Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
98 lines
2.7 KiB
Lua
98 lines
2.7 KiB
Lua
-- NetHack 3.6 Healer.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991, 1993 by M. Stephenson, P. Winner
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "hardfloor");
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--
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des.level_init({ style="mines", fg=".", bg="P", smoothed=true ,joined=true, lit=1, walled=false })
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des.map([[
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PPPPPPPPPPPPP.......PPPPPPPPPPP
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PPPPPPPP...............PPPPPPPP
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PPPP.....-------------...PPPPPP
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PPPPP....|.S.........|....PPPPP
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PPP......+.|.........|...PPPPPP
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PPP......+.|.........|..PPPPPPP
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PPPP.....|.S.........|..PPPPPPP
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PPPPP....-------------....PPPPP
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PPPPPPPP...............PPPPPPPP
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PPPPPPPPPPP........PPPPPPPPPPPP
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,30,09), "lit")
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des.region({ region={12,03, 20,06}, lit=1, type="temple" })
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-- Doors
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des.door("closed",09,04)
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des.door("closed",09,05)
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des.door("locked",11,03)
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des.door("locked",11,06)
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-- Stairs
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des.stair("up", 04,04)
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des.stair("down", 20,06)
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-- Non diggable walls
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des.non_diggable(selection.area(11,02,21,07))
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-- Altar in the temple.
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des.altar({ x=13,y=05, align="chaos", type="shrine" })
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-- Objects
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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-- Random traps
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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-- Random monsters.
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des.monster("rabid rat")
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des.monster("rabid rat")
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des.monster("rabid rat")
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des.monster("rabid rat")
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des.monster("rabid rat")
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des.monster("rabid rat")
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des.monster("rabid rat")
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des.monster("rabid rat")
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des.monster({ class = "r", peaceful=0 })
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des.monster("giant eel")
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des.monster("giant eel")
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des.monster("giant eel")
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des.monster("giant eel")
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des.monster("giant eel")
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des.monster("electric eel")
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des.monster("electric eel")
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des.monster("kraken")
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des.monster("shark")
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des.monster("shark")
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des.monster({ class = ";", peaceful=0 })
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des.monster({ class = ";", peaceful=0 })
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des.monster({ class = "D", peaceful=0 })
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des.monster({ class = "D", peaceful=0 })
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des.monster({ class = "D", peaceful=0 })
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des.monster({ class = "D", peaceful=0 })
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des.monster({ class = "D", peaceful=0 })
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des.monster({ class = "S", peaceful=0 })
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des.monster({ class = "S", peaceful=0 })
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des.monster({ class = "S", peaceful=0 })
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des.monster({ class = "S", peaceful=0 })
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des.monster({ class = "S", peaceful=0 })
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des.monster({ class = "S", peaceful=0 })
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des.monster({ class = "S", peaceful=0 })
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des.monster({ class = "S", peaceful=0 })
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des.monster({ class = "S", peaceful=0 })
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