Files
nethack/sys/unix/unixmain.c
nethack.allison ab1872b928 zlib support; also internal compression changes
o Add support for zlib compression via ZLIB_COMP in config.h (ZLIB_COMP
  and COMPRESS are mutually exclusive).
o rlecomp and zerocomp are run time options available if RLECOMP and
  ZEROCOMP are defined, but not turned on by default if either COMPRESS
  or ZLIB_COMP are defined.
o Add information to the save file about internal compression options
  used when writing the save file, particularly rlecomp and zerocomp
  support.
o Automatically adjust rlecomp and zerocomp (if support compiled in)
  when reading in an existing savefile that was saved with those options
  turned on.  Still allows writing out of savefile in preferred format.
o In order to support zlib and not conflict with compress and uncompress
  routines there, the NetHack internal functions were changed to
  nh_uncompress and nh_compress as done in the zlib contribution received
  in 1999 from <Someone>.

I tagged the sources NETHACK_3_5_0_PREZLIB prior to applying these
changes.
2005-01-22 15:28:15 +00:00

568 lines
13 KiB
C

/* SCCS Id: @(#)unixmain.c 3.5 1997/01/22 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - Unix NetHack */
#include "hack.h"
#include "dlb.h"
#include <sys/stat.h>
#include <signal.h>
#include <pwd.h>
#ifndef O_RDONLY
#include <fcntl.h>
#endif
#if !defined(_BULL_SOURCE) && !defined(__sgi) && !defined(_M_UNIX)
# if !defined(SUNOS4) && !(defined(ULTRIX) && defined(__GNUC__))
# if defined(POSIX_TYPES) || defined(SVR4) || defined(HPUX)
extern struct passwd *FDECL(getpwuid,(uid_t));
# else
extern struct passwd *FDECL(getpwuid,(int));
# endif
# endif
#endif
extern struct passwd *FDECL(getpwnam,(const char *));
#ifdef CHDIR
static void FDECL(chdirx, (const char *,BOOLEAN_P));
#endif /* CHDIR */
static boolean NDECL(whoami);
static void FDECL(process_options, (int, char **));
#ifdef _M_UNIX
extern void NDECL(check_sco_console);
extern void NDECL(init_sco_cons);
#endif
#ifdef __linux__
extern void NDECL(check_linux_console);
extern void NDECL(init_linux_cons);
#endif
static void NDECL(wd_message);
#ifdef WIZARD
static boolean wiz_error_flag = FALSE;
#endif
int
main(argc,argv)
int argc;
char *argv[];
{
register int fd;
#ifdef CHDIR
register char *dir;
#endif
boolean exact_username;
#if defined(__APPLE__)
/* special hack to change working directory to a resource fork when
running from finder --sam */
#define MAC_PATH_VALUE ".app/Contents/MacOS/"
char mac_cwd[1024], *mac_exe = argv[0], *mac_tmp;
int arg0_len = strlen(mac_exe), mac_tmp_len, mac_lhs_len=0;
getcwd(mac_cwd, 1024);
if(mac_exe[0] == '/' && !strcmp(mac_cwd, "/")) {
if((mac_exe = strrchr(mac_exe, '/')))
mac_exe++;
else
mac_exe = argv[0];
mac_tmp_len = (strlen(mac_exe) * 2) + strlen(MAC_PATH_VALUE);
if(mac_tmp_len <= arg0_len) {
mac_tmp = malloc(mac_tmp_len + 1);
sprintf(mac_tmp, "%s%s%s", mac_exe, MAC_PATH_VALUE, mac_exe);
if(!strcmp(argv[0] + (arg0_len - mac_tmp_len), mac_tmp)) {
mac_lhs_len = (arg0_len - mac_tmp_len) + strlen(mac_exe) + 5;
if(mac_lhs_len > mac_tmp_len - 1)
mac_tmp = realloc(mac_tmp, mac_lhs_len);
strncpy(mac_tmp, argv[0], mac_lhs_len);
mac_tmp[mac_lhs_len] = '\0';
chdir(mac_tmp);
}
free(mac_tmp);
}
}
#endif
hname = argv[0];
hackpid = getpid();
(void) umask(0777 & ~FCMASK);
choose_windows(DEFAULT_WINDOW_SYS);
#ifdef CHDIR /* otherwise no chdir() */
/*
* See if we must change directory to the playground.
* (Perhaps hack runs suid and playground is inaccessible
* for the player.)
* The environment variable HACKDIR is overridden by a
* -d command line option (must be the first option given)
*/
dir = nh_getenv("NETHACKDIR");
if (!dir) dir = nh_getenv("HACKDIR");
#endif
if(argc > 1) {
#ifdef CHDIR
if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0]+2;
if(*dir == '=' || *dir == ':') dir++;
if(!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if(!*dir)
error("Flag -d must be followed by a directory name.");
}
if (argc > 1)
#endif /* CHDIR */
/*
* Now we know the directory containing 'record' and
* may do a prscore(). Exclude `-style' - it's a Qt option.
*/
if (!strncmp(argv[1], "-s", 2) && strncmp(argv[1], "-style", 6)) {
#ifdef CHDIR
chdirx(dir,0);
#endif
prscore(argc, argv);
exit(EXIT_SUCCESS);
}
}
/*
* Change directories before we initialize the window system so
* we can find the tile file.
*/
#ifdef CHDIR
chdirx(dir,1);
#endif
#ifdef _M_UNIX
check_sco_console();
#endif
#ifdef __linux__
check_linux_console();
#endif
initoptions();
exact_username = whoami();
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
#ifdef SA_RESTART
/* don't want reads to restart. If SA_RESTART is defined, we know
* sigaction exists and can be used to ensure reads won't restart.
* If it's not defined, assume reads do not restart. If reads restart
* and a signal occurs, the game won't do anything until the read
* succeeds (or the stream returns EOF, which might not happen if
* reading from, say, a window manager). */
{
struct sigaction sact;
(void) memset((char*) &sact, 0, sizeof(struct sigaction));
sact.sa_handler = (SIG_RET_TYPE)hangup;
(void) sigaction(SIGHUP, &sact, (struct sigaction*)0);
#ifdef SIGXCPU
(void) sigaction(SIGXCPU, &sact, (struct sigaction*)0);
#endif
}
#else
(void) signal(SIGHUP, (SIG_RET_TYPE) hangup);
#ifdef SIGXCPU
(void) signal(SIGXCPU, (SIG_RET_TYPE) hangup);
#endif
#endif
process_options(argc, argv); /* command line options */
init_nhwindows(&argc, argv); /* now we can set up window system */
#ifdef _M_UNIX
init_sco_cons();
#endif
#ifdef __linux__
init_linux_cons();
#endif
#ifdef DEF_PAGER
if(!(catmore = nh_getenv("HACKPAGER")) && !(catmore = nh_getenv("PAGER")))
catmore = DEF_PAGER;
#endif
#ifdef MAIL
getmailstatus();
#endif
#ifdef WIZARD
if (wizard)
Strcpy(plname, "wizard");
else
#endif
if(!*plname || !strncmp(plname, "player", 4)
|| !strncmp(plname, "games", 4)) {
askname();
} else if (exact_username) {
/* guard against user names with hyphens in them */
int len = strlen(plname);
/* append the current role, if any, so that last dash is ours */
if (++len < sizeof plname)
(void)strncat(strcat(plname, "-"),
pl_character, sizeof plname - len - 1);
}
plnamesuffix(); /* strip suffix from name; calls askname() */
/* again if suffix was whole name */
/* accepts any suffix */
#ifdef WIZARD
if(!wizard) {
#endif
/*
* check for multiple games under the same name
* (if !locknum) or check max nr of players (otherwise)
*/
(void) signal(SIGQUIT,SIG_IGN);
(void) signal(SIGINT,SIG_IGN);
if(!locknum)
Sprintf(lock, "%d%s", (int)getuid(), plname);
getlock();
#ifdef WIZARD
} else {
Sprintf(lock, "%d%s", (int)getuid(), plname);
getlock();
}
#endif /* WIZARD */
dlb_init(); /* must be before newgame() */
/*
* Initialization of the boundaries of the mazes
* Both boundaries have to be even.
*/
x_maze_max = COLNO-1;
if (x_maze_max % 2)
x_maze_max--;
y_maze_max = ROWNO-1;
if (y_maze_max % 2)
y_maze_max--;
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
if ((fd = restore_saved_game()) >= 0) {
#ifdef WIZARD
/* Since wizard is actually flags.debug, restoring might
* overwrite it.
*/
boolean remember_wiz_mode = wizard;
#endif
const char *fq_save = fqname(SAVEF, SAVEPREFIX, 1);
(void) chmod(fq_save,0); /* disallow parallel restores */
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#ifdef NEWS
if(iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if(!dorecover(fd))
goto not_recovered;
#ifdef WIZARD
if(!wizard && remember_wiz_mode) wizard = TRUE;
#endif
check_special_room(FALSE);
wd_message();
if (discover || wizard) {
if(yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
(void) chmod(fq_save,FCMASK); /* back to readable */
nh_compress(fq_save);
}
}
context.move = 0;
} else {
not_recovered:
player_selection();
newgame();
wd_message();
context.move = 0;
set_wear();
(void) pickup(1);
}
moveloop();
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return(0);
}
static void
process_options(argc, argv)
int argc;
char *argv[];
{
int i;
/*
* Process options.
*/
while(argc > 1 && argv[1][0] == '-'){
argv++;
argc--;
switch(argv[0][1]){
case 'D':
#ifdef WIZARD
{
char *user;
int uid;
struct passwd *pw = (struct passwd *)0;
uid = getuid();
user = getlogin();
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
user = nh_getenv("USER");
if (user) {
pw = getpwnam(user);
if (pw && (pw->pw_uid != uid)) pw = 0;
}
if (pw == 0) {
pw = getpwuid(uid);
}
}
if (pw && !strcmp(pw->pw_name,WIZARD)) {
wizard = TRUE;
break;
}
}
/* otherwise fall thru to discover */
wiz_error_flag = TRUE;
#endif
case 'X':
discover = TRUE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if(argv[0][2])
(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
else if(argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname)-1);
} else
raw_print("Player name expected after -u");
break;
case 'I':
case 'i':
if (!strncmpi(argv[0]+1, "IBM", 3))
switch_graphics(IBM_GRAPHICS);
break;
/* case 'D': */
case 'd':
if (!strncmpi(argv[0]+1, "DEC", 3))
switch_graphics(DEC_GRAPHICS);
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case 'w': /* windowtype */
choose_windows(&argv[0][2]);
break;
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
}
/* else raw_printf("Unknown option: %s", *argv); */
}
}
if(argc > 1)
locknum = atoi(argv[1]);
#ifdef MAX_NR_OF_PLAYERS
if(!locknum || locknum > MAX_NR_OF_PLAYERS)
locknum = MAX_NR_OF_PLAYERS;
#endif
}
#ifdef CHDIR
static void
chdirx(dir, wr)
const char *dir;
boolean wr;
{
if (dir /* User specified directory? */
# ifdef HACKDIR
&& strcmp(dir, HACKDIR) /* and not the default? */
# endif
) {
# ifdef SECURE
(void) setgid(getgid());
(void) setuid(getuid()); /* Ron Wessels */
# endif
} else {
/* non-default data files is a sign that scores may not be
* compatible, or perhaps that a binary not fitting this
* system's layout is being used.
*/
# ifdef VAR_PLAYGROUND
int len = strlen(VAR_PLAYGROUND);
fqn_prefix[SCOREPREFIX] = (char *)alloc(len+2);
Strcpy(fqn_prefix[SCOREPREFIX], VAR_PLAYGROUND);
if (fqn_prefix[SCOREPREFIX][len-1] != '/') {
fqn_prefix[SCOREPREFIX][len] = '/';
fqn_prefix[SCOREPREFIX][len+1] = '\0';
}
# endif
}
# ifdef HACKDIR
if (dir == (const char *)0)
dir = HACKDIR;
# endif
if (dir && chdir(dir) < 0) {
perror(dir);
error("Cannot chdir to %s.", dir);
}
/* warn the player if we can't write the record file */
/* perhaps we should also test whether . is writable */
/* unfortunately the access system-call is worthless */
if (wr) {
# ifdef VAR_PLAYGROUND
fqn_prefix[LEVELPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[SAVEPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[BONESPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[LOCKPREFIX] = fqn_prefix[SCOREPREFIX];
fqn_prefix[TROUBLEPREFIX] = fqn_prefix[SCOREPREFIX];
# endif
check_recordfile(dir);
}
}
#endif /* CHDIR */
static boolean
whoami() {
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
* 2. Use $USER or $LOGNAME (if 1. fails)
* 3. Use getlogin() (if 2. fails)
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games", "play", "player", "hack" then eventually
* we'll ask him.
* Note that we trust the user here; it is possible to play under
* somebody else's name.
*/
#if defined(__APPLE__)
/* Unixisms just confuse the user */
(void) strncpy(plname, "player", sizeof(plname)-1);
#else
register char *s;
if (*plname) return FALSE;
if(/* !*plname && */ (s = nh_getenv("USER")))
(void) strncpy(plname, s, sizeof(plname)-1);
if(!*plname && (s = nh_getenv("LOGNAME")))
(void) strncpy(plname, s, sizeof(plname)-1);
if(!*plname && (s = getlogin()))
(void) strncpy(plname, s, sizeof(plname)-1);
#endif
return TRUE;
}
#ifdef PORT_HELP
void
port_help()
{
/*
* Display unix-specific help. Just show contents of the helpfile
* named by PORT_HELP.
*/
display_file(PORT_HELP, TRUE);
}
#endif
static void
wd_message()
{
#ifdef WIZARD
if (wiz_error_flag) {
pline("Only user \"%s\" may access debug (wizard) mode.",
# ifndef KR1ED
WIZARD);
# else
WIZARD_NAME);
# endif
pline("Entering discovery mode instead.");
} else
#endif
if (discover)
You("are in non-scoring discovery mode.");
}
/*
* Add a slash to any name not ending in /. There must
* be room for the /
*/
void
append_slash(name)
char *name;
{
char *ptr;
if (!*name)
return;
ptr = name + (strlen(name) - 1);
if (*ptr != '/') {
*++ptr = '/';
*++ptr = '\0';
}
return;
}
/*unixmain.c*/