add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.
replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.
consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)
consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).
related function or macro additions:
pmname(pm, gender) to get the gender variation of the permonst name. It
guards against monsters that haven't got anything except NEUTRAL naming
and falls back to the NEUTRAL version if FEMALE and MALE versions are
missing.
Ugender to obtain the current hero gender.
Mgender(mtmp) to obtain the gender of a monster
While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
pmname(ptr, gidx)
where -ptr is a permonst *
-gidx is an index into the pmnames array field of the
permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.
Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.
male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.
tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.
statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.
I expect some refinement will be required after broad play-testing puts it to
the test.
consolidate caveman,cavewoman and priest,priestess monst.c entries etc
This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.
Window Port Interface Change
Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.
The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.
win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.
Interface change additional info:
print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
-- Print the glyph at (x,y) on the given window. Glyphs are
integers at the interface, mapped to whatever the window-
port wants (symbol, font, color, attributes, ...there's
a 1-1 map between glyphs and distinct things on the map).
-- bkglyph is a background glyph for potential use by some
graphical or tiled environments to allow the depiction
to fall against a background consistent with the grid
around x,y. If bkglyph is NO_GLYPH, then the parameter
should be ignored (do nothing with it).
-- glyphmod provides extended information about the glyph
that window ports can use to enhance the display in
various ways.
unsigned int glyphmod[NUM_GLYPHMOD]
where:
glyphmod[GM_TTYCHAR] is the text characters associated
with the original NetHack display.
glyphmod[GM_FLAGS] are the special flags that denote
additional information that window
ports can use.
glyphmod[GM_COLOR] is the text character
color associated with the original
NetHack display.
Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2133 lines
64 KiB
C
2133 lines
64 KiB
C
/* NetHack 3.7 role.c $NHDT-Date: 1596498206 2020/08/03 23:43:26 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.71 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985-1999. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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/*** Table of all roles ***/
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/* According to AD&D, HD for some classes (ex. Wizard) should be smaller
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* (4-sided for wizards). But this is not AD&D, and using the AD&D
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* rule here produces an unplayable character. Thus I have used a minimum
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* of an 10-sided hit die for everything. Another AD&D change: wizards get
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* a minimum strength of 4 since without one you can't teleport or cast
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* spells. --KAA
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*
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* As the wizard has been updated (wizard patch 5 jun '96) their HD can be
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* brought closer into line with AD&D. This forces wizards to use magic more
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* and distance themselves from their attackers. --LSZ
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*
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* With the introduction of races, some hit points and energy
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* has been reallocated for each race. The values assigned
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* to the roles has been reduced by the amount allocated to
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* humans. --KMH
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*
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* God names use a leading underscore to flag goddesses.
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*/
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const struct Role roles[NUM_ROLES+1] = {
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{ { "Archeologist", 0 },
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{ { "Digger", 0 },
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{ "Field Worker", 0 },
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{ "Investigator", 0 },
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{ "Exhumer", 0 },
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{ "Excavator", 0 },
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{ "Spelunker", 0 },
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{ "Speleologist", 0 },
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{ "Collector", 0 },
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{ "Curator", 0 } },
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"Quetzalcoatl", "Camaxtli", "Huhetotl", /* Central American */
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"Arc",
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"the College of Archeology",
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"the Tomb of the Toltec Kings",
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PM_ARCHEOLOGIST,
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NON_PM,
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NON_PM,
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PM_LORD_CARNARVON,
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PM_STUDENT,
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PM_MINION_OF_HUHETOTL,
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NON_PM,
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PM_HUMAN_MUMMY,
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S_SNAKE,
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S_MUMMY,
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ART_ORB_OF_DETECTION,
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MH_HUMAN | MH_DWARF | MH_GNOME | ROLE_MALE | ROLE_FEMALE | ROLE_LAWFUL
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| ROLE_NEUTRAL,
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/* Str Int Wis Dex Con Cha */
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{ 7, 10, 10, 7, 7, 7 },
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{ 20, 20, 20, 10, 20, 10 },
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/* Init Lower Higher */
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{ 11, 0, 0, 8, 1, 0 }, /* Hit points */
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{ 1, 0, 0, 1, 0, 1 },
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14, /* Energy */
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10,
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5,
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0,
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2,
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10,
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A_INT,
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SPE_MAGIC_MAPPING,
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-4 },
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{ { "Barbarian", 0 },
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{ { "Plunderer", "Plunderess" },
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{ "Pillager", 0 },
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{ "Bandit", 0 },
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{ "Brigand", 0 },
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{ "Raider", 0 },
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{ "Reaver", 0 },
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{ "Slayer", 0 },
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{ "Chieftain", "Chieftainess" },
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{ "Conqueror", "Conqueress" } },
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"Mitra", "Crom", "Set", /* Hyborian */
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"Bar",
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"the Camp of the Duali Tribe",
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"the Duali Oasis",
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PM_BARBARIAN,
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NON_PM,
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NON_PM,
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PM_PELIAS,
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PM_CHIEFTAIN,
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PM_THOTH_AMON,
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PM_OGRE,
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PM_TROLL,
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S_OGRE,
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S_TROLL,
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ART_HEART_OF_AHRIMAN,
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MH_HUMAN | MH_ORC | ROLE_MALE | ROLE_FEMALE | ROLE_NEUTRAL
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| ROLE_CHAOTIC,
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/* Str Int Wis Dex Con Cha */
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{ 16, 7, 7, 15, 16, 6 },
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{ 30, 6, 7, 20, 30, 7 },
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/* Init Lower Higher */
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{ 14, 0, 0, 10, 2, 0 }, /* Hit points */
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{ 1, 0, 0, 1, 0, 1 },
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10, /* Energy */
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10,
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14,
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0,
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0,
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8,
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A_INT,
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SPE_HASTE_SELF,
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-4 },
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{ { "Caveman", "Cavewoman" },
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{ { "Troglodyte", 0 },
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{ "Aborigine", 0 },
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{ "Wanderer", 0 },
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{ "Vagrant", 0 },
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{ "Wayfarer", 0 },
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{ "Roamer", 0 },
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{ "Nomad", 0 },
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{ "Rover", 0 },
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{ "Pioneer", 0 } },
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"Anu", "_Ishtar", "Anshar", /* Babylonian */
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"Cav",
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"the Caves of the Ancestors",
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"the Dragon's Lair",
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PM_CAVE_DWELLER,
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NON_PM,
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PM_LITTLE_DOG,
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PM_SHAMAN_KARNOV,
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PM_NEANDERTHAL,
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PM_CHROMATIC_DRAGON,
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PM_BUGBEAR,
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PM_HILL_GIANT,
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S_HUMANOID,
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S_GIANT,
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ART_SCEPTRE_OF_MIGHT,
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MH_HUMAN | MH_DWARF | MH_GNOME | ROLE_MALE | ROLE_FEMALE | ROLE_LAWFUL
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| ROLE_NEUTRAL,
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/* Str Int Wis Dex Con Cha */
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{ 10, 7, 7, 7, 8, 6 },
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{ 30, 6, 7, 20, 30, 7 },
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/* Init Lower Higher */
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{ 14, 0, 0, 8, 2, 0 }, /* Hit points */
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{ 1, 0, 0, 1, 0, 1 },
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10, /* Energy */
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0,
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12,
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0,
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1,
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8,
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A_INT,
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SPE_DIG,
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-4 },
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{ { "Healer", 0 },
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{ { "Rhizotomist", 0 },
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{ "Empiric", 0 },
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{ "Embalmer", 0 },
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{ "Dresser", 0 },
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{ "Medicus ossium", "Medica ossium" },
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{ "Herbalist", 0 },
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{ "Magister", "Magistra" },
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{ "Physician", 0 },
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{ "Chirurgeon", 0 } },
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"_Athena", "Hermes", "Poseidon", /* Greek */
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"Hea",
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"the Temple of Epidaurus",
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"the Temple of Coeus",
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PM_HEALER,
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NON_PM,
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NON_PM,
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PM_HIPPOCRATES,
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PM_ATTENDANT,
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PM_CYCLOPS,
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PM_GIANT_RAT,
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PM_SNAKE,
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S_RODENT,
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S_YETI,
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ART_STAFF_OF_AESCULAPIUS,
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MH_HUMAN | MH_GNOME | ROLE_MALE | ROLE_FEMALE | ROLE_NEUTRAL,
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/* Str Int Wis Dex Con Cha */
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{ 7, 7, 13, 7, 11, 16 },
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{ 15, 20, 20, 15, 25, 5 },
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/* Init Lower Higher */
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{ 11, 0, 0, 8, 1, 0 }, /* Hit points */
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{ 1, 4, 0, 1, 0, 2 },
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20, /* Energy */
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10,
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3,
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-3,
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2,
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10,
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A_WIS,
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SPE_CURE_SICKNESS,
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-4 },
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{ { "Knight", 0 },
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{ { "Gallant", 0 },
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{ "Esquire", 0 },
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{ "Bachelor", 0 },
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{ "Sergeant", 0 },
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{ "Knight", 0 },
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{ "Banneret", 0 },
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{ "Chevalier", "Chevaliere" },
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{ "Seignieur", "Dame" },
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{ "Paladin", 0 } },
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"Lugh", "_Brigit", "Manannan Mac Lir", /* Celtic */
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"Kni",
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"Camelot Castle",
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"the Isle of Glass",
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PM_KNIGHT,
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NON_PM,
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PM_PONY,
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PM_KING_ARTHUR,
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PM_PAGE,
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PM_IXOTH,
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PM_QUASIT,
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PM_OCHRE_JELLY,
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S_IMP,
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S_JELLY,
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ART_MAGIC_MIRROR_OF_MERLIN,
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MH_HUMAN | ROLE_MALE | ROLE_FEMALE | ROLE_LAWFUL,
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/* Str Int Wis Dex Con Cha */
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{ 13, 7, 14, 8, 10, 17 },
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{ 30, 15, 15, 10, 20, 10 },
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/* Init Lower Higher */
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{ 14, 0, 0, 8, 2, 0 }, /* Hit points */
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{ 1, 4, 0, 1, 0, 2 },
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10, /* Energy */
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10,
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8,
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-2,
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0,
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9,
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A_WIS,
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SPE_TURN_UNDEAD,
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-4 },
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{ { "Monk", 0 },
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{ { "Candidate", 0 },
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{ "Novice", 0 },
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{ "Initiate", 0 },
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{ "Student of Stones", 0 },
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{ "Student of Waters", 0 },
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{ "Student of Metals", 0 },
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{ "Student of Winds", 0 },
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{ "Student of Fire", 0 },
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{ "Master", 0 } },
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"Shan Lai Ching", "Chih Sung-tzu", "Huan Ti", /* Chinese */
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"Mon",
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"the Monastery of Chan-Sune",
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"the Monastery of the Earth-Lord",
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PM_MONK,
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NON_PM,
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NON_PM,
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PM_GRAND_MASTER,
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PM_ABBOT,
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PM_MASTER_KAEN,
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PM_EARTH_ELEMENTAL,
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PM_XORN,
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S_ELEMENTAL,
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S_XORN,
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ART_EYES_OF_THE_OVERWORLD,
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MH_HUMAN | ROLE_MALE | ROLE_FEMALE | ROLE_LAWFUL | ROLE_NEUTRAL
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| ROLE_CHAOTIC,
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/* Str Int Wis Dex Con Cha */
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{ 10, 7, 8, 8, 7, 7 },
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{ 25, 10, 20, 20, 15, 10 },
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/* Init Lower Higher */
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{ 12, 0, 0, 8, 1, 0 }, /* Hit points */
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{ 2, 2, 0, 2, 0, 2 },
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10, /* Energy */
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10,
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8,
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-2,
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2,
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20,
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A_WIS,
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SPE_RESTORE_ABILITY,
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-4 },
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{ { "Priest", "Priestess" },
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{ { "Aspirant", 0 },
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{ "Acolyte", 0 },
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{ "Adept", 0 },
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{ "Priest", "Priestess" },
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{ "Curate", 0 },
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{ "Canon", "Canoness" },
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{ "Lama", 0 },
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{ "Patriarch", "Matriarch" },
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{ "High Priest", "High Priestess" } },
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0, 0, 0, /* deities from a randomly chosen other role will be used */
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"Pri",
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"the Great Temple",
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"the Temple of Nalzok",
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PM_CLERIC,
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NON_PM,
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NON_PM,
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PM_ARCH_PRIEST,
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PM_ACOLYTE,
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PM_NALZOK,
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PM_HUMAN_ZOMBIE,
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PM_WRAITH,
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S_ZOMBIE,
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S_WRAITH,
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ART_MITRE_OF_HOLINESS,
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MH_HUMAN | MH_ELF | ROLE_MALE | ROLE_FEMALE | ROLE_LAWFUL | ROLE_NEUTRAL
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| ROLE_CHAOTIC,
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/* Str Int Wis Dex Con Cha */
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{ 7, 7, 10, 7, 7, 7 },
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{ 15, 10, 30, 15, 20, 10 },
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/* Init Lower Higher */
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{ 12, 0, 0, 8, 1, 0 }, /* Hit points */
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{ 4, 3, 0, 2, 0, 2 },
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10, /* Energy */
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0,
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3,
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-2,
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2,
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10,
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A_WIS,
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SPE_REMOVE_CURSE,
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-4 },
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/* Note: Rogue precedes Ranger so that use of `-R' on the command line
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retains its traditional meaning. */
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{ { "Rogue", 0 },
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{ { "Footpad", 0 },
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{ "Cutpurse", 0 },
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{ "Rogue", 0 },
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{ "Pilferer", 0 },
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{ "Robber", 0 },
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{ "Burglar", 0 },
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{ "Filcher", 0 },
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{ "Magsman", "Magswoman" },
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{ "Thief", 0 } },
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"Issek", "Mog", "Kos", /* Nehwon */
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"Rog",
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"the Thieves' Guild Hall",
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"the Assassins' Guild Hall",
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PM_ROGUE,
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NON_PM,
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NON_PM,
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PM_MASTER_OF_THIEVES,
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PM_THUG,
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PM_MASTER_ASSASSIN,
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PM_LEPRECHAUN,
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PM_GUARDIAN_NAGA,
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S_NYMPH,
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S_NAGA,
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ART_MASTER_KEY_OF_THIEVERY,
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MH_HUMAN | MH_ORC | ROLE_MALE | ROLE_FEMALE | ROLE_CHAOTIC,
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/* Str Int Wis Dex Con Cha */
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{ 7, 7, 7, 10, 7, 6 },
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{ 20, 10, 10, 30, 20, 10 },
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/* Init Lower Higher */
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{ 10, 0, 0, 8, 1, 0 }, /* Hit points */
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{ 1, 0, 0, 1, 0, 1 },
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11, /* Energy */
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10,
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8,
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0,
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1,
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9,
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A_INT,
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SPE_DETECT_TREASURE,
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-4 },
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{ { "Ranger", 0 },
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{
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#if 0 /* OBSOLETE */
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{"Edhel", "Elleth"},
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{"Edhel", "Elleth"}, /* elf-maid */
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{"Ohtar", "Ohtie"}, /* warrior */
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{"Kano", "Kanie"}, /* commander (Q.) ['a] educated guess,
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until further research- SAC */
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{"Arandur"," Aranduriel"}, /* king's servant, minister (Q.) - guess */
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{"Hir", "Hiril"}, /* lord, lady (S.) ['ir] */
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{"Aredhel", "Arwen"}, /* noble elf, maiden (S.) */
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{"Ernil", "Elentariel"}, /* prince (S.), elf-maiden (Q.) */
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{"Elentar", "Elentari"}, /* Star-king, -queen (Q.) */
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"Solonor Thelandira", "Aerdrie Faenya", "Lolth", /* Elven */
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#endif
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{ "Tenderfoot", 0 },
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{ "Lookout", 0 },
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{ "Trailblazer", 0 },
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{ "Reconnoiterer", "Reconnoiteress" },
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{ "Scout", 0 },
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{ "Arbalester", 0 }, /* One skilled at crossbows */
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{ "Archer", 0 },
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{ "Sharpshooter", 0 },
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{ "Marksman", "Markswoman" } },
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"Mercury", "_Venus", "Mars", /* Roman/planets */
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"Ran",
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"Orion's camp",
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"the cave of the wumpus",
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PM_RANGER,
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NON_PM,
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PM_LITTLE_DOG /* Orion & canis major */,
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PM_ORION,
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PM_HUNTER,
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PM_SCORPIUS,
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PM_FOREST_CENTAUR,
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PM_SCORPION,
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S_CENTAUR,
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S_SPIDER,
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ART_LONGBOW_OF_DIANA,
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MH_HUMAN | MH_ELF | MH_GNOME | MH_ORC | ROLE_MALE | ROLE_FEMALE
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| ROLE_NEUTRAL | ROLE_CHAOTIC,
|
|
/* Str Int Wis Dex Con Cha */
|
|
{ 13, 13, 13, 9, 13, 7 },
|
|
{ 30, 10, 10, 20, 20, 10 },
|
|
/* Init Lower Higher */
|
|
{ 13, 0, 0, 6, 1, 0 }, /* Hit points */
|
|
{ 1, 0, 0, 1, 0, 1 },
|
|
12, /* Energy */
|
|
10,
|
|
9,
|
|
2,
|
|
1,
|
|
10,
|
|
A_INT,
|
|
SPE_INVISIBILITY,
|
|
-4 },
|
|
{ { "Samurai", 0 },
|
|
{ { "Hatamoto", 0 }, /* Banner Knight */
|
|
{ "Ronin", 0 }, /* no allegiance */
|
|
{ "Ninja", "Kunoichi" }, /* secret society */
|
|
{ "Joshu", 0 }, /* heads a castle */
|
|
{ "Ryoshu", 0 }, /* has a territory */
|
|
{ "Kokushu", 0 }, /* heads a province */
|
|
{ "Daimyo", 0 }, /* a samurai lord */
|
|
{ "Kuge", 0 }, /* Noble of the Court */
|
|
{ "Shogun", 0 } }, /* supreme commander, warlord */
|
|
"_Amaterasu Omikami", "Raijin", "Susanowo", /* Japanese */
|
|
"Sam",
|
|
"the Castle of the Taro Clan",
|
|
"the Shogun's Castle",
|
|
PM_SAMURAI,
|
|
NON_PM,
|
|
PM_LITTLE_DOG,
|
|
PM_LORD_SATO,
|
|
PM_ROSHI,
|
|
PM_ASHIKAGA_TAKAUJI,
|
|
PM_WOLF,
|
|
PM_STALKER,
|
|
S_DOG,
|
|
S_ELEMENTAL,
|
|
ART_TSURUGI_OF_MURAMASA,
|
|
MH_HUMAN | ROLE_MALE | ROLE_FEMALE | ROLE_LAWFUL,
|
|
/* Str Int Wis Dex Con Cha */
|
|
{ 10, 8, 7, 10, 17, 6 },
|
|
{ 30, 10, 8, 30, 14, 8 },
|
|
/* Init Lower Higher */
|
|
{ 13, 0, 0, 8, 1, 0 }, /* Hit points */
|
|
{ 1, 0, 0, 1, 0, 1 },
|
|
11, /* Energy */
|
|
10,
|
|
10,
|
|
0,
|
|
0,
|
|
8,
|
|
A_INT,
|
|
SPE_CLAIRVOYANCE,
|
|
-4 },
|
|
{ { "Tourist", 0 },
|
|
{ { "Rambler", 0 },
|
|
{ "Sightseer", 0 },
|
|
{ "Excursionist", 0 },
|
|
{ "Peregrinator", "Peregrinatrix" },
|
|
{ "Traveler", 0 },
|
|
{ "Journeyer", 0 },
|
|
{ "Voyager", 0 },
|
|
{ "Explorer", 0 },
|
|
{ "Adventurer", 0 } },
|
|
"Blind Io", "_The Lady", "Offler", /* Discworld */
|
|
"Tou",
|
|
"Ankh-Morpork",
|
|
"the Thieves' Guild Hall",
|
|
PM_TOURIST,
|
|
NON_PM,
|
|
NON_PM,
|
|
PM_TWOFLOWER,
|
|
PM_GUIDE,
|
|
PM_MASTER_OF_THIEVES,
|
|
PM_GIANT_SPIDER,
|
|
PM_FOREST_CENTAUR,
|
|
S_SPIDER,
|
|
S_CENTAUR,
|
|
ART_YENDORIAN_EXPRESS_CARD,
|
|
MH_HUMAN | ROLE_MALE | ROLE_FEMALE | ROLE_NEUTRAL,
|
|
/* Str Int Wis Dex Con Cha */
|
|
{ 7, 10, 6, 7, 7, 10 },
|
|
{ 15, 10, 10, 15, 30, 20 },
|
|
/* Init Lower Higher */
|
|
{ 8, 0, 0, 8, 0, 0 }, /* Hit points */
|
|
{ 1, 0, 0, 1, 0, 1 },
|
|
14, /* Energy */
|
|
0,
|
|
5,
|
|
1,
|
|
2,
|
|
10,
|
|
A_INT,
|
|
SPE_CHARM_MONSTER,
|
|
-4 },
|
|
{ { "Valkyrie", 0 },
|
|
{ { "Stripling", 0 },
|
|
{ "Skirmisher", 0 },
|
|
{ "Fighter", 0 },
|
|
{ "Man-at-arms", "Woman-at-arms" },
|
|
{ "Warrior", 0 },
|
|
{ "Swashbuckler", 0 },
|
|
{ "Hero", "Heroine" },
|
|
{ "Champion", 0 },
|
|
{ "Lord", "Lady" } },
|
|
"Tyr", "Odin", "Loki", /* Norse */
|
|
"Val",
|
|
"the Shrine of Destiny",
|
|
"the cave of Surtur",
|
|
PM_VALKYRIE,
|
|
NON_PM,
|
|
NON_PM /*PM_WINTER_WOLF_CUB*/,
|
|
PM_NORN,
|
|
PM_WARRIOR,
|
|
PM_LORD_SURTUR,
|
|
PM_FIRE_ANT,
|
|
PM_FIRE_GIANT,
|
|
S_ANT,
|
|
S_GIANT,
|
|
ART_ORB_OF_FATE,
|
|
MH_HUMAN | MH_DWARF | ROLE_FEMALE | ROLE_LAWFUL | ROLE_NEUTRAL,
|
|
/* Str Int Wis Dex Con Cha */
|
|
{ 10, 7, 7, 7, 10, 7 },
|
|
{ 30, 6, 7, 20, 30, 7 },
|
|
/* Init Lower Higher */
|
|
{ 14, 0, 0, 8, 2, 0 }, /* Hit points */
|
|
{ 1, 0, 0, 1, 0, 1 },
|
|
10, /* Energy */
|
|
0,
|
|
10,
|
|
-2,
|
|
0,
|
|
9,
|
|
A_WIS,
|
|
SPE_CONE_OF_COLD,
|
|
-4 },
|
|
{ { "Wizard", 0 },
|
|
{ { "Evoker", 0 },
|
|
{ "Conjurer", 0 },
|
|
{ "Thaumaturge", 0 },
|
|
{ "Magician", 0 },
|
|
{ "Enchanter", "Enchantress" },
|
|
{ "Sorcerer", "Sorceress" },
|
|
{ "Necromancer", 0 },
|
|
{ "Wizard", 0 },
|
|
{ "Mage", 0 } },
|
|
"Ptah", "Thoth", "Anhur", /* Egyptian */
|
|
"Wiz",
|
|
"the Lonely Tower",
|
|
"the Tower of Darkness",
|
|
PM_WIZARD,
|
|
NON_PM,
|
|
PM_KITTEN,
|
|
PM_NEFERET_THE_GREEN,
|
|
PM_APPRENTICE,
|
|
PM_DARK_ONE,
|
|
PM_VAMPIRE_BAT,
|
|
PM_XORN,
|
|
S_BAT,
|
|
S_WRAITH,
|
|
ART_EYE_OF_THE_AETHIOPICA,
|
|
MH_HUMAN | MH_ELF | MH_GNOME | MH_ORC | ROLE_MALE | ROLE_FEMALE
|
|
| ROLE_NEUTRAL | ROLE_CHAOTIC,
|
|
/* Str Int Wis Dex Con Cha */
|
|
{ 7, 10, 7, 7, 7, 7 },
|
|
{ 10, 30, 10, 20, 20, 10 },
|
|
/* Init Lower Higher */
|
|
{ 10, 0, 0, 8, 1, 0 }, /* Hit points */
|
|
{ 4, 3, 0, 2, 0, 3 },
|
|
12, /* Energy */
|
|
0,
|
|
1,
|
|
0,
|
|
3,
|
|
10,
|
|
A_INT,
|
|
SPE_MAGIC_MISSILE,
|
|
-4 },
|
|
/* Array terminator */
|
|
{ { 0, 0 } }
|
|
};
|
|
|
|
/* Table of all races */
|
|
const struct Race races[] = {
|
|
{
|
|
"human",
|
|
"human",
|
|
"humanity",
|
|
"Hum",
|
|
{ "man", "woman" },
|
|
PM_HUMAN,
|
|
NON_PM,
|
|
PM_HUMAN_MUMMY,
|
|
PM_HUMAN_ZOMBIE,
|
|
MH_HUMAN | ROLE_MALE | ROLE_FEMALE | ROLE_LAWFUL | ROLE_NEUTRAL
|
|
| ROLE_CHAOTIC,
|
|
MH_HUMAN,
|
|
0,
|
|
MH_GNOME | MH_ORC,
|
|
/* Str Int Wis Dex Con Cha */
|
|
{ 3, 3, 3, 3, 3, 3 },
|
|
{ STR18(100), 18, 18, 18, 18, 18 },
|
|
/* Init Lower Higher */
|
|
{ 2, 0, 0, 2, 1, 0 }, /* Hit points */
|
|
{ 1, 0, 2, 0, 2, 0 } /* Energy */
|
|
},
|
|
{
|
|
"elf",
|
|
"elven",
|
|
"elvenkind",
|
|
"Elf",
|
|
{ 0, 0 },
|
|
PM_ELF,
|
|
NON_PM,
|
|
PM_ELF_MUMMY,
|
|
PM_ELF_ZOMBIE,
|
|
MH_ELF | ROLE_MALE | ROLE_FEMALE | ROLE_CHAOTIC,
|
|
MH_ELF,
|
|
MH_ELF,
|
|
MH_ORC,
|
|
/* Str Int Wis Dex Con Cha */
|
|
{ 3, 3, 3, 3, 3, 3 },
|
|
{ 18, 20, 20, 18, 16, 18 },
|
|
/* Init Lower Higher */
|
|
{ 1, 0, 0, 1, 1, 0 }, /* Hit points */
|
|
{ 2, 0, 3, 0, 3, 0 } /* Energy */
|
|
},
|
|
{
|
|
"dwarf",
|
|
"dwarven",
|
|
"dwarvenkind",
|
|
"Dwa",
|
|
{ 0, 0 },
|
|
PM_DWARF,
|
|
NON_PM,
|
|
PM_DWARF_MUMMY,
|
|
PM_DWARF_ZOMBIE,
|
|
MH_DWARF | ROLE_MALE | ROLE_FEMALE | ROLE_LAWFUL,
|
|
MH_DWARF,
|
|
MH_DWARF | MH_GNOME,
|
|
MH_ORC,
|
|
/* Str Int Wis Dex Con Cha */
|
|
{ 3, 3, 3, 3, 3, 3 },
|
|
{ STR18(100), 16, 16, 20, 20, 16 },
|
|
/* Init Lower Higher */
|
|
{ 4, 0, 0, 3, 2, 0 }, /* Hit points */
|
|
{ 0, 0, 0, 0, 0, 0 } /* Energy */
|
|
},
|
|
{
|
|
"gnome",
|
|
"gnomish",
|
|
"gnomehood",
|
|
"Gno",
|
|
{ 0, 0 },
|
|
PM_GNOME,
|
|
NON_PM,
|
|
PM_GNOME_MUMMY,
|
|
PM_GNOME_ZOMBIE,
|
|
MH_GNOME | ROLE_MALE | ROLE_FEMALE | ROLE_NEUTRAL,
|
|
MH_GNOME,
|
|
MH_DWARF | MH_GNOME,
|
|
MH_HUMAN,
|
|
/* Str Int Wis Dex Con Cha */
|
|
{ 3, 3, 3, 3, 3, 3 },
|
|
{ STR18(50), 19, 18, 18, 18, 18 },
|
|
/* Init Lower Higher */
|
|
{ 1, 0, 0, 1, 0, 0 }, /* Hit points */
|
|
{ 2, 0, 2, 0, 2, 0 } /* Energy */
|
|
},
|
|
{
|
|
"orc",
|
|
"orcish",
|
|
"orcdom",
|
|
"Orc",
|
|
{ 0, 0 },
|
|
PM_ORC,
|
|
NON_PM,
|
|
PM_ORC_MUMMY,
|
|
PM_ORC_ZOMBIE,
|
|
MH_ORC | ROLE_MALE | ROLE_FEMALE | ROLE_CHAOTIC,
|
|
MH_ORC,
|
|
0,
|
|
MH_HUMAN | MH_ELF | MH_DWARF,
|
|
/* Str Int Wis Dex Con Cha */
|
|
{ 3, 3, 3, 3, 3, 3 },
|
|
{ STR18(50), 16, 16, 18, 18, 16 },
|
|
/* Init Lower Higher */
|
|
{ 1, 0, 0, 1, 0, 0 }, /* Hit points */
|
|
{ 1, 0, 1, 0, 1, 0 } /* Energy */
|
|
},
|
|
/* Array terminator */
|
|
{ 0, 0, 0, 0 }
|
|
};
|
|
|
|
/* Table of all genders */
|
|
const struct Gender genders[] = {
|
|
{ "male", "he", "him", "his", "Mal", ROLE_MALE },
|
|
{ "female", "she", "her", "her", "Fem", ROLE_FEMALE },
|
|
{ "neuter", "it", "it", "its", "Ntr", ROLE_NEUTER },
|
|
/* used by pronoun_gender() when hallucinating */
|
|
{ "group", "they", "them", "their", "Grp", 0 },
|
|
};
|
|
|
|
/* Table of all alignments */
|
|
const struct Align aligns[] = {
|
|
{ "law", "lawful", "Law", ROLE_LAWFUL, A_LAWFUL },
|
|
{ "balance", "neutral", "Neu", ROLE_NEUTRAL, A_NEUTRAL },
|
|
{ "chaos", "chaotic", "Cha", ROLE_CHAOTIC, A_CHAOTIC },
|
|
{ "evil", "unaligned", "Una", 0, A_NONE }
|
|
};
|
|
|
|
static int NDECL(randrole_filtered);
|
|
static char *FDECL(promptsep, (char *, int));
|
|
static int FDECL(role_gendercount, (int));
|
|
static int FDECL(race_alignmentcount, (int));
|
|
|
|
/* used by str2XXX() */
|
|
static char NEARDATA randomstr[] = "random";
|
|
|
|
boolean
|
|
validrole(rolenum)
|
|
int rolenum;
|
|
{
|
|
return (boolean) (rolenum >= 0 && rolenum < SIZE(roles) - 1);
|
|
}
|
|
|
|
int
|
|
randrole(for_display)
|
|
boolean for_display;
|
|
{
|
|
int res = SIZE(roles) - 1;
|
|
|
|
if (for_display)
|
|
res = rn2_on_display_rng(res);
|
|
else
|
|
res = rn2(res);
|
|
return res;
|
|
}
|
|
|
|
static int
|
|
randrole_filtered()
|
|
{
|
|
int i, n = 0, set[SIZE(roles)];
|
|
|
|
/* this doesn't rule out impossible combinations but attempts to
|
|
honor all the filter masks */
|
|
for (i = 0; i < SIZE(roles) - 1; ++i) /* -1: avoid terminating element */
|
|
if (ok_role(i, ROLE_NONE, ROLE_NONE, ROLE_NONE)
|
|
&& ok_race(i, ROLE_RANDOM, ROLE_NONE, ROLE_NONE)
|
|
&& ok_gend(i, ROLE_NONE, ROLE_RANDOM, ROLE_NONE)
|
|
&& ok_align(i, ROLE_NONE, ROLE_NONE, ROLE_RANDOM))
|
|
set[n++] = i;
|
|
return n ? set[rn2(n)] : randrole(FALSE);
|
|
}
|
|
|
|
int
|
|
str2role(str)
|
|
const char *str;
|
|
{
|
|
int i, len;
|
|
|
|
/* Is str valid? */
|
|
if (!str || !str[0])
|
|
return ROLE_NONE;
|
|
|
|
/* Match as much of str as is provided */
|
|
len = strlen(str);
|
|
for (i = 0; roles[i].name.m; i++) {
|
|
/* Does it match the male name? */
|
|
if (!strncmpi(str, roles[i].name.m, len))
|
|
return i;
|
|
/* Or the female name? */
|
|
if (roles[i].name.f && !strncmpi(str, roles[i].name.f, len))
|
|
return i;
|
|
/* Or the filecode? */
|
|
if (!strcmpi(str, roles[i].filecode))
|
|
return i;
|
|
}
|
|
|
|
if ((len == 1 && (*str == '*' || *str == '@'))
|
|
|| !strncmpi(str, randomstr, len))
|
|
return ROLE_RANDOM;
|
|
|
|
/* Couldn't find anything appropriate */
|
|
return ROLE_NONE;
|
|
}
|
|
|
|
boolean
|
|
validrace(rolenum, racenum)
|
|
int rolenum, racenum;
|
|
{
|
|
/* Assumes validrole */
|
|
return (boolean) (racenum >= 0 && racenum < SIZE(races) - 1
|
|
&& (roles[rolenum].allow & races[racenum].allow
|
|
& ROLE_RACEMASK));
|
|
}
|
|
|
|
int
|
|
randrace(rolenum)
|
|
int rolenum;
|
|
{
|
|
int i, n = 0;
|
|
|
|
/* Count the number of valid races */
|
|
for (i = 0; races[i].noun; i++)
|
|
if (roles[rolenum].allow & races[i].allow & ROLE_RACEMASK)
|
|
n++;
|
|
|
|
/* Pick a random race */
|
|
/* Use a factor of 100 in case of bad random number generators */
|
|
if (n)
|
|
n = rn2(n * 100) / 100;
|
|
for (i = 0; races[i].noun; i++)
|
|
if (roles[rolenum].allow & races[i].allow & ROLE_RACEMASK) {
|
|
if (n)
|
|
n--;
|
|
else
|
|
return i;
|
|
}
|
|
|
|
/* This role has no permitted races? */
|
|
return rn2(SIZE(races) - 1);
|
|
}
|
|
|
|
int
|
|
str2race(str)
|
|
const char *str;
|
|
{
|
|
int i, len;
|
|
|
|
/* Is str valid? */
|
|
if (!str || !str[0])
|
|
return ROLE_NONE;
|
|
|
|
/* Match as much of str as is provided */
|
|
len = strlen(str);
|
|
for (i = 0; races[i].noun; i++) {
|
|
/* Does it match the noun? */
|
|
if (!strncmpi(str, races[i].noun, len))
|
|
return i;
|
|
/* Or the filecode? */
|
|
if (!strcmpi(str, races[i].filecode))
|
|
return i;
|
|
}
|
|
|
|
if ((len == 1 && (*str == '*' || *str == '@'))
|
|
|| !strncmpi(str, randomstr, len))
|
|
return ROLE_RANDOM;
|
|
|
|
/* Couldn't find anything appropriate */
|
|
return ROLE_NONE;
|
|
}
|
|
|
|
boolean
|
|
validgend(rolenum, racenum, gendnum)
|
|
int rolenum, racenum, gendnum;
|
|
{
|
|
/* Assumes validrole and validrace */
|
|
return (boolean) (gendnum >= 0 && gendnum < ROLE_GENDERS
|
|
&& (roles[rolenum].allow & races[racenum].allow
|
|
& genders[gendnum].allow & ROLE_GENDMASK));
|
|
}
|
|
|
|
int
|
|
randgend(rolenum, racenum)
|
|
int rolenum, racenum;
|
|
{
|
|
int i, n = 0;
|
|
|
|
/* Count the number of valid genders */
|
|
for (i = 0; i < ROLE_GENDERS; i++)
|
|
if (roles[rolenum].allow & races[racenum].allow & genders[i].allow
|
|
& ROLE_GENDMASK)
|
|
n++;
|
|
|
|
/* Pick a random gender */
|
|
if (n)
|
|
n = rn2(n);
|
|
for (i = 0; i < ROLE_GENDERS; i++)
|
|
if (roles[rolenum].allow & races[racenum].allow & genders[i].allow
|
|
& ROLE_GENDMASK) {
|
|
if (n)
|
|
n--;
|
|
else
|
|
return i;
|
|
}
|
|
|
|
/* This role/race has no permitted genders? */
|
|
return rn2(ROLE_GENDERS);
|
|
}
|
|
|
|
int
|
|
str2gend(str)
|
|
const char *str;
|
|
{
|
|
int i, len;
|
|
|
|
/* Is str valid? */
|
|
if (!str || !str[0])
|
|
return ROLE_NONE;
|
|
|
|
/* Match as much of str as is provided */
|
|
len = strlen(str);
|
|
for (i = 0; i < ROLE_GENDERS; i++) {
|
|
/* Does it match the adjective? */
|
|
if (!strncmpi(str, genders[i].adj, len))
|
|
return i;
|
|
/* Or the filecode? */
|
|
if (!strcmpi(str, genders[i].filecode))
|
|
return i;
|
|
}
|
|
if ((len == 1 && (*str == '*' || *str == '@'))
|
|
|| !strncmpi(str, randomstr, len))
|
|
return ROLE_RANDOM;
|
|
|
|
/* Couldn't find anything appropriate */
|
|
return ROLE_NONE;
|
|
}
|
|
|
|
boolean
|
|
validalign(rolenum, racenum, alignnum)
|
|
int rolenum, racenum, alignnum;
|
|
{
|
|
/* Assumes validrole and validrace */
|
|
return (boolean) (alignnum >= 0 && alignnum < ROLE_ALIGNS
|
|
&& (roles[rolenum].allow & races[racenum].allow
|
|
& aligns[alignnum].allow & ROLE_ALIGNMASK));
|
|
}
|
|
|
|
int
|
|
randalign(rolenum, racenum)
|
|
int rolenum, racenum;
|
|
{
|
|
int i, n = 0;
|
|
|
|
/* Count the number of valid alignments */
|
|
for (i = 0; i < ROLE_ALIGNS; i++)
|
|
if (roles[rolenum].allow & races[racenum].allow & aligns[i].allow
|
|
& ROLE_ALIGNMASK)
|
|
n++;
|
|
|
|
/* Pick a random alignment */
|
|
if (n)
|
|
n = rn2(n);
|
|
for (i = 0; i < ROLE_ALIGNS; i++)
|
|
if (roles[rolenum].allow & races[racenum].allow & aligns[i].allow
|
|
& ROLE_ALIGNMASK) {
|
|
if (n)
|
|
n--;
|
|
else
|
|
return i;
|
|
}
|
|
|
|
/* This role/race has no permitted alignments? */
|
|
return rn2(ROLE_ALIGNS);
|
|
}
|
|
|
|
int
|
|
str2align(str)
|
|
const char *str;
|
|
{
|
|
int i, len;
|
|
|
|
/* Is str valid? */
|
|
if (!str || !str[0])
|
|
return ROLE_NONE;
|
|
|
|
/* Match as much of str as is provided */
|
|
len = strlen(str);
|
|
for (i = 0; i < ROLE_ALIGNS; i++) {
|
|
/* Does it match the adjective? */
|
|
if (!strncmpi(str, aligns[i].adj, len))
|
|
return i;
|
|
/* Or the filecode? */
|
|
if (!strcmpi(str, aligns[i].filecode))
|
|
return i;
|
|
}
|
|
if ((len == 1 && (*str == '*' || *str == '@'))
|
|
|| !strncmpi(str, randomstr, len))
|
|
return ROLE_RANDOM;
|
|
|
|
/* Couldn't find anything appropriate */
|
|
return ROLE_NONE;
|
|
}
|
|
|
|
/* is rolenum compatible with any racenum/gendnum/alignnum constraints? */
|
|
boolean
|
|
ok_role(rolenum, racenum, gendnum, alignnum)
|
|
int rolenum, racenum, gendnum, alignnum;
|
|
{
|
|
int i;
|
|
short allow;
|
|
|
|
if (rolenum >= 0 && rolenum < SIZE(roles) - 1) {
|
|
if (g.rfilter.roles[rolenum])
|
|
return FALSE;
|
|
allow = roles[rolenum].allow;
|
|
if (racenum >= 0 && racenum < SIZE(races) - 1
|
|
&& !(allow & races[racenum].allow & ROLE_RACEMASK))
|
|
return FALSE;
|
|
if (gendnum >= 0 && gendnum < ROLE_GENDERS
|
|
&& !(allow & genders[gendnum].allow & ROLE_GENDMASK))
|
|
return FALSE;
|
|
if (alignnum >= 0 && alignnum < ROLE_ALIGNS
|
|
&& !(allow & aligns[alignnum].allow & ROLE_ALIGNMASK))
|
|
return FALSE;
|
|
return TRUE;
|
|
} else {
|
|
/* random; check whether any selection is possible */
|
|
for (i = 0; i < SIZE(roles) - 1; i++) {
|
|
if (g.rfilter.roles[i])
|
|
continue;
|
|
allow = roles[i].allow;
|
|
if (racenum >= 0 && racenum < SIZE(races) - 1
|
|
&& !(allow & races[racenum].allow & ROLE_RACEMASK))
|
|
continue;
|
|
if (gendnum >= 0 && gendnum < ROLE_GENDERS
|
|
&& !(allow & genders[gendnum].allow & ROLE_GENDMASK))
|
|
continue;
|
|
if (alignnum >= 0 && alignnum < ROLE_ALIGNS
|
|
&& !(allow & aligns[alignnum].allow & ROLE_ALIGNMASK))
|
|
continue;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/* pick a random role subject to any racenum/gendnum/alignnum constraints */
|
|
/* If pickhow == PICK_RIGID a role is returned only if there is */
|
|
/* a single possibility */
|
|
int
|
|
pick_role(racenum, gendnum, alignnum, pickhow)
|
|
int racenum, gendnum, alignnum, pickhow;
|
|
{
|
|
int i;
|
|
int roles_ok = 0, set[SIZE(roles)];
|
|
|
|
for (i = 0; i < SIZE(roles) - 1; i++) {
|
|
if (ok_role(i, racenum, gendnum, alignnum)
|
|
&& ok_race(i, (racenum >= 0) ? racenum : ROLE_RANDOM,
|
|
gendnum, alignnum)
|
|
&& ok_gend(i, racenum,
|
|
(gendnum >= 0) ? gendnum : ROLE_RANDOM, alignnum)
|
|
&& ok_align(i, racenum,
|
|
gendnum, (alignnum >= 0) ? alignnum : ROLE_RANDOM))
|
|
set[roles_ok++] = i;
|
|
}
|
|
if (roles_ok == 0 || (roles_ok > 1 && pickhow == PICK_RIGID))
|
|
return ROLE_NONE;
|
|
return set[rn2(roles_ok)];
|
|
}
|
|
|
|
/* is racenum compatible with any rolenum/gendnum/alignnum constraints? */
|
|
boolean
|
|
ok_race(rolenum, racenum, gendnum, alignnum)
|
|
int rolenum, racenum, gendnum, alignnum;
|
|
{
|
|
int i;
|
|
short allow;
|
|
|
|
if (racenum >= 0 && racenum < SIZE(races) - 1) {
|
|
if (g.rfilter.mask & races[racenum].selfmask)
|
|
return FALSE;
|
|
allow = races[racenum].allow;
|
|
if (rolenum >= 0 && rolenum < SIZE(roles) - 1
|
|
&& !(allow & roles[rolenum].allow & ROLE_RACEMASK))
|
|
return FALSE;
|
|
if (gendnum >= 0 && gendnum < ROLE_GENDERS
|
|
&& !(allow & genders[gendnum].allow & ROLE_GENDMASK))
|
|
return FALSE;
|
|
if (alignnum >= 0 && alignnum < ROLE_ALIGNS
|
|
&& !(allow & aligns[alignnum].allow & ROLE_ALIGNMASK))
|
|
return FALSE;
|
|
return TRUE;
|
|
} else {
|
|
/* random; check whether any selection is possible */
|
|
for (i = 0; i < SIZE(races) - 1; i++) {
|
|
if (g.rfilter.mask & races[i].selfmask)
|
|
continue;
|
|
allow = races[i].allow;
|
|
if (rolenum >= 0 && rolenum < SIZE(roles) - 1
|
|
&& !(allow & roles[rolenum].allow & ROLE_RACEMASK))
|
|
continue;
|
|
if (gendnum >= 0 && gendnum < ROLE_GENDERS
|
|
&& !(allow & genders[gendnum].allow & ROLE_GENDMASK))
|
|
continue;
|
|
if (alignnum >= 0 && alignnum < ROLE_ALIGNS
|
|
&& !(allow & aligns[alignnum].allow & ROLE_ALIGNMASK))
|
|
continue;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/* Pick a random race subject to any rolenum/gendnum/alignnum constraints.
|
|
If pickhow == PICK_RIGID a race is returned only if there is
|
|
a single possibility. */
|
|
int
|
|
pick_race(rolenum, gendnum, alignnum, pickhow)
|
|
int rolenum, gendnum, alignnum, pickhow;
|
|
{
|
|
int i;
|
|
int races_ok = 0;
|
|
|
|
for (i = 0; i < SIZE(races) - 1; i++) {
|
|
if (ok_race(rolenum, i, gendnum, alignnum))
|
|
races_ok++;
|
|
}
|
|
if (races_ok == 0 || (races_ok > 1 && pickhow == PICK_RIGID))
|
|
return ROLE_NONE;
|
|
races_ok = rn2(races_ok);
|
|
for (i = 0; i < SIZE(races) - 1; i++) {
|
|
if (ok_race(rolenum, i, gendnum, alignnum)) {
|
|
if (races_ok == 0)
|
|
return i;
|
|
else
|
|
races_ok--;
|
|
}
|
|
}
|
|
return ROLE_NONE;
|
|
}
|
|
|
|
/* is gendnum compatible with any rolenum/racenum/alignnum constraints? */
|
|
/* gender and alignment are not comparable (and also not constrainable) */
|
|
boolean
|
|
ok_gend(rolenum, racenum, gendnum, alignnum)
|
|
int rolenum, racenum, gendnum;
|
|
int alignnum UNUSED;
|
|
{
|
|
int i;
|
|
short allow;
|
|
|
|
if (gendnum >= 0 && gendnum < ROLE_GENDERS) {
|
|
if (g.rfilter.mask & genders[gendnum].allow)
|
|
return FALSE;
|
|
allow = genders[gendnum].allow;
|
|
if (rolenum >= 0 && rolenum < SIZE(roles) - 1
|
|
&& !(allow & roles[rolenum].allow & ROLE_GENDMASK))
|
|
return FALSE;
|
|
if (racenum >= 0 && racenum < SIZE(races) - 1
|
|
&& !(allow & races[racenum].allow & ROLE_GENDMASK))
|
|
return FALSE;
|
|
return TRUE;
|
|
} else {
|
|
/* random; check whether any selection is possible */
|
|
for (i = 0; i < ROLE_GENDERS; i++) {
|
|
if (g.rfilter.mask & genders[i].allow)
|
|
continue;
|
|
allow = genders[i].allow;
|
|
if (rolenum >= 0 && rolenum < SIZE(roles) - 1
|
|
&& !(allow & roles[rolenum].allow & ROLE_GENDMASK))
|
|
continue;
|
|
if (racenum >= 0 && racenum < SIZE(races) - 1
|
|
&& !(allow & races[racenum].allow & ROLE_GENDMASK))
|
|
continue;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/* pick a random gender subject to any rolenum/racenum/alignnum constraints */
|
|
/* gender and alignment are not comparable (and also not constrainable) */
|
|
/* If pickhow == PICK_RIGID a gender is returned only if there is */
|
|
/* a single possibility */
|
|
int
|
|
pick_gend(rolenum, racenum, alignnum, pickhow)
|
|
int rolenum, racenum, alignnum, pickhow;
|
|
{
|
|
int i;
|
|
int gends_ok = 0;
|
|
|
|
for (i = 0; i < ROLE_GENDERS; i++) {
|
|
if (ok_gend(rolenum, racenum, i, alignnum))
|
|
gends_ok++;
|
|
}
|
|
if (gends_ok == 0 || (gends_ok > 1 && pickhow == PICK_RIGID))
|
|
return ROLE_NONE;
|
|
gends_ok = rn2(gends_ok);
|
|
for (i = 0; i < ROLE_GENDERS; i++) {
|
|
if (ok_gend(rolenum, racenum, i, alignnum)) {
|
|
if (gends_ok == 0)
|
|
return i;
|
|
else
|
|
gends_ok--;
|
|
}
|
|
}
|
|
return ROLE_NONE;
|
|
}
|
|
|
|
/* is alignnum compatible with any rolenum/racenum/gendnum constraints? */
|
|
/* alignment and gender are not comparable (and also not constrainable) */
|
|
boolean
|
|
ok_align(rolenum, racenum, gendnum, alignnum)
|
|
int rolenum, racenum;
|
|
int gendnum UNUSED;
|
|
int alignnum;
|
|
{
|
|
int i;
|
|
short allow;
|
|
|
|
if (alignnum >= 0 && alignnum < ROLE_ALIGNS) {
|
|
if (g.rfilter.mask & aligns[alignnum].allow)
|
|
return FALSE;
|
|
allow = aligns[alignnum].allow;
|
|
if (rolenum >= 0 && rolenum < SIZE(roles) - 1
|
|
&& !(allow & roles[rolenum].allow & ROLE_ALIGNMASK))
|
|
return FALSE;
|
|
if (racenum >= 0 && racenum < SIZE(races) - 1
|
|
&& !(allow & races[racenum].allow & ROLE_ALIGNMASK))
|
|
return FALSE;
|
|
return TRUE;
|
|
} else {
|
|
/* random; check whether any selection is possible */
|
|
for (i = 0; i < ROLE_ALIGNS; i++) {
|
|
if (g.rfilter.mask & aligns[i].allow)
|
|
continue;
|
|
allow = aligns[i].allow;
|
|
if (rolenum >= 0 && rolenum < SIZE(roles) - 1
|
|
&& !(allow & roles[rolenum].allow & ROLE_ALIGNMASK))
|
|
continue;
|
|
if (racenum >= 0 && racenum < SIZE(races) - 1
|
|
&& !(allow & races[racenum].allow & ROLE_ALIGNMASK))
|
|
continue;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/* Pick a random alignment subject to any rolenum/racenum/gendnum constraints;
|
|
alignment and gender are not comparable (and also not constrainable).
|
|
If pickhow == PICK_RIGID an alignment is returned only if there is
|
|
a single possibility. */
|
|
int
|
|
pick_align(rolenum, racenum, gendnum, pickhow)
|
|
int rolenum, racenum, gendnum, pickhow;
|
|
{
|
|
int i;
|
|
int aligns_ok = 0;
|
|
|
|
for (i = 0; i < ROLE_ALIGNS; i++) {
|
|
if (ok_align(rolenum, racenum, gendnum, i))
|
|
aligns_ok++;
|
|
}
|
|
if (aligns_ok == 0 || (aligns_ok > 1 && pickhow == PICK_RIGID))
|
|
return ROLE_NONE;
|
|
aligns_ok = rn2(aligns_ok);
|
|
for (i = 0; i < ROLE_ALIGNS; i++) {
|
|
if (ok_align(rolenum, racenum, gendnum, i)) {
|
|
if (aligns_ok == 0)
|
|
return i;
|
|
else
|
|
aligns_ok--;
|
|
}
|
|
}
|
|
return ROLE_NONE;
|
|
}
|
|
|
|
void
|
|
rigid_role_checks()
|
|
{
|
|
int tmp;
|
|
|
|
/* Some roles are limited to a single race, alignment, or gender and
|
|
* calling this routine prior to XXX_player_selection() will help
|
|
* prevent an extraneous prompt that actually doesn't allow
|
|
* you to choose anything further. Note the use of PICK_RIGID which
|
|
* causes the pick_XX() routine to return a value only if there is one
|
|
* single possible selection, otherwise it returns ROLE_NONE.
|
|
*
|
|
*/
|
|
if (flags.initrole == ROLE_RANDOM) {
|
|
/* If the role was explicitly specified as ROLE_RANDOM
|
|
* via -uXXXX-@ or OPTIONS=role:random then choose the role
|
|
* in here to narrow down later choices.
|
|
*/
|
|
flags.initrole = pick_role(flags.initrace, flags.initgend,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (flags.initrole < 0)
|
|
flags.initrole = randrole_filtered();
|
|
}
|
|
if (flags.initrace == ROLE_RANDOM
|
|
&& (tmp = pick_race(flags.initrole, flags.initgend,
|
|
flags.initalign, PICK_RANDOM)) != ROLE_NONE)
|
|
flags.initrace = tmp;
|
|
if (flags.initalign == ROLE_RANDOM
|
|
&& (tmp = pick_align(flags.initrole, flags.initrace,
|
|
flags.initgend, PICK_RANDOM)) != ROLE_NONE)
|
|
flags.initalign = tmp;
|
|
if (flags.initgend == ROLE_RANDOM
|
|
&& (tmp = pick_gend(flags.initrole, flags.initrace,
|
|
flags.initalign, PICK_RANDOM)) != ROLE_NONE)
|
|
flags.initgend = tmp;
|
|
|
|
if (flags.initrole != ROLE_NONE) {
|
|
if (flags.initrace == ROLE_NONE)
|
|
flags.initrace = pick_race(flags.initrole, flags.initgend,
|
|
flags.initalign, PICK_RIGID);
|
|
if (flags.initalign == ROLE_NONE)
|
|
flags.initalign = pick_align(flags.initrole, flags.initrace,
|
|
flags.initgend, PICK_RIGID);
|
|
if (flags.initgend == ROLE_NONE)
|
|
flags.initgend = pick_gend(flags.initrole, flags.initrace,
|
|
flags.initalign, PICK_RIGID);
|
|
}
|
|
}
|
|
|
|
boolean
|
|
setrolefilter(bufp)
|
|
const char *bufp;
|
|
{
|
|
int i;
|
|
boolean reslt = TRUE;
|
|
|
|
if ((i = str2role(bufp)) != ROLE_NONE && i != ROLE_RANDOM)
|
|
g.rfilter.roles[i] = TRUE;
|
|
else if ((i = str2race(bufp)) != ROLE_NONE && i != ROLE_RANDOM)
|
|
g.rfilter.mask |= races[i].selfmask;
|
|
else if ((i = str2gend(bufp)) != ROLE_NONE && i != ROLE_RANDOM)
|
|
g.rfilter.mask |= genders[i].allow;
|
|
else if ((i = str2align(bufp)) != ROLE_NONE && i != ROLE_RANDOM)
|
|
g.rfilter.mask |= aligns[i].allow;
|
|
else
|
|
reslt = FALSE;
|
|
return reslt;
|
|
}
|
|
|
|
boolean
|
|
gotrolefilter()
|
|
{
|
|
int i;
|
|
|
|
if (g.rfilter.mask)
|
|
return TRUE;
|
|
for (i = 0; i < SIZE(roles); ++i)
|
|
if (g.rfilter.roles[i])
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
clearrolefilter()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < SIZE(roles); ++i)
|
|
g.rfilter.roles[i] = FALSE;
|
|
g.rfilter.mask = 0;
|
|
}
|
|
|
|
static char *
|
|
promptsep(buf, num_post_attribs)
|
|
char *buf;
|
|
int num_post_attribs;
|
|
{
|
|
const char *conjuct = "and ";
|
|
|
|
if (num_post_attribs > 1 && g.role_post_attribs < num_post_attribs
|
|
&& g.role_post_attribs > 1)
|
|
Strcat(buf, ",");
|
|
Strcat(buf, " ");
|
|
--g.role_post_attribs;
|
|
if (!g.role_post_attribs && num_post_attribs > 1)
|
|
Strcat(buf, conjuct);
|
|
return buf;
|
|
}
|
|
|
|
static int
|
|
role_gendercount(rolenum)
|
|
int rolenum;
|
|
{
|
|
int gendcount = 0;
|
|
|
|
if (validrole(rolenum)) {
|
|
if (roles[rolenum].allow & ROLE_MALE)
|
|
++gendcount;
|
|
if (roles[rolenum].allow & ROLE_FEMALE)
|
|
++gendcount;
|
|
if (roles[rolenum].allow & ROLE_NEUTER)
|
|
++gendcount;
|
|
}
|
|
return gendcount;
|
|
}
|
|
|
|
static int
|
|
race_alignmentcount(racenum)
|
|
int racenum;
|
|
{
|
|
int aligncount = 0;
|
|
|
|
if (racenum != ROLE_NONE && racenum != ROLE_RANDOM) {
|
|
if (races[racenum].allow & ROLE_CHAOTIC)
|
|
++aligncount;
|
|
if (races[racenum].allow & ROLE_LAWFUL)
|
|
++aligncount;
|
|
if (races[racenum].allow & ROLE_NEUTRAL)
|
|
++aligncount;
|
|
}
|
|
return aligncount;
|
|
}
|
|
|
|
char *
|
|
root_plselection_prompt(suppliedbuf, buflen, rolenum, racenum, gendnum,
|
|
alignnum)
|
|
char *suppliedbuf;
|
|
int buflen, rolenum, racenum, gendnum, alignnum;
|
|
{
|
|
int k, gendercount = 0, aligncount = 0;
|
|
char buf[BUFSZ];
|
|
static char err_ret[] = " character's";
|
|
boolean donefirst = FALSE;
|
|
|
|
if (!suppliedbuf || buflen < 1)
|
|
return err_ret;
|
|
|
|
/* initialize these static variables each time this is called */
|
|
g.role_post_attribs = 0;
|
|
for (k = 0; k < NUM_BP; ++k)
|
|
g.role_pa[k] = 0;
|
|
buf[0] = '\0';
|
|
*suppliedbuf = '\0';
|
|
|
|
/* How many alignments are allowed for the desired race? */
|
|
if (racenum != ROLE_NONE && racenum != ROLE_RANDOM)
|
|
aligncount = race_alignmentcount(racenum);
|
|
|
|
if (alignnum != ROLE_NONE && alignnum != ROLE_RANDOM
|
|
&& ok_align(rolenum, racenum, gendnum, alignnum)) {
|
|
/* if race specified, and multiple choice of alignments for it */
|
|
if ((racenum >= 0) && (aligncount > 1)) {
|
|
if (donefirst)
|
|
Strcat(buf, " ");
|
|
Strcat(buf, aligns[alignnum].adj);
|
|
donefirst = TRUE;
|
|
} else {
|
|
if (donefirst)
|
|
Strcat(buf, " ");
|
|
Strcat(buf, aligns[alignnum].adj);
|
|
donefirst = TRUE;
|
|
}
|
|
} else {
|
|
/* in case we got here by failing the ok_align() test */
|
|
if (alignnum != ROLE_RANDOM)
|
|
alignnum = ROLE_NONE;
|
|
/* if alignment not specified, but race is specified
|
|
and only one choice of alignment for that race then
|
|
don't include it in the later list */
|
|
if ((((racenum != ROLE_NONE && racenum != ROLE_RANDOM)
|
|
&& ok_race(rolenum, racenum, gendnum, alignnum))
|
|
&& (aligncount > 1))
|
|
|| (racenum == ROLE_NONE || racenum == ROLE_RANDOM)) {
|
|
g.role_pa[BP_ALIGN] = 1;
|
|
g.role_post_attribs++;
|
|
}
|
|
}
|
|
/* <your lawful> */
|
|
|
|
/* How many genders are allowed for the desired role? */
|
|
if (validrole(rolenum))
|
|
gendercount = role_gendercount(rolenum);
|
|
|
|
if (gendnum != ROLE_NONE && gendnum != ROLE_RANDOM) {
|
|
if (validrole(rolenum)) {
|
|
/* if role specified, and multiple choice of genders for it,
|
|
and name of role itself does not distinguish gender */
|
|
if ((rolenum != ROLE_NONE) && (gendercount > 1)
|
|
&& !roles[rolenum].name.f) {
|
|
if (donefirst)
|
|
Strcat(buf, " ");
|
|
Strcat(buf, genders[gendnum].adj);
|
|
donefirst = TRUE;
|
|
}
|
|
} else {
|
|
if (donefirst)
|
|
Strcat(buf, " ");
|
|
Strcat(buf, genders[gendnum].adj);
|
|
donefirst = TRUE;
|
|
}
|
|
} else {
|
|
/* if gender not specified, but role is specified
|
|
and only one choice of gender then
|
|
don't include it in the later list */
|
|
if ((validrole(rolenum) && (gendercount > 1))
|
|
|| !validrole(rolenum)) {
|
|
g.role_pa[BP_GEND] = 1;
|
|
g.role_post_attribs++;
|
|
}
|
|
}
|
|
/* <your lawful female> */
|
|
|
|
if (racenum != ROLE_NONE && racenum != ROLE_RANDOM) {
|
|
if (validrole(rolenum)
|
|
&& ok_race(rolenum, racenum, gendnum, alignnum)) {
|
|
if (donefirst)
|
|
Strcat(buf, " ");
|
|
Strcat(buf, (rolenum == ROLE_NONE) ? races[racenum].noun
|
|
: races[racenum].adj);
|
|
donefirst = TRUE;
|
|
} else if (!validrole(rolenum)) {
|
|
if (donefirst)
|
|
Strcat(buf, " ");
|
|
Strcat(buf, races[racenum].noun);
|
|
donefirst = TRUE;
|
|
} else {
|
|
g.role_pa[BP_RACE] = 1;
|
|
g.role_post_attribs++;
|
|
}
|
|
} else {
|
|
g.role_pa[BP_RACE] = 1;
|
|
g.role_post_attribs++;
|
|
}
|
|
/* <your lawful female gnomish> || <your lawful female gnome> */
|
|
|
|
if (validrole(rolenum)) {
|
|
if (donefirst)
|
|
Strcat(buf, " ");
|
|
if (gendnum != ROLE_NONE) {
|
|
if (gendnum == 1 && roles[rolenum].name.f)
|
|
Strcat(buf, roles[rolenum].name.f);
|
|
else
|
|
Strcat(buf, roles[rolenum].name.m);
|
|
} else {
|
|
if (roles[rolenum].name.f) {
|
|
Strcat(buf, roles[rolenum].name.m);
|
|
Strcat(buf, "/");
|
|
Strcat(buf, roles[rolenum].name.f);
|
|
} else
|
|
Strcat(buf, roles[rolenum].name.m);
|
|
}
|
|
donefirst = TRUE;
|
|
} else if (rolenum == ROLE_NONE) {
|
|
g.role_pa[BP_ROLE] = 1;
|
|
g.role_post_attribs++;
|
|
}
|
|
|
|
if ((racenum == ROLE_NONE || racenum == ROLE_RANDOM)
|
|
&& !validrole(rolenum)) {
|
|
if (donefirst)
|
|
Strcat(buf, " ");
|
|
Strcat(buf, "character");
|
|
donefirst = TRUE;
|
|
}
|
|
/* <your lawful female gnomish cavewoman> || <your lawful female gnome>
|
|
* || <your lawful female character>
|
|
*/
|
|
if (buflen > (int) (strlen(buf) + 1)) {
|
|
Strcpy(suppliedbuf, buf);
|
|
return suppliedbuf;
|
|
} else
|
|
return err_ret;
|
|
}
|
|
|
|
char *
|
|
build_plselection_prompt(buf, buflen, rolenum, racenum, gendnum, alignnum)
|
|
char *buf;
|
|
int buflen, rolenum, racenum, gendnum, alignnum;
|
|
{
|
|
const char *defprompt = "Shall I pick a character for you? [ynaq] ";
|
|
int num_post_attribs = 0;
|
|
char tmpbuf[BUFSZ], *p;
|
|
|
|
if (buflen < QBUFSZ)
|
|
return (char *) defprompt;
|
|
|
|
Strcpy(tmpbuf, "Shall I pick ");
|
|
if (racenum != ROLE_NONE || validrole(rolenum))
|
|
Strcat(tmpbuf, "your ");
|
|
else
|
|
Strcat(tmpbuf, "a ");
|
|
/* <your> */
|
|
|
|
(void) root_plselection_prompt(eos(tmpbuf), buflen - strlen(tmpbuf),
|
|
rolenum, racenum, gendnum, alignnum);
|
|
/* "Shall I pick a character's role, race, gender, and alignment for you?"
|
|
plus " [ynaq] (y)" is a little too long for a conventional 80 columns;
|
|
also, "pick a character's <anything>" sounds a bit stilted */
|
|
strsubst(tmpbuf, "pick a character", "pick character");
|
|
Sprintf(buf, "%s", s_suffix(tmpbuf));
|
|
/* don't bother splitting caveman/cavewoman or priest/priestess
|
|
in order to apply possessive suffix to both halves, but do
|
|
change "priest/priestess'" to "priest/priestess's" */
|
|
if ((p = strstri(buf, "priest/priestess'")) != 0
|
|
&& p[sizeof "priest/priestess'" - sizeof ""] == '\0')
|
|
strkitten(buf, 's');
|
|
|
|
/* buf should now be:
|
|
* <your lawful female gnomish cavewoman's>
|
|
* || <your lawful female gnome's>
|
|
* || <your lawful female character's>
|
|
*
|
|
* Now append the post attributes to it
|
|
*/
|
|
num_post_attribs = g.role_post_attribs;
|
|
if (!num_post_attribs) {
|
|
/* some constraints might have been mutually exclusive, in which case
|
|
some prompting that would have been omitted is needed after all */
|
|
if (flags.initrole == ROLE_NONE && !g.role_pa[BP_ROLE])
|
|
g.role_pa[BP_ROLE] = ++g.role_post_attribs;
|
|
if (flags.initrace == ROLE_NONE && !g.role_pa[BP_RACE])
|
|
g.role_pa[BP_RACE] = ++g.role_post_attribs;
|
|
if (flags.initalign == ROLE_NONE && !g.role_pa[BP_ALIGN])
|
|
g.role_pa[BP_ALIGN] = ++g.role_post_attribs;
|
|
if (flags.initgend == ROLE_NONE && !g.role_pa[BP_GEND])
|
|
g.role_pa[BP_GEND] = ++g.role_post_attribs;
|
|
num_post_attribs = g.role_post_attribs;
|
|
}
|
|
if (num_post_attribs) {
|
|
if (g.role_pa[BP_RACE]) {
|
|
(void) promptsep(eos(buf), num_post_attribs);
|
|
Strcat(buf, "race");
|
|
}
|
|
if (g.role_pa[BP_ROLE]) {
|
|
(void) promptsep(eos(buf), num_post_attribs);
|
|
Strcat(buf, "role");
|
|
}
|
|
if (g.role_pa[BP_GEND]) {
|
|
(void) promptsep(eos(buf), num_post_attribs);
|
|
Strcat(buf, "gender");
|
|
}
|
|
if (g.role_pa[BP_ALIGN]) {
|
|
(void) promptsep(eos(buf), num_post_attribs);
|
|
Strcat(buf, "alignment");
|
|
}
|
|
}
|
|
Strcat(buf, " for you? [ynaq] ");
|
|
return buf;
|
|
}
|
|
|
|
#undef BP_ALIGN
|
|
#undef BP_GEND
|
|
#undef BP_RACE
|
|
#undef BP_ROLE
|
|
#undef NUM_BP
|
|
|
|
void
|
|
plnamesuffix()
|
|
{
|
|
char *sptr, *eptr;
|
|
int i;
|
|
|
|
/* some generic user names will be ignored in favor of prompting */
|
|
if (sysopt.genericusers) {
|
|
if (*sysopt.genericusers == '*') {
|
|
*g.plname = '\0';
|
|
} else {
|
|
i = (int) strlen(g.plname);
|
|
if ((sptr = strstri(sysopt.genericusers, g.plname)) != 0
|
|
&& (sptr == sysopt.genericusers || sptr[-1] == ' ')
|
|
&& (sptr[i] == ' ' || sptr[i] == '\0'))
|
|
*g.plname = '\0'; /* call askname() */
|
|
}
|
|
if (!*g.plname)
|
|
g.plnamelen = 0;
|
|
}
|
|
|
|
do {
|
|
if (!*g.plname) {
|
|
askname(); /* fill g.plname[] if necessary, or set defer_plname */
|
|
g.plnamelen = 0; /* plname[] might have -role-race-&c attached */
|
|
}
|
|
|
|
/* Look for tokens delimited by '-' */
|
|
sptr = g.plname + g.plnamelen;
|
|
if ((eptr = index(sptr, '-')) != (char *) 0)
|
|
*eptr++ = '\0';
|
|
while (eptr) {
|
|
/* Isolate the next token */
|
|
sptr = eptr;
|
|
if ((eptr = index(sptr, '-')) != (char *) 0)
|
|
*eptr++ = '\0';
|
|
|
|
/* Try to match it to something */
|
|
if ((i = str2role(sptr)) != ROLE_NONE)
|
|
flags.initrole = i;
|
|
else if ((i = str2race(sptr)) != ROLE_NONE)
|
|
flags.initrace = i;
|
|
else if ((i = str2gend(sptr)) != ROLE_NONE)
|
|
flags.initgend = i;
|
|
else if ((i = str2align(sptr)) != ROLE_NONE)
|
|
flags.initalign = i;
|
|
}
|
|
} while (!*g.plname && !iflags.defer_plname);
|
|
|
|
/* commas in the g.plname confuse the record file, convert to spaces */
|
|
(void) strNsubst(g.plname, ",", " ", 0);
|
|
}
|
|
|
|
/* show current settings for name, role, race, gender, and alignment
|
|
in the specified window */
|
|
void
|
|
role_selection_prolog(which, where)
|
|
int which;
|
|
winid where;
|
|
{
|
|
static const char NEARDATA choosing[] = " choosing now",
|
|
not_yet[] = " not yet specified",
|
|
rand_choice[] = " random";
|
|
char buf[BUFSZ];
|
|
int r, c, gend, a, allowmask;
|
|
|
|
r = flags.initrole;
|
|
c = flags.initrace;
|
|
gend = flags.initgend;
|
|
a = flags.initalign;
|
|
if (r >= 0) {
|
|
allowmask = roles[r].allow;
|
|
if ((allowmask & ROLE_RACEMASK) == MH_HUMAN)
|
|
c = 0; /* races[human] */
|
|
else if (c >= 0 && !(allowmask & ROLE_RACEMASK & races[c].allow))
|
|
c = ROLE_RANDOM;
|
|
if ((allowmask & ROLE_GENDMASK) == ROLE_MALE)
|
|
gend = 0; /* role forces male (hypothetical) */
|
|
else if ((allowmask & ROLE_GENDMASK) == ROLE_FEMALE)
|
|
gend = 1; /* role forces female (valkyrie) */
|
|
if ((allowmask & ROLE_ALIGNMASK) == AM_LAWFUL)
|
|
a = 0; /* aligns[lawful] */
|
|
else if ((allowmask & ROLE_ALIGNMASK) == AM_NEUTRAL)
|
|
a = 1; /* aligns[neutral] */
|
|
else if ((allowmask & ROLE_ALIGNMASK) == AM_CHAOTIC)
|
|
a = 2; /* alings[chaotic] */
|
|
}
|
|
if (c >= 0) {
|
|
allowmask = races[c].allow;
|
|
if ((allowmask & ROLE_ALIGNMASK) == AM_LAWFUL)
|
|
a = 0; /* aligns[lawful] */
|
|
else if ((allowmask & ROLE_ALIGNMASK) == AM_NEUTRAL)
|
|
a = 1; /* aligns[neutral] */
|
|
else if ((allowmask & ROLE_ALIGNMASK) == AM_CHAOTIC)
|
|
a = 2; /* alings[chaotic] */
|
|
/* [c never forces gender] */
|
|
}
|
|
/* [g and a don't constrain anything sufficiently
|
|
to narrow something done to a single choice] */
|
|
|
|
Sprintf(buf, "%12s ", "name:");
|
|
Strcat(buf, (which == RS_NAME) ? choosing
|
|
: !*g.plname ? not_yet : g.plname);
|
|
putstr(where, 0, buf);
|
|
Sprintf(buf, "%12s ", "role:");
|
|
Strcat(buf, (which == RS_ROLE) ? choosing : (r == ROLE_NONE)
|
|
? not_yet
|
|
: (r == ROLE_RANDOM)
|
|
? rand_choice
|
|
: roles[r].name.m);
|
|
if (r >= 0 && roles[r].name.f) {
|
|
/* distinct female name [caveman/cavewoman, priest/priestess] */
|
|
if (gend == 1)
|
|
/* female specified; replace male role name with female one */
|
|
Sprintf(index(buf, ':'), ": %s", roles[r].name.f);
|
|
else if (gend < 0)
|
|
/* gender unspecified; append slash and female role name */
|
|
Sprintf(eos(buf), "/%s", roles[r].name.f);
|
|
}
|
|
putstr(where, 0, buf);
|
|
Sprintf(buf, "%12s ", "race:");
|
|
Strcat(buf, (which == RS_RACE) ? choosing : (c == ROLE_NONE)
|
|
? not_yet
|
|
: (c == ROLE_RANDOM)
|
|
? rand_choice
|
|
: races[c].noun);
|
|
putstr(where, 0, buf);
|
|
Sprintf(buf, "%12s ", "gender:");
|
|
Strcat(buf, (which == RS_GENDER) ? choosing : (gend == ROLE_NONE)
|
|
? not_yet
|
|
: (gend == ROLE_RANDOM)
|
|
? rand_choice
|
|
: genders[gend].adj);
|
|
putstr(where, 0, buf);
|
|
Sprintf(buf, "%12s ", "alignment:");
|
|
Strcat(buf, (which == RS_ALGNMNT) ? choosing : (a == ROLE_NONE)
|
|
? not_yet
|
|
: (a == ROLE_RANDOM)
|
|
? rand_choice
|
|
: aligns[a].adj);
|
|
putstr(where, 0, buf);
|
|
}
|
|
|
|
/* add a "pick alignment first"-type entry to the specified menu */
|
|
void
|
|
role_menu_extra(which, where, preselect)
|
|
int which;
|
|
winid where;
|
|
boolean preselect;
|
|
{
|
|
static NEARDATA const char RS_menu_let[] = {
|
|
'=', /* name */
|
|
'?', /* role */
|
|
'/', /* race */
|
|
'\"', /* gender */
|
|
'[', /* alignment */
|
|
};
|
|
anything any;
|
|
char buf[BUFSZ];
|
|
const char *what = 0, *constrainer = 0, *forcedvalue = 0;
|
|
int f = 0, r, c, gend, a, i, allowmask;
|
|
|
|
r = flags.initrole;
|
|
c = flags.initrace;
|
|
switch (which) {
|
|
case RS_NAME:
|
|
what = "name";
|
|
break;
|
|
case RS_ROLE:
|
|
what = "role";
|
|
f = r;
|
|
for (i = 0; i < SIZE(roles); ++i)
|
|
if (i != f && !g.rfilter.roles[i])
|
|
break;
|
|
if (i == SIZE(roles)) {
|
|
constrainer = "filter";
|
|
forcedvalue = "role";
|
|
}
|
|
break;
|
|
case RS_RACE:
|
|
what = "race";
|
|
f = flags.initrace;
|
|
c = ROLE_NONE; /* override player's setting */
|
|
if (r >= 0) {
|
|
allowmask = roles[r].allow & ROLE_RACEMASK;
|
|
if (allowmask == MH_HUMAN)
|
|
c = 0; /* races[human] */
|
|
if (c >= 0) {
|
|
constrainer = "role";
|
|
forcedvalue = races[c].noun;
|
|
} else if (f >= 0
|
|
&& (allowmask & ~g.rfilter.mask) == races[f].selfmask) {
|
|
/* if there is only one race choice available due to user
|
|
options disallowing others, race menu entry is disabled */
|
|
constrainer = "filter";
|
|
forcedvalue = "race";
|
|
}
|
|
}
|
|
break;
|
|
case RS_GENDER:
|
|
what = "gender";
|
|
f = flags.initgend;
|
|
gend = ROLE_NONE;
|
|
if (r >= 0) {
|
|
allowmask = roles[r].allow & ROLE_GENDMASK;
|
|
if (allowmask == ROLE_MALE)
|
|
gend = 0; /* genders[male] */
|
|
else if (allowmask == ROLE_FEMALE)
|
|
gend = 1; /* genders[female] */
|
|
if (gend >= 0) {
|
|
constrainer = "role";
|
|
forcedvalue = genders[gend].adj;
|
|
} else if (f >= 0
|
|
&& (allowmask & ~g.rfilter.mask) == genders[f].allow) {
|
|
/* if there is only one gender choice available due to user
|
|
options disallowing other, gender menu entry is disabled */
|
|
constrainer = "filter";
|
|
forcedvalue = "gender";
|
|
}
|
|
}
|
|
break;
|
|
case RS_ALGNMNT:
|
|
what = "alignment";
|
|
f = flags.initalign;
|
|
a = ROLE_NONE;
|
|
if (r >= 0) {
|
|
allowmask = roles[r].allow & ROLE_ALIGNMASK;
|
|
if (allowmask == AM_LAWFUL)
|
|
a = 0; /* aligns[lawful] */
|
|
else if (allowmask == AM_NEUTRAL)
|
|
a = 1; /* aligns[neutral] */
|
|
else if (allowmask == AM_CHAOTIC)
|
|
a = 2; /* aligns[chaotic] */
|
|
if (a >= 0)
|
|
constrainer = "role";
|
|
}
|
|
if (c >= 0 && !constrainer) {
|
|
allowmask = races[c].allow & ROLE_ALIGNMASK;
|
|
if (allowmask == AM_LAWFUL)
|
|
a = 0; /* aligns[lawful] */
|
|
else if (allowmask == AM_NEUTRAL)
|
|
a = 1; /* aligns[neutral] */
|
|
else if (allowmask == AM_CHAOTIC)
|
|
a = 2; /* aligns[chaotic] */
|
|
if (a >= 0)
|
|
constrainer = "race";
|
|
}
|
|
if (f >= 0 && !constrainer
|
|
&& (ROLE_ALIGNMASK & ~g.rfilter.mask) == aligns[f].allow) {
|
|
/* if there is only one alignment choice available due to user
|
|
options disallowing others, algn menu entry is disabled */
|
|
constrainer = "filter";
|
|
forcedvalue = "alignment";
|
|
}
|
|
if (a >= 0)
|
|
forcedvalue = aligns[a].adj;
|
|
break;
|
|
}
|
|
|
|
any = cg.zeroany; /* zero out all bits */
|
|
if (constrainer) {
|
|
any.a_int = 0;
|
|
/* use four spaces of padding to fake a grayed out menu choice */
|
|
Sprintf(buf, "%4s%s forces %s", "", constrainer, forcedvalue);
|
|
add_menu(where, NO_GLYPH, &any, 0, 0, ATR_NONE, buf,
|
|
MENU_ITEMFLAGS_NONE);
|
|
} else if (what) {
|
|
any.a_int = RS_menu_arg(which);
|
|
Sprintf(buf, "Pick%s %s first", (f >= 0) ? " another" : "", what);
|
|
add_menu(where, NO_GLYPH, &any, RS_menu_let[which], 0, ATR_NONE, buf,
|
|
MENU_ITEMFLAGS_NONE);
|
|
} else if (which == RS_filter) {
|
|
char setfiltering[40];
|
|
|
|
any.a_int = RS_menu_arg(RS_filter);
|
|
Sprintf(setfiltering, "%s role/race/&c filtering",
|
|
gotrolefilter() ? "Reset" : "Set");
|
|
add_menu(where, NO_GLYPH, &any, '~', 0, ATR_NONE,
|
|
setfiltering, MENU_ITEMFLAGS_NONE);
|
|
} else if (which == ROLE_RANDOM) {
|
|
any.a_int = ROLE_RANDOM;
|
|
add_menu(where, NO_GLYPH, &any, '*', 0, ATR_NONE, "Random",
|
|
preselect ? MENU_ITEMFLAGS_SELECTED : MENU_ITEMFLAGS_NONE);
|
|
} else if (which == ROLE_NONE) {
|
|
any.a_int = ROLE_NONE;
|
|
add_menu(where, NO_GLYPH, &any, 'q', 0, ATR_NONE, "Quit",
|
|
preselect ? MENU_ITEMFLAGS_SELECTED : MENU_ITEMFLAGS_NONE);
|
|
} else {
|
|
impossible("role_menu_extra: bad arg (%d)", which);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Special setup modifications here:
|
|
*
|
|
* Unfortunately, this is going to have to be done
|
|
* on each newgame or restore, because you lose the permonst mods
|
|
* across a save/restore. :-)
|
|
*
|
|
* 1 - The Rogue Leader is the Tourist Nemesis.
|
|
* 2 - Priests start with a random alignment - convert the leader and
|
|
* guardians here.
|
|
* 3 - Priests also get their set of deities from a randomly chosen role.
|
|
* 4 - [obsolete] Elves can have one of two different leaders,
|
|
* but can't work it out here because it requires hacking the
|
|
* level file data (see sp_lev.c).
|
|
*
|
|
* This code also replaces quest_init().
|
|
*/
|
|
void
|
|
role_init()
|
|
{
|
|
int alignmnt;
|
|
struct permonst *pm;
|
|
|
|
/* Strip the role letter out of the player name.
|
|
* This is included for backwards compatibility.
|
|
*/
|
|
plnamesuffix();
|
|
|
|
/* Check for a valid role. Try flags.initrole first. */
|
|
if (!validrole(flags.initrole)) {
|
|
/* Try the player letter second */
|
|
if ((flags.initrole = str2role(g.pl_character)) < 0)
|
|
/* None specified; pick a random role */
|
|
flags.initrole = randrole_filtered();
|
|
}
|
|
|
|
/* We now have a valid role index. Copy the role name back. */
|
|
/* This should become OBSOLETE */
|
|
Strcpy(g.pl_character, roles[flags.initrole].name.m);
|
|
g.pl_character[PL_CSIZ - 1] = '\0';
|
|
|
|
/* Check for a valid race */
|
|
if (!validrace(flags.initrole, flags.initrace))
|
|
flags.initrace = randrace(flags.initrole);
|
|
|
|
/* Check for a valid gender. If new game, check both initgend
|
|
* and female. On restore, assume flags.female is correct. */
|
|
if (flags.pantheon == -1) { /* new game */
|
|
if (!validgend(flags.initrole, flags.initrace, flags.female))
|
|
flags.female = !flags.female;
|
|
}
|
|
if (!validgend(flags.initrole, flags.initrace, flags.initgend))
|
|
/* Note that there is no way to check for an unspecified gender. */
|
|
flags.initgend = flags.female;
|
|
|
|
/* Check for a valid alignment */
|
|
if (!validalign(flags.initrole, flags.initrace, flags.initalign))
|
|
/* Pick a random alignment */
|
|
flags.initalign = randalign(flags.initrole, flags.initrace);
|
|
alignmnt = aligns[flags.initalign].value;
|
|
|
|
/* Initialize g.urole and g.urace */
|
|
g.urole = roles[flags.initrole];
|
|
g.urace = races[flags.initrace];
|
|
|
|
/* Fix up the quest leader */
|
|
if (g.urole.ldrnum != NON_PM) {
|
|
pm = &mons[g.urole.ldrnum];
|
|
pm->msound = MS_LEADER;
|
|
pm->mflags2 |= (M2_PEACEFUL);
|
|
pm->mflags3 |= M3_CLOSE;
|
|
pm->maligntyp = alignmnt * 3;
|
|
/* if gender is random, we choose it now instead of waiting
|
|
until the leader monster is created */
|
|
g.quest_status.ldrgend =
|
|
is_neuter(pm) ? 2 : is_female(pm) ? 1 : is_male(pm)
|
|
? 0
|
|
: (rn2(100) < 50);
|
|
}
|
|
|
|
/* Fix up the quest guardians */
|
|
if (g.urole.guardnum != NON_PM) {
|
|
pm = &mons[g.urole.guardnum];
|
|
pm->mflags2 |= (M2_PEACEFUL);
|
|
pm->maligntyp = alignmnt * 3;
|
|
}
|
|
|
|
/* Fix up the quest nemesis */
|
|
if (g.urole.neminum != NON_PM) {
|
|
pm = &mons[g.urole.neminum];
|
|
pm->msound = MS_NEMESIS;
|
|
pm->mflags2 &= ~(M2_PEACEFUL);
|
|
pm->mflags2 |= (M2_NASTY | M2_STALK | M2_HOSTILE);
|
|
pm->mflags3 &= ~(M3_CLOSE);
|
|
pm->mflags3 |= M3_WANTSARTI | M3_WAITFORU;
|
|
/* if gender is random, we choose it now instead of waiting
|
|
until the nemesis monster is created */
|
|
g.quest_status.nemgend = is_neuter(pm) ? 2 : is_female(pm) ? 1
|
|
: is_male(pm) ? 0 : (rn2(100) < 50);
|
|
}
|
|
|
|
/* Fix up the god names */
|
|
if (flags.pantheon == -1) { /* new game */
|
|
int trycnt = 0;
|
|
flags.pantheon = flags.initrole; /* use own gods */
|
|
/* unless they're missing */
|
|
while (!roles[flags.pantheon].lgod && ++trycnt < 100)
|
|
flags.pantheon = randrole(FALSE);
|
|
if (!roles[flags.pantheon].lgod) {
|
|
int i;
|
|
for (i = 0; i < SIZE(roles) - 1; i++)
|
|
if (roles[i].lgod) {
|
|
flags.pantheon = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!g.urole.lgod) {
|
|
g.urole.lgod = roles[flags.pantheon].lgod;
|
|
g.urole.ngod = roles[flags.pantheon].ngod;
|
|
g.urole.cgod = roles[flags.pantheon].cgod;
|
|
}
|
|
/* 0 or 1; no gods are neuter, nor is gender randomized */
|
|
g.quest_status.godgend = !strcmpi(align_gtitle(alignmnt), "goddess");
|
|
|
|
#if 0
|
|
/*
|
|
* Disable this fixup so that mons[] can be const. The only
|
|
* place where it actually matters for the hero is in set_uasmon()
|
|
* and that can use mons[race] rather than mons[role] for this
|
|
* particular property. Despite the comment, it is checked--where
|
|
* needed--via instrinsic 'Infravision' which set_uasmon() manages.
|
|
*/
|
|
/* Fix up infravision */
|
|
if (mons[g.urace.malenum].mflags3 & M3_INFRAVISION) {
|
|
/* although an infravision intrinsic is possible, infravision
|
|
* is purely a property of the physical race. This means that we
|
|
* must put the infravision flag in the player's current race
|
|
* (either that or have separate permonst entries for
|
|
* elven/non-elven members of each class). The side effect is that
|
|
* all NPCs of that class will have (probably bogus) infravision,
|
|
* but since infravision has no effect for NPCs anyway we can
|
|
* ignore this.
|
|
*/
|
|
mons[g.urole.malenum].mflags3 |= M3_INFRAVISION;
|
|
if (g.urole.femalenum != NON_PM)
|
|
mons[g.urole.femalenum].mflags3 |= M3_INFRAVISION;
|
|
}
|
|
#endif /*0*/
|
|
|
|
/* Artifacts are fixed in hack_artifacts() */
|
|
|
|
/* Success! */
|
|
return;
|
|
}
|
|
|
|
const char *
|
|
Hello(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
switch (Role_switch) {
|
|
case PM_KNIGHT:
|
|
return "Salutations"; /* Olde English */
|
|
case PM_SAMURAI:
|
|
return (mtmp && mtmp->data == &mons[PM_SHOPKEEPER])
|
|
? "Irasshaimase"
|
|
: "Konnichi wa"; /* Japanese */
|
|
case PM_TOURIST:
|
|
return "Aloha"; /* Hawaiian */
|
|
case PM_VALKYRIE:
|
|
return
|
|
#ifdef MAIL_STRUCTURES
|
|
(mtmp && mtmp->data == &mons[PM_MAIL_DAEMON]) ? "Hallo" :
|
|
#endif
|
|
"Velkommen"; /* Norse */
|
|
default:
|
|
return "Hello";
|
|
}
|
|
}
|
|
|
|
const char *
|
|
Goodbye()
|
|
{
|
|
switch (Role_switch) {
|
|
case PM_KNIGHT:
|
|
return "Fare thee well"; /* Olde English */
|
|
case PM_SAMURAI:
|
|
return "Sayonara"; /* Japanese */
|
|
case PM_TOURIST:
|
|
return "Aloha"; /* Hawaiian */
|
|
case PM_VALKYRIE:
|
|
return "Farvel"; /* Norse */
|
|
default:
|
|
return "Goodbye";
|
|
}
|
|
}
|
|
|
|
/* role.c */
|