Even though a goodpos failure in mnearto() would return 0 to the caller and trigger proper overcrowding handling for mtmp, the 'othermon' would be left with its mx,my set to 0,0 under that circumstance and then trigger a mon_sanity_check() failure and accompanying impossible() message a short while afterwards. This also includes the addition of some flags that proved useful for troubleshooting the mystery sanity_check failure and helping to understand some of the code paths the struct monst data had been through. They are only used for inspection when issues are reported or when debugging, they don't presently control the code flow. Their setting and use is done in an overloaded way that should not intrude on the existing use of mspare1 for MIGR_LEFTOVERS. mon->mstate is just a pseudonym for mon->mspare1 and does not alter save file content.
93 lines
4.9 KiB
Groff
93 lines
4.9 KiB
Groff
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.31 $ $NHDT-Date: 1559422205 2019/06/01 20:50:05 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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that another 3.6.x release is not anticipated, and most developer
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focus will shift to the next major release.
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General Fixes and Modified Features
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-----------------------------------
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when place_object() puts a non-boulder on the map at a spot which contains
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other objects, put it under all boulders in the pile rather than just
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under the top one; previously, map wasn't showing a boulder there if
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the top one got moved by means other than pushing
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when examining the map with '/' or ';', picking a symbol which is used for
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more than 4 things yielded a sentence lacking its terminating period
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billing and payment issue as a result of glob coalescing
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glob pricing did not consider weight properly
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glob shop interaction improved to handle more of the expected scenarios
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non-flying steed on Plane of Water would drown when air bubble moved hero
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xans fly, but could not reach your feet if you flew
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adjust vortex database entry to be consistent with fire and energy vortices
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when co-located with a boulder you could sometimes swap places with pets of
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any size
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on rare occasions, multiple mine's end luckstones were being marked as the
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prize and triggering an impossible() on a public server
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make sure the correct luckstone is the prize in mine's end
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free dungeon overview's bones information at end of game
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free current level's bones information at end of game
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free ball and chain if Punished hero dies while descending stairs or dies or
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quits while swallowed; put ball and chain in bones for the stairs case
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if hero dies while a thrown or kicked object is in transit, put that object
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on the map in case bones data gets saved
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fix a memory leak that occurred if player used wizard mode to leave and return
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to the Plane of Air or Plane of Water (not possible in normal play)
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free sortloot data if object handling is short-circuited by cockatrice corpse
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on the Plane of Water, make water go all the way to the edges of the level
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on the Plane of Air, make clouds disrupt line of sight along the edges
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have '&' (whatdoes) command describe movement keystrokes instead of reporting
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them as unknown or showing their number_pad action when that is Off
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some improvement to the handling of endgame levels filling up with monsters
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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------------------------------------------------------------------
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curses: sometimes the message window would show a blank line after a prompt
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Platform- and/or Interface-Specific Fixes or Features
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-----------------------------------------------------
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curses: very tall menus tried to use selector characters a-z, A-Z, and 0-9,
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but 0-9 should be reserved for counts and if the display was tall
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enough for more than 62 entries, arbitrary ASCII punctuation got used
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curses: when all available lines in the message window are in use,
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autodescribe feedback for 'pick a position with cursor' overwrote
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the last line (usually the 'pick a position' prompt/hint), sometimes
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leaving part of longer underlying line's text visible
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curses: if message window is only one line, cancelling some prompts with ESC
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left the prompts visible on the message line instead of erasing them
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curses: support EDIT_GETLIN (but like with tty, it's disabled by default) to
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pre-load an earlier response as the default answer for some prompts
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curses: when display windows get reconfigured (after setting align_status,
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align_message, statuslines, windowborders or due to external resize),
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the message window was being refreshed with the oldest available N
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messages rather than most recent N. [Still room for improvement;
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when feasible it combines short lines, resulting in N messages on
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fewer than N lines and leaving some of the available lines blank.]
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curses: plug memory leak when getting a line of input is cancelled by ESC
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curses: after requesting a line of input from player, next line of message
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window could end up being skipped
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tty: re-do one optimization used when status conditions have all been removed
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and remove another that tried to check whether condition text to be
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displayed next was the same as the existing value; sometimes new
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status condition wouldn't be shown unless a screen redraw was forced
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Windows: some startup error messages were not being delivered successfully
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General New Features
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--------------------
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classify sources as released, beta, or work-in-progress via NH_DEVEL_STATUS
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rather than just released vs beta via BETA
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if you reach the edge of a level (relatively uncommon) and try to move off,
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report that you can't go farther if the 'mention_walls' option is set
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NetHack Community Patches (or Variation) Included
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-------------------------------------------------
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add a couple of engraving suggestions in pull request #79
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Code Cleanup and Reorganization
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-------------------------------
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