rename display_gamewindows() to init_sound_and_display_gamewindows() (I know that's getting pretty long-named). move activate_chosen_soundlib() into init_sound_and_display_gamewindows() from moveloop_preamble(). Also included was a missing break in a switch related to sounds.
1522 lines
42 KiB
C
1522 lines
42 KiB
C
/* NetHack 3.7 windmain.c $NHDT-Date: 1596498320 2020/08/03 23:45:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.157 $ */
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/* Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - Windows */
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#include "win32api.h" /* for GetModuleFileName */
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#include "hack.h"
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#ifdef DLB
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#include "dlb.h"
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#endif
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#include <ctype.h>
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#include <stdlib.h>
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#include <sys\stat.h>
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#include <errno.h>
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#include <ShlObj.h>
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#if !defined(SAFEPROCS)
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#error You must #define SAFEPROCS to build windmain.c
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#endif
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static void process_options(int argc, char **argv);
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static void nhusage(void);
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static char *get_executable_path(void);
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char *translate_path_variables(const char *, char *);
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char *exename(void);
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boolean fakeconsole(void);
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void freefakeconsole(void);
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ATTRNORETURN extern void nethack_exit(int) NORETURN;
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#if defined(MSWIN_GRAPHICS)
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extern void mswin_destroy_reg(void);
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#endif
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#ifdef TTY_GRAPHICS
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#ifdef WIN32CON
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extern void backsp(void);
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#endif
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#endif
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extern void clear_screen(void);
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#ifdef update_file
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#undef update_file
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#endif
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#if defined(TERMLIB) || defined(CURSES_GRAPHICS)
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extern void (*decgraphics_mode_callback)(void);
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#endif
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#ifdef CURSES_GRAPHICS
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extern void (*cursesgraphics_mode_callback)(void);
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#endif
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#ifdef ENHANCED_SYMBOLS
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extern void (*utf8graphics_mode_callback)(void);
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#endif
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#ifdef WIN32CON
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#ifdef _MSC_VER
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#ifdef kbhit
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#undef kbhit
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#endif
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#include <conio.h.>
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#endif
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#endif
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#ifdef PC_LOCKING
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static int eraseoldlocks(void);
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#endif
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int windows_nhgetch(void);
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void windows_nhbell(void);
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int windows_nh_poskey(int *, int *, int *);
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void windows_raw_print(const char *);
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char windows_yn_function(const char *, const char *, char);
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static void windows_getlin(const char *, char *);
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#ifdef WIN32CON
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extern int windows_console_custom_nhgetch(void);
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void safe_routines(void);
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int tty_self_recover_prompt(void);
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#endif
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int other_self_recover_prompt(void);
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char orgdir[PATHLEN];
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boolean getreturn_enabled;
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int windows_startup_state = 0; /* we flag whether to continue with this */
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/* 0 = keep starting up, everything is good */
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extern int redirect_stdout; /* from sys/share/pcsys.c */
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extern int GUILaunched;
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HANDLE hStdOut;
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char default_window_sys[] =
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#if defined(MSWIN_GRAPHICS)
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"mswin";
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#elif defined(TTY_GRAPHICS)
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"tty";
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#endif
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#ifdef WANT_GETHDATE
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static struct stat hbuf;
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#endif
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#include <sys/stat.h>
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extern char orgdir[];
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int get_known_folder_path(const KNOWNFOLDERID * folder_id,
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char * path, size_t path_size);
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void create_directory(const char * path);
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int build_known_folder_path(const KNOWNFOLDERID * folder_id,
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char * path, size_t path_size, boolean versioned);
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void build_environment_path(const char * env_str, const char * folder,
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char * path, size_t path_size);
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boolean folder_file_exists(const char * folder, const char * file_name);
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boolean test_portable_config(const char *executable_path,
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char *portable_device_path, size_t portable_device_path_size);
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void set_default_prefix_locations(const char *programPath);
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void copy_sysconf_content(void);
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void copy_config_content(void);
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void copy_hack_content(void);
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#ifdef PORT_HELP
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void port_help(void);
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#endif
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void windows_raw_print(const char* str);
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DISABLE_WARNING_UNREACHABLE_CODE
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int
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get_known_folder_path(
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const KNOWNFOLDERID * folder_id,
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char * path
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, size_t path_size)
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{
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PWSTR wide_path;
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if (FAILED(SHGetKnownFolderPath(folder_id, 0, NULL, &wide_path))) {
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error("Unable to get known folder path");
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return FALSE;
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}
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size_t converted;
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errno_t err;
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err = wcstombs_s(&converted, path, path_size, wide_path, _TRUNCATE);
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CoTaskMemFree(wide_path);
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if (err == STRUNCATE || err == EILSEQ) {
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// silently handle this problem
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return FALSE;
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} else if (err != 0) {
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error("Failed folder (%lu) path string conversion, unexpected err = %d",
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folder_id->Data1, err);
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return FALSE;
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}
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return TRUE;
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}
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void
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create_directory(const char * path)
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{
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HRESULT hr = CreateDirectoryA(path, NULL);
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if (FAILED(hr) && hr != ERROR_ALREADY_EXISTS)
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error("Unable to create directory '%s'", path);
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}
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RESTORE_WARNING_UNREACHABLE_CODE
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int
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build_known_folder_path(
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const KNOWNFOLDERID * folder_id,
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char * path,
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size_t path_size,
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boolean versioned)
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{
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if(!get_known_folder_path(folder_id, path, path_size))
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return FALSE;
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strcat(path, "\\NetHack\\");
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create_directory(path);
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if (versioned) {
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Sprintf(eos(path), "%d.%d\\",
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VERSION_MAJOR, VERSION_MINOR);
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create_directory(path);
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}
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return TRUE;
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}
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void
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build_environment_path(
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const char * env_str,
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const char * folder,
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char * path,
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size_t path_size)
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{
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path[0] = '\0';
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const char * root_path = nh_getenv(env_str);
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if (root_path == NULL) return;
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strcpy_s(path, path_size, root_path);
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char * colon = strchr(path, ';');
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if (colon != NULL) path[0] = '\0';
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if (strlen(path) == 0) return;
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append_slash(path);
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if (folder != NULL) {
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strcat_s(path, path_size, folder);
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strcat_s(path, path_size, "\\");
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}
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}
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boolean
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folder_file_exists(const char * folder, const char * file_name)
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{
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char path[MAX_PATH];
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if (folder[0] == '\0') return FALSE;
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strcpy(path, folder);
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strcat(path, file_name);
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return file_exists(path);
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}
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boolean
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test_portable_config(
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const char *executable_path,
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char *portable_device_path,
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size_t portable_device_path_size)
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{
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int lth = 0;
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const char *sysconf = "sysconf";
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char tmppath[MAX_PATH];
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boolean retval = FALSE,
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save_initoptions_noterminate = iflags.initoptions_noterminate;
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if (portable_device_path && folder_file_exists(executable_path, "sysconf")) {
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/*
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There is a sysconf file (not just sysconf.template) present in
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the exe path, which is not the way NetHack is initially distributed,
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so assume it means that the admin/installer wants to override
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something, perhaps set up for a fully-portable configuration that
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leaves no traces behind elsewhere on this computer's hard drive -
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delve into that...
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*/
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*portable_device_path = '\0';
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lth = sizeof tmppath - strlen(sysconf);
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(void) strncpy(tmppath, executable_path, lth - 1);
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tmppath[lth - 1] = '\0';
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(void) strcat(tmppath, sysconf);
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iflags.initoptions_noterminate = 1;
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/* assure_syscf_file(); */
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config_error_init(TRUE, tmppath, FALSE);
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/* ... and _must_ parse correctly. */
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if (read_config_file(tmppath, set_in_sysconf)
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&& sysopt.portable_device_paths)
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retval = TRUE;
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(void) config_error_done();
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iflags.initoptions_noterminate = save_initoptions_noterminate;
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sysopt_release(); /* the real sysconf processing comes later */
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}
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if (retval) {
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lth = strlen(executable_path);
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if (lth <= (int) portable_device_path_size - 1)
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Strcpy(portable_device_path, executable_path);
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else
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retval = FALSE;
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}
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return retval;
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}
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static char portable_device_path[MAX_PATH];
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const char *get_portable_device(void)
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{
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return (const char *) portable_device_path;
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}
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void
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set_default_prefix_locations(const char *programPath UNUSED)
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{
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static char executable_path[MAX_PATH];
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static char profile_path[MAX_PATH];
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static char versioned_profile_path[MAX_PATH];
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static char versioned_user_data_path[MAX_PATH];
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static char versioned_global_data_path[MAX_PATH];
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/* static char versioninfo[20] UNUSED; */
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strcpy(executable_path, get_executable_path());
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append_slash(executable_path);
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if (test_portable_config(executable_path,
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portable_device_path, sizeof portable_device_path)) {
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gf.fqn_prefix[SYSCONFPREFIX] = executable_path;
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gf.fqn_prefix[CONFIGPREFIX] = portable_device_path;
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gf.fqn_prefix[HACKPREFIX] = portable_device_path;
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gf.fqn_prefix[SAVEPREFIX] = portable_device_path;
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gf.fqn_prefix[LEVELPREFIX] = portable_device_path;
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gf.fqn_prefix[BONESPREFIX] = portable_device_path;
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gf.fqn_prefix[SCOREPREFIX] = portable_device_path;
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gf.fqn_prefix[LOCKPREFIX] = portable_device_path;
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gf.fqn_prefix[TROUBLEPREFIX] = portable_device_path;
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gf.fqn_prefix[DATAPREFIX] = executable_path;
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} else {
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if(!build_known_folder_path(&FOLDERID_Profile, profile_path,
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sizeof(profile_path), FALSE))
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strcpy(profile_path, executable_path);
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if(!build_known_folder_path(&FOLDERID_Profile, versioned_profile_path,
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sizeof(profile_path), TRUE))
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strcpy(versioned_profile_path, executable_path);
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if(!build_known_folder_path(&FOLDERID_LocalAppData,
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versioned_user_data_path, sizeof(versioned_user_data_path), TRUE))
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strcpy(versioned_user_data_path, executable_path);
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if(!build_known_folder_path(&FOLDERID_ProgramData,
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versioned_global_data_path, sizeof(versioned_global_data_path), TRUE))
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strcpy(versioned_global_data_path, executable_path);
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gf.fqn_prefix[SYSCONFPREFIX] = versioned_global_data_path;
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gf.fqn_prefix[CONFIGPREFIX] = profile_path;
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gf.fqn_prefix[HACKPREFIX] = versioned_profile_path;
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gf.fqn_prefix[SAVEPREFIX] = versioned_user_data_path;
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gf.fqn_prefix[LEVELPREFIX] = versioned_user_data_path;
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gf.fqn_prefix[BONESPREFIX] = versioned_global_data_path;
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gf.fqn_prefix[SCOREPREFIX] = versioned_global_data_path;
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gf.fqn_prefix[LOCKPREFIX] = versioned_global_data_path;
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gf.fqn_prefix[TROUBLEPREFIX] = versioned_profile_path;
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gf.fqn_prefix[DATAPREFIX] = executable_path;
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}
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}
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/* copy file if destination does not exist */
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void
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copy_file(
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const char * dst_folder,
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const char * dst_name,
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const char * src_folder,
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const char * src_name)
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{
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char dst_path[MAX_PATH];
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strcpy(dst_path, dst_folder);
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strcat(dst_path, dst_name);
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char src_path[MAX_PATH];
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strcpy(src_path, src_folder);
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strcat(src_path, src_name);
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if(!file_exists(src_path))
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error("Unable to copy file '%s' as it does not exist", src_path);
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if(file_exists(dst_path))
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return;
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BOOL success = CopyFileA(src_path, dst_path, TRUE);
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if(!success) error("Failed to copy '%s' to '%s'", src_path, dst_path);
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}
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/* update file copying if it does not exist or src is newer then dst */
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void
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update_file(
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const char * dst_folder,
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const char * dst_name,
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const char * src_folder,
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const char * src_name,
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BOOL save_copy)
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{
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char dst_path[MAX_PATH];
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strcpy(dst_path, dst_folder);
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strcat(dst_path, dst_name);
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char src_path[MAX_PATH];
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strcpy(src_path, src_folder);
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strcat(src_path, src_name);
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char save_path[MAX_PATH];
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strcpy(save_path, dst_folder);
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strcat(save_path, dst_name);
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strcat(save_path, ".save");
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if(!file_exists(src_path))
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error("Unable to copy file '%s' as it does not exist", src_path);
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if (!file_newer(src_path, dst_path))
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return;
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if (file_exists(dst_path) && save_copy)
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CopyFileA(dst_path, save_path, FALSE);
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BOOL success = CopyFileA(src_path, dst_path, FALSE);
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if(!success) error("Failed to update '%s' to '%s'", src_path, dst_path);
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}
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void copy_sysconf_content(void)
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{
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/* Using the SYSCONFPREFIX path, lock it so that it does not change */
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fqn_prefix_locked[SYSCONFPREFIX] = TRUE;
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update_file(gf.fqn_prefix[SYSCONFPREFIX], SYSCF_TEMPLATE,
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gf.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE, FALSE);
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// update_file(gf.fqn_prefix[SYSCONFPREFIX], SYMBOLS_TEMPLATE,
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// gf.fqn_prefix[DATAPREFIX], SYMBOLS_TEMPLATE, FALSE);
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/* If the required early game file does not exist, copy it */
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copy_file(gf.fqn_prefix[SYSCONFPREFIX], SYSCF_FILE,
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gf.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE);
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update_file(gf.fqn_prefix[SYSCONFPREFIX], SYMBOLS,
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gf.fqn_prefix[DATAPREFIX], SYMBOLS, TRUE);
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}
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void copy_config_content(void)
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{
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/* Using the CONFIGPREFIX path, lock it so that it does not change */
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fqn_prefix_locked[CONFIGPREFIX] = TRUE;
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/* Keep templates up to date */
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update_file(gf.fqn_prefix[CONFIGPREFIX], CONFIG_TEMPLATE,
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gf.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE, FALSE);
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/* If the required early game file does not exist, copy it */
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/* NOTE: We never replace .nethackrc or sysconf */
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copy_file(gf.fqn_prefix[CONFIGPREFIX], CONFIG_FILE,
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gf.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE);
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}
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void
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copy_hack_content(void)
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{
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nhassert(fqn_prefix_locked[HACKPREFIX]);
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/* Keep Guidebook and opthelp up to date */
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update_file(gf.fqn_prefix[HACKPREFIX], GUIDEBOOK_FILE,
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gf.fqn_prefix[DATAPREFIX], GUIDEBOOK_FILE, FALSE);
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update_file(gf.fqn_prefix[HACKPREFIX], OPTIONFILE,
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gf.fqn_prefix[DATAPREFIX], OPTIONFILE, FALSE);
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}
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extern const char *known_handling[]; /* symbols.c */
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extern const char *known_restrictions[]; /* symbols.c */
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/*
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* __MINGW32__ Note
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* If the graphics version is built, we don't need a main; it is skipped
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* to help MinGW decide which entry point to choose. If both main and
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* WinMain exist, the resulting executable won't work correctly.
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*/
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DISABLE_WARNING_UNREACHABLE_CODE
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#if defined(__MINGW32__) && defined(MSWIN_GRAPHICS)
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#define MAIN mingw_main
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#else
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#define MAIN main
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#endif
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|
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int
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MAIN(int argc, char *argv[])
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{
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boolean resuming = FALSE; /* assume new game */
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NHFILE *nhfp;
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char *windowtype = NULL;
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char fnamebuf[BUFSZ], encodedfnamebuf[BUFSZ];
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char failbuf[BUFSZ];
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int getlock_result = 0;
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#ifdef _MSC_VER
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_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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#endif
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|
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#ifdef WIN32CON
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/*
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* Get a set of valid safe windowport function
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* pointers during early startup initialization.
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*/
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safe_routines();
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#endif /* WIN32CON */
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|
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early_init();
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#ifdef _MSC_VER
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#ifdef DEBUG
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/* set these appropriately for VS debugging */
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_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
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_CrtSetReportMode(_CRT_ERROR,
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|
_CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
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_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
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/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
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/* use STDERR by default
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|
_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
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|
_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
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|
/* Heap Debugging
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|
_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)
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|
| _CRTDBG_ALLOC_MEM_DF
|
|
| _CRTDBG_CHECK_ALWAYS_DF
|
|
| _CRTDBG_CHECK_CRT_DF
|
|
| _CRTDBG_DELAY_FREE_MEM_DF
|
|
| _CRTDBG_LEAK_CHECK_DF);
|
|
_CrtSetBreakAlloc(1423);
|
|
*/
|
|
#endif
|
|
#endif
|
|
|
|
gh.hname = "NetHack"; /* used for syntax messages */
|
|
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
/* Save current directory and make sure it gets restored when
|
|
* the game is exited.
|
|
*/
|
|
if (getcwd(orgdir, sizeof orgdir) == (char *) 0)
|
|
error("NetHack: current directory path too long");
|
|
#endif
|
|
|
|
set_default_prefix_locations(argv[0]);
|
|
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdir(gf.fqn_prefix[HACKPREFIX]);
|
|
#endif
|
|
|
|
if (GUILaunched || IsDebuggerPresent())
|
|
getreturn_enabled = TRUE;
|
|
|
|
check_recordfile((char *) 0);
|
|
iflags.windowtype_deferred = TRUE;
|
|
copy_sysconf_content();
|
|
initoptions();
|
|
|
|
/* Now that sysconf has had a chance to set the TROUBLEPREFIX, don't
|
|
allow it to be changed from here on out. */
|
|
fqn_prefix_locked[TROUBLEPREFIX] = TRUE;
|
|
|
|
copy_config_content();
|
|
process_options(argc, argv);
|
|
|
|
/* did something earlier flag a need to exit without starting a game? */
|
|
if (windows_startup_state > 0) {
|
|
raw_printf("Exiting.");
|
|
nethack_exit(EXIT_FAILURE);
|
|
}
|
|
|
|
/* Finished processing options, lock all directory paths */
|
|
for (int i = 0; i < PREFIX_COUNT; i++)
|
|
fqn_prefix_locked[i] = TRUE;
|
|
|
|
if (!validate_prefix_locations(failbuf)) {
|
|
raw_printf("Some invalid directory locations were specified:\n\t%s\n",
|
|
failbuf);
|
|
nethack_exit(EXIT_FAILURE);
|
|
}
|
|
|
|
copy_hack_content();
|
|
|
|
/*
|
|
* It seems you really want to play.
|
|
*/
|
|
if (argc >= 1 && !strcmpi(default_window_sys, "mswin")
|
|
&& (strstri(argv[0], "nethackw.exe") || GUILaunched))
|
|
iflags.windowtype_locked = TRUE;
|
|
windowtype = default_window_sys;
|
|
|
|
#ifdef DLB
|
|
if (!dlb_init()) {
|
|
pline("%s\n%s\n%s\n%s\n\n", copyright_banner_line(1),
|
|
copyright_banner_line(2), copyright_banner_line(3),
|
|
copyright_banner_line(4));
|
|
pline("NetHack was unable to open the required file \"%s\"", DLBFILE);
|
|
if (file_exists(DLBFILE))
|
|
pline("\nAre you perhaps trying to run NetHack within a zip "
|
|
"utility?");
|
|
error("dlb_init failure.");
|
|
}
|
|
#endif
|
|
|
|
if (!iflags.windowtype_locked) {
|
|
#if defined(TTY_GRAPHICS)
|
|
Strcpy(default_window_sys, "tty");
|
|
#else
|
|
#if defined(CURSES_GRAPHICS)
|
|
Strcpy(default_window_sys, "curses");
|
|
#endif /* CURSES */
|
|
#endif /* TTY */
|
|
if (iflags.windowtype_deferred && gc.chosen_windowtype[0])
|
|
windowtype = gc.chosen_windowtype;
|
|
}
|
|
choose_windows(windowtype);
|
|
|
|
#if defined(SND_LIB_WINDSOUND)
|
|
assign_soundlib(soundlib_windsound);
|
|
#endif
|
|
|
|
u.uhp = 1; /* prevent RIP on early quits */
|
|
u.ux = 0; /* prevent flush_screen() */
|
|
|
|
nethack_enter(argc, argv);
|
|
iflags.use_background_glyph = FALSE;
|
|
if (WINDOWPORT(mswin))
|
|
iflags.use_background_glyph = TRUE;
|
|
#ifdef WIN32CON
|
|
if (WINDOWPORT(tty))
|
|
consoletty_open(1);
|
|
#endif
|
|
|
|
init_nhwindows(&argc, argv);
|
|
|
|
#ifdef WIN32CON
|
|
if (WINDOWPORT(tty))
|
|
toggle_mouse_support();
|
|
#endif
|
|
|
|
if (gs.symset[PRIMARYSET].handling
|
|
&& !symset_is_compatible(gs.symset[PRIMARYSET].handling,
|
|
windowprocs.wincap2)) {
|
|
/* current symset handling and windowtype are
|
|
not compatible, feature-wise. Use IBM defaults */
|
|
load_symset("IBMGraphics_2", PRIMARYSET);
|
|
load_symset("RogueEpyx", ROGUESET);
|
|
}
|
|
/* Has the callback for the symset been invoked? Config file processing to
|
|
load a symset runs too early to accomplish that because
|
|
the various *graphics_mode_callback pointers don't get set until
|
|
term_start_screen, unfortunately */
|
|
#if defined(TERMLIB) || defined(CURSES_GRAPHICS)
|
|
if (SYMHANDLING(H_DEC) && decgraphics_mode_callback)
|
|
(*decgraphics_mode_callback)();
|
|
#endif /* TERMLIB || CURSES */
|
|
#if 0
|
|
#ifdef CURSES_GRAPHICS
|
|
if (WINDOWPORT(curses))
|
|
(*cursesgraphics_mode_callback)();
|
|
#endif
|
|
#endif
|
|
#ifdef ENHANCED_SYMBOLS
|
|
if (SYMHANDLING(H_UTF8) && utf8graphics_mode_callback)
|
|
(*utf8graphics_mode_callback)();
|
|
#endif
|
|
|
|
/* strip role,race,&c suffix; calls askname() if gp.plname[] is empty
|
|
or holds a generic user name like "player" or "games" */
|
|
plnamesuffix();
|
|
set_playmode(); /* sets gp.plname to "wizard" for wizard mode */
|
|
/* until the getlock code is resolved, override askname()'s
|
|
setting of renameallowed; when False, player_selection()
|
|
won't resent renaming as an option */
|
|
iflags.renameallowed = FALSE;
|
|
/* Obtain the name of the logged on user and incorporate
|
|
* it into the name. */
|
|
Sprintf(fnamebuf, "%s", gp.plname);
|
|
(void) fname_encode(
|
|
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.", '%',
|
|
fnamebuf, encodedfnamebuf, BUFSZ);
|
|
Sprintf(gl.lock, "%s", encodedfnamebuf);
|
|
/* regularize(lock); */ /* we encode now, rather than substitute */
|
|
if ((getlock_result = getlock()) == 0)
|
|
nethack_exit(EXIT_SUCCESS);
|
|
|
|
if (getlock_result < 0) {
|
|
set_savefile_name(TRUE);
|
|
}
|
|
/* Set up level 0 file to keep the game state.
|
|
*/
|
|
nhfp = create_levelfile(0, (char *) 0);
|
|
if (!nhfp) {
|
|
raw_print("Cannot create lock file");
|
|
} else {
|
|
gh.hackpid = GetCurrentProcessId();
|
|
write(nhfp->fd, (genericptr_t) &gh.hackpid, sizeof(gh.hackpid));
|
|
close_nhfile(nhfp);
|
|
}
|
|
/*
|
|
* Initialize the vision system. This must be before mklev() on a
|
|
* new game or before a level restore on a saved game.
|
|
*/
|
|
vision_init();
|
|
init_sound_and_display_gamewindows();
|
|
/*
|
|
* First, try to find and restore a save file for specified character.
|
|
* We'll return here if new game player_selection() renames the hero.
|
|
*/
|
|
attempt_restore:
|
|
if ((getlock_result != -1) && (nhfp = restore_saved_game()) != 0) {
|
|
#ifdef NEWS
|
|
if (iflags.news) {
|
|
display_file(NEWS, FALSE);
|
|
iflags.news = FALSE;
|
|
}
|
|
#endif
|
|
if (ge.early_raw_messages)
|
|
raw_print("Restoring save file...");
|
|
else
|
|
pline("Restoring save file...");
|
|
mark_synch(); /* flush output */
|
|
if (dorecover(nhfp)) {
|
|
resuming = TRUE; /* not starting new game */
|
|
if (discover)
|
|
You("are in non-scoring discovery mode.");
|
|
if (discover || wizard) {
|
|
if (y_n("Do you want to keep the save file?") == 'n')
|
|
(void) delete_savefile();
|
|
else {
|
|
nh_compress(fqname(gs.SAVEF, SAVEPREFIX, 0));
|
|
}
|
|
}
|
|
}
|
|
if (gp.program_state.in_self_recover) {
|
|
gp.program_state.in_self_recover = FALSE;
|
|
set_savefile_name(TRUE);
|
|
}
|
|
}
|
|
|
|
if (!resuming) {
|
|
/* new game: start by choosing role, race, etc;
|
|
player might change the hero's name while doing that,
|
|
in which case we try to restore under the new name
|
|
and skip selection this time if that didn't succeed */
|
|
if (!iflags.renameinprogress) {
|
|
player_selection();
|
|
if (iflags.renameinprogress) {
|
|
/* player has renamed the hero while selecting role;
|
|
discard current lock file and create another for
|
|
the new character name */
|
|
goto attempt_restore;
|
|
}
|
|
}
|
|
newgame();
|
|
if (discover)
|
|
You("are in non-scoring discovery mode.");
|
|
}
|
|
|
|
// iflags.debug_fuzzer = TRUE;
|
|
|
|
moveloop(resuming);
|
|
nethack_exit(EXIT_SUCCESS);
|
|
/*NOTREACHED*/
|
|
return 0;
|
|
}
|
|
|
|
RESTORE_WARNING_UNREACHABLE_CODE
|
|
|
|
static void
|
|
process_options(int argc, char * argv[])
|
|
{
|
|
int i;
|
|
|
|
/*
|
|
* Process options.
|
|
*/
|
|
if (argc > 1) {
|
|
if (argcheck(argc, argv, ARG_VERSION) == 2)
|
|
nethack_exit(EXIT_SUCCESS);
|
|
|
|
if (argcheck(argc, argv, ARG_SHOWPATHS) == 2) {
|
|
iflags.initoptions_noterminate = TRUE;
|
|
initoptions();
|
|
iflags.initoptions_noterminate = FALSE;
|
|
reveal_paths();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
#ifndef NODUMPENUMS
|
|
if (argcheck(argc, argv, ARG_DUMPENUMS) == 2) {
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
#ifdef ENHANCED_SYMBOLS
|
|
if (argcheck(argc, argv, ARG_DUMPGLYPHIDS) == 2) {
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
#endif
|
|
#endif
|
|
if (argcheck(argc, argv, ARG_DEBUG) == 1) {
|
|
argc--;
|
|
argv++;
|
|
}
|
|
if (argcheck(argc, argv, ARG_WINDOWS) == 1) {
|
|
argc--;
|
|
argv++;
|
|
}
|
|
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
|
|
/* avoid matching "-dec" for DECgraphics; since the man page
|
|
* says -d directory, hope nobody's using -desomething_else
|
|
*/
|
|
argc--;
|
|
argv++;
|
|
const char * dir = argv[0] + 2;
|
|
if (*dir == '=' || *dir == ':')
|
|
dir++;
|
|
if (!*dir && argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
dir = argv[0];
|
|
}
|
|
if (!*dir)
|
|
error("Flag -d must be followed by a directory name.");
|
|
Strcpy(gh.hackdir, dir);
|
|
}
|
|
|
|
if (argc > 1) {
|
|
/*
|
|
* Now we know the directory containing 'record' and
|
|
* may do a prscore().
|
|
*/
|
|
if (!strncmp(argv[1], "-s", 2)) {
|
|
#ifdef SYSCF
|
|
initoptions();
|
|
#endif
|
|
prscore(argc, argv);
|
|
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
#ifdef MSWIN_GRAPHICS
|
|
if (GUILaunched) {
|
|
if (!strncmpi(argv[1], "-clearreg", 6)) { /* clear registry */
|
|
mswin_destroy_reg();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
#endif
|
|
/* Don't initialize the full window system just to print usage */
|
|
if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
while (argc > 1 && argv[1][0] == '-') {
|
|
argv++;
|
|
argc--;
|
|
switch (argv[0][1]) {
|
|
case 'a':
|
|
if (argv[0][2]) {
|
|
if ((i = str2align(&argv[0][2])) >= 0)
|
|
flags.initalign = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2align(argv[0])) >= 0)
|
|
flags.initalign = i;
|
|
}
|
|
break;
|
|
case 'D':
|
|
wizard = TRUE, discover = FALSE;
|
|
break;
|
|
case 'X':
|
|
discover = TRUE, wizard = FALSE;
|
|
break;
|
|
#ifdef NEWS
|
|
case 'n':
|
|
iflags.news = FALSE;
|
|
break;
|
|
#endif
|
|
case 'u':
|
|
if (argv[0][2])
|
|
(void) strncpy(gp.plname, argv[0] + 2, sizeof(gp.plname) - 1);
|
|
else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
(void) strncpy(gp.plname, argv[0], sizeof(gp.plname) - 1);
|
|
} else
|
|
raw_print("Player name expected after -u");
|
|
break;
|
|
case 'g':
|
|
if (argv[0][2]) {
|
|
if ((i = str2gend(&argv[0][2])) >= 0)
|
|
flags.initgend = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2gend(argv[0])) >= 0)
|
|
flags.initgend = i;
|
|
}
|
|
break;
|
|
case 'p': /* profession (role) */
|
|
if (argv[0][2]) {
|
|
if ((i = str2role(&argv[0][2])) >= 0)
|
|
flags.initrole = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2role(argv[0])) >= 0)
|
|
flags.initrole = i;
|
|
}
|
|
break;
|
|
case 'r': /* race */
|
|
if (argv[0][2]) {
|
|
if ((i = str2race(&argv[0][2])) >= 0)
|
|
flags.initrace = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2race(argv[0])) >= 0)
|
|
flags.initrace = i;
|
|
}
|
|
break;
|
|
case 'w': /* windowtype */
|
|
config_error_init(FALSE, "command line", FALSE);
|
|
if (strlen(&argv[0][2]) < (WINTYPELEN - 1))
|
|
Strcpy(gc.chosen_windowtype, &argv[0][2]);
|
|
config_error_done();
|
|
break;
|
|
case '@':
|
|
flags.randomall = 1;
|
|
break;
|
|
default:
|
|
if ((i = str2role(&argv[0][1])) >= 0) {
|
|
flags.initrole = i;
|
|
break;
|
|
} else
|
|
raw_printf("\nUnknown switch: %s", argv[0]);
|
|
/* FALL THROUGH */
|
|
case '?':
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
nhusage(void)
|
|
{
|
|
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
|
|
|
|
buf1[0] = '\0';
|
|
bufptr = buf1;
|
|
|
|
#define ADD_USAGE(s) \
|
|
if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) \
|
|
Strcat(bufptr, s);
|
|
|
|
/* -role still works for those cases which aren't already taken, but
|
|
* is deprecated and will not be listed here.
|
|
*/
|
|
(void) Sprintf(buf2, "\nUsage:\n%s [-d dir] -s [-r race] [-p profession] "
|
|
"[maxrank] [name]...\n or",
|
|
gh.hname);
|
|
ADD_USAGE(buf2);
|
|
|
|
(void) Sprintf(
|
|
buf2, "\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
|
|
gh.hname);
|
|
ADD_USAGE(buf2);
|
|
#ifdef NEWS
|
|
ADD_USAGE(" [-n]");
|
|
#endif
|
|
(void) Sprintf(buf2, "\n or\n%s [--showpaths]",
|
|
gh.hname);
|
|
ADD_USAGE(buf2);
|
|
if (!iflags.window_inited)
|
|
raw_printf("%s\n", buf1);
|
|
else
|
|
(void) printf("%s\n", buf1);
|
|
#undef ADD_USAGE
|
|
}
|
|
|
|
#ifdef WIN32CON
|
|
void
|
|
safe_routines(void)
|
|
{
|
|
/*
|
|
* Get a set of valid safe windowport function
|
|
* pointers during early startup initialization.
|
|
*/
|
|
if (!WINDOWPORT(safestartup))
|
|
windowprocs = *get_safe_procs(1);
|
|
if (!GUILaunched)
|
|
windowprocs.win_nhgetch = windows_console_custom_nhgetch;
|
|
}
|
|
#endif
|
|
|
|
#ifdef PORT_HELP
|
|
void
|
|
port_help(void)
|
|
{
|
|
/* display port specific help file */
|
|
display_file(PORT_HELP, 1);
|
|
}
|
|
#endif /* PORT_HELP */
|
|
|
|
/* validate wizard mode if player has requested access to it */
|
|
boolean
|
|
authorize_wizard_mode(void)
|
|
{
|
|
if (!strcmp(gp.plname, WIZARD_NAME))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
#define PATH_SEPARATOR '\\'
|
|
|
|
#if defined(WIN32) && !defined(WIN32CON)
|
|
static char exenamebuf[PATHLEN];
|
|
HANDLE hConIn;
|
|
HANDLE hConOut;
|
|
boolean has_fakeconsole;
|
|
|
|
char *
|
|
exename(void)
|
|
{
|
|
int bsize = PATHLEN;
|
|
char *tmp = exenamebuf, *tmp2;
|
|
|
|
#ifdef UNICODE
|
|
{
|
|
TCHAR wbuf[PATHLEN * 4];
|
|
GetModuleFileName((HANDLE) 0, wbuf, PATHLEN * 4);
|
|
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
|
|
}
|
|
#else
|
|
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
|
|
#endif
|
|
tmp2 = strrchr(tmp, PATH_SEPARATOR);
|
|
if (tmp2)
|
|
*tmp2 = '\0';
|
|
tmp2++;
|
|
return tmp2;
|
|
}
|
|
|
|
boolean
|
|
fakeconsole(void)
|
|
{
|
|
if (!hStdOut) {
|
|
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
|
|
|
|
if (!hStdOut && !hStdIn) {
|
|
/* Bool rval; */
|
|
AllocConsole();
|
|
AttachConsole(GetCurrentProcessId());
|
|
/* rval = SetStdHandle(STD_OUTPUT_HANDLE, hWrite); */
|
|
freopen("CON", "w", stdout);
|
|
freopen("CON", "r", stdin);
|
|
}
|
|
has_fakeconsole = TRUE;
|
|
}
|
|
|
|
/* Obtain handles for the standard Console I/O devices */
|
|
hConIn = GetStdHandle(STD_INPUT_HANDLE);
|
|
hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
#if 0
|
|
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE) CtrlHandler, TRUE)) {
|
|
/* Unable to set control handler */
|
|
cmode = 0; /* just to have a statement to break on for debugger */
|
|
}
|
|
#endif
|
|
return has_fakeconsole;
|
|
}
|
|
void freefakeconsole(void)
|
|
{
|
|
if (has_fakeconsole) {
|
|
FreeConsole();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
char *
|
|
get_executable_path(void)
|
|
{
|
|
static char path_buffer[MAX_PATH];
|
|
|
|
#ifdef UNICODE
|
|
{
|
|
TCHAR wbuf[BUFSZ];
|
|
GetModuleFileName((HANDLE) 0, wbuf, BUFSZ);
|
|
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, path_buffer, sizeof(path_buffer), NULL, NULL);
|
|
}
|
|
#else
|
|
DWORD length = GetModuleFileName((HANDLE) 0, path_buffer, MAX_PATH);
|
|
if (length == ERROR_INSUFFICIENT_BUFFER) error("Unable to get module name");
|
|
path_buffer[length] = '\0';
|
|
#endif
|
|
|
|
char * seperator = strrchr(path_buffer, PATH_SEPARATOR);
|
|
if (seperator)
|
|
*seperator = '\0';
|
|
|
|
return path_buffer;
|
|
}
|
|
|
|
char *
|
|
translate_path_variables(const char* str, char* buf)
|
|
{
|
|
const char *src;
|
|
char evar[BUFSZ], *dest, *envp, *eptr = (char *) 0;
|
|
boolean in_evar;
|
|
size_t ccount, ecount, destcount, slen = str ? strlen(str) : 0;
|
|
|
|
if (!slen || !buf) {
|
|
if (buf)
|
|
*buf = '\0';
|
|
return buf;
|
|
}
|
|
|
|
dest = buf;
|
|
src = str;
|
|
in_evar = FALSE;
|
|
destcount = ecount = 0;
|
|
for (ccount = 0; ccount < slen && destcount < (BUFSZ - 1) &&
|
|
ecount < (BUFSZ - 1); ++ccount, ++src) {
|
|
if (*src == '%') {
|
|
if (in_evar) {
|
|
*eptr = '\0';
|
|
envp = nh_getenv(evar);
|
|
if (envp) {
|
|
size_t elen = strlen(envp);
|
|
|
|
if ((elen + destcount) < (size_t) (BUFSZ - 1)) {
|
|
Strcpy(dest, envp);
|
|
dest += elen;
|
|
destcount += elen;
|
|
}
|
|
}
|
|
} else {
|
|
eptr = evar;
|
|
ecount = 0;
|
|
}
|
|
in_evar = !in_evar;
|
|
continue;
|
|
}
|
|
if (in_evar) {
|
|
*eptr++ = *src;
|
|
ecount++;
|
|
} else {
|
|
*dest++ = *src;
|
|
destcount++;
|
|
}
|
|
}
|
|
*dest = '\0';
|
|
return buf;
|
|
}
|
|
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
windows_raw_print(const char* str)
|
|
{
|
|
if (str)
|
|
fprintf(stdout, "%s\n", str);
|
|
windows_nhgetch();
|
|
return;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
windows_raw_print_bold(const char* str)
|
|
{
|
|
windows_raw_print(str);
|
|
return;
|
|
}
|
|
|
|
int
|
|
windows_nhgetch(void)
|
|
{
|
|
return getchar();
|
|
}
|
|
|
|
|
|
void
|
|
windows_nhbell(void)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
int
|
|
windows_nh_poskey(int *x UNUSED, int *y UNUSED, int *mod UNUSED)
|
|
{
|
|
return '\033';
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
char
|
|
windows_yn_function(const char* query UNUSED, const char* resp UNUSED,
|
|
char def UNUSED)
|
|
{
|
|
return '\033';
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
static void
|
|
windows_getlin(const char* prompt UNUSED, char* outbuf)
|
|
{
|
|
Strcpy(outbuf, "\033");
|
|
}
|
|
|
|
#ifdef PC_LOCKING
|
|
static int
|
|
eraseoldlocks(void)
|
|
{
|
|
register int i;
|
|
|
|
/* cannot use maxledgerno() here, because we need to find a lock name
|
|
* before starting everything (including the dungeon initialization
|
|
* that sets astral_level, needed for maxledgerno()) up
|
|
*/
|
|
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
|
|
/* try to remove all */
|
|
set_levelfile_name(gl.lock, i);
|
|
(void) unlink(fqname(gl.lock, LEVELPREFIX, 0));
|
|
}
|
|
set_levelfile_name(gl.lock, 0);
|
|
#ifdef HOLD_LOCKFILE_OPEN
|
|
really_close();
|
|
#endif
|
|
if (unlink(fqname(gl.lock, LEVELPREFIX, 0)))
|
|
return 0; /* cannot remove it */
|
|
return (1); /* success! */
|
|
}
|
|
|
|
DISABLE_WARNING_UNREACHABLE_CODE
|
|
|
|
int
|
|
getlock(void)
|
|
{
|
|
int fd, ern = 0, prompt_result = 1;
|
|
int fcmask = FCMASK;
|
|
#ifndef SELF_RECOVER
|
|
char tbuf[BUFSZ];
|
|
#endif
|
|
const char *fq_lock;
|
|
#define OOPS_BUFSZ 512
|
|
char oops[OOPS_BUFSZ];
|
|
#ifdef WIN32CON
|
|
boolean istty = WINDOWPORT(tty);
|
|
#endif
|
|
|
|
/* we ignore QUIT and INT at this point */
|
|
if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
|
|
wait_synch();
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("Quitting.");
|
|
}
|
|
|
|
/* regularize(lock); */ /* already done in pcmain */
|
|
/*Sprintf(tbuf, "%s", fqname(gl.lock, LEVELPREFIX, 0)); */
|
|
set_levelfile_name(gl.lock, 0);
|
|
fq_lock = fqname(gl.lock, LEVELPREFIX, 1);
|
|
if ((fd = open(fq_lock, 0)) == -1) {
|
|
if (errno == ENOENT)
|
|
goto gotlock; /* no such file */
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("Bad directory or name: %s\n%s\n", fq_lock,
|
|
strerror(errno));
|
|
unlock_file(HLOCK);
|
|
Sprintf(oops, "Cannot open %s", fq_lock);
|
|
raw_print(oops);
|
|
nethack_exit(EXIT_FAILURE);
|
|
}
|
|
|
|
(void) nhclose(fd);
|
|
|
|
#ifdef WIN32CON
|
|
if (WINDOWPORT(tty))
|
|
prompt_result = tty_self_recover_prompt();
|
|
else
|
|
#endif
|
|
prompt_result = other_self_recover_prompt();
|
|
/*
|
|
* prompt_result == 1 means recover old game.
|
|
* prompt_result == -1 means willfully destroy the old game.
|
|
* prompt_result == 0 should just exit.
|
|
*/
|
|
Sprintf(oops, "You chose to %s.",
|
|
(prompt_result == -1)
|
|
? "destroy the old game and start a new one"
|
|
: (prompt_result == 1)
|
|
? "recover the old game"
|
|
: "not start a new game");
|
|
#ifdef WIN32CON
|
|
if (istty)
|
|
clear_screen();
|
|
#endif
|
|
raw_printf("%s", oops);
|
|
if (prompt_result == 1) { /* recover */
|
|
if (recover_savefile()) {
|
|
#if 0
|
|
if (istty)
|
|
clear_screen(); /* display gets fouled up otherwise */
|
|
#endif
|
|
goto gotlock;
|
|
} else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
raw_print("Couldn't recover the old game.");
|
|
}
|
|
} else if (prompt_result < 0) { /* destroy old game */
|
|
if (eraseoldlocks()) {
|
|
#ifdef WIN32CON
|
|
if (istty)
|
|
clear_screen(); /* display gets fouled up otherwise */
|
|
#endif
|
|
goto gotlock;
|
|
} else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
raw_print("Couldn't destroy the old game.");
|
|
return 0;
|
|
}
|
|
} else {
|
|
unlock_file(HLOCK);
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
gotlock:
|
|
fd = creat(fq_lock, fcmask);
|
|
if (fd == -1)
|
|
ern = errno;
|
|
unlock_file(HLOCK);
|
|
if (fd == -1) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
Sprintf(oops, "cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n", fq_lock,
|
|
strerror(ern), " Are you sure that the directory",
|
|
gf.fqn_prefix[LEVELPREFIX]);
|
|
raw_print(oops);
|
|
} else {
|
|
if (write(fd, (char *) &gh.hackpid, sizeof(gh.hackpid))
|
|
!= sizeof(gh.hackpid)) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("cannot write lock (%s)", fq_lock);
|
|
}
|
|
if (nhclose(fd) == -1) {
|
|
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
|
|
chdirx(orgdir, 0);
|
|
#endif
|
|
error("cannot close lock (%s)", fq_lock);
|
|
}
|
|
}
|
|
return prompt_result;
|
|
}
|
|
#endif /* PC_LOCKING */
|
|
|
|
boolean
|
|
file_exists(const char* path)
|
|
{
|
|
struct stat sb;
|
|
|
|
/* Just see if it's there */
|
|
if (stat(path, &sb)) {
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
RESTORE_WARNING_UNREACHABLE_CODE
|
|
|
|
/*
|
|
file_newer returns TRUE if the file at a_path is newer then the file
|
|
at b_path. If a_path does not exist, it returns FALSE. If b_path
|
|
does not exist, it returns TRUE.
|
|
*/
|
|
boolean
|
|
file_newer(const char* a_path, const char* b_path)
|
|
{
|
|
struct stat a_sb;
|
|
struct stat b_sb;
|
|
double timediff;
|
|
|
|
if (stat(a_path, &a_sb))
|
|
return FALSE;
|
|
|
|
if (stat(b_path, &b_sb))
|
|
return TRUE;
|
|
timediff = difftime(a_sb.st_mtime, b_sb.st_mtime);
|
|
|
|
if(timediff > 0)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
#ifdef WIN32CON
|
|
/*
|
|
* returns:
|
|
* 1 if game should be recovered
|
|
* -1 if old game should be destroyed, allowing new game to proceed.
|
|
*/
|
|
int
|
|
tty_self_recover_prompt(void)
|
|
{
|
|
register int c, ci, ct, pl, retval = 0;
|
|
/* for saving/replacing functions, if needed */
|
|
struct window_procs saved_procs = {0};
|
|
|
|
pl = 1;
|
|
c = 'n';
|
|
ct = 0;
|
|
saved_procs = windowprocs;
|
|
if (!WINDOWPORT(safestartup))
|
|
windowprocs = *get_safe_procs(2); /* arg 2 uses no-newline variant */
|
|
windowprocs.win_nhgetch = windows_console_custom_nhgetch;
|
|
raw_print("\n");
|
|
raw_print("\n");
|
|
raw_print("\n");
|
|
raw_print("\n");
|
|
raw_print("\n");
|
|
raw_print("There are files from a game in progress under your name. ");
|
|
raw_print("Recover? [yn] ");
|
|
|
|
tty_ask_again:
|
|
|
|
while ((ci = nhgetch()) && !(ci == '\n' || ci == 13)) {
|
|
if (ct > 0) {
|
|
/* invalid answer */
|
|
raw_print("\b \b");
|
|
ct = 0;
|
|
c = 'n';
|
|
}
|
|
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
|
|
ct = 1;
|
|
c = ci;
|
|
#ifdef _MSC_VER
|
|
_putch(ci);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (pl == 1 && (c == 'n' || c == 'N')) {
|
|
/* no to recover */
|
|
raw_print("\n\nAre you sure you wish to destroy the old game rather than try to\n");
|
|
raw_print("recover it? [yn] ");
|
|
c = 'n';
|
|
ct = 0;
|
|
pl = 2;
|
|
goto tty_ask_again;
|
|
}
|
|
|
|
if (pl == 2 && (c == 'n' || c == 'N')) {
|
|
/* no to destruction of old game */
|
|
retval = 0;
|
|
} else {
|
|
/* only yes answers get here */
|
|
if (pl == 2)
|
|
retval = -1; /* yes, do destroy the old game anyway */
|
|
else
|
|
retval = 1; /* yes, do recover the old game */
|
|
}
|
|
if (saved_procs.name[0]) {
|
|
windowprocs = saved_procs;
|
|
raw_clear_screen();
|
|
}
|
|
return retval;
|
|
}
|
|
#endif
|
|
|
|
int
|
|
other_self_recover_prompt(void)
|
|
{
|
|
register int c, ci, ct, pl, retval = 0;
|
|
boolean ismswin = WINDOWPORT(mswin),
|
|
iscurses = WINDOWPORT(curses);
|
|
|
|
pl = 1;
|
|
c = 'n';
|
|
ct = 0;
|
|
if (iflags.window_inited || WINDOWPORT(curses)) {
|
|
c = y_n("There are files from a game in progress under your name. "
|
|
"Recover?");
|
|
} else {
|
|
c = 'n';
|
|
ct = 0;
|
|
raw_print("There are files from a game in progress under your name. "
|
|
"Recover? [yn]");
|
|
}
|
|
|
|
other_ask_again:
|
|
|
|
if (!ismswin && !iscurses) {
|
|
while ((ci = nhgetch()) && !(ci == '\n' || ci == 13)) {
|
|
if (ct > 0) {
|
|
/* invalid answer */
|
|
raw_print("\b \b");
|
|
ct = 0;
|
|
c = 'n';
|
|
}
|
|
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
|
|
ct = 1;
|
|
c = ci;
|
|
}
|
|
}
|
|
}
|
|
if (pl == 1 && (c == 'n' || c == 'N')) {
|
|
/* no to recover */
|
|
c = y_n("Are you sure you wish to destroy the old game, rather than try to "
|
|
"recover it? [yn] ");
|
|
pl = 2;
|
|
if (!ismswin && !iscurses) {
|
|
c = 'n';
|
|
ct = 0;
|
|
goto other_ask_again;
|
|
}
|
|
}
|
|
if (pl == 2 && (c == 'n' || c == 'N')) {
|
|
/* no to destruction of old game */
|
|
retval = 0;
|
|
} else {
|
|
/* only yes answers get here */
|
|
if (pl == 2)
|
|
retval = -1; /* yes, do destroy the old game anyway */
|
|
else
|
|
retval = 1; /* yes, do recover the old game */
|
|
}
|
|
return retval;
|
|
}
|
|
/*windmain.c*/
|