Fix some issues noticed when experimenting with ceiling hiders. They're all blind (at least without the monks' Eyes) and some of the behavior while blind seemed to be incorrect (though some that I thought was wrong turned out to be ok; feel_newsym() won't update the map if the hero can't reach the floor). Fixing that made me notice that some terrain side-effects (being underwater or stuck in lava) weren't getting disabled when the underlying terrain wasn't the corresponding type anymore.
35 lines
1.4 KiB
Groff
35 lines
1.4 KiB
Groff
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.11 $ $NHDT-Date: 1576635242 2019/12/18 02:14:02 $
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fixes36.4 contains a terse summary of changes made to 3.6.3 in order to
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produce 3.6.4.
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General Fixes and Modified Features
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-----------------------------------
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GDBPATH and GREPPATH from sysconf or -D... on compilation command line were
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being processed even if PANICTRACE was disabled but only being freed
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at end of game when that was enabled
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fix the article used in the message when your steed encounters a polymorph trap
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allow teleporting onto the vibrating square
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message "your knapsack can't accomodate any more items" when picking stuff up
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or removing such from container was inaccurate if there was some gold
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pending; vary the message rather than add more convoluted pickup code
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dozen-ish assorted spelling/typo fixes in messages and source comments
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fix potential buffer overflow when parsing run-time configuration file
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wizard mode wishing for terrain would leave it unmapped if done while blind
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wizard mode terrain wish could leave hero in water (severe vision limits) or
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in lava (trapped, sinking) which wasn't there any more
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Platform- and/or Interface-Specific Fixes or Features
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-----------------------------------------------------
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fix compilation on platforms that split the ncurses and tinfo libraries
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allow run-from-removable-device on Windows
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General New Features
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--------------------
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none
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