Someone in the newsgroup complained about zapping probing at a large box dropped by a quantum mechanic and being told that it was empty rather than that it held a corpse or live cat. This sidesteps the issue by reporting "the box seems empty" instead of "the box is empty", and not setting its contents-known flag. (That message is the main difference between probing and the assorted other methods of observation [telepathy and monster detection and possibly Warning for live cat, object detection and food detection for dead cat's corpse] which might be expected to trigger the cat's fate but don't.) This also makes probing of self and of monsters set the contents-known and locking-known flags for containers in inventory, same as is done for probing which hits objects. (Display of container contents still only occurs for loose objects, not in inventory.)
371 lines
15 KiB
C
371 lines
15 KiB
C
/* SCCS Id: @(#)obj.h 3.5 2007/02/17 */
|
|
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
#ifndef OBJ_H
|
|
#define OBJ_H
|
|
|
|
/* #define obj obj_nh */ /* uncomment for SCO UNIX, which has a conflicting
|
|
* typedef for "obj" in <sys/types.h> */
|
|
|
|
union vptrs {
|
|
struct obj *v_nexthere; /* floor location lists */
|
|
struct obj *v_ocontainer; /* point back to container */
|
|
struct monst *v_ocarry; /* point back to carrying monst */
|
|
};
|
|
|
|
/****
|
|
*** oextra -- collection of all object extensions
|
|
** (see the note at the bottom of this file before adding oextra fields)
|
|
*/
|
|
struct oextra {
|
|
char *oname; /* ptr to name of object */
|
|
struct monst *omonst; /* ptr to attached monst struct */
|
|
unsigned *omid; /* ptr to m_id */
|
|
long *olong; /* ptr to misc long (temporary gold object) */
|
|
char *omailcmd; /* response_cmd for mail deliver */
|
|
};
|
|
|
|
struct obj {
|
|
struct obj *nobj;
|
|
union vptrs v;
|
|
#define nexthere v.v_nexthere
|
|
#define ocontainer v.v_ocontainer
|
|
#define ocarry v.v_ocarry
|
|
|
|
struct obj *cobj; /* contents list for containers */
|
|
unsigned o_id;
|
|
xchar ox,oy;
|
|
short otyp; /* object class number */
|
|
unsigned owt;
|
|
long quan; /* number of items */
|
|
|
|
schar spe; /* quality of weapon, armor or ring (+ or -)
|
|
number of charges for wand ( >= -1 )
|
|
marks your eggs, tin variety and spinach tins
|
|
royal coffers for a court ( == 2)
|
|
tells which fruit a fruit is
|
|
special for uball and amulet
|
|
historic and gender for statues */
|
|
#define STATUE_HISTORIC 0x01
|
|
#define STATUE_MALE 0x02
|
|
#define STATUE_FEMALE 0x04
|
|
char oclass; /* object class */
|
|
char invlet; /* designation in inventory */
|
|
char oartifact; /* artifact array index */
|
|
|
|
xchar where; /* where the object thinks it is */
|
|
#define OBJ_FREE 0 /* object not attached to anything */
|
|
#define OBJ_FLOOR 1 /* object on floor */
|
|
#define OBJ_CONTAINED 2 /* object in a container */
|
|
#define OBJ_INVENT 3 /* object in the hero's inventory */
|
|
#define OBJ_MINVENT 4 /* object in a monster inventory */
|
|
#define OBJ_MIGRATING 5 /* object sent off to another level */
|
|
#define OBJ_BURIED 6 /* object buried */
|
|
#define OBJ_ONBILL 7 /* object on shk bill */
|
|
#define NOBJ_STATES 8
|
|
xchar timed; /* # of fuses (timers) attached to this obj */
|
|
|
|
Bitfield(cursed,1);
|
|
Bitfield(blessed,1);
|
|
Bitfield(unpaid,1); /* on some bill */
|
|
Bitfield(no_charge,1); /* if shk shouldn't charge for this */
|
|
Bitfield(known,1); /* exact nature known */
|
|
Bitfield(dknown,1); /* color or text known */
|
|
Bitfield(bknown,1); /* blessing or curse known */
|
|
Bitfield(rknown,1); /* rustproof or not known */
|
|
|
|
Bitfield(oeroded,2); /* rusted/burnt weapon/armor */
|
|
Bitfield(oeroded2,2); /* corroded/rotted weapon/armor */
|
|
#define greatest_erosion(otmp) (int)((otmp)->oeroded > (otmp)->oeroded2 ? (otmp)->oeroded : (otmp)->oeroded2)
|
|
#define MAX_ERODE 3
|
|
#define orotten oeroded /* rotten food */
|
|
#define odiluted oeroded /* diluted potions */
|
|
#define norevive oeroded2
|
|
Bitfield(oerodeproof,1); /* erodeproof weapon/armor */
|
|
Bitfield(olocked,1); /* object is locked */
|
|
Bitfield(obroken,1); /* lock has been broken */
|
|
Bitfield(otrapped,1); /* container is trapped */
|
|
/* or accidental tripped rolling boulder trap */
|
|
#define opoisoned otrapped /* object (weapon) is coated with poison */
|
|
|
|
Bitfield(recharged,3); /* number of times it's been recharged */
|
|
#define on_ice recharged /* corpse on ice */
|
|
Bitfield(lamplit,1); /* a light-source -- can be lit */
|
|
#ifdef INVISIBLE_OBJECTS
|
|
Bitfield(oinvis,1); /* invisible */
|
|
#else
|
|
Bitfield(oreserved1,1);
|
|
#endif
|
|
Bitfield(greased,1); /* covered with grease */
|
|
Bitfield(nomerge,1); /* set temporarily to prevent merging */
|
|
Bitfield(was_thrown,1); /* thrown by hero since last picked up */
|
|
|
|
Bitfield(in_use,1); /* for magic items before useup items */
|
|
Bitfield(bypass,1); /* mark this as an object to be skipped by bhito() */
|
|
Bitfield(cknown,1); /* contents of container assumed to be known */
|
|
Bitfield(lknown,1); /* locked/unlocked status is known */
|
|
/* 4 free bits */
|
|
|
|
int corpsenm; /* type of corpse is mons[corpsenm] */
|
|
#define leashmon corpsenm /* gets m_id of attached pet */
|
|
#define spestudied corpsenm /* # of times a spellbook has been studied */
|
|
#define fromsink corpsenm /* a potion from a sink */
|
|
unsigned oeaten; /* nutrition left in food, if partly eaten */
|
|
long age; /* creation date */
|
|
long owornmask;
|
|
struct oextra *oextra; /* pointer to oextra struct */
|
|
};
|
|
|
|
#define newobj() (struct obj *)alloc(sizeof(struct obj))
|
|
|
|
/***
|
|
** oextra referencing and testing macros
|
|
*/
|
|
|
|
#define ONAME(o) ((o)->oextra->oname)
|
|
#define OMID(o) ((o)->oextra->omid)
|
|
#define OMONST(o) ((o)->oextra->omonst)
|
|
#define OLONG(o) ((o)->oextra->olong)
|
|
#define OMAILCMD(o) ((o)->oextra->omailcmd)
|
|
|
|
#define has_oname(o) ((o)->oextra && ONAME(o))
|
|
#define has_omid(o) ((o)->oextra && OMID(o))
|
|
#define has_omonst(o) ((o)->oextra && OMONST(o))
|
|
#define has_olong(o) ((o)->oextra && OLONG(o))
|
|
#define has_omailcmd(o) ((o)->oextra && OMAILCMD(o))
|
|
|
|
/* Weapons and weapon-tools */
|
|
/* KMH -- now based on skill categories. Formerly:
|
|
* #define is_sword(otmp) (otmp->oclass == WEAPON_CLASS && \
|
|
* objects[otmp->otyp].oc_wepcat == WEP_SWORD)
|
|
* #define is_blade(otmp) (otmp->oclass == WEAPON_CLASS && \
|
|
* (objects[otmp->otyp].oc_wepcat == WEP_BLADE || \
|
|
* objects[otmp->otyp].oc_wepcat == WEP_SWORD))
|
|
* #define is_weptool(o) ((o)->oclass == TOOL_CLASS && \
|
|
* objects[(o)->otyp].oc_weptool)
|
|
* #define is_multigen(otyp) (otyp <= SHURIKEN)
|
|
* #define is_poisonable(otyp) (otyp <= BEC_DE_CORBIN)
|
|
*/
|
|
#define is_blade(otmp) (otmp->oclass == WEAPON_CLASS && \
|
|
objects[otmp->otyp].oc_skill >= P_DAGGER && \
|
|
objects[otmp->otyp].oc_skill <= P_SABER)
|
|
#define is_axe(otmp) ((otmp->oclass == WEAPON_CLASS || \
|
|
otmp->oclass == TOOL_CLASS) && \
|
|
objects[otmp->otyp].oc_skill == P_AXE)
|
|
#define is_pick(otmp) ((otmp->oclass == WEAPON_CLASS || \
|
|
otmp->oclass == TOOL_CLASS) && \
|
|
objects[otmp->otyp].oc_skill == P_PICK_AXE)
|
|
#define is_sword(otmp) (otmp->oclass == WEAPON_CLASS && \
|
|
objects[otmp->otyp].oc_skill >= P_SHORT_SWORD && \
|
|
objects[otmp->otyp].oc_skill <= P_SABER)
|
|
#define is_pole(otmp) ((otmp->oclass == WEAPON_CLASS || \
|
|
otmp->oclass == TOOL_CLASS) && \
|
|
(objects[otmp->otyp].oc_skill == P_POLEARMS || \
|
|
objects[otmp->otyp].oc_skill == P_LANCE))
|
|
#define is_spear(otmp) (otmp->oclass == WEAPON_CLASS && \
|
|
objects[otmp->otyp].oc_skill == P_SPEAR)
|
|
#define is_launcher(otmp) (otmp->oclass == WEAPON_CLASS && \
|
|
objects[otmp->otyp].oc_skill >= P_BOW && \
|
|
objects[otmp->otyp].oc_skill <= P_CROSSBOW)
|
|
#define is_ammo(otmp) ((otmp->oclass == WEAPON_CLASS || \
|
|
otmp->oclass == GEM_CLASS) && \
|
|
objects[otmp->otyp].oc_skill >= -P_CROSSBOW && \
|
|
objects[otmp->otyp].oc_skill <= -P_BOW)
|
|
#define matching_launcher(a,l) ((l) && objects[(a)->otyp].oc_skill == \
|
|
-objects[(l)->otyp].oc_skill)
|
|
#define ammo_and_launcher(a,l) (is_ammo(a) && matching_launcher(a,l))
|
|
#define is_missile(otmp) ((otmp->oclass == WEAPON_CLASS || \
|
|
otmp->oclass == TOOL_CLASS) && \
|
|
objects[otmp->otyp].oc_skill >= -P_BOOMERANG && \
|
|
objects[otmp->otyp].oc_skill <= -P_DART)
|
|
#define is_weptool(o) ((o)->oclass == TOOL_CLASS && \
|
|
objects[(o)->otyp].oc_skill != P_NONE)
|
|
#define bimanual(otmp) ((otmp->oclass == WEAPON_CLASS || \
|
|
otmp->oclass == TOOL_CLASS) && \
|
|
objects[otmp->otyp].oc_bimanual)
|
|
#define is_multigen(otmp) (otmp->oclass == WEAPON_CLASS && \
|
|
objects[otmp->otyp].oc_skill >= -P_SHURIKEN && \
|
|
objects[otmp->otyp].oc_skill <= -P_BOW)
|
|
#define is_poisonable(otmp) (otmp->oclass == WEAPON_CLASS && \
|
|
objects[otmp->otyp].oc_skill >= -P_SHURIKEN && \
|
|
objects[otmp->otyp].oc_skill <= -P_BOW)
|
|
#define uslinging() (uwep && objects[uwep->otyp].oc_skill == P_SLING)
|
|
|
|
/* Armor */
|
|
#define is_shield(otmp) (otmp->oclass == ARMOR_CLASS && \
|
|
objects[otmp->otyp].oc_armcat == ARM_SHIELD)
|
|
#define is_helmet(otmp) (otmp->oclass == ARMOR_CLASS && \
|
|
objects[otmp->otyp].oc_armcat == ARM_HELM)
|
|
#define is_boots(otmp) (otmp->oclass == ARMOR_CLASS && \
|
|
objects[otmp->otyp].oc_armcat == ARM_BOOTS)
|
|
#define is_gloves(otmp) (otmp->oclass == ARMOR_CLASS && \
|
|
objects[otmp->otyp].oc_armcat == ARM_GLOVES)
|
|
#define is_cloak(otmp) (otmp->oclass == ARMOR_CLASS && \
|
|
objects[otmp->otyp].oc_armcat == ARM_CLOAK)
|
|
#define is_shirt(otmp) (otmp->oclass == ARMOR_CLASS && \
|
|
objects[otmp->otyp].oc_armcat == ARM_SHIRT)
|
|
#define is_suit(otmp) (otmp->oclass == ARMOR_CLASS && \
|
|
objects[otmp->otyp].oc_armcat == ARM_SUIT)
|
|
#define is_elven_armor(otmp) ((otmp)->otyp == ELVEN_LEATHER_HELM\
|
|
|| (otmp)->otyp == ELVEN_MITHRIL_COAT\
|
|
|| (otmp)->otyp == ELVEN_CLOAK\
|
|
|| (otmp)->otyp == ELVEN_SHIELD\
|
|
|| (otmp)->otyp == ELVEN_BOOTS)
|
|
#define is_orcish_armor(otmp) ((otmp)->otyp == ORCISH_HELM\
|
|
|| (otmp)->otyp == ORCISH_CHAIN_MAIL\
|
|
|| (otmp)->otyp == ORCISH_RING_MAIL\
|
|
|| (otmp)->otyp == ORCISH_CLOAK\
|
|
|| (otmp)->otyp == URUK_HAI_SHIELD\
|
|
|| (otmp)->otyp == ORCISH_SHIELD)
|
|
#define is_dwarvish_armor(otmp) ((otmp)->otyp == DWARVISH_IRON_HELM\
|
|
|| (otmp)->otyp == DWARVISH_MITHRIL_COAT\
|
|
|| (otmp)->otyp == DWARVISH_CLOAK\
|
|
|| (otmp)->otyp == DWARVISH_ROUNDSHIELD)
|
|
#define is_gnomish_armor(otmp) (FALSE)
|
|
|
|
|
|
/* Eggs and other food */
|
|
#define MAX_EGG_HATCH_TIME 200 /* longest an egg can remain unhatched */
|
|
#define stale_egg(egg) ((monstermoves - (egg)->age) > (2*MAX_EGG_HATCH_TIME))
|
|
#define ofood(o) ((o)->otyp == CORPSE || (o)->otyp == EGG || (o)->otyp == TIN)
|
|
#define polyfodder(obj) (ofood(obj) && pm_to_cham((obj)->corpsenm) != NON_PM)
|
|
#define mlevelgain(obj) (ofood(obj) && (obj)->corpsenm == PM_WRAITH)
|
|
#define mhealup(obj) (ofood(obj) && (obj)->corpsenm == PM_NURSE)
|
|
|
|
/* Containers */
|
|
#define carried(o) ((o)->where == OBJ_INVENT)
|
|
#define mcarried(o) ((o)->where == OBJ_MINVENT)
|
|
#define Has_contents(o) (/* (Is_container(o) || (o)->otyp == STATUE) && */ \
|
|
(o)->cobj != (struct obj *)0)
|
|
#define Is_container(o) ((o)->otyp >= LARGE_BOX && (o)->otyp <= BAG_OF_TRICKS)
|
|
#define Is_box(otmp) (otmp->otyp == LARGE_BOX || otmp->otyp == CHEST)
|
|
#define Is_mbag(otmp) (otmp->otyp == BAG_OF_HOLDING || \
|
|
otmp->otyp == BAG_OF_TRICKS)
|
|
#define SchroedingersBox(o) ((o)->otyp == LARGE_BOX && (o)->spe == 1)
|
|
|
|
/* dragon gear */
|
|
#define Is_dragon_scales(obj) ((obj)->otyp >= GRAY_DRAGON_SCALES && \
|
|
(obj)->otyp <= YELLOW_DRAGON_SCALES)
|
|
#define Is_dragon_mail(obj) ((obj)->otyp >= GRAY_DRAGON_SCALE_MAIL && \
|
|
(obj)->otyp <= YELLOW_DRAGON_SCALE_MAIL)
|
|
#define Is_dragon_armor(obj) (Is_dragon_scales(obj) || Is_dragon_mail(obj))
|
|
#define Dragon_scales_to_pm(obj) &mons[PM_GRAY_DRAGON + (obj)->otyp \
|
|
- GRAY_DRAGON_SCALES]
|
|
#define Dragon_mail_to_pm(obj) &mons[PM_GRAY_DRAGON + (obj)->otyp \
|
|
- GRAY_DRAGON_SCALE_MAIL]
|
|
#define Dragon_to_scales(pm) (GRAY_DRAGON_SCALES + (pm - mons))
|
|
|
|
/* Elven gear */
|
|
#define is_elven_weapon(otmp) ((otmp)->otyp == ELVEN_ARROW\
|
|
|| (otmp)->otyp == ELVEN_SPEAR\
|
|
|| (otmp)->otyp == ELVEN_DAGGER\
|
|
|| (otmp)->otyp == ELVEN_SHORT_SWORD\
|
|
|| (otmp)->otyp == ELVEN_BROADSWORD\
|
|
|| (otmp)->otyp == ELVEN_BOW)
|
|
#define is_elven_obj(otmp) (is_elven_armor(otmp) || is_elven_weapon(otmp))
|
|
|
|
/* Orcish gear */
|
|
#define is_orcish_obj(otmp) (is_orcish_armor(otmp)\
|
|
|| (otmp)->otyp == ORCISH_ARROW\
|
|
|| (otmp)->otyp == ORCISH_SPEAR\
|
|
|| (otmp)->otyp == ORCISH_DAGGER\
|
|
|| (otmp)->otyp == ORCISH_SHORT_SWORD\
|
|
|| (otmp)->otyp == ORCISH_BOW)
|
|
|
|
/* Dwarvish gear */
|
|
#define is_dwarvish_obj(otmp) (is_dwarvish_armor(otmp)\
|
|
|| (otmp)->otyp == DWARVISH_SPEAR\
|
|
|| (otmp)->otyp == DWARVISH_SHORT_SWORD\
|
|
|| (otmp)->otyp == DWARVISH_MATTOCK)
|
|
|
|
/* Gnomish gear */
|
|
#define is_gnomish_obj(otmp) (is_gnomish_armor(otmp))
|
|
|
|
/* Light sources */
|
|
#define Is_candle(otmp) (otmp->otyp == TALLOW_CANDLE || \
|
|
otmp->otyp == WAX_CANDLE)
|
|
#define MAX_OIL_IN_FLASK 400 /* maximum amount of oil in a potion of oil */
|
|
|
|
/* MAGIC_LAMP intentionally excluded below */
|
|
/* age field of this is relative age rather than absolute */
|
|
#define age_is_relative(otmp) ((otmp)->otyp == BRASS_LANTERN\
|
|
|| (otmp)->otyp == OIL_LAMP\
|
|
|| (otmp)->otyp == CANDELABRUM_OF_INVOCATION\
|
|
|| (otmp)->otyp == TALLOW_CANDLE\
|
|
|| (otmp)->otyp == WAX_CANDLE\
|
|
|| (otmp)->otyp == POT_OIL)
|
|
/* object can be ignited */
|
|
#define ignitable(otmp) ((otmp)->otyp == BRASS_LANTERN\
|
|
|| (otmp)->otyp == OIL_LAMP\
|
|
|| (otmp)->otyp == CANDELABRUM_OF_INVOCATION\
|
|
|| (otmp)->otyp == TALLOW_CANDLE\
|
|
|| (otmp)->otyp == WAX_CANDLE\
|
|
|| (otmp)->otyp == POT_OIL)
|
|
|
|
/* special stones */
|
|
#define is_graystone(obj) ((obj)->otyp == LUCKSTONE || \
|
|
(obj)->otyp == LOADSTONE || \
|
|
(obj)->otyp == FLINT || \
|
|
(obj)->otyp == TOUCHSTONE)
|
|
|
|
/* misc */
|
|
#ifdef KOPS
|
|
#define is_flimsy(otmp) (objects[(otmp)->otyp].oc_material <= LEATHER || \
|
|
(otmp)->otyp == RUBBER_HOSE)
|
|
#else
|
|
#define is_flimsy(otmp) (objects[(otmp)->otyp].oc_material <= LEATHER)
|
|
#endif
|
|
|
|
/* helpers, simple enough to be macros */
|
|
#define is_plural(o) ((o)->quan > 1 || \
|
|
(o)->oartifact == ART_EYES_OF_THE_OVERWORLD)
|
|
|
|
/* Flags for get_obj_location(). */
|
|
#define CONTAINED_TOO 0x1
|
|
#define BURIED_TOO 0x2
|
|
|
|
/*
|
|
* Notes for adding new oextra structures:
|
|
*
|
|
* 1. Add the structure definition and any required macros in an appropriate
|
|
* header file that precedes this one.
|
|
* 2. Add a pointer to your new struct to the oextra struct in this file.
|
|
* 3. Add a referencing macro to this file after the newobj macro above
|
|
* (see ONAME, OMONST, OMIN, OLONG, or OMAILCMD for examples).
|
|
* 4. Add a testing macro after the set of referencing macros
|
|
* (see has_oname(), has_omonst(), has_omin(), has_olong(),
|
|
* has_omailcmd() for examples).
|
|
* 5. Create a newXX(otmp) function and possibly a free_XX(otmp) function
|
|
* in an appropriate new or existing source file and add a prototype
|
|
* for it to include/extern.h. The majority of these are currently
|
|
* located in mkobj.c for convenience.
|
|
*
|
|
* void FDECL(newXX, (struct obj *));
|
|
* void FDECL(free_XX, (struct obj *));
|
|
*
|
|
* void
|
|
* newxx(otmp)
|
|
* struct obj *otmp;
|
|
* {
|
|
* if (!otmp->mextra) otmp->oextra = newoextra();
|
|
* if (!XX(otmp)) {
|
|
* XX(otmp) = (struct XX *)alloc(sizeof(struct xx));
|
|
* (void) memset((genericptr_t) XX(otmp),
|
|
* 0, sizeof(struct xx));
|
|
* }
|
|
* }
|
|
*
|
|
* 6. Adjust size_obj() in src/cmd.c appropriately.
|
|
* 7. Adjust dealloc_oextra() in src/mkobj.c to clean up
|
|
* properly during obj deallocation.
|
|
* 8. Adjust copy_oextra() in src/mkobj.c to make duplicate
|
|
* copies of your struct or data onto another obj struct.
|
|
* 9. Adjust restobj() in src/restore.c to deal with your
|
|
* struct or data during a restore.
|
|
* 10. Adjust saveobj() in src/save.c to deal with your
|
|
* struct or data during a save.
|
|
*/
|
|
|
|
#endif /* OBJ_H */
|