I've been using this for a while; it is occasionally handy. #terrain
is a new wizard mode command which brings up a text display where the map
topology is revealed, similar to the obscure #wmode command but showing
different information. Also, #wmode has been tweaked a little so as to
actually overlay the tty-mode map exactly, rather than being off by one
line and one column. (That shouldn't really matter for other windowing
schemes where the map and a text rendition of it aren't very likely to
have a given location be displayed at the exact same screen position.)
The line of formatted flags info below the terrain display probably
belongs in a separate debugging command altogether where it wouldn't have
to be displayed in such a terse fashion.
25 lines
693 B
Plaintext
25 lines
693 B
Plaintext
Debug-Mode Quick Reference:
|
|
|
|
^E == detect secret doors and traps.
|
|
^F == do magic mapping.
|
|
^G == create monster.
|
|
^I == identify items in pack.
|
|
^O == tell locations of special levels.
|
|
^T == do intra-level teleport.
|
|
^V == do trans-level teleport.
|
|
^W == make wish.
|
|
^X == show attributes including intrinsic attributes.
|
|
|
|
#levelchange == change experience level
|
|
#lightsources == show mobile light sources
|
|
#monpolycontrol == control monster polymorphs
|
|
#panic == panic test
|
|
#polyself == polymorph self
|
|
#seenv == show seen vectors
|
|
#stats == show memory statistics
|
|
#terrain == show map topology
|
|
#timeout == look at timeout queue
|
|
#vision == show vision array
|
|
#wmode == show wall modes
|
|
|