Files
nethack/dat/Ran-strt.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

98 lines
4.1 KiB
Lua

-- NetHack 3.6 Ranger.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "start" level for the quest.
--
-- Here you meet your (besieged) class leader, Orion,
-- and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = "." });
des.level_flags("mazelevel", "noteleport", "hardfloor", "arboreal")
des.level_init({ style="mines", fg=".", bg=".", smoothed=true, joined=true, lit=1, walled=false })
des.replace_terrain({ region={00,00, 76,19}, fromterrain=".", toterrain="T", chance=5 })
--1234567890123456789012345678901234567890123456789012345678901234567890
des.map({ halign = "left", valign = "center", map = [[
xx
................................... x
.. ..
.. ...............F............... ..
. .. .F. .. .
. .. .............F............. .. .
. . .. .. . .
. . .. ....................... .. ...
. . . .. .. .
... . .. .|..................... ......
FFF . . ..S..................
... . .. .|................. .... ...
. . . .. .. . . .
. . .. ....................... .. . .
. . .. .. . .
. .. .............F............. .. .
. .. .F. .. .
.. ...............F............... ..
.. ..
................................... x
xx
]] });
-- Dungeon Description
des.region(selection.area(00,00,40,20), "lit")
-- Stairs
des.stair("down", 10,10)
-- Portal arrival point; just about anywhere on the right hand side of the map
des.levregion({ region = {51,2,77,18}, region_islev = 1, type="branch" })
-- Orion
des.monster("Orion", 20, 10)
-- The treasure of Orion
des.object("chest", 20, 10)
-- Guards for the audience chamber
des.monster("hunter", 19, 09)
des.monster("hunter", 20, 09)
des.monster("hunter", 21, 09)
des.monster("hunter", 19, 10)
des.monster("hunter", 21, 10)
des.monster("hunter", 19, 11)
des.monster("hunter", 20, 11)
des.monster("hunter", 21, 11)
-- Non diggable walls
des.non_diggable(selection.area(00,00,40,20))
-- Traps
des.trap("arrow",30,09)
des.trap("arrow",30,10)
des.trap("pit",40,09)
des.trap("spiked pit")
des.trap("bear")
des.trap("bear")
-- Monsters on siege duty.
des.monster({ id = "minotaur", x=33, y=09, peaceful=0, asleep=1 })
des.monster({ id = "forest centaur", x=19, y=03, peaceful=0 })
des.monster({ id = "forest centaur", x=19, y=04, peaceful=0 })
des.monster({ id = "forest centaur", x=19, y=05, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=03, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=04, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=05, peaceful=0 })
des.monster({ id = "forest centaur", x=01, y=09, peaceful=0 })
des.monster({ id = "forest centaur", x=02, y=09, peaceful=0 })
des.monster({ id = "forest centaur", x=03, y=09, peaceful=0 })
des.monster({ id = "forest centaur", x=01, y=11, peaceful=0 })
des.monster({ id = "forest centaur", x=02, y=11, peaceful=0 })
des.monster({ id = "forest centaur", x=03, y=11, peaceful=0 })
des.monster({ id = "forest centaur", x=19, y=15, peaceful=0 })
des.monster({ id = "forest centaur", x=19, y=16, peaceful=0 })
des.monster({ id = "forest centaur", x=19, y=17, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=15, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=16, peaceful=0 })
des.monster({ id = "forest centaur", x=21, y=17, peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "plains centaur", peaceful=0 })
des.monster({ id = "scorpion", peaceful=0 })
des.monster({ id = "scorpion", peaceful=0 })