Noticed while working on Qt's extended command handling, there are an awful lot of "seeXYZ" commands. Keep the inventory display ones (named versions of ')' to show wielded weapon(s), '[' for worn armor, '"' for worn amulet, &c) and rename the others: | #seenv -> #wizseenv debugging command | #seespells -> #showspells '+' command | #seetrap -> #showtrap '^' command Also, expand the descriptions of #shell and #suspend a bit in the Guidebook. LaTeX version is untested.
36 lines
1.7 KiB
Plaintext
36 lines
1.7 KiB
Plaintext
Debug-Mode Quick Reference:
|
|
|
|
^E == detect secret doors and traps
|
|
^F == map level; reveals traps and secret corridors but not secret doors
|
|
^G == create monster by name or class
|
|
^I == identify items in pack
|
|
^T == do intra-level teleport
|
|
^V == do trans-level teleport; '?' yields menu of special destinations
|
|
^W == make a wish for an item or a trap or a limited subset of terrain
|
|
^X == show status, attributes, and characteristics (extended enlightenment)
|
|
|
|
#levelchange == set hero's experience level
|
|
#lightsources == show mobile light sources
|
|
#panic == panic test (warning: current game will be terminated)
|
|
#polyself == polymorph self
|
|
#stats == show memory statistics
|
|
#terrain == show current level (more options than in normal play)
|
|
#timeout == look at timeout queue and hero's timed intrinsics
|
|
#vanquished == disclose counts of dead monsters sorted in various ways
|
|
#vision == show vision array
|
|
#wizborn == show monster birth/death/geno/extinct stats
|
|
#wizfliplevel == transpose the current dungeon level
|
|
#wizintrinsic == set selected intrinsic timeouts
|
|
#wizmakemap == recreate the current dungeon level
|
|
#wizrumorcheck == validate rumor indexing; also show first, second, and last
|
|
random engravings, epitaphs, and hallucinatory monsters
|
|
#wizseenv == show map locations' seen vectors
|
|
#wizsmell == smell a monster
|
|
#wizwhere == show dungeon placement of all special levels
|
|
#wmode == show wall modes
|
|
|
|
Options:
|
|
monpolycontrol == prompt for new form whenever any monster changes shape
|
|
sanity_check == evaluate monsters, objects, and map prior to each turn
|
|
wizweight == augment object descriptions with their objects' weight
|