Make Orcrist glow light blue when orcs are present, just like Sting. (Sting supposedly glowed because it was made by the elves of Gondolin rather than any particular attribute built into it, and Orcrist was made there too. I think it also glowed in the Hobbit; that was how Bilbo recognized what the situation was when he first saw Sting glow. Maybe it was the other sword rather than Orcrist, but they were treated as being functionally equivalent.) Also make Grimtooth glow red when elves are present. That's from thin air, to give it some novelty. Unlike Sting, whose double-damage bonus is restricted to orc targets, Grimtooth's weak 1d6 bonus still applies to all targets.
243 lines
9.8 KiB
C
243 lines
9.8 KiB
C
/* NetHack 3.6 artilist.h $NHDT-Date: 1432946531 2015/05/30 00:42:11 $ $NHDT-Branch: master $:$NHDT-Revision: 1.15 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifdef MAKEDEFS_C
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/* in makedefs.c, all we care about is the list of names */
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#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost) nam
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static const char *artifact_names[] = {
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#else
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/* in artifact.c, set up the actual artifact list structure */
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#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost) \
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{ \
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typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost \
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}
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/* clang-format off */
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#define NO_ATTK {0,0,0,0} /* no attack */
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#define NO_DFNS {0,0,0,0} /* no defense */
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#define NO_CARY {0,0,0,0} /* no carry effects */
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#define DFNS(c) {0,c,0,0}
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#define CARY(c) {0,c,0,0}
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#define PHYS(a,b) {0,AD_PHYS,a,b} /* physical */
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#define DRLI(a,b) {0,AD_DRLI,a,b} /* life drain */
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#define COLD(a,b) {0,AD_COLD,a,b}
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#define FIRE(a,b) {0,AD_FIRE,a,b}
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#define ELEC(a,b) {0,AD_ELEC,a,b} /* electrical shock */
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#define STUN(a,b) {0,AD_STUN,a,b} /* magical attack */
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/* clang-format on */
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STATIC_OVL NEARDATA struct artifact artilist[] = {
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#endif /* MAKEDEFS_C */
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/* Artifact cost rationale:
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* 1. The more useful the artifact, the better its cost.
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* 2. Quest artifacts are highly valued.
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* 3. Chaotic artifacts are inflated due to scarcity (and balance).
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*/
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/* dummy element #0, so that all interesting indices are non-zero */
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A("", STRANGE_OBJECT, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE,
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NON_PM, NON_PM, 0L),
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A("Excalibur", LONG_SWORD, (SPFX_NOGEN | SPFX_RESTR | SPFX_SEEK
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| SPFX_DEFN | SPFX_INTEL | SPFX_SEARCH),
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0, 0, PHYS(5, 10), DRLI(0, 0), NO_CARY, 0, A_LAWFUL, PM_KNIGHT, NON_PM,
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4000L),
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/*
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* Stormbringer only has a 2 because it can drain a level,
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* providing 8 more.
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*/
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A("Stormbringer", RUNESWORD,
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(SPFX_RESTR | SPFX_ATTK | SPFX_DEFN | SPFX_INTEL | SPFX_DRLI), 0, 0,
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DRLI(5, 2), DRLI(0, 0), NO_CARY, 0, A_CHAOTIC, NON_PM, NON_PM, 8000L),
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/*
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* Mjollnir will return to the hand of the wielder when thrown
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* if the wielder is a Valkyrie wearing Gauntlets of Power.
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*/
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A("Mjollnir", WAR_HAMMER, /* Mjo:llnir */
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(SPFX_RESTR | SPFX_ATTK), 0, 0, ELEC(5, 24), NO_DFNS, NO_CARY, 0,
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A_NEUTRAL, PM_VALKYRIE, NON_PM, 4000L),
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A("Cleaver", BATTLE_AXE, SPFX_RESTR, 0, 0, PHYS(3, 6), NO_DFNS, NO_CARY,
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0, A_NEUTRAL, PM_BARBARIAN, NON_PM, 1500L),
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/*
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* Grimtooth glows in warning when elves are present, but its
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* damage bonus applies to all targets rather than just elves
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* (handled as special case in spec_dbon()).
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*/
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A("Grimtooth", ORCISH_DAGGER, (SPFX_RESTR | SPFX_WARN | SPFX_DFLAG2),
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0, M2_ELF, PHYS(2, 6), NO_DFNS,
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NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ORC, 300L),
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/*
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* Orcrist and Sting have same alignment as elves.
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*
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* The combination of SPFX_WARN+SPFX_DFLAG2+M2_value will trigger
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* EWarn_of_mon for all monsters that have the M2_value flag.
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* Sting and Orcrist will warn of M2_ORC monsters.
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*/
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A("Orcrist", ELVEN_BROADSWORD, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 2000L),
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A("Sting", ELVEN_DAGGER, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC, PHYS(5, 0),
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NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 800L),
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/*
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* Magicbane is a bit different! Its magic fanfare
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* unbalances victims in addition to doing some damage.
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*/
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A("Magicbane", ATHAME, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
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STUN(3, 4), DFNS(AD_MAGM), NO_CARY, 0, A_NEUTRAL, PM_WIZARD, NON_PM,
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3500L),
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A("Frost Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
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COLD(5, 0), COLD(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L),
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A("Fire Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
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FIRE(5, 0), FIRE(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L),
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A("Dragonbane", BROADSWORD, (SPFX_RESTR | SPFX_DCLAS), 0, S_DRAGON,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 500L),
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A("Demonbane", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_DEMON,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 2500L),
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A("Werebane", SILVER_SABER, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_WERE,
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PHYS(5, 0), DFNS(AD_WERE), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 1500L),
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A("Grayswandir", SILVER_SABER, (SPFX_RESTR | SPFX_HALRES), 0, 0,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 8000L),
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A("Giantslayer", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_GIANT,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 200L),
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A("Ogresmasher", WAR_HAMMER, (SPFX_RESTR | SPFX_DCLAS), 0, S_OGRE,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L),
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A("Trollsbane", MORNING_STAR, (SPFX_RESTR | SPFX_DCLAS), 0, S_TROLL,
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PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L),
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/*
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* Two problems: 1) doesn't let trolls regenerate heads,
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* 2) doesn't give unusual message for 2-headed monsters (but
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* allowing those at all causes more problems than worth the effort).
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*/
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A("Vorpal Blade", LONG_SWORD, (SPFX_RESTR | SPFX_BEHEAD), 0, 0,
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PHYS(5, 1), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 4000L),
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/*
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* Ah, never shall I forget the cry,
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* or the shriek that shrieked he,
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* As I gnashed my teeth, and from my sheath
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* I drew my Snickersnee!
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* --Koko, Lord high executioner of Titipu
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* (From Sir W.S. Gilbert's "The Mikado")
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*/
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A("Snickersnee", KATANA, SPFX_RESTR, 0, 0, PHYS(0, 8), NO_DFNS, NO_CARY,
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0, A_LAWFUL, PM_SAMURAI, NON_PM, 1200L),
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A("Sunsword", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_UNDEAD,
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PHYS(5, 0), DFNS(AD_BLND), NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 1500L),
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/*
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* The artifacts for the quest dungeon, all self-willed.
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*/
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A("The Orb of Detection", CRYSTAL_BALL,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_ESP | SPFX_HSPDAM), 0,
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NO_ATTK, NO_DFNS, CARY(AD_MAGM), INVIS, A_LAWFUL, PM_ARCHEOLOGIST,
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NON_PM, 2500L),
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A("The Heart of Ahriman", LUCKSTONE,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), SPFX_STLTH, 0,
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/* this stone does double damage if used as a projectile weapon */
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PHYS(5, 0), NO_DFNS, NO_CARY, LEVITATION, A_NEUTRAL, PM_BARBARIAN,
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NON_PM, 2500L),
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A("The Sceptre of Might", MACE,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DALIGN), 0, 0, PHYS(5, 0),
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DFNS(AD_MAGM), NO_CARY, CONFLICT, A_LAWFUL, PM_CAVEMAN, NON_PM, 2500L),
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#if 0 /* OBSOLETE */
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A("The Palantir of Westernesse", CRYSTAL_BALL,
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(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL),
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(SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0,
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NO_ATTK, NO_DFNS, NO_CARY,
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TAMING, A_CHAOTIC, NON_PM , PM_ELF, 8000L ),
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#endif
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A("The Staff of Aesculapius", QUARTERSTAFF,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_ATTK | SPFX_INTEL | SPFX_DRLI
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| SPFX_REGEN),
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0, 0, DRLI(0, 0), DRLI(0, 0), NO_CARY, HEALING, A_NEUTRAL, PM_HEALER,
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NON_PM, 5000L),
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A("The Magic Mirror of Merlin", MIRROR,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK), SPFX_ESP, 0,
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NO_ATTK, NO_DFNS, CARY(AD_MAGM), 0, A_LAWFUL, PM_KNIGHT, NON_PM, 1500L),
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A("The Eyes of the Overworld", LENSES,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_XRAY), 0, 0, NO_ATTK,
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DFNS(AD_MAGM), NO_CARY, ENLIGHTENING, A_NEUTRAL, PM_MONK, NON_PM,
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2500L),
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A("The Mitre of Holiness", HELM_OF_BRILLIANCE,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_DFLAG2 | SPFX_INTEL | SPFX_PROTECT), 0,
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M2_UNDEAD, NO_ATTK, NO_DFNS, CARY(AD_FIRE), ENERGY_BOOST, A_LAWFUL,
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PM_PRIEST, NON_PM, 2000L),
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A("The Longbow of Diana", BOW,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_REFLECT), SPFX_ESP, 0,
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PHYS(5, 0), NO_DFNS, NO_CARY, CREATE_AMMO, A_CHAOTIC, PM_RANGER, NON_PM,
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4000L),
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A("The Master Key of Thievery", SKELETON_KEY,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK),
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(SPFX_WARN | SPFX_TCTRL | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
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UNTRAP, A_CHAOTIC, PM_ROGUE, NON_PM, 3500L),
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A("The Tsurugi of Muramasa", TSURUGI,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_BEHEAD | SPFX_LUCK
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| SPFX_PROTECT),
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0, 0, PHYS(0, 8), NO_DFNS, NO_CARY, 0, A_LAWFUL, PM_SAMURAI, NON_PM,
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4500L),
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A("The Platinum Yendorian Express Card", CREDIT_CARD,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DEFN),
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(SPFX_ESP | SPFX_HSPDAM), 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM),
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CHARGE_OBJ, A_NEUTRAL, PM_TOURIST, NON_PM, 7000L),
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A("The Orb of Fate", CRYSTAL_BALL,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_LUCK),
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(SPFX_WARN | SPFX_HSPDAM | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
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LEV_TELE, A_NEUTRAL, PM_VALKYRIE, NON_PM, 3500L),
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A("The Eye of the Aethiopica", AMULET_OF_ESP,
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(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_EREGEN | SPFX_HSPDAM), 0,
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NO_ATTK, DFNS(AD_MAGM), NO_CARY, CREATE_PORTAL, A_NEUTRAL, PM_WIZARD,
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NON_PM, 4000L),
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/*
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* terminator; otyp must be zero
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*/
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A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 0L)
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}; /* artilist[] (or artifact_names[]) */
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#undef A
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#ifndef MAKEDEFS_C
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#undef NO_ATTK
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#undef NO_DFNS
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#undef DFNS
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#undef PHYS
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#undef DRLI
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#undef COLD
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#undef FIRE
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#undef ELEC
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#undef STUN
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#endif
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/*artilist.h*/
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