When a special level is created, there's a chance it gets flipped horizontally and/or vertically. Add new level flags "noflip", "noflipx", and "noflipy" to prevent flipping the level. Add a wiz-mode command #wizlevelflip to test the flipping on current level - although this doesn't flip everything, as level flipping is meant to happen during level creation.
49 lines
1.9 KiB
Lua
49 lines
1.9 KiB
Lua
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noflip");
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des.map([[
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}................................}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}............................................}}}}}}}}}}}}}}}
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}}}}}}}}}}......................................................}}}}}}}}}}
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}}}}}}}............................................................}}}}}}}
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}}}}}.......................LLLLLLLLLLLLLLLLLL.......................}}}}}
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}}}....................LLLLLLLLLLLLLLLLLLLLLLLLLLL.....................}}}
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}....................LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL....................}
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}....................LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL....................}
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}....................LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL....................}
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}}}....................LLLLLLLLLLLLLLLLLLLLLLLLLLL.....................}}}
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}}}}}.......................LLLLLLLLLLLLLLLLLL.......................}}}}}
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}}}}}}}............................................................}}}}}}}
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}}}}}}}}}}......................................................}}}}}}}}}}
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}}}}}}}}}}}}}}}............................................}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}................................}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
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]]);
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-- Unlit, except 3 mapgrids around the "pupil"
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des.region(selection.area(00,00,73,18),"unlit");
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des.region(selection.area(26,04,47,14),"lit");
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des.region(selection.area(21,05,51,13),"lit");
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des.region(selection.area(19,06,54,12),"lit");
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des.stair("up");
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des.stair("down");
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des.non_diggable();
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for i = 1,15 do
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des.object();
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end
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for i = 1,6 do
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des.trap();
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end
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for i = 1,28 do
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des.monster();
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end
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