenv     -> #wizseenv     debugging command
| #seespells -> #showspells   '+' command
| #seetrap   -> #showtrap     '^' command

Also, expand the descriptions of #shell and #suspend a bit in
the Guidebook.  LaTeX version is untested.
2020-11-30 16:16:14 -08:00

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Debug-Mode Quick Reference:
^E == detect secret doors and traps
^F == map level; reveals traps and secret corridors but not secret doors
^G == create monster by name or class
^I == identify items in pack
^T == do intra-level teleport
^V == do trans-level teleport; '?' yields menu of special destinations
^W == make a wish for an item or a trap or a limited subset of terrain
^X == show status, attributes, and characteristics (extended enlightenment)
#levelchange == set hero's experience level
#lightsources == show mobile light sources
#panic == panic test (warning: current game will be terminated)
#polyself == polymorph self
#stats == show memory statistics
#terrain == show current level (more options than in normal play)
#timeout == look at timeout queue and hero's timed intrinsics
#vanquished == disclose counts of dead monsters sorted in various ways
#vision == show vision array
#wizborn == show monster birth/death/geno/extinct stats
#wizfliplevel == transpose the current dungeon level
#wizintrinsic == set selected intrinsic timeouts
#wizmakemap == recreate the current dungeon level
#wizrumorcheck == validate rumor indexing; also show first, second, and last
random engravings, epitaphs, and hallucinatory monsters
#wizseenv == show map locations' seen vectors
#wizsmell == smell a monster
#wizwhere == show dungeon placement of all special levels
#wmode == show wall modes
Options:
monpolycontrol == prompt for new form whenever any monster changes shape
sanity_check == evaluate monsters, objects, and map prior to each turn
wizweight == augment object descriptions with their objects' weight