Map back buffer work is done eliminating all flickering caused by clears of the front buffer during partial updates. Implemented a cursor blink in both ascii and tile modes. Fixed bug where we would lose fit to screen when entering rogue level.
Map back buffer work is done eliminating all flickering caused by clears of the front buffer during partial updates. Implemented a cursor blink in both ascii and tile modes. Fixed bug where we would lose fit to screen when entering rogue level.