Files
nethack/include/sfprocs.h
T
nhmall ce31feb231 add some foundational work for uplifts
Be able to carry out uplifts during minor release
lifetimes.

Document a way to be able to uplift struct content
without incrementing EDITLEVEL and breaking existing savefiles.
Use the mechanics outlined to uplift the contents instead, where
it is feasible to do so. The uplift is currently one-way only. An
uplifted savefile cannot be used with an earlier build of NetHack
, one built with a lower SAVEFILE_REVISION_LEVEL, than the one which
wrote the savefile.

The final byte (byte 79) of the 80 critical bytes in the savefile,
of which 10 are reserved for future expansion and not currently
used, will now be used for holding the savefile revision level
(SAVEFILE_REVISION_LEVEL in include/patchlevel.h) at the time
the savefile was written.

That leaves 9 of the bytes available for future use.
2026-05-27 16:14:20 -04:00

211 lines
6.3 KiB
C

/* NetHack 3.6 sfprocs.h Tue Nov 6 19:38:48 2018 */
/* Copyright (c) NetHack Development Team 2025. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef SFPROCS_H
#define SFPROCS_H
#define NHTYPE_SIMPLE 1
#define NHTYPE_COMPLEX 2
#define SF_PROTO(dtyp) \
extern void sfo_##dtyp(NHFILE *, dtyp *, const char *); \
extern void sfi_##dtyp(NHFILE *, dtyp *, const char *); \
extern void sfo_x_##dtyp(NHFILE *, dtyp *, const char *); \
extern void sfi_x_##dtyp(NHFILE *, dtyp *, const char *)
#define SF_PROTO_C(keyw, dtyp) \
extern void sfo_##dtyp(NHFILE *, keyw dtyp *, const char *); \
extern void sfi_##dtyp(NHFILE *, keyw dtyp *, const char *); \
extern void sfo_x_##dtyp(NHFILE *, keyw dtyp *, const char *); \
extern void sfi_x_##dtyp(NHFILE *, keyw dtyp *, const char *)
#define SF_PROTO_X(xxx, dtyp) \
extern void sfo_##dtyp(NHFILE *, xxx *, const char *, int bfsz); \
extern void sfi_##dtyp(NHFILE *, xxx *, const char *, int bfsz); \
extern void sfo_x_##dtyp(NHFILE *, xxx *, const char *, int bfsz); \
extern void sfi_x_##dtyp(NHFILE *, xxx *, const char *, int bfsz)
SF_PROTO_C(struct, arti_info);
SF_PROTO_C(struct, nhrect);
SF_PROTO_C(struct, branch);
SF_PROTO_C(struct, bubble);
SF_PROTO_C(struct, cemetery);
SF_PROTO_C(struct, context_info);
SF_PROTO_C(struct, nhcoord);
SF_PROTO_C(struct, damage);
SF_PROTO_C(struct, dest_area);
SF_PROTO_C(struct, dgn_topology);
SF_PROTO_C(struct, dungeon);
SF_PROTO_C(struct, d_level);
SF_PROTO_C(struct, ebones);
SF_PROTO_C(struct, edog);
SF_PROTO_C(struct, egd);
SF_PROTO_C(struct, emin);
SF_PROTO_C(struct, engr);
SF_PROTO_C(struct, epri);
SF_PROTO_C(struct, eshk);
SF_PROTO_C(struct, fe);
SF_PROTO_C(struct, flag);
SF_PROTO_C(struct, fruit);
SF_PROTO_C(struct, gamelog_line);
SF_PROTO_C(struct, kinfo);
SF_PROTO_C(struct, levelflags);
SF_PROTO_C(struct, ls_t);
SF_PROTO_C(struct, linfo);
SF_PROTO_C(struct, mapseen_feat);
SF_PROTO_C(struct, mapseen_flags);
SF_PROTO_C(struct, mapseen_rooms);
SF_PROTO_C(struct, mkroom);
SF_PROTO_C(struct, monst);
SF_PROTO_C(struct, mvitals);
SF_PROTO_C(struct, obj);
SF_PROTO_C(struct, objclass);
SF_PROTO_C(struct, q_score);
SF_PROTO_C(struct, rm);
SF_PROTO_C(struct, spell);
SF_PROTO_C(struct, stairway);
SF_PROTO_C(struct, s_level);
SF_PROTO_C(struct, trap);
SF_PROTO_C(struct, version_info);
SF_PROTO_C(struct, you);
SF_PROTO_C(union, any);
#ifdef DEMO_UPLIFTS
SF_PROTO_C(struct, mystruct);
SF_PROTO_C(struct, mystruct_rev0);
#endif
SF_PROTO(int16);
SF_PROTO(int32);
SF_PROTO(int64);
SF_PROTO(uchar);
SF_PROTO(uint16);
SF_PROTO(uint32);
SF_PROTO(uint64);
SF_PROTO(long);
SF_PROTO(ulong);
SF_PROTO(xint8);
SF_PROTO(boolean);
SF_PROTO(schar);
SF_PROTO(aligntyp);
SF_PROTO(genericptr);
SF_PROTO(size_t);
SF_PROTO(time_t);
SF_PROTO(int);
SF_PROTO(unsigned);
SF_PROTO(coordxy);
SF_PROTO(short);
SF_PROTO(xint16);
SF_PROTO(ushort);
SF_PROTO_X(uint8_t, bitfield);
SF_PROTO_X(char, char);
#undef SF_PROTO
#undef SF_PROTO_C
#undef SF_PROTO_X
#define SF_ENTRY(dtyp) \
void (*sf_##dtyp)(NHFILE *, dtyp *, const char *)
#define SF_ENTRY_C(keyw, dtyp) \
void (*sf_##dtyp)(NHFILE *, keyw dtyp *, const char *)
#define SF_ENTRY_X(xxx, dtyp) \
void (*sf_##dtyp)(NHFILE *, xxx *, const char *, int bfsz)
struct sf_procs {
SF_ENTRY_C(struct, arti_info);
SF_ENTRY_C(struct, nhrect);
SF_ENTRY_C(struct, branch);
SF_ENTRY_C(struct, bubble);
SF_ENTRY_C(struct, cemetery);
SF_ENTRY_C(struct, context_info);
SF_ENTRY_C(struct, nhcoord);
SF_ENTRY_C(struct, damage);
SF_ENTRY_C(struct, dest_area);
SF_ENTRY_C(struct, dgn_topology);
SF_ENTRY_C(struct, dungeon);
SF_ENTRY_C(struct, d_level);
SF_ENTRY_C(struct, ebones);
SF_ENTRY_C(struct, edog);
SF_ENTRY_C(struct, egd);
SF_ENTRY_C(struct, emin);
SF_ENTRY_C(struct, engr);
SF_ENTRY_C(struct, epri);
SF_ENTRY_C(struct, eshk);
SF_ENTRY_C(struct, fe);
SF_ENTRY_C(struct, flag);
SF_ENTRY_C(struct, fruit);
SF_ENTRY_C(struct, gamelog_line);
SF_ENTRY_C(struct, kinfo);
SF_ENTRY_C(struct, levelflags);
SF_ENTRY_C(struct, ls_t);
SF_ENTRY_C(struct, linfo);
SF_ENTRY_C(struct, mapseen_feat);
SF_ENTRY_C(struct, mapseen_flags);
SF_ENTRY_C(struct, mapseen_rooms);
SF_ENTRY_C(struct, mkroom);
SF_ENTRY_C(struct, monst);
SF_ENTRY_C(struct, mvitals);
SF_ENTRY_C(struct, obj);
SF_ENTRY_C(struct, objclass);
SF_ENTRY_C(struct, q_score);
SF_ENTRY_C(struct, rm);
SF_ENTRY_C(struct, spell);
SF_ENTRY_C(struct, stairway);
SF_ENTRY_C(struct, s_level);
SF_ENTRY_C(struct, trap);
SF_ENTRY_C(struct, version_info);
SF_ENTRY_C(struct, you);
SF_ENTRY_C(union, any);
#ifdef DEMO_UPLIFTS
SF_ENTRY_C(struct, mystruct);
SF_ENTRY_C(struct, mystruct_rev0);
#endif
SF_ENTRY(aligntyp);
SF_ENTRY(boolean);
SF_ENTRY(coordxy);
SF_ENTRY(genericptr);
SF_ENTRY(int);
SF_ENTRY(int16);
SF_ENTRY(int32);
SF_ENTRY(int64);
SF_ENTRY(long);
SF_ENTRY(schar);
SF_ENTRY(short);
SF_ENTRY(size_t);
SF_ENTRY(time_t);
SF_ENTRY(uchar);
SF_ENTRY(uint16);
SF_ENTRY(uint32);
SF_ENTRY(uint64);
SF_ENTRY(ulong);
SF_ENTRY(unsigned);
SF_ENTRY(ushort);
SF_ENTRY(xint16);
SF_ENTRY(xint8);
SF_ENTRY_X(char, char);
SF_ENTRY_X(uint8_t, bitfield);
};
#undef SF_ENTRY
#undef SF_ENTRY_C
#undef SF_ENTRY_X
struct sf_structlevel_procs {
const char *ext;
struct sf_procs fn; /* called for structlevel (historical) */
};
struct sf_fieldlevel_procs {
const char *ext;
struct sf_procs fn_x; /* called for fieldlevel */
};
extern struct sf_structlevel_procs sfoprocs[NUM_SAVEFORMATS], sfiprocs[NUM_SAVEFORMATS];
extern void sf_setprocs(int, struct sf_structlevel_procs *, struct sf_structlevel_procs *);
extern void sf_setflprocs(int, struct sf_fieldlevel_procs *, struct sf_fieldlevel_procs *);
extern struct sf_structlevel_procs sfoprocs[NUM_SAVEFORMATS], sfiprocs[NUM_SAVEFORMATS];
extern struct sf_fieldlevel_procs sfoflprocs[NUM_SAVEFORMATS], sfiflprocs[NUM_SAVEFORMATS];
extern struct sf_structlevel_procs historical_sfo_procs;
extern struct sf_structlevel_procs historical_sfi_procs;
extern struct sf_fieldlevel_procs exportascii_sfo_procs;
extern struct sf_fieldlevel_procs exportascii_sfi_procs;
#endif /* SFPROCS_H */