Files
nethack/sys/be/bemain.c
nethack.rankin 44cc716fe4 enhanced interactive role selection (trunk only)
[See cvs log for src/role.c for a much longer description.]

     When picking role, race, and so forth, new menu entries allow you to
pick any of the other items before the one currently being handled.  After
picking all four of race, role, gender, and alignment (or if you answered
'y' to "shall I pick for you?"), there is a followup prompt to confirm the
choices.  It's a menu which also provides a chance to rename the character.

     This has only been implemented in win/tty's player_selection(), with
some support code in the core that might be useful to other interfaces.
And so far, the chance to rename is only presented as a menu choice if
you've given an answer to "who are you?" prompt earlier during startup.
Also, ports that use pcmain.c aren't able to perform hero renaming yet.
2009-03-22 00:23:57 +00:00

286 lines
6.3 KiB
C

/* SCCS Id: @(#)bemain.c 3.5 2008/01/30 */
/* Copyright (c) Dean Luick, 1996. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "dlb.h"
#include <fcntl.h>
static void whoami(void);
static void process_options(int argc, char **argv);
static void chdirx(const char *dir);
static void getlock(void);
#ifdef __begui__
#define MAIN nhmain
int nhmain(int argc, char **argv);
#else
#define MAIN main
#endif
int MAIN(int argc, char **argv)
{
int fd;
char *dir;
boolean resuming = FALSE; /* assume new game */
sys_early_init();
dir = nh_getenv("NETHACKDIR");
if (!dir) dir = nh_getenv("HACKDIR");
choose_windows(DEFAULT_WINDOW_SYS);
chdirx(dir);
initoptions();
init_nhwindows(&argc, argv);
whoami();
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
process_options(argc, argv); /* command line options */
set_playmode(); /* sets plname to "wizard" for wizard mode */
/* strip role,race,&c suffix; calls askname() if plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
/* unlike Unix where the game might be invoked with a script
which forces a particular character name for each player
using a shared account, we always allow player to rename
the character during role/race/&c selection */
iflags.renameallowed = TRUE;
getlock();
dlb_init(); /* must be before newgame() */
/*
* Initialization of the boundaries of the mazes
* Both boundaries have to be even.
*/
x_maze_max = COLNO-1;
if (x_maze_max % 2)
x_maze_max--;
y_maze_max = ROWNO-1;
if (y_maze_max % 2)
y_maze_max--;
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
if ((fd = restore_saved_game()) >= 0) {
#ifdef NEWS
if(iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
if (discover)
You("are in non-scoring discovery mode.");
if (discover || wizard) {
if(yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
nh_compress(fqname(SAVEF, SAVEPREFIX, 0));
}
}
}
}
if (!resuming) {
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress) {
player_selection();
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
discard current lock file and create another for
the new character name */
delete_levelfile(0); /* remove empty lock file */
getlock();
goto attempt_restore;
}
}
newgame();
if (discover)
You("are in non-scoring discovery mode.");
}
moveloop(resuming);
return 0;
}
static void whoami(void)
{
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
* 2. Use $USER or $LOGNAME (if 1. fails)
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games", "play", "player", "hack" then eventually
* we'll ask him.
*/
char *s;
if (*plname) return;
if (s = nh_getenv("USER")) {
(void) strncpy(plname, s, sizeof(plname)-1);
return;
}
if (s = nh_getenv("LOGNAME")) {
(void) strncpy(plname, s, sizeof(plname)-1);
return;
}
}
/* normalize file name - we don't like .'s, /'s, spaces */
void regularize(char *s)
{
register char *lp;
while((lp=strchr(s, '.')) || (lp=strchr(s, '/')) || (lp=strchr(s,' ')))
*lp = '_';
}
static void process_options(int argc, char **argv)
{
int i;
while (argc > 1 && argv[1][0] == '-') {
argv++;
argc--;
switch (argv[0][1]) {
case 'D':
#ifdef WIZARD
wizard = TRUE, discover = FALSE;
break;
#endif
/* otherwise fall thru to discover */
case 'X':
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if(argv[0][2])
(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
else if (argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname)-1);
} else
raw_print("Player name expected after -u");
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case '@':
flags.randomall = 1;
break;
default:
raw_printf("Unknown option: %s", *argv);
break;
}
}
}
static void chdirx(const char *dir)
{
if (!dir) dir = HACKDIR;
if (chdir(dir) < 0)
error("Cannot chdir to %s.", dir);
/* Warn the player if we can't write the record file */
/* perhaps we should also test whether . is writable */
check_recordfile(dir);
}
void getlock(void)
{
int fd;
Sprintf(lock, "%d%s", getuid(), plname);
regularize(lock);
set_levelfile_name(lock, 0);
fd = creat(lock, FCMASK);
if(fd == -1) {
error("cannot creat lock file.");
} else {
if(write(fd, (genericptr_t) &hackpid, sizeof(hackpid))
!= sizeof(hackpid)){
error("cannot write lock");
}
if(close(fd) == -1) {
error("cannot close lock");
}
}
}
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode()
{
#ifdef WIZARD
/* other ports validate user name or character name here */
return TRUE;
#else
return FALSE;
#endif
}
#ifndef __begui__
/*
* If we are not using the Be GUI, then just exit -- we don't need to
* do anything extra.
*/
void nethack_exit(int status);
void nethack_exit(int status)
{
exit(status);
}
#endif /* !__begui__ */
/*bemain.c*/