Files
nethack/sys/unix/Makefile.top
nhmall bac8ebad34 revisit Makefile sysconf steps
Add distinct potential steps into Makefile.top for putting
sysconf into place, instead of appending the steps for doing so
to the generic POSTINSTALL.

SYSCONFINSTALL is used for 'make install' and unconditionally
copies sys/unix/sysconf to the install directory.

SYSCONFENSURE is used for 'make update' and only copies
sys/unix/sysconf to the installation directory if it doesn't
already exist.

The initial trigger for revisiting this was because of new reports
that cp from (GNU coreutils) 9.4 is now issuing a warning during
NetHack builds. The warning pertains to deprecated use of the '-n'
switch with cp, which is used to only copy the file if the target
does not exist.

After this update, the shell is used to make that determination,
and if the file doesn't exist, cp is now invoked on Linux without
the '-n' switch.

For the macOS hints file, macOS.370, cp wasn't being used for sysconf
anyway, a utility script was being invoked and this doesn't change
that. macOS.370 was updated to remain in sync with linux.370 and
Makefile.top regarding the use of SYSCONFINSTALL and SYSCONFENSURE.
2024-01-27 18:12:18 -05:00

463 lines
14 KiB
Makefile

# NetHack Top-level Makefile.
# NetHack 3.7 Makefile.top $NHDT-Date: 1693519381 2023/08/31 22:03:01 $ $NHDT-Branch: keni-crashweb2 $:$NHDT-Revision: 1.91 $
# Copyright (c) 2015 by Kenneth Lorber, Kensington, Maryland
# NetHack may be freely redistributed. See license for details.
# Root of source tree: (Note: dot is after setup.sh has been used
# to create the active Makefiles from sys/unix/Makefile.*.
# It isn't sys/unix/ where you might happen to be reading this.)
NHSROOT=.
# Newer makes predefine $(MAKE) to 'make' and do smarter processing
# of recursive make calls if $(MAKE) is used.
# These makes allow $(MAKE) to be overridden by the environment if
# someone wants to (or has to) use something other than the standard
# make, so we do not want to unconditionally set $(MAKE) here.
#
# Unfortunately, some older makes do not predefine $(MAKE); if you
# have one of these, uncomment the following line.
# (You will know that you have one if you get complaints about unable
# to execute things like 'data' and 'rumors'.)
# MAKE = make
# make NetHack (as opposite to variants or such)
#PREFIX = /usr
GAME = nethack
# GAME = nethack.exe
# GAME = nethack.prg
#GAMEUID = games
#GAMEGRP = bin
# Permissions - some places use setgid instead of setuid, for instance.
# See also the option "SECURE" in include/config.h.
#GAMEPERM = 04755
FILEPERM = 0644
# VARFILEPERM = 0644
EXEPERM = 0755
DIRPERM = 0755
# VARDIRPERM = 0755
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else HACKDIR
#
# Note well! 'make install' believes in creating a nice tidy HACKDIR
# for installation, free of debris from previous NetHack versions --
# therefore there should not be anything in HACKDIR that you want to
# keep (if there is, you'll have to do the installation by hand or
# modify the install commands below).
#HACKDIR = $(PREFIX)/games/lib/$(GAME)dir
#VARDIR = $(HACKDIR)
# Where nethack.sh is installed (as 'nethack').
# If this is not defined, the shell wrapper script is not used.
#SHELLDIR = $(PREFIX)/games
# Extra data files depending upon the interface(s) built into nethack.
# per discussion in Install.X11 and Install.Qt
# Qt prefers nhtiles.bmp but can use x11tiles, and it ignores NetHack.ad.
# X11 uses those last two.
# Both can display a convential text map instead of tiles.
# tty and/or curses (no extra data files outside of the dlb container):
#VARDATND =
# All X11 and/or Qt variations may also include tty or curses or both):
# X11 without Qt:
# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm
# X11 with GRAPHIC_TOMBSTONE (requires 'xpm'):
# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm
# both X11 and Qt:
# VARDATND = x11tiles nhtiles.bmp NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm
# Qt without X11; assumes GRAPHIC_TOMBSTONE:
# VARDATND = nhtiles.bmp pet_mark.xbm pilemark.xbm rip.xpm
VARDATD = bogusmon data engrave epitaph oracles options quest.lua rumors
VARDAT = $(VARDATD) $(VARDATND)
# Some versions of make use the SHELL environment variable as the
# shell for running commands. We need this to be a Bourne shell.
# SHELL = /bin/sh
# for Atari (obsolete)
# SHELL=E:/GEMINI2/MUPFEL.TTP
# Commands for setting the owner and group on files during installation.
# Some systems fail with one or the other when installing over NFS or for
# other permission-related reasons. If that happens, you may want to set the
# command to "true", which is a no-op. Note that disabling chown or chgrp
# will only work if setuid (or setgid) behavior is not desired or required.
#CHOWN = chown
#CHGRP = chgrp
# Lua version
LUA_VERSION = 5.4.6
#
# end of configuration
#
DATHELP = help hh cmdhelp keyhelp history opthelp optmenu usagehlp wizhelp
SPEC_LEVS = asmodeus.lua baalz.lua bigrm-*.lua castle.lua fakewiz?.lua \
juiblex.lua knox.lua medusa-?.lua minend-?.lua minefill.lua \
minetn-?.lua oracle.lua orcus.lua sanctum.lua soko?-?.lua \
tower?.lua valley.lua wizard?.lua nhcore.lua nhlib.lua themerms.lua \
astral.lua air.lua earth.lua fire.lua water.lua hellfill.lua tut-?.lua
QUEST_LEVS = ???-goal.lua ???-fil?.lua ???-loca.lua ???-strt.lua
DATNODLB = $(VARDATND) license symbols
DATDLB = $(DATHELP) dungeon.lua tribute $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
DAT = $(DATNODLB) $(DATDLB)
# These get set only if they weren't already set above or in a hints file
#CHOWN ?= true
#CHGRP ?= true
#SYSCONFCREATE ?= cp sys/unix/sysconf $(INSTDIR)/sysconf
#SYSCONFINSTALL ?= $(SYSCONFCREATE) && \
# $(CHOWN) $(GAMEUID) $(INSTDIR)/sysconf && \
# $(CHGRP) $(GAMEGRP) $(INSTDIR)/sysconf && \
# chmod $(VARFILEPERM) $(INSTDIR)/sysconf;
#SYSCONFENSURE ?= (if ! test -f $(INSTDIR)/sysconf ; then \
# $(SYSCONFCREATE) && \
# $(CHOWN) $(GAMEUID) $(INSTDIR)/sysconf && \
# $(CHGRP) $(GAMEGRP) $(INSTDIR)/sysconf && \
# chmod $(VARFILEPERM) $(INSTDIR)/sysconf; fi );
# Lua
LUAHEADERS = lib/lua-$(LUA_VERSION)/src
LUATESTTARGET = $(LUAHEADERS)/lua.h
LUATOP = $(LUAHEADERS)
LUAMAKEFLAGS = CC='$(CC)' SYSCFLAGS='$(SYSCFLAGS)'
LUA2NHTOP = ../../..
LUABASELIB = liblua-$(LUA_VERSION).a
TOPLUALIB = lib/lua/$(LUABASELIB)
ALLDEP = $(PRECHECK) $(GAME) recover Guidebook $(VARDAT) spec_levs check-dlb check-nhlua
# first target is also the default target for 'make' without any arguments
all: $(ALLDEP)
true; $(MOREALL)
@echo "Done."
$(GAME): lua_support
( cd src ; $(MAKE) LUA_VERSION=$(LUA_VERSION) $(GAME) )
lua_support: include/nhlua.h
@true
$(LUATOP)/liblua.a: $(LUAHEADERS)/lua.h
( cd $(LUATOP) && make $(LUAMAKEFLAGS) a ) && \
( util/makedefs --grep-defined CRASHREPORT && ( \
cd $(LUATOP) && make $(LUAMAKEFLAGS) ); true )
$(TOPLUALIB): $(LUATOP)/liblua.a
@( if test -d lib/lua ; then true ; else mkdir -p lib/lua ; fi )
cp $(LUATOP)/liblua.a $@
include/nhlua.h: $(TOPLUALIB)
echo '/* nhlua.h - generated by top Makefile */' > $@
@echo '#include "../$(LUAHEADERS)/lua.h"' >> $@
@sed -e '/(lua_error)/!d' -e '/(lua_error)/s/;/ NORETURN;/1' \
< $(LUAHEADERS)/lua.h >> $@
@echo '#include "../$(LUAHEADERS)/lualib.h"' >> $@
@echo '#include "../$(LUAHEADERS)/lauxlib.h"' >> $@
@echo '/*nhlua.h*/' >> $@
# LUATESTTARGET is this by default
lib/lua-$(LUA_VERSION)/src/lua.h:
@echo "Please do 'make fetch-lua' in the top directory to obtain lua-$(LUA_VERSION)"
@false
luabin:
( cd $(LUATOP) \
&& make $(LUAMAKEFILES) all && cd $(LUA2NHTOP) )
check-nhlua:
( util/makedefs --grep-defined CRASHREPORT && ( \
cd $(LUATOP) && make $(LUAMAKEFLAGS) ); true )
# hints file could set LUATESTTARGET to this if GITSUBMODULES is defined
submodules/lua/lua.h:
git submodule init submodules/lua
git submodule update submodules/lua
# git submodule update --remote submodules/lua
# Note: many of the dependencies below are here to allow parallel make
# to generate valid output
Guidebook:
( cd doc ; $(MAKE) Guidebook )
Guidebook.txt:
( cd doc ; $(MAKE) Guidebook.txt )
Guidebook.pdf:
( cd doc ; $(MAKE) Guidebook.pdf )
manpages:
( cd doc ; $(MAKE) manpages )
distrib:
( cd doc ; $(MAKE) distrib )
data: $(GAME)
( cd dat ; $(MAKE) data )
engrave: $(GAME)
( cd dat ; $(MAKE) engrave )
bogusmon: $(GAME)
( cd dat ; $(MAKE) bogusmon )
epitaph: $(GAME)
( cd dat ; $(MAKE) epitaph )
rumors: $(GAME)
( cd dat ; $(MAKE) rumors )
oracles: $(GAME)
( cd dat ; $(MAKE) oracles )
# Note: options should have already been made with make, but...
options: $(GAME)
( cd dat ; $(MAKE) options )
quest.lua: $(GAME)
spec_levs:
( cd dat ; $(MAKE) spec_levs )
( cd dat ; $(MAKE) quest_levs )
nhtiles.bmp: $(GAME)
( cd util ; $(MAKE) tile2bmp )
( cd dat ; $(MAKE) nhtiles.bmp )
x11tiles: $(GAME)
( cd util ; $(MAKE) tile2x11 )
( cd dat ; $(MAKE) x11tiles )
# obsolete
beostiles: $(GAME)
( cd util ; $(MAKE) tile2beos )
( cd dat ; $(MAKE) beostiles )
NetHack.ad: $(GAME)
( cd dat ; $(MAKE) NetHack.ad )
pet_mark.xbm:
( cd dat ; $(MAKE) pet_mark.xbm )
pilemark.xbm:
( cd dat ; $(MAKE) pilemark.xbm )
rip.xpm:
( cd dat ; $(MAKE) rip.xpm )
mapbg.xpm:
(cd dat ; $(MAKE) mapbg.xpm )
nhsplash.xpm:
( cd dat ; $(MAKE) nhsplash.xpm )
nh16.img: $(GAME)
( cd util ; $(MAKE) tile2img.ttp )
( cd dat ; $(MAKE) nh16.img )
rip.img:
( cd util ; $(MAKE) xpm2img.ttp )
( cd dat ; $(MAKE) rip.img )
GEM_RSC.RSC:
( cd dat ; $(MAKE) GEM_RSC.RSC )
title.img:
( cd dat ; $(MAKE) title.img )
check-dlb: options
@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
dlb:
( cd util ; $(MAKE) dlb )
( cd dat ; LC_ALL=C ; ../util/dlb cf nhdat $(DATDLB) )
wasm:
( cd src ; $(MAKE) CROSS_TO_WASM=1 ../targets/wasm/nethack.js )
package: $(GAME) recover $(VARDAT) spec_levs
( cd src ; $(MAKE) $(PACKAGE) )
# recover can be used when INSURANCE is defined in include/config.h
# and the checkpoint option is true
recover: $(GAME)
( cd util ; $(MAKE) recover )
dofiles:
target=`sed -n \
-e '/librarian/{' \
-e 's/.*/dlb/p' \
-e 'q' \
-e '}' \
-e '$$s/.*/nodlb/p' < dat/options` ; \
$(MAKE) dofiles-$${target-nodlb}
cp src/$(GAME) $(INSTDIR)
cp util/recover $(INSTDIR)
-if test -n '$(SHELLDIR)'; then rm -f $(SHELLDIR)/$(GAME); fi
if test -n '$(SHELLDIR)'; then \
sed -e 's;/usr/games/lib/nethackdir;$(HACKDIR);' \
-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
< sys/unix/nethack.sh \
> $(SHELLDIR)/$(GAME) ; fi
# set up their permissions
-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
$(CHGRP) $(GAMEGRP) $(GAME) recover )
chmod $(GAMEPERM) $(INSTDIR)/$(GAME)
chmod $(EXEPERM) $(INSTDIR)/recover
-if test -n '$(SHELLDIR)'; then \
$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME); fi
if test -n '$(SHELLDIR)'; then \
$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME); \
chmod $(EXEPERM) $(SHELLDIR)/$(GAME); fi
dofiles-dlb: check-dlb
( cd dat ; cp nhdat $(DATNODLB) $(INSTDIR) )
# set up their permissions
-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
chmod $(FILEPERM) nhdat $(DATNODLB) )
dofiles-nodlb:
# copy over the game files
( cd dat ; cp $(DAT) $(INSTDIR) )
# set up their permissions
-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
$(CHGRP) $(GAMEGRP) $(DAT) ; \
chmod $(FILEPERM) $(DAT) )
#
# This is not part of the dependency build hierarchy.
# It requires an explicit "make fetch-Lua".
LUA_URL :=www.lua.org/ftp
LUA_URL_MIRROR :=www.tecgraf.puc-rio.br/lua/mirror/ftp
fetch-lua-mirror: LUA_URL :=$(LUA_URL_MIRROR)
fetch-lua-mirror: fetch-Lua
@true
fetch-lua: fetch-Lua
@true
fetch-Lua:
@( mkdir -p lib && cd lib && \
n=0; \
export curlstatus=1; \
while [ $${n} -lt 2 ]; do \
if [ $$curlstatus -ne 0 ]; then \
if [ $${n} -eq 0 ]; then \
luaurl=https://$(LUA_URL)/lua-$(LUA_VERSION).tar.gz; \
fi; \
if [ $${n} -eq 1 ]; then \
luaurl=https://$(LUA_URL_MIRROR)/lua-$(LUA_VERSION).tar.gz; \
fi; \
echo trying $$luaurl; \
shac1=`command -v shasum`; \
shac2=`command -v sha256sum`; \
if [ ! -z $$shac1 ]; then \
shac="$$shac1 -a 256"; elif [ ! -z $$shac2 ]; then \
shac=$$shac2; else echo "CAUTION: no way to check integrity"; \
fi; \
curl -R -O $$luaurl; \
export curlstatus=$$?; \
if [ $$curlstatus -eq 0 ]; then \
if [ ! -z "$$shac" ]; then \
echo Checking integrity with $$shac; \
$$shac -w -c ../submodules/CHKSUMS < lua-$(LUA_VERSION).tar.gz; \
fi; \
tar zxf lua-$(LUA_VERSION).tar.gz && \
rm -f lua-$(LUA_VERSION).tar.gz; \
fi; \
fi; \
n=`expr $$n + 1`; \
done; \
true )
# remove include/nhlua.h in case it was created for some other Lua version
@( if test -f include/nhlua.h ; then \
rm -f include/nhlua.h && echo 'rm include/nhlua.h' ; fi )
fetch-lua-http:
( mkdir -p lib && cd lib && \
curl -R -O http://$(LUA_URL)/lua-$(LUA_VERSION).tar.gz && \
tar zxf lua-$(LUA_VERSION).tar.gz && \
rm -f lua-$(LUA_VERSION).tar.gz )
# 'make update' can be used to install a revised version after making
# customizations or such. Unlike 'make install', it doesn't delete everything
# from the target directory to have a clean start.
update: $(PRECHECK) $(GAME) recover $(VARDAT) spec_levs sys/unix/sysconf
# (don't yank the old version out from under people who're playing it)
-mv $(INSTDIR)/$(GAME) $(INSTDIR)/$(GAME).old
-mv $(INSTDIR)/nhdat $(INSTDIR)/nhdat.old
# set up new versions of the game files
( $(MAKE) dofiles )
# should already be present, but make sure
touch $(VARDIR)/perm $(VARDIR)/record
# sysconf, but only if it does not exist
true; $(SYSCONFENSURE)
# and a reminder
@echo You may also want to install the man pages via the doc Makefile.
rootcheck:
@true; $(ROOTCHECK)
install: rootcheck $(PRECHECK) $(GAME) recover $(VARDAT) spec_levs sys/unix/sysconf
true; $(PREINSTALL)
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
-if test -n '$(SHELLDIR)'; then \
mkdir -p $(SHELLDIR); fi
rm -rf $(INSTDIR) $(VARDIR)
-mkdir -p $(INSTDIR) $(VARDIR) $(VARDIR)/save
if test -d ./-p; then rmdir ./-p; fi
-$(CHOWN) $(GAMEUID) $(INSTDIR) $(VARDIR) $(VARDIR)/save
$(CHGRP) $(GAMEGRP) $(INSTDIR) $(VARDIR) $(VARDIR)/save
# order counts here:
chmod $(DIRPERM) $(INSTDIR)
chmod $(VARDIRPERM) $(VARDIR) $(VARDIR)/save
# set up the game files
( $(MAKE) dofiles )
# set up some additional files
touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile $(VARDIR)/xlogfile \
$(VARDIR)/livelog
-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile xlogfile livelog ; \
$(CHGRP) $(GAMEGRP) perm record logfile xlogfile livelog ; \
chmod $(VARFILEPERM) perm record logfile xlogfile livelog )
# sysconf
true; $(SYSCONFINSTALL)
# other steps from hints file
true; $(POSTINSTALL)
# and a reminder
@echo You may also want to reinstall the man pages via the doc Makefile.
# 'make clean' removes all the .o files, but leaves around all the executables
# and compiled data files
clean: clean-lib clean-keep-lib
@true
clean-lib:
-( cd $(LUATOP) && $(MAKE) clean )
clean-keep-lib:
( cd src ; $(MAKE) clean )
( cd util ; $(MAKE) clean )
( cd dat ; $(MAKE) clean )
( cd doc ; $(MAKE) clean )
# 'make spotless' returns the source tree to near-distribution condition.
# it removes .o files, executables, and compiled data files
spotless:: spotless-lib spotless-keep-lib
@true
spotless-lib:: clean-lib
-( cd lib/lua && rm $(LUABASELIB) )
spotless-keep-lib: clean-keep-lib
( cd src ; $(MAKE) spotless )
( cd util ; $(MAKE) spotless )
( cd dat ; $(MAKE) spotless )
( cd doc ; $(MAKE) spotless )
spotless-clean-submodule:
@( if test -f submodules/lua/lua.h ; then \
git submodule deinit submodules/lua ; fi )