439 lines
14 KiB
Plaintext
439 lines
14 KiB
Plaintext
# NetHack Top-level Makefile.
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# NetHack 3.7 Makefile.vms $NHDT-Date: 1642630921 2022/01/19 22:22:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.72 $
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# Copyright (c) 2015 by Kenneth Lorber, Kensington, Maryland
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# NetHack may be freely redistributed. See license for details.
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# Root of source tree: (Note: dot is after setup.sh has been used
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# to create the active Makefiles from sys/unix/Makefile.*.
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# It isn't sys/unix/ where you might happen to be reading this.)
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NHSROOT=[]
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# Newer makes predefine $(MAKE) to 'make' and do smarter processing
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# of recursive make calls if $(MAKE) is used.
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# These makes allow $(MAKE) to be overridden by the environment if
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# someone wants to (or has to) use something other than the standard
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# make, so we do not want to unconditionally set $(MAKE) here.
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#
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# Unfortunately, some older makes do not predefine $(MAKE); if you
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# have one of these, uncomment the following line.
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# (You will know that you have one if you get complaints about unable
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# to execute things like 'data' and 'rumors'.)
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# MAKE = make
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# NetHack 3.7 Makefile.vms $NHDT-Date: 1654287121 2022/06/03 20:12:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.145 $
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# Copyright (c) 2023 by Michael Allison
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# NetHack may be freely redistributed. See license for details.
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#
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# OpenVMS GNU Makefile for OpenVMS 9.x and VSI C
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# with GNU Make V4.1 (or greater).
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#
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# Tested on x86_64 version of OpenVMS V9.2-1.
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#
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# Root of source tree:
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NHSROOT=
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# relative directories from top
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DOC=[.doc]
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DAT=[.dat]
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INCL=[.include]
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SRC=[.src]
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UTIL=[.util]
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LIB=[.lib]
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SYSVMS=[.sys.vms]
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SYSSHR=[.sys.share]
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SYSUNIX=[.sys.unix]
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WINTTY=[.win.tty]
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WINSHR=[.win.share]
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WINTTY=[.win.tty]
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WINCURS=[.win.curses]
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WINX11=[.win.X11]
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WINQT=[.win.Qt]
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WINSHIM=[.win.shim]
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WINCHAIN=[.win.chain]
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# Lua macros
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LUAVER=546
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LUADOTVER=5.4.6
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LUAUNDERVER=5_4_6
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LUAINC=[.lib.lua.lua$(LUAVER).src]
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LUALIB=[.lib.lua]lua$(LUAVER).olb
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LUASRCDIR =[.lib.lua.lua$(LUAVER).src]
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LUASRCINCDIR=$(LUASRCDIR)
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LUATESTTARGET = $(LUAINC)lua.h
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LUABASELIB = liblua-$(LUADOTVER).olb
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# make NetHack (as opposite to variants or such)
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#PREFIX = /usr
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GAME = nethack
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# GAME = nethack.exe
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# GAME = nethack.prg
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#GAMEUID = games
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#GAMEGRP = bin
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# Permissions - some places use setgid instead of setuid, for instance.
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# See also the option "SECURE" in include/config.h.
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#GAMEPERM = 04755
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FILEPERM = 0644
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# VARFILEPERM = 0644
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EXEPERM = 0755
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DIRPERM = 0755
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# VARDIRPERM = 0755
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# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else HACKDIR
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#
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# Note well! 'make install' believes in creating a nice tidy HACKDIR
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# for installation, free of debris from previous NetHack versions --
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# therefore there should not be anything in HACKDIR that you want to
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# keep (if there is, you'll have to do the installation by hand or
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# modify the install commands below).
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#HACKDIR = $(PREFIX)/games/lib/$(GAME)dir
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#VARDIR = $(HACKDIR)
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# Where nethack.sh is installed (as 'nethack').
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# If this is not defined, the shell wrapper script is not used.
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#SHELLDIR = $(PREFIX)/games
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# Extra data files depending upon the interface(s) built into nethack.
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# per discussion in Install.X11 and Install.Qt
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# Qt prefers nhtiles.bmp but can use x11tiles, and it ignores NetHack.ad.
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# X11 uses those last two.
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# Both can display a conventional text map instead of tiles.
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# tty and/or curses (no extra data files outside of the dlb container):
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#VARDATND =
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# All X11 and/or Qt variations may also include tty or curses or both):
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# X11 without Qt:
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# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm
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# X11 with GRAPHIC_TOMBSTONE (requires 'xpm'):
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# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm
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# both X11 and Qt:
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# VARDATND = x11tiles nhtiles.bmp NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm
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# Qt without X11; assumes GRAPHIC_TOMBSTONE:
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# VARDATND = nhtiles.bmp pet_mark.xbm pilemark.xbm rip.xpm
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VARDATD = bogusmon data engrave epitaph oracles options quest.lua rumors
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VARDAT = $(VARDATD) $(VARDATND)
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# Some versions of make use the SHELL environment variable as the
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# shell for running commands. We need this to be a Bourne shell.
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# SHELL = /bin/sh
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# for Atari (obsolete)
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# SHELL=E:/GEMINI2/MUPFEL.TTP
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# Commands for setting the owner and group on files during installation.
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# Some systems fail with one or the other when installing over NFS or for
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# other permission-related reasons. If that happens, you may want to set the
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# command to "true", which is a no-op. Note that disabling chown or chgrp
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# will only work if setuid (or setgid) behavior is not desired or required.
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#CHOWN = chown
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#CHGRP = chgrp
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#
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# end of configuration
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#
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DATHELP = help hh cmdhelp keyhelp history opthelp optmenu usagehlp wizhelp
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SPEC_LEVS = asmodeus.lua baalz.lua bigrm-*.lua castle.lua fakewiz?.lua \
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juiblex.lua knox.lua medusa-?.lua minend-?.lua minefill.lua \
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minetn-?.lua oracle.lua orcus.lua sanctum.lua soko?-?.lua \
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tower?.lua valley.lua wizard?.lua nhcore.lua nhlib.lua themerms.lua \
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astral.lua air.lua earth.lua fire.lua water.lua hellfill.lua tut-?.lua
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QUEST_LEVS = ???-goal.lua ???-fil?.lua ???-loca.lua ???-strt.lua
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DATNODLB = $(VARDATND) license symbols
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DATDLB = $(DATHELP) dungeon.lua tribute $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
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DODAT = $(DATNODLB) $(DATDLB)
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ALLDEP = $(GAME) recover Guidebook $(VARDAT) spec_levs check-dlb
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# first target is also the default target for 'make' without any arguments
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all: $(ALLDEP)
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pipe true
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@echo "Done."
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$(GAME): lua_support
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pipe set default $(SRC) && $(MAKE) LUA_VERSION=$(LUADOTVER) $(GAME) \
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&& set def [-]
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lua_support: [.include]nhlua.h
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@true
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# Note: many of the dependencies below are here to allow parallel make
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# to generate valid output
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Guidebook:
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pipe set def $(DOC) && $(MAKE) Guidebook && set def [-]
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Guidebook.txt:
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pipe set def $(DOC) && $(MAKE) Guidebook.txt && set def [-]
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Guidebook.pdf:
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pipe set def $(DOC) && $(MAKE) Guidebook.pdf && set def [-]
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manpages:
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pipe set def $(DOC) && $(MAKE) manpages && set def [-]
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data: $(GAME)
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pipe set def $(DAT) && $(MAKE) data && set def [-]
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engrave: $(GAME)
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pipe set def $(DAT) && $(MAKE) engrave && set def [-]
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bogusmon: $(GAME)
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pipe set def $(DAT) && $(MAKE) bogusmon && set def [-]
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epitaph: $(GAME)
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pipe set def $(DAT) && $(MAKE) epitaph && set def [-]
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rumors: $(GAME)
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pipe set def $(DAT) && $(MAKE) rumors && set def [-]
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oracles: $(GAME)
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pipe set def $(DAT) && $(MAKE) oracles && set def [-]
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# Note: options should have already been made with make, but...
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options: $(GAME)
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pipe set def $(DAT) && $(MAKE) options && set def [-]
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quest.lua: $(GAME)
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spec_levs:
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pipe set def $(DAT) && $(MAKE) spec_levs && set def [-]
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pipe set def $(DAT) && $(MAKE) quest_levs && set def [-]
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nhtiles.bmp: $(GAME)
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pipe set def $(UTIL) && $(MAKE) tile2bmp && set def [-]
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pipe set def $(DAT) && $(MAKE) nhtiles.bmp && set def [-]
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x11tiles: $(GAME)
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pipe set def $(UTIL) && $(MAKE) tile2x11 && set def [-]
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pipe set def $(DAT) && $(MAKE) x11tiles && set def [-]
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NetHack.ad: $(GAME)
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pipe set def $(DAT) && $(MAKE) NetHack.ad && set def [-]
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pet_mark.xbm:
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pipe set def $(DAT) && $(MAKE) pet_mark.xbm && set def [-]
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pilemark.xbm:
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pipe set def $(DAT) && $(MAKE) pilemark.xbm && set def [-]
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rip.xpm:
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pipe set def $(DAT) && $(MAKE) rip.xpm && set def [-]
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mapbg.xpm:
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pipe set def $(DAT) && $(MAKE) mapbg.xpm && set def [-]
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nhsplash.xpm:
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pipe set def $(DAT) && $(MAKE) nhsplash.xpm && set def [-]
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nh16.img: $(GAME)
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pipe set def $(UTIL) && $(MAKE) tile2img.ttp && set def [-]
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pipe set def $(DAT) && $(MAKE) nh16.img && set def [-]
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rip.img:
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pip set def $(UTIL) && $(MAKE) xpm2img.ttp && set def [-]
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pipe set def $(DAT) && $(MAKE) rip.img && set def [-]
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GEM_RSC.RSC:
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pipe set def $(DAT) && $(MAKE) GEM_RSC.RSC && set def [-]
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title.img:
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pipe set def $(DAT) && $(MAKE) title.img && set def [-]
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check-dlb: options
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echo disabled $@
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# @if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
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dlb:
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pipe set def $(UTIL) && $(MAKE) dlb && set def [-]
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pipe set def $(DAT) && LC_ALL=C && mcr [-.util]dlb cf nhdat $(DATDLB) \
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&& set def [-]
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wasm:
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pipe set def $(SRC) && \
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$(MAKE) CROSS_TO_WASM=1 [-.targets.wasm]nethack.js && \
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set def [-]
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package: $(GAME) recover $(VARDAT) spec_levs
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pipe set def $(SRC) && $(MAKE) $(PACKAGE) && set def [-]
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# recover can be used when INSURANCE is defined in include/config.h
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# and the checkpoint option is true
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recover: $(GAME)
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pipe set def $(UTIL) && $(MAKE) recover && set def [-]
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dofiles:
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echo disabled $@
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# target=`sed -n \
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# -e '/librarian/{' \
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# -e 's/.*/dlb/p' \
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# -e 'q' \
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# -e '}' \
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# -e '$$s/.*/nodlb/p' < dat/options` ; \
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# $(MAKE) dofiles-$${target-nodlb}
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# cp src/$(GAME) $(INSTDIR)
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# cp util/recover $(INSTDIR)
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# -if test -n '$(SHELLDIR)'; then rm -f $(SHELLDIR)/$(GAME); fi
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# if test -n '$(SHELLDIR)'; then \
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# sed -e 's;/usr/games/lib/nethackdir;$(HACKDIR);' \
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# -e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
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# < sys/unix/nethack.sh \
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# > $(SHELLDIR)/$(GAME) ; fi
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# set up their permissions
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# -( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
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# $(CHGRP) $(GAMEGRP) $(GAME) recover )
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# chmod $(GAMEPERM) $(INSTDIR)/$(GAME)
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# chmod $(EXEPERM) $(INSTDIR)/recover
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# -if test -n '$(SHELLDIR)'; then \
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# $(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME); fi
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# if test -n '$(SHELLDIR)'; then \
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# $(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME); \
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# chmod $(EXEPERM) $(SHELLDIR)/$(GAME); fi
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dofiles-dlb: check-dlb
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pipe set def $(DAT) && copy nhdat $(DATNODLB) $(INSTDIR) && \
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set def [-]
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# set up their permissions
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# -( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
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# $(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
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# chmod $(FILEPERM) nhdat $(DATNODLB) )
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dofiles-nodlb:
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# copy over the game files
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pipe set def $(DAT) && copy $(DAT) $(INSTDIR) && \
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set def [-]
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# set up their permissions
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# -( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
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# $(CHGRP) $(GAMEGRP) $(DAT) ; \
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# chmod $(FILEPERM) $(DAT) )
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#
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# This is not part of the dependency build hierarchy.
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# It requires an explicit "make fetch-Lua".
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$(INCL)nhlua.h:
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echo "/* nhlua.h - generated by top-level Makefile.vms */" > $@
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@echo \#"include ""lua.h""" >> $@
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@echo "LUA_API int (lua_error) (lua_State *L) NORETURN;" >>$@
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@echo \#"include ""lualib.h""" >> $@
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@echo \#"include ""lauxlib.h""" >> $@
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@echo "/*nhlua.h*/" >> $@
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[.lib]lua.dir:
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create/directory [.lib.lua]
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[]lib.dir:
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create/directory [.lib]
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[.lib.lua]lua$(LUAVER).dir:
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@echo You need to make fetch-lua
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false
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fetch-lua: []lib.dir [.lib]lua.dir
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if f$$search("[.lib.lua]lua$(LUAVER).tgz").eqs."" then \
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curl --insecure https://www.lua.org/ftp/lua-$(LUADOTVER).tar.gz \
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--output [.lib.lua]lua$(LUAVER).tgz
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if f$$search("[.lib.lua]lua$(LUAVER).tgz").nes."" then \
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gzip --force -d [.lib.lua]lua$(LUAVER).tgz
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if f$$search("[.lib.lua]lua$(LUAVER).tar").nes."" then \
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pipe set def [.lib.lua] && \
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tar -xf lua$(LUAVER).tar && \
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set def [--]
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if (f$$search("[.lib.lua]lua-$(LUAUNDERVER).DIR;1").nes."" \
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.AND. f$$search("[.lib.lua]lua$(LUAVER).dir;1").eqs."") then \
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rename [.lib.lua]lua-$(LUAUNDERVER).DIR;1 \
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[.lib.lua]lua$(LUAVER).dir;1
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# remove [.include]nhlua.h in case it was created for some other Lua version
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@pipe if f$$search("[.include]nhlua.h").nes."" then \
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delete [.include]nhlua.h;* && echo 'delete [.include]nhlua.h;*'
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# 'make update' can be used to install a revised version after making
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# customizations or such. Unlike 'make install', it doesn't delete everything
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# from the target directory to have a clean start.
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update: $(GAME) recover $(VARDAT) spec_levs
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echo disabled $@
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# (don't yank the old version out from under people who're playing it)
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# -mv $(INSTDIR)/$(GAME) $(INSTDIR)/$(GAME).old
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# -mv $(INSTDIR)/nhdat $(INSTDIR)/nhdat.old
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# set up new versions of the game files
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# ( $(MAKE) dofiles )
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# should already be present, but make sure
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# touch $(VARDIR)/perm $(VARDIR)/record
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# and a reminder
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# @echo You may also want to install the man pages via the doc Makefile.
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rootcheck:
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@true; $(ROOTCHECK)
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install: rootcheck $(GAME) recover $(VARDAT) spec_levs
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true; $(PREINSTALL)
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echo disabled $@
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# set up the directories
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# not all mkdirs have -p; those that don't will create a -p directory
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# -if test -n '$(SHELLDIR)'; then \
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# mkdir -p $(SHELLDIR); fi
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# rm -rf $(INSTDIR) $(VARDIR)
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# -mkdir -p $(INSTDIR) $(VARDIR) $(VARDIR)/save
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# if test -d ./-p; then rmdir ./-p; fi
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# -$(CHOWN) $(GAMEUID) $(INSTDIR) $(VARDIR) $(VARDIR)/save
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# $(CHGRP) $(GAMEGRP) $(INSTDIR) $(VARDIR) $(VARDIR)/save
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# order counts here:
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# chmod $(DIRPERM) $(INSTDIR)
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# chmod $(VARDIRPERM) $(VARDIR) $(VARDIR)/save
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# set up the game files
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# ( $(MAKE) dofiles )
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# set up some additional files
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# touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile $(VARDIR)/xlogfile \
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# $(VARDIR)/livelog
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# -( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile xlogfile livelog ; \
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# $(CHGRP) $(GAMEGRP) perm record logfile xlogfile livelog ; \
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# chmod $(VARFILEPERM) perm record logfile xlogfile livelog )
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# true; $(POSTINSTALL)
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# and a reminder
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# @echo You may also want to reinstall the man pages via the doc Makefile.
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# 'make clean' removes all the .o files, but leaves around all the executables
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# and compiled data files
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#clean: clean-lib clean-keep-lib
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# @true
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clean-lib:
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# -pipe set def $(LUASRCDIR) && $(MAKE) clean && set def [--.util]
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clean-keep-lib:
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# ( cd src ; $(MAKE) clean )
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# ( cd util ; $(MAKE) clean )
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# pipe set def $(DAT) $(MAKE) clean && set def [-.util]
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# ( cd doc ; $(MAKE) clean )
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spotless-lib:: clean-lib
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-( cd lib/lua && rm $(LUABASELIB) )
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spotless-keep-lib: clean-keep-lib
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# ( cd src ; $(MAKE) spotless )
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# ( cd util ; $(MAKE) spotless )
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# pipe set def $(DAT) && $(MAKE) spotless && set def [-]
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# ( cd doc ; $(MAKE) spotless )
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spotless-clean-submodule:
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@( if test -f submodules/lua/lua.h ; then \
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git submodule deinit submodules/lua ; fi )
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clean:
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pipe set def $(DAT) && $(MAKE) clean && set def [-]
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pipe set def $(SRC) && $(MAKE) clean && set def [-]
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pipe set def $(UTIL) && $(MAKE) clean && set def [-]
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pipe set def $(DOC) && $(MAKE) clean && set def [-]
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# -delete/log $(CLEANFILES)
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spotless: clean
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pipe set def $(DAT) && $(MAKE) spotless && set def [-]
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pipe set def $(SRC) && $(MAKE) spotless && set def [-]
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pipe set def $(UTIL) && $(MAKE) spotless && set def [-]
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pipe set def $(DOC) && $(MAKE) spotless && set def [-]
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-delete/log $(SPOTLESSFILES) $(INCL)nhlua.h;*
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# pipe set def $(DAT) && $(MAKE) spotless && set def [-]
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# -$(RM) $(GAMEBIN);*
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