Files
nethack/include/hack.h
nhmall 377be376fe more Verbose
Make verbose a prefix compound option. verbose and !verbose
should still work just as the boolean option did.

verbose0, verbose1, verbose2, verbose3, verbose4 must be
given a decimal value in the config file to set the bits in
verbosity_suppressions[0] through verbosity_suppressions[4].
That can be used to suppress any messages represented by the
verbosity_values defined in include/hack.h.

This also adds a more verbose variation of prinv() where the
total count is included in the message (that particular more
verbose message can be suppressed with OPTIONS=verbose3:134217728).

  Verbose(n,x) name     Hex Value       Decimal             Option
  -------------------------------------------------------------------
  interrupt_multi       0x00000001               1          verbose0
  use_stethoscope       0x00000002               2          verbose0
  Mb_hit                0x00000004               4          verbose0
  adjattrib             0x00000008               8          verbose0
  ballfall              0x00000010              16          verbose0
  use_crystal_ball1     0x00000020              32          verbose0
  use_crystal_ball2     0x00000040              64          verbose0
  digactualhole1        0x00000080             128          verbose0
  digactualhole2        0x00000100             256          verbose0
  mdig_tunnel1          0x00000200             512          verbose0
  mdig_tunnel2          0x00000400            1024          verbose0
  boulder_hits_pool1    0x00000800            2048          verbose0
  boulder_hits_pool2    0x00001000            4096          verbose0
  drop1                 0x00002000            8192          verbose0
  drop2                 0x00004000           16384          verbose0
  drop3                 0x00008000           32768          verbose0
  go_to_level1          0x00010000           65536          verbose0
  go_to_level2          0x00020000          131072          verbose0
  go_to_level3          0x00040000          262144          verbose0
  rot_corpse            0x00080000          524288          verbose0
  getpos1               0x00100000         1048576          verbose0
  getpos2               0x00200000         2097152          verbose0
  off_msg               0x00400000         4194304          verbose0
  on_msg                0x00800000         8388608          verbose0
  Blindf_on             0x01000000        16777216          verbose0
  dog_eat               0x02000000        33554432          verbose0
  dog_invent            0x04000000        67108864          verbose0
  dokick                0x08000000       134217728          verbose0
  toss_up               0x10000000       268435456          verbose0
  consume_tin1          0x20000000       536870912          verbose0
  consume_tin2          0x40000000      1073741824          verbose0
  doengrave1            0x00000001               1          verbose1
  doengrave2            0x00000002               2          verbose1
  doengrave3            0x00000004               4          verbose1
  explode               0x00000008               8          verbose1
  moverock              0x00000010              16          verbose1
  still_chewing         0x00000020              32          verbose1
  trapmove1             0x00000040              64          verbose1
  trapmove2             0x00000080             128          verbose1
  trapmove3             0x00000100             256          verbose1
  trapmove4             0x00000200             512          verbose1
  trapmove5             0x00000400            1024          verbose1
  getobj1               0x00000800            2048          verbose1
  getobj2               0x00001000            4096          verbose1
  doprgold              0x00002000            8192          verbose1
  doorlock1             0x00004000           16384          verbose1
  doorlock2             0x00008000           32768          verbose1
  monpoly1              0x00010000           65536          verbose1
  monpoly2              0x00020000          131072          verbose1
  mswingsm              0x00040000          262144          verbose1
  missmu                0x00080000          524288          verbose1
  mswings               0x00100000         1048576          verbose1
  wildmiss              0x00200000         2097152          verbose1
  gulpmu                0x00400000         4194304          verbose1
  explmu                0x00800000         8388608          verbose1
  meatmetal1            0x01000000        16777216          verbose1
  meatmetal2            0x02000000        33554432          verbose1
  meatmetal3            0x04000000        67108864          verbose1
  meatmetal4            0x08000000       134217728          verbose1
  relobj                0x10000000       268435456          verbose1
  ready_weapon          0x20000000       536870912          verbose1
  wield_tool            0x40000000      1073741824          verbose1
  meatobj1              0x00000001               1          verbose2
  meatobj2              0x00000002               2          verbose2
  meatobj3              0x00000004               4          verbose2
  meatobj4              0x00000008               8          verbose2
  meatcorpse1           0x00000010              16          verbose2
  meatcorpse2           0x00000020              32          verbose2
  mpickgold             0x00000040              64          verbose2
  mpickstuff            0x00000080             128          verbose2
  setmangry             0x00000100             256          verbose2
  mb_trapped            0x00000200             512          verbose2
  m_move1               0x00000400            1024          verbose2
  m_move2               0x00000800            2048          verbose2
  m_move3               0x00001000            4096          verbose2
  m_move4               0x00002000            8192          verbose2
  m_move5               0x00004000           16384          verbose2
  thitu1                0x00008000           32768          verbose2
  thitu2                0x00010000           65536          verbose2
  m_throw               0x00020000          131072          verbose2
  handler_menustyle     0x00040000          262144          verbose2
  handler_autounlock    0x00080000          524288          verbose2
  handler_msg_window    0x00100000         1048576          verbose2
  handler_whatis_coord1 0x00200000         2097152          verbose2
  handler_whatis_coord2 0x00400000         4194304          verbose2
  dolook                0x00800000         8388608          verbose2
  describe_decor1       0x01000000        16777216          verbose2
  describe_decor2       0x02000000        33554432          verbose2
  loot_mon              0x04000000        67108864          verbose2
  dotip                 0x08000000       134217728          verbose2
  polymon               0x10000000       268435456          verbose2
  teleds                0x20000000       536870912          verbose2
  level_tele            0x40000000      1073741824          verbose2
  ghost_from_bottle     0x00000001               1          verbose3
  dodip1                0x00000002               2          verbose3
  dodip2                0x00000004               4          verbose3
  dodip3                0x00000008               8          verbose3
  intemple              0x00000010              16          verbose3
  doread1               0x00000020              32          verbose3
  doread2               0x00000040              64          verbose3
  doread3               0x00000080             128          verbose3
  doread4               0x00000100             256          verbose3
  doread5               0x00000200             512          verbose3
  doread6               0x00000400            1024          verbose3
  doread7               0x00000800            2048          verbose3
  drop_boulder_on_player0x00001000            4096          verbose3
  do_genocide           0x00002000            8192          verbose3
  call_kops1            0x00004000           16384          verbose3
  call_kops2            0x00008000           32768          verbose3
  call_kops3            0x00010000           65536          verbose3
  erode_obj1            0x00020000          131072          verbose3
  erode_obj2            0x00040000          262144          verbose3
  erode_obj3            0x00080000          524288          verbose3
  trapeffect_rocktrap   0x00100000         1048576          verbose3
  climb_pit             0x00200000         2097152          verbose3
  drown                 0x00400000         4194304          verbose3
  mon_adjust_speed      0x00800000         8388608          verbose3
  hit                   0x01000000        16777216          verbose3
  miss                  0x02000000        33554432          verbose3
  makewish              0x04000000        67108864          verbose3
  prinv                 0x08000000       134217728          verbose3
  do_attack             0x00000001               1          verbose4
  known_hitum           0x00000002               2          verbose4
  hmon_hitmon1          0x00000004               4          verbose4
  hmon_hitmon2          0x00000008               8          verbose4
  mhitm_ad_tlpt         0x00000010              16          verbose4
  mhitm_ad_wrap1        0x00000020              32          verbose4
  mhitm_ad_wrap2        0x00000040              64          verbose4
  mhitm_ad_dgst         0x00000080             128          verbose4
  damageum              0x00000100             256          verbose4
  missum                0x00000200             512          verbose4
  hmonas1               0x00000400            1024          verbose4
  hmonas2               0x00000800            2048          verbose4
  hmonas3               0x00001000            4096          verbose4
  hmonas4               0x00002000            8192          verbose4
  passive               0x00004000           16384          verbose4
  flash_hits_mon        0x00008000           32768          verbose4
2022-06-19 21:02:50 -04:00

875 lines
33 KiB
C

/* NetHack 3.7 hack.h $NHDT-Date: 1652861829 2022/05/18 08:17:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.181 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2017. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef HACK_H
#define HACK_H
#ifndef CONFIG_H
#include "config.h"
#endif
#include "lint.h"
#define TELL 1
#define NOTELL 0
#define ON 1
#define OFF 0
#define BOLT_LIM 8 /* from this distance ranged attacks will be made */
#define MAX_CARR_CAP 1000 /* so that boulders can be heavier */
#define DUMMY { 0 } /* array initializer, letting [1..N-1] default */
#define DEF_NOTHING ' ' /* default symbol for NOTHING and UNEXPLORED */
/* The UNDEFINED macros are used to initialize variables whose
initialized value is not relied upon.
UNDEFINED_VALUE: used to initialize any scalar type except pointers.
UNDEFINED_VALUES: used to initialize any non scalar type without pointers.
UNDEFINED_PTR: can be used only on pointer types. */
#define UNDEFINED_VALUE 0
#define UNDEFINED_VALUES { 0 }
#define UNDEFINED_PTR NULL
/* symbolic names for capacity levels */
enum encumbrance_types {
UNENCUMBERED = 0,
SLT_ENCUMBER = 1, /* Burdened */
MOD_ENCUMBER = 2, /* Stressed */
HVY_ENCUMBER = 3, /* Strained */
EXT_ENCUMBER = 4, /* Overtaxed */
OVERLOADED = 5 /* Overloaded */
};
/* weight increment of heavy iron ball */
#define IRON_BALL_W_INCR 160
/* number of turns it takes for vault guard to show up */
#define VAULT_GUARD_TIME 30
#define SHOP_DOOR_COST 400L /* cost of a destroyed shop door */
#define SHOP_BARS_COST 300L /* cost of iron bars */
#define SHOP_HOLE_COST 200L /* cost of making hole/trapdoor */
#define SHOP_WALL_COST 200L /* cost of destroying a wall */
#define SHOP_WALL_DMG (10L * ACURRSTR) /* damaging a wall */
#define SHOP_PIT_COST 100L /* cost of making a pit */
#define SHOP_WEB_COST 30L /* cost of removing a web */
/* hunger states - see hu_stat in eat.c */
enum hunger_state_types {
SATIATED = 0,
NOT_HUNGRY = 1,
HUNGRY = 2,
WEAK = 3,
FAINTING = 4,
FAINTED = 5,
STARVED = 6
};
/* Macros for how a rumor was delivered in outrumor() */
#define BY_ORACLE 0
#define BY_COOKIE 1
#define BY_PAPER 2
#define BY_OTHER 9
/* Macros for why you are no longer riding */
enum dismount_types {
DISMOUNT_GENERIC = 0,
DISMOUNT_FELL = 1,
DISMOUNT_THROWN = 2,
DISMOUNT_POLY = 3,
DISMOUNT_ENGULFED = 4,
DISMOUNT_BONES = 5,
DISMOUNT_BYCHOICE = 6
};
/* sellobj_state() states */
#define SELL_NORMAL (0)
#define SELL_DELIBERATE (1)
#define SELL_DONTSELL (2)
/* alteration types--keep in synch with costly_alteration(mkobj.c) */
enum cost_alteration_types {
COST_CANCEL = 0, /* standard cancellation */
COST_DRAIN = 1, /* drain life upon an object */
COST_UNCHRG = 2, /* cursed charging */
COST_UNBLSS = 3, /* unbless (devalues holy water) */
COST_UNCURS = 4, /* uncurse (devalues unholy water) */
COST_DECHNT = 5, /* disenchant weapons or armor */
COST_DEGRD = 6, /* removal of rustproofing, dulling via engraving */
COST_DILUTE = 7, /* potion dilution */
COST_ERASE = 8, /* scroll or spellbook blanking */
COST_BURN = 9, /* dipped into flaming oil */
COST_NUTRLZ = 10, /* neutralized via unicorn horn */
COST_DSTROY = 11, /* wand breaking (bill first, useup later) */
COST_SPLAT = 12, /* cream pie to own face (ditto) */
COST_BITE = 13, /* start eating food */
COST_OPEN = 14, /* open tin */
COST_BRKLCK = 15, /* break box/chest's lock */
COST_RUST = 16, /* rust damage */
COST_ROT = 17, /* rotting attack */
COST_CORRODE = 18 /* acid damage */
};
/* bitmask flags for corpse_xname();
PFX_THE takes precedence over ARTICLE, NO_PFX takes precedence over both */
#define CXN_NORMAL 0 /* no special handling */
#define CXN_SINGULAR 1 /* override quantity if greather than 1 */
#define CXN_NO_PFX 2 /* suppress "the" from "the Unique Monst */
#define CXN_PFX_THE 4 /* prefix with "the " (unless pname) */
#define CXN_ARTICLE 8 /* include a/an/the prefix */
#define CXN_NOCORPSE 16 /* suppress " corpse" suffix */
/* flags for look_here() */
#define LOOKHERE_PICKED_SOME 1
#define LOOKHERE_SKIP_DFEATURE 2
/* getpos() return values */
enum getpos_retval {
LOOK_TRADITIONAL = 0, /* '.' -- ask about "more info?" */
LOOK_QUICK = 1, /* ',' -- skip "more info?" */
LOOK_ONCE = 2, /* ';' -- skip and stop looping */
LOOK_VERBOSE = 3 /* ':' -- show more info w/o asking */
};
/*
* This is the way the game ends. If these are rearranged, the arrays
* in end.c and topten.c will need to be changed. Some parts of the
* code assume that PANIC separates the deaths from the non-deaths.
*/
enum game_end_types {
DIED = 0,
CHOKING = 1,
POISONING = 2,
STARVING = 3,
DROWNING = 4,
BURNING = 5,
DISSOLVED = 6,
CRUSHING = 7,
STONING = 8,
TURNED_SLIME = 9,
GENOCIDED = 10,
PANICKED = 11,
TRICKED = 12,
QUIT = 13,
ESCAPED = 14,
ASCENDED = 15
};
typedef struct strbuf {
int len;
char * str;
char buf[256];
} strbuf_t;
/* str_or_len from sp_lev.h */
typedef union str_or_len {
char *str;
int len;
} Str_or_Len;
/* values for rtype are defined in dungeon.h */
/* lev_region from sp_lev.h */
typedef struct {
struct {
xchar x1, y1, x2, y2;
} inarea;
struct {
xchar x1, y1, x2, y2;
} delarea;
boolean in_islev, del_islev;
xchar rtype, padding;
Str_or_Len rname;
} lev_region;
#include "align.h"
#include "dungeon.h"
#include "wintype.h"
#include "sym.h"
#include "mkroom.h"
enum artifacts_nums {
#define ARTI_ENUM
#include "artilist.h"
#undef ARTI_ENUM
AFTER_LAST_ARTIFACT
};
enum misc_arti_nums {
NROFARTIFACTS = (AFTER_LAST_ARTIFACT - 1)
};
#include "objclass.h"
#include "youprop.h"
#include "context.h"
#include "rm.h"
#include "botl.h"
/* Symbol offsets */
#define SYM_OFF_P (0)
#define SYM_OFF_O (SYM_OFF_P + MAXPCHARS) /* MAXPCHARS from sym.h */
#define SYM_OFF_M (SYM_OFF_O + MAXOCLASSES) /* MAXOCLASSES from objclass.h */
#define SYM_OFF_W (SYM_OFF_M + MAXMCLASSES) /* MAXMCLASSES from sym.h*/
#define SYM_OFF_X (SYM_OFF_W + WARNCOUNT)
#define SYM_MAX (SYM_OFF_X + MAXOTHER)
#include "rect.h"
#include "region.h"
#include "trap.h"
#include "display.h"
#include "decl.h"
#include "timeout.h"
/* types of calls to bhit() */
enum bhit_call_types {
ZAPPED_WAND = 0,
THROWN_WEAPON = 1,
THROWN_TETHERED_WEAPON = 2,
KICKED_WEAPON = 3,
FLASHED_LIGHT = 4,
INVIS_BEAM = 5
};
/* attack mode for hmon() */
enum hmon_atkmode_types {
HMON_MELEE = 0, /* hand-to-hand */
HMON_THROWN = 1, /* normal ranged (or spitting while poly'd) */
HMON_KICKED = 2, /* alternate ranged */
HMON_APPLIED = 3, /* polearm, treated as ranged */
HMON_DRAGGED = 4 /* attached iron ball, pulled into mon */
};
enum saveformats {
invalid = 0,
historical = 1, /* entire struct, binary, as-is */
lendian = 2, /* each field, binary, little-endian */
ascii = 3 /* each field, ascii text (just proof of concept) */
};
/* sortloot() return type; needed before extern.h */
struct sortloot_item {
struct obj *obj;
char *str; /* result of loot_xname(obj) in some cases, otherwise null */
int indx; /* signed int, because sortloot()'s qsort comparison routine
assumes (a->indx - b->indx) might yield a negative result */
xchar orderclass; /* order rather than object class; 0 => not yet init'd */
xchar subclass; /* subclass for some classes */
xchar disco; /* discovery status */
};
typedef struct sortloot_item Loot;
#define MATCH_WARN_OF_MON(mon) \
(Warn_of_mon \
&& ((g.context.warntype.obj & (mon)->data->mflags2) != 0 \
|| (g.context.warntype.polyd & (mon)->data->mflags2) != 0 \
|| (g.context.warntype.species \
&& (g.context.warntype.species == (mon)->data))))
typedef uint32_t mmflags_nht; /* makemon MM_ flags */
#include "flag.h"
#include "vision.h"
#include "engrave.h"
#include "extern.h"
#include "winprocs.h"
#include "sys.h"
/* flags to control makemon(); goodpos() uses some plus has some of its own*/
#define NO_MM_FLAGS 0x000000L /* use this rather than plain 0 */
#define NO_MINVENT 0x000001L /* suppress minvent when creating mon */
#define MM_NOWAIT 0x000002L /* don't set STRAT_WAITMASK flags */
#define MM_NOCOUNTBIRTH 0x0004L /* don't increment born count (for revival) */
#define MM_IGNOREWATER 0x0008L /* ignore water when positioning */
#define MM_ADJACENTOK 0x0010L /* acceptable to use adjacent coordinates */
#define MM_ANGRY 0x000020L /* monster is created angry */
#define MM_NONAME 0x000040L /* monster is not christened */
#define MM_EGD 0x000100L /* add egd structure */
#define MM_EPRI 0x000200L /* add epri structure */
#define MM_ESHK 0x000400L /* add eshk structure */
#define MM_EMIN 0x000800L /* add emin structure */
#define MM_EDOG 0x001000L /* add edog structure */
#define MM_ASLEEP 0x002000L /* monsters should be generated asleep */
#define MM_NOGRP 0x004000L /* suppress creation of monster groups */
#define MM_NOTAIL 0x008000L /* if a long worm, don't give it a tail */
#define MM_MALE 0x010000L /* male variation */
#define MM_FEMALE 0x020000L /* female variation */
#define MM_NOMSG 0x040000L /* no appear message */
/* if more MM_ flag masks are added, skip or renumber the GP_ one(s) */
#define GP_ALLOW_XY 0x080000L /* [actually used by enexto() to decide
* whether to make extra call to goodpos()] */
#define GP_ALLOW_U 0x100000L /* don't reject hero's location */
#define GP_CHECKSCARY 0x200000L /* check monster for onscary() */
#define MM_NOEXCLAM 0x400000L /* more sedate "<mon> appears." mesg for ^G */
#define MM_IGNORELAVA 0x800000L /* ignore lava when positioning */
/* flags for make_corpse() and mkcorpstat(); 0..7 are recorded in obj->spe */
#define CORPSTAT_NONE 0x00
#define CORPSTAT_GENDER 0x03 /* 0x01 | 0x02 */
#define CORPSTAT_HISTORIC 0x04 /* historic statue; not used for corpse */
#define CORPSTAT_SPE_VAL 0x07 /* 0x03 | 0x04 */
#define CORPSTAT_INIT 0x08 /* pass init flag to mkcorpstat */
#define CORPSTAT_BURIED 0x10 /* bury the corpse or statue */
/* note: gender flags have different values from those used for monsters
so that 0 can be unspecified/random instead of male */
#define CORPSTAT_RANDOM 0
#define CORPSTAT_FEMALE 1
#define CORPSTAT_MALE 2
#define CORPSTAT_NEUTER 3
/* flags for decide_to_shift() */
#define SHIFT_SEENMSG 0x01 /* put out a message if in sight */
#define SHIFT_MSG 0x02 /* always put out a message */
/* m_poisongas_ok() return values */
#define M_POISONGAS_BAD 0 /* poison gas is bad */
#define M_POISONGAS_MINOR 1 /* poison gas is ok, maybe causes coughing */
#define M_POISONGAS_OK 2 /* ignores poison gas completely */
/* flags for deliver_obj_to_mon */
#define DF_NONE 0x00
#define DF_RANDOM 0x01
#define DF_ALL 0x04
/* special mhpmax value when loading bones monster to flag as extinct or
* genocided */
#define DEFUNCT_MONSTER (-100)
/* macro form of adjustments of physical damage based on Half_physical_damage.
* Can be used on-the-fly with the 1st parameter to losehp() if you don't
* need to retain the dmg value beyond that call scope.
* Take care to ensure it doesn't get used more than once in other instances.
*/
#define Maybe_Half_Phys(dmg) \
((Half_physical_damage) ? (((dmg) + 1) / 2) : (dmg))
/* flags for special ggetobj status returns */
#define ALL_FINISHED 0x01 /* called routine already finished the job */
/* flags to control query_objlist() */
#define BY_NEXTHERE 0x0001 /* follow objlist by nexthere field */
#define INCLUDE_VENOM 0x0002 /* include venom objects if present */
#define AUTOSELECT_SINGLE 0x0004 /* if only 1 object, don't ask */
#define USE_INVLET 0x0008 /* use object's invlet */
#define INVORDER_SORT 0x0010 /* sort objects by packorder */
#define SIGNAL_NOMENU 0x0020 /* return -1 rather than 0 if none allowed */
#define SIGNAL_ESCAPE 0x0040 /* return -2 rather than 0 for ESC */
#define FEEL_COCKATRICE 0x0080 /* engage cockatrice checks and react */
#define INCLUDE_HERO 0x0100 /* show hero among engulfer's inventory */
/* Flags to control query_category() */
/* BY_NEXTHERE and INCLUDE_VENOM are used by query_category() too, so
skip 0x0001 and 0x0002 */
#define UNPAID_TYPES 0x0004
#define GOLD_TYPES 0x0008
#define WORN_TYPES 0x0010
#define ALL_TYPES 0x0020
#define BILLED_TYPES 0x0040
#define CHOOSE_ALL 0x0080
#define BUC_BLESSED 0x0100
#define BUC_CURSED 0x0200
#define BUC_UNCURSED 0x0400
#define BUC_UNKNOWN 0x0800
#define JUSTPICKED 0x1000
#define BUC_ALLBKNOWN (BUC_BLESSED | BUC_CURSED | BUC_UNCURSED)
#define BUCX_TYPES (BUC_ALLBKNOWN | BUC_UNKNOWN)
#define ALL_TYPES_SELECTED -2
/* Flags for oname(), artifact_exists(), artifact_origin() */
#define ONAME_NO_FLAGS 0U /* none of the below; they apply to artifacts */
/* 0x0001U is reserved for 'exists' */
/* flags indicating where an artifact came from */
#define ONAME_VIA_NAMING 0x0002U /* oname() is being called by do_oname();
* only matters if creating Sting|Orcrist */
#define ONAME_WISH 0x0004U /* created via wish */
#define ONAME_GIFT 0x0008U /* created as a divine reward after #offer or
* special #pray result of being crowned */
#define ONAME_VIA_DIP 0x0010U /* created Excalibur in a fountain */
#define ONAME_LEVEL_DEF 0x0020U /* placed by a special level's definition */
#define ONAME_BONES 0x0040U /* object came from bones; in its original
* game it had one of the other bits but we
* don't care which one */
#define ONAME_RANDOM 0x0080U /* something created an artifact randomly
* with mk_artifact() (mksboj or mk_player)
* or m_initweap() (lawful Angel) */
/* flag congrolling potential livelog event of finding an artifact */
#define ONAME_KNOW_ARTI 0x0100U /* hero is already aware of this artifact */
/* Flags to control find_mid() */
#define FM_FMON 0x01 /* search the fmon chain */
#define FM_MIGRATE 0x02 /* search the migrating monster chain */
#define FM_MYDOGS 0x04 /* search g.mydogs */
#define FM_EVERYWHERE (FM_FMON | FM_MIGRATE | FM_MYDOGS)
/* Flags to control pick_[race,role,gend,align] routines in role.c */
#define PICK_RANDOM 0
#define PICK_RIGID 1
/* Flags to control dotrap() and mintrap() in trap.c */
#define NO_TRAP_FLAGS 0x00U
#define FORCETRAP 0x01U /* triggering not left to chance */
#define NOWEBMSG 0x02U /* suppress stumble into web message */
#define FORCEBUNGLE 0x04U /* adjustments appropriate for bungling */
#define RECURSIVETRAP 0x08U /* trap changed into another type this same turn */
#define TOOKPLUNGE 0x10U /* used '>' to enter pit below you */
#define VIASITTING 0x20U /* #sit while at trap location (affects message) */
#define FAILEDUNTRAP 0x40U /* trap activated by failed untrap attempt */
#define HURTLING 0x80U /* monster is hurtling through air */
/* Flags to control test_move in hack.c */
#define DO_MOVE 0 /* really doing the move */
#define TEST_MOVE 1 /* test a normal move (move there next) */
#define TEST_TRAV 2 /* test a future travel location */
#define TEST_TRAP 3 /* check if a future travel loc is a trap */
/* m_move return values */
#define MMOVE_NOTHING 0
#define MMOVE_MOVED 1 /* monster moved */
#define MMOVE_DIED 2 /* monster died */
#define MMOVE_DONE 3 /* monster used up all actions */
/*** some utility macros ***/
#define yn(query) yn_function(query, ynchars, 'n')
#define ynq(query) yn_function(query, ynqchars, 'q')
#define ynaq(query) yn_function(query, ynaqchars, 'y')
#define nyaq(query) yn_function(query, ynaqchars, 'n')
#define nyNaq(query) yn_function(query, ynNaqchars, 'n')
#define ynNaq(query) yn_function(query, ynNaqchars, 'y')
/* Macros for scatter */
#define VIS_EFFECTS 0x01 /* display visual effects */
#define MAY_HITMON 0x02 /* objects may hit monsters */
#define MAY_HITYOU 0x04 /* objects may hit you */
#define MAY_HIT (MAY_HITMON | MAY_HITYOU)
#define MAY_DESTROY 0x08 /* objects may be destroyed at random */
#define MAY_FRACTURE 0x10 /* boulders & statues may fracture */
/* Macros for launching objects */
#define ROLL 0x01 /* the object is rolling */
#define FLING 0x02 /* the object is flying thru the air */
#define LAUNCH_UNSEEN 0x40 /* hero neither caused nor saw it */
#define LAUNCH_KNOWN 0x80 /* the hero caused this by explicit action */
/* enlightenment control flags */
#define BASICENLIGHTENMENT 1 /* show mundane stuff */
#define MAGICENLIGHTENMENT 2 /* show intrinsics and such */
#define ENL_GAMEINPROGRESS 0
#define ENL_GAMEOVERALIVE 1 /* ascension, escape, quit, trickery */
#define ENL_GAMEOVERDEAD 2
/* control flags for sortloot() */
#define SORTLOOT_PACK 0x01
#define SORTLOOT_INVLET 0x02
#define SORTLOOT_LOOT 0x04
#define SORTLOOT_PETRIFY 0x20 /* override filter func for c-trice corpses */
/* flags for xkilled() [note: meaning of first bit used to be reversed,
1 to give message and 0 to suppress] */
#define XKILL_GIVEMSG 0
#define XKILL_NOMSG 1
#define XKILL_NOCORPSE 2
#define XKILL_NOCONDUCT 4
/* pline_flags; mask values for custompline()'s first argument */
/* #define PLINE_ORDINARY 0 */
#define PLINE_NOREPEAT 1
#define OVERRIDE_MSGTYPE 2
#define SUPPRESS_HISTORY 4
#define URGENT_MESSAGE 8
/* get_count flags */
#define GC_NOFLAGS 0
#define GC_SAVEHIST 1 /* save "Count: 123" in message history */
#define GC_CONDHIST 2 /* save "Count: N" in message history unless the
* first digit is passed in and N matches it */
#define GC_ECHOFIRST 4 /* echo "Count: 1" even when there's only one digit */
/* rloc() flags */
#define RLOC_NONE 0x00
#define RLOC_ERR 0x01 /* allow impossible() if no rloc */
#define RLOC_MSG 0x02 /* show vanish/appear msg */
#define RLOC_NOMSG 0x04 /* prevent appear msg, even for STRAT_APPEARMSG */
/* Lua callback functions */
enum nhcore_calls {
NHCORE_START_NEW_GAME = 0,
NHCORE_RESTORE_OLD_GAME,
NHCORE_MOVELOOP_TURN,
NHCORE_GAME_EXIT,
NUM_NHCORE_CALLS
};
/* Macros for messages referring to hands, eyes, feet, etc... */
enum bodypart_types {
ARM = 0,
EYE = 1,
FACE = 2,
FINGER = 3,
FINGERTIP = 4,
FOOT = 5,
HAND = 6,
HANDED = 7,
HEAD = 8,
LEG = 9,
LIGHT_HEADED = 10,
NECK = 11,
SPINE = 12,
TOE = 13,
HAIR = 14,
BLOOD = 15,
LUNG = 16,
NOSE = 17,
STOMACH = 18
};
/* indices for some special tin types */
#define ROTTEN_TIN 0
#define HOMEMADE_TIN 1
#define SPINACH_TIN (-1)
#define RANDOM_TIN (-2)
#define HEALTHY_TIN (-3)
/* Corpse aging */
#define TAINT_AGE (50L) /* age when corpses go bad */
#define TROLL_REVIVE_CHANCE 37 /* 1/37 chance for 50 turns ~ 75% chance */
#define ROT_AGE (250L) /* age when corpses rot away */
/* Some misc definitions */
#define POTION_OCCUPANT_CHANCE(n) (13 + 2 * (n))
#define WAND_BACKFIRE_CHANCE 100
#define WAND_WREST_CHANCE 121
#define BALL_IN_MON (u.uswallow && uball && uball->where == OBJ_FREE)
#define CHAIN_IN_MON (u.uswallow && uchain && uchain->where == OBJ_FREE)
#define NODIAG(monnum) ((monnum) == PM_GRID_BUG)
/* Flags to control menus */
#define MENUTYPELEN sizeof("traditional ")
#define MENU_TRADITIONAL 0
#define MENU_COMBINATION 1
#define MENU_FULL 2
#define MENU_PARTIAL 3
/* flags to control teleds() */
#define TELEDS_NO_FLAGS 0
#define TELEDS_ALLOW_DRAG 1
#define TELEDS_TELEPORT 2
/* flags for mktrap() */
#define MKTRAP_NOFLAGS 0x0
#define MKTRAP_MAZEFLAG 0x1 /* trap placed on coords as if in maze */
#define MKTRAP_NOSPIDERONWEB 0x2 /* web will not generate a spider */
#define MKTRAP_SEEN 0x4 /* trap is seen */
#define MON_POLE_DIST 5 /* How far monsters can use pole-weapons */
#define PET_MISSILE_RANGE2 36 /* Square of distance within which pets shoot */
/* flags passed to getobj() to control how it responds to player input */
#define GETOBJ_NOFLAGS 0x0
#define GETOBJ_ALLOWCNT 0x1 /* is a count allowed with this command? */
#define GETOBJ_PROMPT 0x2 /* should it force a prompt for input? (prevents it
exiting early with "You don't have anything to
foo" if nothing in inventory is valid) */
/* flags for hero_breaks() and hits_bars(); BRK_KNOWN* let callers who have
already called breaktest() prevent it from being called again since it
has a random factor which makes it be non-deterministic */
#define BRK_BY_HERO 1
#define BRK_FROM_INV 2
#define BRK_KNOWN2BREAK 4
#define BRK_KNOWN2NOTBREAK 8
#define BRK_KNOWN_OUTCOME (BRK_KNOWN2BREAK | BRK_KNOWN2NOTBREAK)
/* extended command return values */
#define ECMD_OK 0x00 /* cmd done successfully */
#define ECMD_TIME 0x01 /* cmd took time, uses up a turn */
#define ECMD_CANCEL 0x02 /* cmd canceled by user */
#define ECMD_FAIL 0x04 /* cmd failed to finish, maybe with a yafm */
/* flags for newcham() */
#define NO_NC_FLAGS 0U
#define NC_SHOW_MSG 0x01U
#define NC_VIA_WAND_OR_SPELL 0x02U
/* values returned from getobj() callback functions */
enum getobj_callback_returns {
/* generally invalid - can't be used for this purpose. will give a "silly
* thing" message if the player tries to pick it, unless a more specific
* failure message is in getobj itself - e.g. "You cannot foo gold". */
GETOBJ_EXCLUDE = -3,
/* invalid because it is not in inventory; used when the hands/self
* possibility is queried and the player passed up something on the
* floor before getobj. */
GETOBJ_EXCLUDE_NONINVENT = -2,
/* invalid because it is an inaccessible or unwanted piece of gear, but
* psuedo-valid for the purposes of allowing the player to select it and
* getobj to return it if there is a prompt instead of getting "silly
* thing", in order for the getobj caller to present a specific failure
* message. Other than that, the only thing this does differently from
* GETOBJ_EXCLUDE is that it inserts an "else" in "You don't have anything
* else to foo". */
GETOBJ_EXCLUDE_INACCESS = -1,
/* invalid for purposes of not showing a prompt if nothing is valid but
* psuedo-valid for selecting - identical to GETOBJ_EXCLUDE_INACCESS but
* without the "else" in "You don't have anything else to foo". */
GETOBJ_EXCLUDE_SELECTABLE = 0,
/* valid - invlet not presented in the summary or the ? menu as a
* recommendation, but is selectable if the player enters it anyway.
* Used for objects that are actually valid but unimportantly so, such
* as shirts for reading. */
GETOBJ_DOWNPLAY = 1,
/* valid - will be shown in summary and ? menu */
GETOBJ_SUGGEST = 2,
};
/* constant passed to explode() for gas spores because gas spores are weird
* Specifically, this is an exception to the whole "explode() uses dobuzz types"
* system (the range -1 to -9 isn't used by it, for some reason), where this is
* effectively an extra dobuzz type, and some zap.c code needs to be aware of
* it. */
#define PHYS_EXPL_TYPE -1
/*
* option setting restrictions
*/
enum optset_restrictions {
set_in_sysconf = 0, /* system config file option only */
set_in_config = 1, /* config file option only */
set_viaprog = 2, /* may be set via extern program, not seen in game */
set_gameview = 3, /* may be set via extern program, displayed in game */
set_in_game = 4, /* may be set via extern program or set in the game */
set_wizonly = 5, /* may be set set in the game if wizmode */
set_hidden = 6 /* placeholder for prefixed entries, never show it */
};
#define SET__IS_VALUE_VALID(s) ((s < set_in_sysconf) || (s > set_wizonly))
#define FEATURE_NOTICE_VER(major, minor, patch) \
(((unsigned long) major << 24) | ((unsigned long) minor << 16) \
| ((unsigned long) patch << 8) | ((unsigned long) 0))
#define FEATURE_NOTICE_VER_MAJ (flags.suppress_alert >> 24)
#define FEATURE_NOTICE_VER_MIN \
(((unsigned long) (0x0000000000FF0000L & flags.suppress_alert)) >> 16)
#define FEATURE_NOTICE_VER_PATCH \
(((unsigned long) (0x000000000000FF00L & flags.suppress_alert)) >> 8)
#ifndef max
#define max(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef min
#define min(x, y) ((x) < (y) ? (x) : (y))
#endif
#define plur(x) (((x) == 1) ? "" : "s")
/* Cast to int, but limit value to range. */
#define LIMIT_TO_RANGE_INT(lo, hi, var) \
(int) ( \
(var) < (lo) ? (lo) : ( \
(var) > (hi) ? (hi) : \
(var) \
) \
)
#define ARM_BONUS(obj) \
(objects[(obj)->otyp].a_ac + (obj)->spe \
- min((int) greatest_erosion(obj), objects[(obj)->otyp].a_ac))
#define makeknown(x) discover_object((x), TRUE, TRUE)
#define distu(xx, yy) dist2((int)(xx), (int)(yy), (int) u.ux, (int) u.uy)
#define onlineu(xx, yy) online2((int)(xx), (int)(yy), (int) u.ux, (int) u.uy)
#define rn1(x, y) (rn2(x) + (y))
/* negative armor class is randomly weakened to prevent invulnerability */
#define AC_VALUE(AC) ((AC) >= 0 ? (AC) : -rnd(-(AC)))
#if defined(MICRO) && !defined(__DJGPP__)
#define getuid() 1
#define getlogin() ((char *) 0)
#endif /* MICRO */
/* The function argument to qsort() requires a particular
* calling convention under WINCE which is not the default
* in that environment.
*/
#if defined(WIN_CE)
#define QSORTCALLBACK __cdecl
#else
#define QSORTCALLBACK
#endif
#define DEVTEAM_EMAIL "devteam@nethack.org"
#define DEVTEAM_URL "https://www.nethack.org/"
#if !defined(NO_VERBOSE_GRANULARITY)
#define VB_ELEMENTS 5
/*
* Maintenance Notes:
* - if one of the function's involved has a name change,
* and the Verbose() macro use instance is updated to match,
* it will have to be reflected below. If the use instance
* isn't updated to reflect the function name change,
* it will continue to work using the old name if it matches
* one of the entries below.
*/
enum verbosity_values {
vb0interrupt_multi = 0x00000001,
vb0use_stethoscope = 0x00000002,
vb0Mb_hit = 0x00000004,
vb0adjattrib = 0x00000008,
vb0ballfall = 0x00000010,
vb0use_crystal_ball1 = 0x00000020,
vb0use_crystal_ball2 = 0x00000040,
vb0digactualhole1 = 0x00000080,
vb0digactualhole2 = 0x00000100,
vb0mdig_tunnel1 = 0x00000200,
vb0mdig_tunnel2 = 0x00000400,
vb0boulder_hits_pool1 = 0x00000800,
vb0boulder_hits_pool2 = 0x00001000,
vb0drop1 = 0x00002000,
vb0drop2 = 0x00004000,
vb0drop3 = 0x00008000,
vb0go_to_level1 = 0x00010000,
vb0go_to_level2 = 0x00020000,
vb0go_to_level3 = 0x00040000,
vb0rot_corpse = 0x00080000,
vb0getpos1 = 0x00100000,
vb0getpos2 = 0x00200000,
vb0off_msg = 0x00400000,
vb0on_msg = 0x00800000,
vb0Blindf_on = 0x01000000,
vb0dog_eat = 0x02000000,
vb0dog_invent = 0x04000000,
vb0dokick = 0x08000000,
vb0toss_up = 0x10000000,
vb0consume_tin1 = 0x20000000,
vb0consume_tin2 = 0x40000000,
vb1doengrave1 = 0x00000001,
vb1doengrave2 = 0x00000002,
vb1doengrave3 = 0x00000004,
vb1explode = 0x00000008,
vb1moverock = 0x00000010,
vb1still_chewing = 0x00000020,
vb1trapmove1 = 0x00000040,
vb1trapmove2 = 0x00000080,
vb1trapmove3 = 0x00000100,
vb1trapmove4 = 0x00000200,
vb1trapmove5 = 0x00000400,
vb1getobj1 = 0x00000800,
vb1getobj2 = 0x00001000,
vb1doprgold = 0x00002000,
vb1doorlock1 = 0x00004000,
vb1doorlock2 = 0x00008000,
vb1monpoly1 = 0x00010000,
vb1monpoly2 = 0x00020000,
vb1mswingsm = 0x00040000,
vb1missmu = 0x00080000,
vb1mswings = 0x00100000,
vb1wildmiss = 0x00200000,
vb1gulpmu = 0x00400000,
vb1explmu = 0x00800000,
vb1meatmetal1 = 0x01000000,
vb1meatmetal2 = 0x02000000,
vb1meatmetal3 = 0x04000000,
vb1meatmetal4 = 0x08000000,
vb1relobj = 0x10000000,
vb1ready_weapon = 0x20000000,
vb1wield_tool = 0x40000000,
vb2meatobj1 = 0x00000001,
vb2meatobj2 = 0x00000002,
vb2meatobj3 = 0x00000004,
vb2meatobj4 = 0x00000008,
vb2meatcorpse1 = 0x00000010,
vb2meatcorpse2 = 0x00000020,
vb2mpickgold = 0x00000040,
vb2mpickstuff = 0x00000080,
vb2setmangry = 0x00000100,
vb2mb_trapped = 0x00000200,
vb2m_move1 = 0x00000400,
vb2m_move2 = 0x00000800,
vb2m_move3 = 0x00001000,
vb2m_move4 = 0x00002000,
vb2m_move5 = 0x00004000,
vb2thitu1 = 0x00008000,
vb2thitu2 = 0x00010000,
vb2m_throw = 0x00020000,
vb2handler_menustyle = 0x00040000,
vb2handler_autounlock = 0x00080000,
vb2handler_msg_window = 0x00100000,
vb2handler_whatis_coord1 = 0x00200000,
vb2handler_whatis_coord2 = 0x00400000,
vb2dolook = 0x00800000,
vb2describe_decor1 = 0x01000000,
vb2describe_decor2 = 0x02000000,
vb2loot_mon = 0x04000000,
vb2dotip = 0x08000000,
vb2polymon = 0x10000000,
vb2teleds = 0x20000000,
vb2level_tele = 0x40000000,
vb3ghost_from_bottle = 0x00000001,
vb3dodip1 = 0x00000002,
vb3dodip2 = 0x00000004,
vb3dodip3 = 0x00000008,
vb3intemple = 0x00000010,
vb3doread1 = 0x00000020,
vb3doread2 = 0x00000040,
vb3doread3 = 0x00000080,
vb3doread4 = 0x00000100,
vb3doread5 = 0x00000200,
vb3doread6 = 0x00000400,
vb3doread7 = 0x00000800,
vb3drop_boulder_on_player= 0x00001000,
vb3do_genocide = 0x00002000,
vb3call_kops1 = 0x00004000,
vb3call_kops2 = 0x00008000,
vb3call_kops3 = 0x00010000,
vb3erode_obj1 = 0x00020000,
vb3erode_obj2 = 0x00040000,
vb3erode_obj3 = 0x00080000,
vb3trapeffect_rocktrap = 0x00100000,
vb3climb_pit = 0x00200000,
vb3drown = 0x00400000,
vb3mon_adjust_speed = 0x00800000,
vb3hit = 0x01000000,
vb3miss = 0x02000000,
vb3makewish = 0x04000000,
vb3prinv = 0x08000000,
/* 3 available bits*/
vb4do_attack = 0x00000001,
vb4known_hitum = 0x00000002,
vb4hmon_hitmon1 = 0x00000004,
vb4hmon_hitmon2 = 0x00000008,
vb4mhitm_ad_tlpt = 0x00000010,
vb4mhitm_ad_wrap1 = 0x00000020,
vb4mhitm_ad_wrap2 = 0x00000040,
vb4mhitm_ad_dgst = 0x00000080,
vb4damageum = 0x00000100,
vb4missum = 0x00000200,
vb4hmonas1 = 0x00000400,
vb4hmonas2 = 0x00000800,
vb4hmonas3 = 0x00001000,
vb4hmonas4 = 0x00002000,
vb4passive = 0x00004000,
vb4flash_hits_mon = 0x00008000,
/* 11 available bits */
vb_elements = VB_ELEMENTS
};
#undef VB_ELEMENTS
extern long verbosity_suppressions[vb_elements]; /* in decl.c */
#define Verbose(n,s) (flags.verbose && \
(((n) >= 0 && (n) < vb_elements) && \
!(verbosity_suppressions[(n)] & vb##n##s)))
#else /* NO_VERBOSE_GRANULARITY */
#define Verbose(n,s) (flags.verbose)
#endif /* !NO_VERBOSE_GRANULARITY */
#endif /* HACK_H */