Changes to be committed: modified: include/extern.h modified: src/bones.c modified: src/do.c modified: src/files.c modified: src/music.c modified: src/restore.c modified: src/save.c modified: sys/share/pcmain.c modified: sys/share/pcsys.c modified: sys/share/pcunix.c In order to get level file locking correctly again post 3.4.3 with the newer compilers for windows, I had to funnel close() calls to an intercepting routine. I had two choices: 1. Surround every close() in at least 9 source files with messy: #ifdef WIN32 nhclose(fd); #else close(fd); #endif OR 2. Replace every close() with nhclose() and deal with the special code in the nhclose() version for windows, while just calling close() for other platforms (in files.c). It is also possible, although not done in this commit, to #define nhclose(fd) close(fd) in a header file for non-windows, rather than funnel though a real nhclose() function in files.c.
289 lines
7.2 KiB
C
289 lines
7.2 KiB
C
/* NetHack 3.5 pcunix.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.5 pcunix.c $Date: 2009/05/06 10:50:30 $ $Revision: 1.27 $ */
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/* SCCS Id: @(#)pcunix.c 3.5 1994/11/07 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* This file collects some Unix dependencies; pager.c contains some more */
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#include "hack.h"
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#include "wintty.h"
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#include <sys/stat.h>
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#if defined(WIN32) || defined(MSDOS)
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#include <errno.h>
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#endif
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#if defined(WIN32) || defined(MSDOS)
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extern char orgdir[];
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# ifdef WIN32
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extern void NDECL(backsp);
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# endif
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extern void NDECL(clear_screen);
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#endif
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#if 0
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static struct stat buf;
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#endif
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# ifdef WANT_GETHDATE
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static struct stat hbuf;
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# endif
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#ifdef PC_LOCKING
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static int NDECL(eraseoldlocks);
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#endif
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#if 0
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int
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uptodate(fd)
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int fd;
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{
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# ifdef WANT_GETHDATE
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if(fstat(fd, &buf)) {
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pline("Cannot get status of saved level? ");
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return(0);
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}
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if(buf.st_mtime < hbuf.st_mtime) {
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pline("Saved level is out of date. ");
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return(0);
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}
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# else
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# if (defined(MICRO) || defined(WIN32)) && !defined(NO_FSTAT)
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if(fstat(fd, &buf)) {
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if(moves > 1) pline("Cannot get status of saved level? ");
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else pline("Cannot get status of saved game.");
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return(0);
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}
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if(comp_times(buf.st_mtime)) {
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if(moves > 1) pline("Saved level is out of date.");
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else pline("Saved game is out of date. ");
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/* This problem occurs enough times we need to give the player
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* some more information about what causes it, and how to fix.
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*/
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# ifdef MSDOS
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pline("Make sure that your system's date and time are correct.");
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pline("They must be more current than NetHack.EXE's date/time stamp.");
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# endif /* MSDOS */
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return(0);
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}
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# endif /* MICRO */
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# endif /* WANT_GETHDATE */
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return(1);
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}
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#endif
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#ifdef PC_LOCKING
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static int
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eraseoldlocks()
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{
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register int i;
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/* cannot use maxledgerno() here, because we need to find a lock name
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* before starting everything (including the dungeon initialization
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* that sets astral_level, needed for maxledgerno()) up
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*/
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for(i = 1; i <= MAXDUNGEON*MAXLEVEL + 1; i++) {
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/* try to remove all */
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set_levelfile_name(lock, i);
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(void) unlink(fqname(lock, LEVELPREFIX, 0));
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}
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set_levelfile_name(lock, 0);
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#ifdef HOLD_LOCKFILE_OPEN
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really_close();
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#endif
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if(unlink(fqname(lock, LEVELPREFIX, 0)))
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return 0; /* cannot remove it */
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return(1); /* success! */
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}
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void
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getlock()
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{
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register int fd, c, ci, ct, ern;
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int fcmask = FCMASK;
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char tbuf[BUFSZ];
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const char *fq_lock;
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# if defined(MSDOS) && defined(NO_TERMS)
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int grmode = iflags.grmode;
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# endif
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/* we ignore QUIT and INT at this point */
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if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
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wait_synch();
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("Quitting.");
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}
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/* regularize(lock); */ /* already done in pcmain */
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Sprintf(tbuf,"%s",fqname(lock, LEVELPREFIX, 0));
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set_levelfile_name(lock, 0);
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fq_lock = fqname(lock, LEVELPREFIX, 1);
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if((fd = open(fq_lock,0)) == -1) {
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if(errno == ENOENT) goto gotlock; /* no such file */
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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# if defined(WIN32) || defined(HOLD_LOCKFILE_OPEN)
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# if defined(HOLD_LOCKFILE_OPEN)
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if(errno == EACCES) {
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#define OOPS_BUFSZ 512
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char oops[OOPS_BUFSZ];
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Strcpy(oops,
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"\nThere are files from a game in progress under your name.");
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Strcat(oops, "\nThe files are locked or inaccessible.");
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Strcat(oops, " Is the other game still running?\n");
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if (strlen(fq_lock) < ((OOPS_BUFSZ -16) - strlen(oops)))
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Sprintf(eos(oops), "Cannot open %s", fq_lock);
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Strcat(oops, "\n");
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unlock_file(HLOCK);
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error(oops);
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} else
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# endif
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error("Bad directory or name: %s\n%s\n",
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fq_lock, strerror(errno));
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# else
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perror(fq_lock);
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# endif
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unlock_file(HLOCK);
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error("Cannot open %s", fq_lock);
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}
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(void) nhclose(fd);
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if(iflags.window_inited) {
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# ifdef SELF_RECOVER
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c = yn("There are files from a game in progress under your name. Recover?");
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# else
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pline("There is already a game in progress under your name.");
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pline("You may be able to use \"recover %s\" to get it back.\n",tbuf);
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c = yn("Do you want to destroy the old game?");
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# endif
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} else {
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# if defined(MSDOS) && defined(NO_TERMS)
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grmode = iflags.grmode;
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if (grmode) gr_finish();
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# endif
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c = 'n';
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ct = 0;
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# ifdef SELF_RECOVER
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msmsg(
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"There are files from a game in progress under your name. Recover? [yn]");
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# else
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msmsg("\nThere is already a game in progress under your name.\n");
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msmsg("If this is unexpected, you may be able to use \n");
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msmsg("\"recover %s\" to get it back.",tbuf);
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msmsg("\nDo you want to destroy the old game? [yn] ");
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# endif
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while ((ci=nhgetch()) != '\n') {
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if (ct > 0) {
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msmsg("\b \b");
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ct = 0;
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c = 'n';
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}
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if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
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ct = 1;
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c = ci;
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msmsg("%c",c);
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}
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}
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}
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if(c == 'y' || c == 'Y')
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# ifndef SELF_RECOVER
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if(eraseoldlocks()) {
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# if defined(WIN32CON)
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clear_screen(); /* display gets fouled up otherwise */
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# endif
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goto gotlock;
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} else {
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unlock_file(HLOCK);
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("Couldn't destroy old game.");
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}
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# else /*SELF_RECOVER*/
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if(recover_savefile()) {
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# if defined(WIN32CON)
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clear_screen(); /* display gets fouled up otherwise */
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# endif
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goto gotlock;
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} else {
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unlock_file(HLOCK);
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("Couldn't recover old game.");
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}
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# endif /*SELF_RECOVER*/
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else {
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unlock_file(HLOCK);
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("%s", "Cannot start a new game.");
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}
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gotlock:
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fd = creat(fq_lock, fcmask);
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if (fd == -1) ern = errno;
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unlock_file(HLOCK);
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if(fd == -1) {
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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# if defined(WIN32)
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error("cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n",
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fq_lock, strerror(ern), " Are you sure that the directory",
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fqn_prefix[LEVELPREFIX]);
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# else
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error("cannot creat file (%s.)", fq_lock);
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# endif
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} else {
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if(write(fd, (char *) &hackpid, sizeof(hackpid))
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!= sizeof(hackpid)){
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("cannot write lock (%s)", fq_lock);
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}
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if(nhclose(fd) == -1) {
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# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(orgdir, 0);
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# endif
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error("cannot close lock (%s)", fq_lock);
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}
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}
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# if defined(MSDOS) && defined(NO_TERMS)
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if (grmode) gr_init();
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# endif
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}
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#endif /* PC_LOCKING */
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# ifndef WIN32
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void
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regularize(s)
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/*
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* normalize file name - we don't like .'s, /'s, spaces, and
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* lots of other things
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*/
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register char *s;
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{
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register char *lp;
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for (lp = s; *lp; lp++)
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if (*lp <= ' ' || *lp == '"' || (*lp >= '*' && *lp <= ',') ||
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*lp == '.' || *lp == '/' || (*lp >= ':' && *lp <= '?') ||
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# ifdef OS2
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*lp == '&' || *lp == '(' || *lp == ')' ||
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# endif
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*lp == '|' || *lp >= 127 || (*lp >= '[' && *lp <= ']'))
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*lp = '_';
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}
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# endif /* WIN32 */
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#ifdef __EMX__
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void seteuid(int i){;}
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#endif
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