276 lines
7.5 KiB
Lua
276 lines
7.5 KiB
Lua
-- NetHack nhlib.lua $NHDT-Date: 1652196140 2022/05/10 15:22:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.4 $
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-- Copyright (c) 2021 by Pasi Kallinen
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-- NetHack may be freely redistributed. See license for details.
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-- compatibility shim
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math.random = function(...)
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local arg = {...};
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if (#arg == 1) then
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return 1 + nh.rn2(arg[1]);
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elseif (#arg == 2) then
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return nh.random(arg[1], arg[2] + 1 - arg[1]);
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else
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-- we don't support reals
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error("NetHack math.random requires at least one parameter");
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end
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end
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function shuffle(list)
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for i = #list, 2, -1 do
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local j = math.random(i)
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list[i], list[j] = list[j], list[i]
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end
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end
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align = { "law", "neutral", "chaos" };
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shuffle(align);
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-- d(2,6) = 2d6
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-- d(20) = 1d20 (single argument = implicit 1 die)
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function d(dice, faces)
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if (faces == nil) then
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-- 1-arg form: argument "dice" is actually the number of faces
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return math.random(1, dice)
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else
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local sum = 0
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for i=1,dice do
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sum = sum + math.random(1, faces)
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end
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return sum
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end
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end
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-- percent(20) returns true 20% of the time
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function percent(threshold)
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return math.random(0, 99) < threshold
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end
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function monkfoodshop()
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if (u.role == "Monk") then
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return "health food shop";
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end
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return "food shop";
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end
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-- tweaks to gehennom levels; might add random lava pools or
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-- a lava river.
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-- protected_area is a selection where no changes will be done.
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function hell_tweaks(protected_area)
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local liquid = "L";
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local ground = ".";
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local n_prot = protected_area:numpoints();
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local prot = protected_area:negate();
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-- random pools
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if (percent(20 + u.depth)) then
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local pools = selection.new();
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local maxpools = 5 + math.random(u.depth);
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for i = 1, maxpools do
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pools:set();
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end
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pools = pools | selection.grow(selection.set(selection.new()), "west")
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pools = pools | selection.grow(selection.set(selection.new()), "north")
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pools = pools | selection.grow(selection.set(selection.new()), "random")
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pools = pools & prot;
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if (percent(80)) then
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local poolground = pools:clone():grow("all") & prot;
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local pval = math.random(1, 8) * 10;
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des.terrain(poolground:percentage(pval), ground)
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end
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des.terrain(pools, liquid)
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end
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-- river
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if (percent(50)) then
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local allrivers = selection.new();
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local reqpts = ((nhc.COLNO * nhc.ROWNO) - n_prot) / 12; -- # of lava pools required
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local rpts = 0;
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local rivertries = 0;
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repeat
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local floor = selection.match(ground);
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local a = selection.rndcoord(floor);
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local b = selection.rndcoord(floor);
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local lavariver = selection.randline(selection.new(), a.x, a.y, b.x, b.y, 10);
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if (percent(50)) then
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lavariver = selection.grow(lavariver, "north");
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end
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if (percent(50)) then
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lavariver = selection.grow(lavariver, "west");
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end
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allrivers = allrivers | lavariver;
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allrivers = allrivers & prot;
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rpts = allrivers:numpoints();
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rivertries = rivertries + 1;
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until ((rpts > reqpts) or (rivertries > 7));
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if (percent(60)) then
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local prc = 10 * math.random(1, 6);
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local riverbanks = selection.grow(allrivers);
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riverbanks = riverbanks & prot;
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des.terrain(selection.percentage(riverbanks, prc), ground);
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end
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des.terrain(allrivers, liquid);
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end
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-- replacing some walls with boulders
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if (percent(20)) then
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local amount = 3 * math.random(1, 8);
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local bwalls = selection.match([[.w.]]):percentage(amount) | selection.match(".\nw\n."):percentage(amount);
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bwalls = bwalls & prot;
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bwalls:iterate(function (x,y)
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des.terrain(x, y, ".");
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des.object("boulder", x, y);
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end);
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end
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-- replacing some walls with iron bars
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if (percent(20)) then
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local amount = 3 * math.random(1, 8);
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local fwalls = selection.match([[.w.]]):percentage(amount) | selection.match(".\nw\n."):percentage(amount);
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fwalls = fwalls:grow() & selection.match("w") & prot;
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des.terrain(fwalls, "F");
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end
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end
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-- pline with variable number of arguments
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function pline(fmt, ...)
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nh.pline(string.format(fmt, table.unpack({...})));
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end
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-- wrapper to make calling from nethack core easier
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function nh_set_variables_string(key, tbl)
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return "nh_lua_variables[\"" .. key .. "\"]=" .. table_stringify(tbl) .. ";";
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end
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-- wrapper to make calling from nethack core easier
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function nh_get_variables_string(tbl)
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return "return " .. table_stringify(tbl) .. ";";
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end
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-- return the (simple) table tbl converted into a string
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function table_stringify(tbl)
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local str = "";
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for key, value in pairs(tbl) do
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local typ = type(value);
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if (typ == "table") then
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str = str .. "[\"" .. key .. "\"]=" .. table_stringify(value);
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elseif (typ == "string") then
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str = str .. "[\"" .. key .. "\"]=[[" .. value .. "]]";
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elseif (typ == "boolean") then
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str = str .. "[\"" .. key .. "\"]=" .. tostring(value);
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elseif (typ == "number") then
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str = str .. "[\"" .. key .. "\"]=" .. value;
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elseif (typ == "nil") then
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str = str .. "[\"" .. key .. "\"]=nil";
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end
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str = str .. ",";
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end
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-- pline("table_stringify:(%s)", str);
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return "{" .. str .. "}";
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end
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--
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-- TUTORIAL
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--
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-- extended commands available in tutorial
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local tutorial_whitelist_commands = {
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["movesouth"] = true,
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["movenorth"] = true,
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["moveeast"] = true,
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["movewest"] = true,
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["movesoutheast"] = true,
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["movenorthwest"] = true,
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["movenortheast"] = true,
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["movesouthwest"] = true,
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["kick"] = true,
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["search"] = true,
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["pickup"] = true,
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["wear"] = true,
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["wield"] = true,
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-- ["save"] = true,
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};
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function tutorial_cmd_before(cmd)
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-- nh.pline("TUT:cmd_before:" .. cmd);
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if (tutorial_whitelist_commands[cmd]) then
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return true;
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else
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return false;
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end
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end
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function tutorial_enter()
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-- nh.pline("TUT:enter");
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nh.gamestate();
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end
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function tutorial_leave()
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-- nh.pline("TUT:leave");
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-- remove the tutorial level callbacks
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nh.callback("cmd_before", "tutorial_cmd_before", true);
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nh.callback("level_enter", "tutorial_enter", true);
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nh.callback("level_leave", "tutorial_leave", true);
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nh.callback("end_turn", "tutorial_turn", true);
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nh.gamestate(true);
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end
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local tutorial_events = {
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{
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ucoord = { 2, 5 },
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remove = true,
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func = function()
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tutorial_whitelist_commands["close"] = true;
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end,
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},
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{
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ucoord = { 27, 10 },
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remove = true,
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func = function()
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tutorial_whitelist_commands["takeoff"] = true;
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end,
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},
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{
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ucoord = { 22, 11 },
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remove = true,
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func = function()
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tutorial_whitelist_commands["read"] = true;
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end,
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},
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{
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ucoord = { 19, 7 },
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remove = true,
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func = function()
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tutorial_whitelist_commands["drop"] = true;
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end,
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},
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{
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ucoord = { 24, 6 },
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remove = true,
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func = function()
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tutorial_whitelist_commands["throw"] = true;
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tutorial_whitelist_commands["fire"] = true;
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end,
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},
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};
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function tutorial_turn()
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for k, v in pairs(tutorial_events) do
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if ((v.ucoord and u.ux == v.ucoord[1] + 3 and u.uy == v.ucoord[2] + 3)
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or (v.ucoord == nil)) then
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if (v.func() or v.remove) then
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tutorial_events[k] = nil;
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end
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end
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end
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-- nh.pline("TUT:turn");
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end
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