Files
nethack/sys/windows/windmain.c
nhmall 485797ee8c rework windows nmake file
Keep object files separate between gui and tty builds as they
are not the same binary on windows.

The stubs.c file will no longer be necessary.
2022-12-05 13:21:19 -05:00

1487 lines
41 KiB
C

/* NetHack 3.7 windmain.c $NHDT-Date: 1596498320 2020/08/03 23:45:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.157 $ */
/* Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - Windows */
#include "win32api.h" /* for GetModuleFileName */
#include "hack.h"
#ifdef DLB
#include "dlb.h"
#endif
#include <ctype.h>
#include <stdlib.h>
#include <sys\stat.h>
#include <errno.h>
#include <ShlObj.h>
#if !defined(SAFEPROCS)
#error You must #define SAFEPROCS to build windmain.c
#endif
static void process_options(int argc, char **argv);
static void nhusage(void);
static char *get_executable_path(void);
char *translate_path_variables(const char *, char *);
char *exename(void);
boolean fakeconsole(void);
void freefakeconsole(void);
extern void nethack_exit(int) NORETURN;
#if defined(MSWIN_GRAPHICS)
extern void mswin_destroy_reg(void);
#endif
#ifdef TTY_GRAPHICS
#ifdef WIN32CON
extern void backsp(void);
#endif
#endif
extern void clear_screen(void);
#ifdef update_file
#undef update_file
#endif
#if defined(TERMLIB) || defined(CURSES_GRAPHICS)
extern void (*decgraphics_mode_callback)(void);
#endif
#ifdef CURSES_GRAPHICS
extern void (*cursesgraphics_mode_callback)(void);
#endif
#ifdef ENHANCED_SYMBOLS
extern void (*utf8graphics_mode_callback)(void);
#endif
#ifdef WIN32CON
#ifdef _MSC_VER
#ifdef kbhit
#undef kbhit
#endif
#include <conio.h.>
#endif
#endif
#ifdef PC_LOCKING
static int eraseoldlocks(void);
#endif
int windows_nhgetch(void);
void windows_nhbell(void);
int windows_nh_poskey(int *, int *, int *);
void windows_raw_print(const char *);
char windows_yn_function(const char *, const char *, char);
static void windows_getlin(const char *, char *);
#ifdef WIN32CON
extern int windows_console_custom_nhgetch(void);
void safe_routines(void);
int tty_self_recover_prompt(void);
#endif
int other_self_recover_prompt(void);
char orgdir[PATHLEN];
boolean getreturn_enabled;
int windows_startup_state = 0; /* we flag whether to continue with this */
/* 0 = keep starting up, everything is good */
extern int redirect_stdout; /* from sys/share/pcsys.c */
extern int GUILaunched;
HANDLE hStdOut;
char default_window_sys[] =
#if defined(MSWIN_GRAPHICS)
"mswin";
#elif defined(TTY_GRAPHICS)
"tty";
#endif
#ifdef WANT_GETHDATE
static struct stat hbuf;
#endif
#include <sys/stat.h>
extern char orgdir[];
DISABLE_WARNING_UNREACHABLE_CODE
int
get_known_folder_path(
const KNOWNFOLDERID * folder_id,
char * path
, size_t path_size)
{
PWSTR wide_path;
if (FAILED(SHGetKnownFolderPath(folder_id, 0, NULL, &wide_path))) {
error("Unable to get known folder path");
return FALSE;
}
size_t converted;
errno_t err;
err = wcstombs_s(&converted, path, path_size, wide_path, _TRUNCATE);
CoTaskMemFree(wide_path);
if (err == STRUNCATE || err == EILSEQ) {
// silently handle this problem
return FALSE;
} else if (err != 0) {
error("Failed folder (%u) path string conversion, unexpected err = %d", folder_id->Data1, err);
return FALSE;
}
return TRUE;
}
void
create_directory(const char * path)
{
HRESULT hr = CreateDirectoryA(path, NULL);
if (FAILED(hr) && hr != ERROR_ALREADY_EXISTS)
error("Unable to create directory '%s'", path);
}
RESTORE_WARNING_UNREACHABLE_CODE
int
build_known_folder_path(
const KNOWNFOLDERID * folder_id,
char * path,
size_t path_size,
boolean versioned)
{
if(!get_known_folder_path(folder_id, path, path_size))
return FALSE;
strcat(path, "\\NetHack\\");
create_directory(path);
if (versioned) {
Sprintf(eos(path), "%d.%d\\",
VERSION_MAJOR, VERSION_MINOR);
create_directory(path);
}
return TRUE;
}
void
build_environment_path(
const char * env_str,
const char * folder,
char * path,
size_t path_size)
{
path[0] = '\0';
const char * root_path = nh_getenv(env_str);
if (root_path == NULL) return;
strcpy_s(path, path_size, root_path);
char * colon = strchr(path, ';');
if (colon != NULL) path[0] = '\0';
if (strlen(path) == 0) return;
append_slash(path);
if (folder != NULL) {
strcat_s(path, path_size, folder);
strcat_s(path, path_size, "\\");
}
}
boolean
folder_file_exists(const char * folder, const char * file_name)
{
char path[MAX_PATH];
if (folder[0] == '\0') return FALSE;
strcpy(path, folder);
strcat(path, file_name);
return file_exists(path);
}
boolean
test_portable_config(
const char *executable_path,
char *portable_device_path,
size_t portable_device_path_size)
{
int lth = 0;
const char *sysconf = "sysconf";
char tmppath[MAX_PATH];
boolean retval = FALSE,
save_initoptions_noterminate = iflags.initoptions_noterminate;
if (portable_device_path && folder_file_exists(executable_path, "sysconf")) {
/*
There is a sysconf file (not just sysconf.template) present in
the exe path, which is not the way NetHack is initially distributed,
so assume it means that the admin/installer wants to override
something, perhaps set up for a fully-portable configuration that
leaves no traces behind elsewhere on this computer's hard drive -
delve into that...
*/
*portable_device_path = '\0';
lth = sizeof tmppath - strlen(sysconf);
(void) strncpy(tmppath, executable_path, lth - 1);
tmppath[lth - 1] = '\0';
(void) strcat(tmppath, sysconf);
iflags.initoptions_noterminate = 1;
/* assure_syscf_file(); */
config_error_init(TRUE, tmppath, FALSE);
/* ... and _must_ parse correctly. */
if (read_config_file(tmppath, set_in_sysconf)
&& sysopt.portable_device_paths)
retval = TRUE;
(void) config_error_done();
iflags.initoptions_noterminate = save_initoptions_noterminate;
sysopt_release(); /* the real sysconf processing comes later */
}
if (retval) {
lth = strlen(executable_path);
if (lth <= (int) portable_device_path_size - 1)
Strcpy(portable_device_path, executable_path);
else
retval = FALSE;
}
return retval;
}
static char portable_device_path[MAX_PATH];
const char *get_portable_device(void)
{
return (const char *) portable_device_path;
}
void
set_default_prefix_locations(const char *programPath)
{
static char executable_path[MAX_PATH];
static char profile_path[MAX_PATH];
static char versioned_profile_path[MAX_PATH];
static char versioned_user_data_path[MAX_PATH];
static char versioned_global_data_path[MAX_PATH];
static char versioninfo[20];
strcpy(executable_path, get_executable_path());
append_slash(executable_path);
if (test_portable_config(executable_path,
portable_device_path, sizeof portable_device_path)) {
gf.fqn_prefix[SYSCONFPREFIX] = executable_path;
gf.fqn_prefix[CONFIGPREFIX] = portable_device_path;
gf.fqn_prefix[HACKPREFIX] = portable_device_path;
gf.fqn_prefix[SAVEPREFIX] = portable_device_path;
gf.fqn_prefix[LEVELPREFIX] = portable_device_path;
gf.fqn_prefix[BONESPREFIX] = portable_device_path;
gf.fqn_prefix[SCOREPREFIX] = portable_device_path;
gf.fqn_prefix[LOCKPREFIX] = portable_device_path;
gf.fqn_prefix[TROUBLEPREFIX] = portable_device_path;
gf.fqn_prefix[DATAPREFIX] = executable_path;
} else {
if(!build_known_folder_path(&FOLDERID_Profile, profile_path,
sizeof(profile_path), FALSE))
strcpy(profile_path, executable_path);
if(!build_known_folder_path(&FOLDERID_Profile, versioned_profile_path,
sizeof(profile_path), TRUE))
strcpy(versioned_profile_path, executable_path);
if(!build_known_folder_path(&FOLDERID_LocalAppData,
versioned_user_data_path, sizeof(versioned_user_data_path), TRUE))
strcpy(versioned_user_data_path, executable_path);
if(!build_known_folder_path(&FOLDERID_ProgramData,
versioned_global_data_path, sizeof(versioned_global_data_path), TRUE))
strcpy(versioned_global_data_path, executable_path);
gf.fqn_prefix[SYSCONFPREFIX] = versioned_global_data_path;
gf.fqn_prefix[CONFIGPREFIX] = profile_path;
gf.fqn_prefix[HACKPREFIX] = versioned_profile_path;
gf.fqn_prefix[SAVEPREFIX] = versioned_user_data_path;
gf.fqn_prefix[LEVELPREFIX] = versioned_user_data_path;
gf.fqn_prefix[BONESPREFIX] = versioned_global_data_path;
gf.fqn_prefix[SCOREPREFIX] = versioned_global_data_path;
gf.fqn_prefix[LOCKPREFIX] = versioned_global_data_path;
gf.fqn_prefix[TROUBLEPREFIX] = versioned_profile_path;
gf.fqn_prefix[DATAPREFIX] = executable_path;
}
}
/* copy file if destination does not exist */
void
copy_file(
const char * dst_folder,
const char * dst_name,
const char * src_folder,
const char * src_name)
{
char dst_path[MAX_PATH];
strcpy(dst_path, dst_folder);
strcat(dst_path, dst_name);
char src_path[MAX_PATH];
strcpy(src_path, src_folder);
strcat(src_path, src_name);
if(!file_exists(src_path))
error("Unable to copy file '%s' as it does not exist", src_path);
if(file_exists(dst_path))
return;
BOOL success = CopyFileA(src_path, dst_path, TRUE);
if(!success) error("Failed to copy '%s' to '%s'", src_path, dst_path);
}
/* update file copying if it does not exist or src is newer then dst */
void
update_file(
const char * dst_folder,
const char * dst_name,
const char * src_folder,
const char * src_name,
BOOL save_copy)
{
char dst_path[MAX_PATH];
strcpy(dst_path, dst_folder);
strcat(dst_path, dst_name);
char src_path[MAX_PATH];
strcpy(src_path, src_folder);
strcat(src_path, src_name);
char save_path[MAX_PATH];
strcpy(save_path, dst_folder);
strcat(save_path, dst_name);
strcat(save_path, ".save");
if(!file_exists(src_path))
error("Unable to copy file '%s' as it does not exist", src_path);
if (!file_newer(src_path, dst_path))
return;
if (file_exists(dst_path) && save_copy)
CopyFileA(dst_path, save_path, FALSE);
BOOL success = CopyFileA(src_path, dst_path, FALSE);
if(!success) error("Failed to update '%s' to '%s'", src_path, dst_path);
}
void copy_sysconf_content(void)
{
/* Using the SYSCONFPREFIX path, lock it so that it does not change */
fqn_prefix_locked[SYSCONFPREFIX] = TRUE;
update_file(gf.fqn_prefix[SYSCONFPREFIX], SYSCF_TEMPLATE,
gf.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE, FALSE);
// update_file(gf.fqn_prefix[SYSCONFPREFIX], SYMBOLS_TEMPLATE,
// gf.fqn_prefix[DATAPREFIX], SYMBOLS_TEMPLATE, FALSE);
/* If the required early game file does not exist, copy it */
copy_file(gf.fqn_prefix[SYSCONFPREFIX], SYSCF_FILE,
gf.fqn_prefix[DATAPREFIX], SYSCF_TEMPLATE);
update_file(gf.fqn_prefix[SYSCONFPREFIX], SYMBOLS,
gf.fqn_prefix[DATAPREFIX], SYMBOLS, TRUE);
}
void copy_config_content(void)
{
/* Using the CONFIGPREFIX path, lock it so that it does not change */
fqn_prefix_locked[CONFIGPREFIX] = TRUE;
/* Keep templates up to date */
update_file(gf.fqn_prefix[CONFIGPREFIX], CONFIG_TEMPLATE,
gf.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE, FALSE);
/* If the required early game file does not exist, copy it */
/* NOTE: We never replace .nethackrc or sysconf */
copy_file(gf.fqn_prefix[CONFIGPREFIX], CONFIG_FILE,
gf.fqn_prefix[DATAPREFIX], CONFIG_TEMPLATE);
}
void
copy_hack_content(void)
{
nhassert(fqn_prefix_locked[HACKPREFIX]);
/* Keep Guidebook and opthelp up to date */
update_file(gf.fqn_prefix[HACKPREFIX], GUIDEBOOK_FILE,
gf.fqn_prefix[DATAPREFIX], GUIDEBOOK_FILE, FALSE);
update_file(gf.fqn_prefix[HACKPREFIX], OPTIONFILE,
gf.fqn_prefix[DATAPREFIX], OPTIONFILE, FALSE);
}
extern const char *known_handling[]; /* symbols.c */
extern const char *known_restrictions[]; /* symbols.c */
/*
* __MINGW32__ Note
* If the graphics version is built, we don't need a main; it is skipped
* to help MinGW decide which entry point to choose. If both main and
* WinMain exist, the resulting executable won't work correctly.
*/
int
#ifndef __MINGW32__
main(int argc, char *argv[])
#else
mingw_main(int argc, char *argv[])
#endif
{
boolean resuming = FALSE; /* assume new game */
NHFILE *nhfp;
char *windowtype = NULL;
char fnamebuf[BUFSZ], encodedfnamebuf[BUFSZ];
char failbuf[BUFSZ];
int getlock_result = 0;
#ifdef _MSC_VER
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif
#ifdef WIN32CON
/*
* Get a set of valid safe windowport function
* pointers during early startup initialization.
*/
safe_routines();
#endif /* WIN32CON */
early_init();
#ifdef _MSC_VER
#ifdef DEBUG
/* set these appropriately for VS debugging */
_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
_CrtSetReportMode(_CRT_ERROR,
_CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
/* use STDERR by default
_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
/* Heap Debugging
_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)
| _CRTDBG_ALLOC_MEM_DF
| _CRTDBG_CHECK_ALWAYS_DF
| _CRTDBG_CHECK_CRT_DF
| _CRTDBG_DELAY_FREE_MEM_DF
| _CRTDBG_LEAK_CHECK_DF);
_CrtSetBreakAlloc(1423);
*/
#endif
#endif
gh.hname = "NetHack"; /* used for syntax messages */
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
/* Save current directory and make sure it gets restored when
* the game is exited.
*/
if (getcwd(orgdir, sizeof orgdir) == (char *) 0)
error("NetHack: current directory path too long");
#endif
set_default_prefix_locations(argv[0]);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdir(gf.fqn_prefix[HACKPREFIX]);
#endif
if (GUILaunched || IsDebuggerPresent())
getreturn_enabled = TRUE;
check_recordfile((char *) 0);
iflags.windowtype_deferred = TRUE;
copy_sysconf_content();
initoptions();
/* Now that sysconf has had a chance to set the TROUBLEPREFIX, don't
allow it to be changed from here on out. */
fqn_prefix_locked[TROUBLEPREFIX] = TRUE;
copy_config_content();
process_options(argc, argv);
/* did something earlier flag a need to exit without starting a game? */
if (windows_startup_state > 0) {
raw_printf("Exiting.");
nethack_exit(EXIT_FAILURE);
}
/* Finished processing options, lock all directory paths */
for (int i = 0; i < PREFIX_COUNT; i++)
fqn_prefix_locked[i] = TRUE;
if (!validate_prefix_locations(failbuf)) {
raw_printf("Some invalid directory locations were specified:\n\t%s\n",
failbuf);
nethack_exit(EXIT_FAILURE);
}
copy_hack_content();
/*
* It seems you really want to play.
*/
if (argc >= 1 && !strcmpi(default_window_sys, "mswin")
&& (strstri(argv[0], "nethackw.exe") || GUILaunched))
iflags.windowtype_locked = TRUE;
windowtype = default_window_sys;
#ifdef DLB
if (!dlb_init()) {
pline("%s\n%s\n%s\n%s\n\n", copyright_banner_line(1),
copyright_banner_line(2), copyright_banner_line(3),
copyright_banner_line(4));
pline("NetHack was unable to open the required file \"%s\"", DLBFILE);
if (file_exists(DLBFILE))
pline("\nAre you perhaps trying to run NetHack within a zip "
"utility?");
error("dlb_init failure.");
}
#endif
if (!iflags.windowtype_locked) {
#if defined(TTY_GRAPHICS)
Strcpy(default_window_sys, "tty");
#else
#if defined(CURSES_GRAPHICS)
Strcpy(default_window_sys, "curses");
#endif /* CURSES */
#endif /* TTY */
if (iflags.windowtype_deferred && gc.chosen_windowtype[0])
windowtype = gc.chosen_windowtype;
}
choose_windows(windowtype);
u.uhp = 1; /* prevent RIP on early quits */
u.ux = 0; /* prevent flush_screen() */
nethack_enter(argc, argv);
iflags.use_background_glyph = FALSE;
if (WINDOWPORT(mswin))
iflags.use_background_glyph = TRUE;
#ifdef WIN32CON
if (WINDOWPORT(tty))
consoletty_open(1);
#endif
init_nhwindows(&argc, argv);
#ifdef WIN32CON
if (WINDOWPORT(tty))
toggle_mouse_support();
#endif
if (gs.symset[PRIMARYSET].handling
&& !symset_is_compatible(gs.symset[PRIMARYSET].handling,
windowprocs.wincap2)) {
/* current symset handling and windowtype are
not compatible, feature-wise. Use IBM defaults */
load_symset("IBMGraphics_2", PRIMARYSET);
load_symset("RogueEpyx", ROGUESET);
}
/* Has the callback for the symset been invoked? Config file processing to
load a symset runs too early to accomplish that because
the various *graphics_mode_callback pointers don't get set until
term_start_screen, unfortunately */
#if defined(TERMLIB) || defined(CURSES_GRAPHICS)
if (SYMHANDLING(H_DEC) && decgraphics_mode_callback)
(*decgraphics_mode_callback)();
#endif /* TERMLIB || CURSES */
#if 0
#ifdef CURSES_GRAPHICS
if (WINDOWPORT(curses))
(*cursesgraphics_mode_callback)();
#endif
#endif
#ifdef ENHANCED_SYMBOLS
if (SYMHANDLING(H_UTF8) && utf8graphics_mode_callback)
(*utf8graphics_mode_callback)();
#endif
/* strip role,race,&c suffix; calls askname() if gp.plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
set_playmode(); /* sets gp.plname to "wizard" for wizard mode */
/* until the getlock code is resolved, override askname()'s
setting of renameallowed; when False, player_selection()
won't resent renaming as an option */
iflags.renameallowed = FALSE;
/* Obtain the name of the logged on user and incorporate
* it into the name. */
Sprintf(fnamebuf, "%s", gp.plname);
(void) fname_encode(
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.", '%',
fnamebuf, encodedfnamebuf, BUFSZ);
Sprintf(gl.lock, "%s", encodedfnamebuf);
/* regularize(lock); */ /* we encode now, rather than substitute */
if ((getlock_result = getlock()) == 0)
nethack_exit(EXIT_SUCCESS);
if (getlock_result < 0) {
set_savefile_name(TRUE);
}
/* Set up level 0 file to keep the game state.
*/
nhfp = create_levelfile(0, (char *) 0);
if (!nhfp) {
raw_print("Cannot create lock file");
} else {
gh.hackpid = GetCurrentProcessId();
write(nhfp->fd, (genericptr_t) &gh.hackpid, sizeof(gh.hackpid));
close_nhfile(nhfp);
}
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
if ((getlock_result != -1) && (nhfp = restore_saved_game()) != 0) {
#ifdef NEWS
if (iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE;
}
#endif
if (ge.early_raw_messages)
raw_print("Restoring save file...");
else
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(nhfp)) {
resuming = TRUE; /* not starting new game */
if (discover)
You("are in non-scoring discovery mode.");
if (discover || wizard) {
if (yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
nh_compress(fqname(gs.SAVEF, SAVEPREFIX, 0));
}
}
}
if (gp.program_state.in_self_recover) {
gp.program_state.in_self_recover = FALSE;
set_savefile_name(TRUE);
}
}
if (!resuming) {
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress) {
player_selection();
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
discard current lock file and create another for
the new character name */
goto attempt_restore;
}
}
newgame();
if (discover)
You("are in non-scoring discovery mode.");
}
// iflags.debug_fuzzer = TRUE;
moveloop(resuming);
nethack_exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
static void
process_options(int argc, char * argv[])
{
int i;
/*
* Process options.
*/
if (argc > 1) {
if (argcheck(argc, argv, ARG_VERSION) == 2)
nethack_exit(EXIT_SUCCESS);
if (argcheck(argc, argv, ARG_SHOWPATHS) == 2) {
iflags.initoptions_noterminate = TRUE;
initoptions();
iflags.initoptions_noterminate = FALSE;
reveal_paths();
nethack_exit(EXIT_SUCCESS);
}
#ifndef NODUMPENUMS
if (argcheck(argc, argv, ARG_DUMPENUMS) == 2) {
nethack_exit(EXIT_SUCCESS);
}
#ifdef ENHANCED_SYMBOLS
if (argcheck(argc, argv, ARG_DUMPGLYPHIDS) == 2) {
nethack_exit(EXIT_SUCCESS);
}
#endif
#endif
if (argcheck(argc, argv, ARG_DEBUG) == 1) {
argc--;
argv++;
}
if (argcheck(argc, argv, ARG_WINDOWS) == 1) {
argc--;
argv++;
}
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
const char * dir = argv[0] + 2;
if (*dir == '=' || *dir == ':')
dir++;
if (!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if (!*dir)
error("Flag -d must be followed by a directory name.");
Strcpy(gh.hackdir, dir);
}
if (argc > 1) {
/*
* Now we know the directory containing 'record' and
* may do a prscore().
*/
if (!strncmp(argv[1], "-s", 2)) {
#ifdef SYSCF
initoptions();
#endif
prscore(argc, argv);
nethack_exit(EXIT_SUCCESS);
}
#ifdef MSWIN_GRAPHICS
if (GUILaunched) {
if (!strncmpi(argv[1], "-clearreg", 6)) { /* clear registry */
mswin_destroy_reg();
nethack_exit(EXIT_SUCCESS);
}
}
#endif
/* Don't initialize the full window system just to print usage */
if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
nhusage();
nethack_exit(EXIT_SUCCESS);
}
}
}
while (argc > 1 && argv[1][0] == '-') {
argv++;
argc--;
switch (argv[0][1]) {
case 'a':
if (argv[0][2]) {
if ((i = str2align(&argv[0][2])) >= 0)
flags.initalign = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2align(argv[0])) >= 0)
flags.initalign = i;
}
break;
case 'D':
wizard = TRUE, discover = FALSE;
break;
case 'X':
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if (argv[0][2])
(void) strncpy(gp.plname, argv[0] + 2, sizeof(gp.plname) - 1);
else if (argc > 1) {
argc--;
argv++;
(void) strncpy(gp.plname, argv[0], sizeof(gp.plname) - 1);
} else
raw_print("Player name expected after -u");
break;
case 'g':
if (argv[0][2]) {
if ((i = str2gend(&argv[0][2])) >= 0)
flags.initgend = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2gend(argv[0])) >= 0)
flags.initgend = i;
}
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case 'w': /* windowtype */
config_error_init(FALSE, "command line", FALSE);
if (strlen(&argv[0][2]) < (WINTYPELEN - 1))
Strcpy(gc.chosen_windowtype, &argv[0][2]);
config_error_done();
break;
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
} else
raw_printf("\nUnknown switch: %s", argv[0]);
/* FALL THROUGH */
case '?':
nhusage();
nethack_exit(EXIT_SUCCESS);
}
}
}
static void
nhusage(void)
{
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
buf1[0] = '\0';
bufptr = buf1;
#define ADD_USAGE(s) \
if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) \
Strcat(bufptr, s);
/* -role still works for those cases which aren't already taken, but
* is deprecated and will not be listed here.
*/
(void) Sprintf(buf2, "\nUsage:\n%s [-d dir] -s [-r race] [-p profession] "
"[maxrank] [name]...\n or",
gh.hname);
ADD_USAGE(buf2);
(void) Sprintf(
buf2, "\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
gh.hname);
ADD_USAGE(buf2);
#ifdef NEWS
ADD_USAGE(" [-n]");
#endif
(void) Sprintf(buf2, "\n or\n%s [--showpaths]",
gh.hname);
ADD_USAGE(buf2);
if (!iflags.window_inited)
raw_printf("%s\n", buf1);
else
(void) printf("%s\n", buf1);
#undef ADD_USAGE
}
#ifdef WIN32CON
void
safe_routines(void)
{
/*
* Get a set of valid safe windowport function
* pointers during early startup initialization.
*/
if (!WINDOWPORT(safestartup))
windowprocs = *get_safe_procs(1);
if (!GUILaunched)
windowprocs.win_nhgetch = windows_console_custom_nhgetch;
}
#endif
#ifdef PORT_HELP
void
port_help(void)
{
/* display port specific help file */
display_file(PORT_HELP, 1);
}
#endif /* PORT_HELP */
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode(void)
{
if (!strcmp(gp.plname, WIZARD_NAME))
return TRUE;
return FALSE;
}
#define PATH_SEPARATOR '\\'
#if defined(WIN32) && !defined(WIN32CON)
static char exenamebuf[PATHLEN];
HANDLE hConIn;
HANDLE hConOut;
boolean has_fakeconsole;
char *
exename(void)
{
int bsize = PATHLEN;
char *tmp = exenamebuf, *tmp2;
#ifdef UNICODE
{
TCHAR wbuf[PATHLEN * 4];
GetModuleFileName((HANDLE) 0, wbuf, PATHLEN * 4);
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
}
#else
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
#endif
tmp2 = strrchr(tmp, PATH_SEPARATOR);
if (tmp2)
*tmp2 = '\0';
tmp2++;
return tmp2;
}
boolean
fakeconsole(void)
{
if (!hStdOut) {
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
if (!hStdOut && !hStdIn) {
/* Bool rval; */
AllocConsole();
AttachConsole(GetCurrentProcessId());
/* rval = SetStdHandle(STD_OUTPUT_HANDLE, hWrite); */
freopen("CON", "w", stdout);
freopen("CON", "r", stdin);
}
has_fakeconsole = TRUE;
}
/* Obtain handles for the standard Console I/O devices */
hConIn = GetStdHandle(STD_INPUT_HANDLE);
hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
#if 0
if (!SetConsoleCtrlHandler((PHANDLER_ROUTINE) CtrlHandler, TRUE)) {
/* Unable to set control handler */
cmode = 0; /* just to have a statement to break on for debugger */
}
#endif
return has_fakeconsole;
}
void freefakeconsole(void)
{
if (has_fakeconsole) {
FreeConsole();
}
}
#endif
char *
get_executable_path(void)
{
static char path_buffer[MAX_PATH];
#ifdef UNICODE
{
TCHAR wbuf[BUFSZ];
GetModuleFileName((HANDLE) 0, wbuf, BUFSZ);
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, path_buffer, sizeof(path_buffer), NULL, NULL);
}
#else
DWORD length = GetModuleFileName((HANDLE) 0, path_buffer, MAX_PATH);
if (length == ERROR_INSUFFICIENT_BUFFER) error("Unable to get module name");
path_buffer[length] = '\0';
#endif
char * seperator = strrchr(path_buffer, PATH_SEPARATOR);
if (seperator)
*seperator = '\0';
return path_buffer;
}
char *
translate_path_variables(const char* str, char* buf)
{
const char *src;
char evar[BUFSZ], *dest, *envp, *eptr = (char *) 0;
boolean in_evar;
size_t ccount, ecount, destcount, slen = str ? strlen(str) : 0;
if (!slen || !buf) {
if (buf)
*buf = '\0';
return buf;
}
dest = buf;
src = str;
in_evar = FALSE;
destcount = ecount = 0;
for (ccount = 0; ccount < slen && destcount < (BUFSZ - 1) &&
ecount < (BUFSZ - 1); ++ccount, ++src) {
if (*src == '%') {
if (in_evar) {
*eptr = '\0';
envp = nh_getenv(evar);
if (envp) {
size_t elen = strlen(envp);
if ((elen + destcount) < (size_t) (BUFSZ - 1)) {
Strcpy(dest, envp);
dest += elen;
destcount += elen;
}
}
} else {
eptr = evar;
ecount = 0;
}
in_evar = !in_evar;
continue;
}
if (in_evar) {
*eptr++ = *src;
ecount++;
} else {
*dest++ = *src;
destcount++;
}
}
*dest = '\0';
return buf;
}
/*ARGSUSED*/
void
windows_raw_print(const char* str)
{
if (str)
fprintf(stdout, "%s\n", str);
windows_nhgetch();
return;
}
/*ARGSUSED*/
void
windows_raw_print_bold(const char* str)
{
windows_raw_print(str);
return;
}
int
windows_nhgetch(void)
{
return getchar();
}
void
windows_nhbell(void)
{
return;
}
/*ARGSUSED*/
int
windows_nh_poskey(int *x, int *y, int *mod)
{
return '\033';
}
/*ARGSUSED*/
char
windows_yn_function(const char* query, const char* resp, char def)
{
return '\033';
}
/*ARGSUSED*/
static void
windows_getlin(const char* prompt UNUSED, char* outbuf)
{
Strcpy(outbuf, "\033");
}
#ifdef PC_LOCKING
static int
eraseoldlocks(void)
{
register int i;
/* cannot use maxledgerno() here, because we need to find a lock name
* before starting everything (including the dungeon initialization
* that sets astral_level, needed for maxledgerno()) up
*/
for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
/* try to remove all */
set_levelfile_name(gl.lock, i);
(void) unlink(fqname(gl.lock, LEVELPREFIX, 0));
}
set_levelfile_name(gl.lock, 0);
#ifdef HOLD_LOCKFILE_OPEN
really_close();
#endif
if (unlink(fqname(gl.lock, LEVELPREFIX, 0)))
return 0; /* cannot remove it */
return (1); /* success! */
}
DISABLE_WARNING_UNREACHABLE_CODE
int
getlock(void)
{
int fd, ern = 0, prompt_result = 1;
int fcmask = FCMASK;
#ifndef SELF_RECOVER
char tbuf[BUFSZ];
#endif
const char *fq_lock;
#define OOPS_BUFSZ 512
char oops[OOPS_BUFSZ];
#ifdef WIN32CON
boolean istty = WINDOWPORT(tty);
#endif
/* we ignore QUIT and INT at this point */
if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
wait_synch();
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
error("Quitting.");
}
/* regularize(lock); */ /* already done in pcmain */
/*Sprintf(tbuf, "%s", fqname(gl.lock, LEVELPREFIX, 0)); */
set_levelfile_name(gl.lock, 0);
fq_lock = fqname(gl.lock, LEVELPREFIX, 1);
if ((fd = open(fq_lock, 0)) == -1) {
if (errno == ENOENT)
goto gotlock; /* no such file */
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
error("Bad directory or name: %s\n%s\n", fq_lock,
strerror(errno));
unlock_file(HLOCK);
Sprintf(oops, "Cannot open %s", fq_lock);
raw_print(oops);
nethack_exit(EXIT_FAILURE);
}
(void) nhclose(fd);
#ifdef WIN32CON
if (WINDOWPORT(tty))
prompt_result = tty_self_recover_prompt();
else
#endif
prompt_result = other_self_recover_prompt();
/*
* prompt_result == 1 means recover old game.
* prompt_result == -1 means willfully destroy the old game.
* prompt_result == 0 should just exit.
*/
Sprintf(oops, "You chose to %s.",
(prompt_result == -1)
? "destroy the old game and start a new one"
: (prompt_result == 1)
? "recover the old game"
: "not start a new game");
#ifdef WIN32CON
if (istty)
clear_screen();
#endif
raw_printf("%s", oops);
if (prompt_result == 1) { /* recover */
if (recover_savefile()) {
#if 0
if (istty)
clear_screen(); /* display gets fouled up otherwise */
#endif
goto gotlock;
} else {
unlock_file(HLOCK);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
raw_print("Couldn't recover the old game.");
}
} else if (prompt_result < 0) { /* destroy old game */
if (eraseoldlocks()) {
#ifdef WIN32CON
if (istty)
clear_screen(); /* display gets fouled up otherwise */
#endif
goto gotlock;
} else {
unlock_file(HLOCK);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
raw_print("Couldn't destroy the old game.");
return 0;
}
} else {
unlock_file(HLOCK);
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
return 0;
}
gotlock:
fd = creat(fq_lock, fcmask);
if (fd == -1)
ern = errno;
unlock_file(HLOCK);
if (fd == -1) {
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
Sprintf(oops, "cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n", fq_lock,
strerror(ern), " Are you sure that the directory",
gf.fqn_prefix[LEVELPREFIX]);
raw_print(oops);
} else {
if (write(fd, (char *) &gh.hackpid, sizeof(gh.hackpid))
!= sizeof(gh.hackpid)) {
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
error("cannot write lock (%s)", fq_lock);
}
if (nhclose(fd) == -1) {
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
#endif
error("cannot close lock (%s)", fq_lock);
}
}
return prompt_result;
}
#endif /* PC_LOCKING */
boolean
file_exists(const char* path)
{
struct stat sb;
/* Just see if it's there */
if (stat(path, &sb)) {
return FALSE;
}
return TRUE;
}
RESTORE_WARNING_UNREACHABLE_CODE
/*
file_newer returns TRUE if the file at a_path is newer then the file
at b_path. If a_path does not exist, it returns FALSE. If b_path
does not exist, it returns TRUE.
*/
boolean
file_newer(const char* a_path, const char* b_path)
{
struct stat a_sb;
struct stat b_sb;
double timediff;
if (stat(a_path, &a_sb))
return FALSE;
if (stat(b_path, &b_sb))
return TRUE;
timediff = difftime(a_sb.st_mtime, b_sb.st_mtime);
if(timediff > 0)
return TRUE;
return FALSE;
}
#ifdef WIN32CON
/*
* returns:
* 1 if game should be recovered
* -1 if old game should be destroyed, allowing new game to proceed.
*/
int
tty_self_recover_prompt(void)
{
register int c, ci, ct, pl, retval = 0;
/* for saving/replacing functions, if needed */
struct window_procs saved_procs = {0};
pl = 1;
c = 'n';
ct = 0;
saved_procs = windowprocs;
if (!WINDOWPORT(safestartup))
windowprocs = *get_safe_procs(2); /* arg 2 uses no-newline variant */
windowprocs.win_nhgetch = windows_console_custom_nhgetch;
raw_print("\n");
raw_print("\n");
raw_print("\n");
raw_print("\n");
raw_print("\n");
raw_print("There are files from a game in progress under your name. ");
raw_print("Recover? [yn] ");
tty_ask_again:
while ((ci = nhgetch()) && !(ci == '\n' || ci == 13)) {
if (ct > 0) {
/* invalid answer */
raw_print("\b \b");
ct = 0;
c = 'n';
}
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
ct = 1;
c = ci;
#ifdef _MSC_VER
_putch(ci);
#endif
}
}
if (pl == 1 && (c == 'n' || c == 'N')) {
/* no to recover */
raw_print("\n\nAre you sure you wish to destroy the old game rather than try to\n");
raw_print("recover it? [yn] ");
c = 'n';
ct = 0;
pl = 2;
goto tty_ask_again;
}
if (pl == 2 && (c == 'n' || c == 'N')) {
/* no to destruction of old game */
retval = 0;
} else {
/* only yes answers get here */
if (pl == 2)
retval = -1; /* yes, do destroy the old game anyway */
else
retval = 1; /* yes, do recover the old game */
}
if (saved_procs.name[0]) {
windowprocs = saved_procs;
raw_clear_screen();
}
return retval;
}
#endif
int
other_self_recover_prompt(void)
{
register int c, ci, ct, pl, retval = 0;
boolean ismswin = WINDOWPORT(mswin),
iscurses = WINDOWPORT(curses);
pl = 1;
c = 'n';
ct = 0;
if (iflags.window_inited || WINDOWPORT(curses)) {
c = yn("There are files from a game in progress under your name. "
"Recover?");
} else {
c = 'n';
ct = 0;
raw_print("There are files from a game in progress under your name. "
"Recover? [yn]");
}
other_ask_again:
if (!ismswin && !iscurses) {
while ((ci = nhgetch()) && !(ci == '\n' || ci == 13)) {
if (ct > 0) {
/* invalid answer */
raw_print("\b \b");
ct = 0;
c = 'n';
}
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
ct = 1;
c = ci;
}
}
}
if (pl == 1 && (c == 'n' || c == 'N')) {
/* no to recover */
c = yn("Are you sure you wish to destroy the old game, rather than try to "
"recover it? [yn] ");
pl = 2;
if (!ismswin && !iscurses) {
c = 'n';
ct = 0;
goto other_ask_again;
}
}
if (pl == 2 && (c == 'n' || c == 'N')) {
/* no to destruction of old game */
retval = 0;
} else {
/* only yes answers get here */
if (pl == 2)
retval = -1; /* yes, do destroy the old game anyway */
else
retval = 1; /* yes, do recover the old game */
}
return retval;
}
/*windmain.c*/