Files
nethack/doc/fixes36.4
PatR 512f886ca6 wizard mode wishing for terrain
Fix some issues noticed when experimenting with ceiling hiders.
They're all blind (at least without the monks' Eyes) and some of
the behavior while blind seemed to be incorrect (though some that
I thought was wrong turned out to be ok; feel_newsym() won't update
the map if the hero can't reach the floor).  Fixing that made me
notice that some terrain side-effects (being underwater or stuck in
lava) weren't getting disabled when the underlying terrain wasn't
the corresponding type anymore.
2019-12-17 18:14:08 -08:00

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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.11 $ $NHDT-Date: 1576635242 2019/12/18 02:14:02 $
fixes36.4 contains a terse summary of changes made to 3.6.3 in order to
produce 3.6.4.
General Fixes and Modified Features
-----------------------------------
GDBPATH and GREPPATH from sysconf or -D... on compilation command line were
being processed even if PANICTRACE was disabled but only being freed
at end of game when that was enabled
fix the article used in the message when your steed encounters a polymorph trap
allow teleporting onto the vibrating square
message "your knapsack can't accomodate any more items" when picking stuff up
or removing such from container was inaccurate if there was some gold
pending; vary the message rather than add more convoluted pickup code
dozen-ish assorted spelling/typo fixes in messages and source comments
fix potential buffer overflow when parsing run-time configuration file
wizard mode wishing for terrain would leave it unmapped if done while blind
wizard mode terrain wish could leave hero in water (severe vision limits) or
in lava (trapped, sinking) which wasn't there any more
Platform- and/or Interface-Specific Fixes or Features
-----------------------------------------------------
fix compilation on platforms that split the ncurses and tinfo libraries
allow run-from-removable-device on Windows
General New Features
--------------------
none