win32gui: more splash screen integration The Makefile have rip.uu/splash.uu added to them. However, this won't work if you don't have splash.uu. Instead, just copy rip.uu or another .uu and name it splash.uu. Make expects to have splash.uu present (at least Borland's make). It doesn't add splash.uu decoding to the IDE framework. It does a bit in winhack.rc and Makefile.bcc to bring winhack.rc up to sync with Borland's compiler. If you don't like the splash screen, then I'll have to redo that part of the patch apart from the others.
21 lines
498 B
C
21 lines
498 B
C
/* Copyright (C) 2001 by Alex Kompel <shurikk@pacbell.net> */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef MSWINMapWindow_h
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#define MSWINMapWindow_h
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#include "winMS.h"
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#include "config.h"
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#include "global.h"
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HWND mswin_init_map_window (void);
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void mswin_map_stretch(HWND hWnd, LPSIZE lpsz, BOOL redraw);
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int mswin_map_mode(HWND hWnd, int mode);
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#define ROGUE_LEVEL_MAP_MODE MAP_MODE_ASCII12x16
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#define DEF_CLIPAROUND_MARGIN 5
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#endif /* MSWINMapWindow_h */
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