The code to choose a likely target when applying a polearm was basing its decision on visible spots which contained monsters, so could expose the location of a hidden monster if there was only one such spot within polearm range. Not mentioned in the report: it also wouldn't pick remembered, unseen monster unless there was a monster still at that spot. I've changed it to choose candidate location based on the glyphs shown rather than on the presence of monsters.
63 lines
3.0 KiB
Groff
63 lines
3.0 KiB
Groff
$NHDT-Branch: $:$NHDT-Revision: $ $NHDT-Date: $
|
|
|
|
This fixes36.2 file is here to capture information about updates in the 3.6.x
|
|
lineage following the release of 3.6.1 in April 2018. Please note, however,
|
|
that another 3.6.x release is not anticipated after 3.6.2, and most developer
|
|
focus will shift to the next major release.
|
|
|
|
General Fixes and Modified Features
|
|
-----------------------------------
|
|
last line of config file wasn't being heeded if it had no newline
|
|
list MSGTYPE values shows empty strings as reported in H7140
|
|
Killing Vlad while he was in bat/fog cloud/wolf form gave poorly worded
|
|
feedback when he reverted to vampire form
|
|
spaces in hilite_status option title text field not working
|
|
numeric hilite_status values didn't allow negative numbers (needed for AC);
|
|
change them to accept leading '-', also accept unary '+' as a no-op
|
|
permanent inventory window was updated too soon when a scroll of charging
|
|
was used to [re]charge an item, not reflecting the item's change(s)
|
|
for starting inventory, don't give an orc hero lembas wafers or cram rations
|
|
targetting with a polearm could give away location of hidden monster
|
|
|
|
|
|
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
|
|
------------------------------------------------------------------
|
|
fix access violation when --debug:xxxx has no other args after it
|
|
|
|
|
|
Platform- and/or Interface-Specific Fixes
|
|
-----------------------------------------
|
|
windows-gui: In nethackw, there could be conflicts between menu accelerators
|
|
and an extra choice accelerator to fix H7132.
|
|
windows-tty: Specify both width and height when creating font for width testing
|
|
windows-tty: To counter lag problems that were occuring with the Win32 console
|
|
port, implement a console back buffer to reduce the number of calls
|
|
made to WriteConsoleOutputXXX
|
|
windows-tty: Additional changes to xputc_core() and early_raw_print() to
|
|
manage the cursor position correctly as that is needed to handle
|
|
raw printing correctly
|
|
windows-tty: Added check for when we might be running off the bottom of the
|
|
screen when handling msmsg()
|
|
windows-tty: Added runtime checks to keep cursor always within bounds
|
|
windows-tty: Fix memory leaks as reported in H5779
|
|
windows-tty: Use nhraykey by default if the players keyboard layout is
|
|
non-english as reported in H4216
|
|
windows-tty: We now support changing altkeyhandler in game
|
|
windows: Added ntassert() mechanism for Windows based port use
|
|
tty: significant optimizations for performance and per field rendering
|
|
unix: Makefile.src and Makefile.utl inadvertently relied on a 'gnu make'
|
|
extension when using $(VERBOSEMAKE) to reduce build-time feedback;
|
|
replace with $(QUIETCC) which operates the same but defaults to
|
|
verbose so doesn't use '$<' for multi-prerequisite targets unless
|
|
specifically requested; use 'make QUIETCC=1 <target>' to get the
|
|
3.6.1 behavior back
|
|
|
|
|
|
General New Features
|
|
--------------------
|
|
integrate aklys feature introduced in 3.6.1 into display
|
|
|
|
|
|
Code Cleanup and Reorganization
|
|
-------------------------------
|