Each artifact has its own individual price, rather than being solely based on the cost of its base item.
65 lines
3.0 KiB
C
65 lines
3.0 KiB
C
/* SCCS Id: @(#)artifact.h 3.3 95/05/31 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef ARTIFACT_H
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#define ARTIFACT_H
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#define SPFX_NONE 0x0000000L /* no special effects, just a bonus */
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#define SPFX_NOGEN 0x0000001L /* item is special, bequeathed by gods */
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#define SPFX_RESTR 0x0000002L /* item is restricted - can't be named */
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#define SPFX_INTEL 0x0000004L /* item is self-willed - intelligent */
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#define SPFX_SPEAK 0x0000008L /* item can speak (not implemented) */
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#define SPFX_SEEK 0x0000010L /* item helps you search for things */
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#define SPFX_WARN 0x0000020L /* item warns you of danger */
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#define SPFX_ATTK 0x0000040L /* item has a special attack (attk) */
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#define SPFX_DEFN 0x0000080L /* item has a special defence (defn) */
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#define SPFX_DRLI 0x0000100L /* drains a level from monsters */
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#define SPFX_SEARCH 0x0000200L /* helps searching */
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#define SPFX_BEHEAD 0x0000400L /* beheads monsters */
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#define SPFX_HALRES 0x0000800L /* blocks hallucinations */
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#define SPFX_ESP 0x0001000L /* ESP (like amulet of ESP) */
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#define SPFX_STLTH 0x0002000L /* Stealth */
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#define SPFX_REGEN 0x0004000L /* Regeneration */
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#define SPFX_EREGEN 0x0008000L /* Energy Regeneration */
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#define SPFX_HSPDAM 0x0010000L /* 1/2 spell damage (on player) in combat */
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#define SPFX_HPHDAM 0x0020000L /* 1/2 physical damage (on player) in combat */
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#define SPFX_TCTRL 0x0040000L /* Teleportation Control */
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#define SPFX_LUCK 0x0080000L /* Increase Luck (like Luckstone) */
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#define SPFX_DMONS 0x0100000L /* attack bonus on one monster type */
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#define SPFX_DCLAS 0x0200000L /* attack bonus on monsters w/ symbol mtype */
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#define SPFX_DFLAG1 0x0400000L /* attack bonus on monsters w/ mflags1 flag */
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#define SPFX_DFLAG2 0x0800000L /* attack bonus on monsters w/ mflags2 flag */
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#define SPFX_DALIGN 0x1000000L /* attack bonus on non-aligned monsters */
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#define SPFX_DBONUS 0x1F00000L /* attack bonus mask */
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#define SPFX_XRAY 0x2000000L /* gives X-RAY vision to player */
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#define SPFX_REFLECT 0x4000000L /* Reflection */
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struct artifact {
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short otyp;
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const char *name;
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unsigned long spfx; /* special effect from wielding/wearing */
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unsigned long cspfx; /* special effect just from carrying obj */
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unsigned long mtype; /* monster type, symbol, or flag */
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struct attack attk, defn, cary;
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uchar inv_prop; /* property obtained by invoking artifact */
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aligntyp alignment; /* alignment of bequeathing gods */
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short role; /* character role associated with */
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short race; /* character race associated with */
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long cost; /* price when sold to hero (default 100 x base cost) */
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};
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/* invoked properties with special powers */
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#define TAMING (LAST_PROP+1)
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#define HEALING (LAST_PROP+2)
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#define ENERGY_BOOST (LAST_PROP+3)
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#define UNTRAP (LAST_PROP+4)
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#define CHARGE_OBJ (LAST_PROP+5)
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#define LEV_TELE (LAST_PROP+6)
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#define CREATE_PORTAL (LAST_PROP+7)
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#define ENLIGHTENING (LAST_PROP+8)
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#define CREATE_AMMO (LAST_PROP+9)
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#endif /* ARTIFACT_H */
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