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nethack/sys/vms/vmsmain.c
2024-02-28 20:15:56 -08:00

523 lines
15 KiB
C

/* NetHack 3.7 vmsmain.c $NHDT-Date: 1693359633 2023/08/30 01:40:33 $ $NHDT-Branch: keni-crashweb2 $:$NHDT-Revision: 1.57 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - VMS NetHack */
#include "hack.h"
#include "dlb.h"
#ifdef VMSVSI
#include <descrip.h>
#include <lib$routines.h>
#include <starlet.h>
#endif
#include <signal.h>
static void whoami(void);
static void process_options(int, char **);
static void byebye(void);
#ifndef SAVE_ON_FATAL_ERROR
#ifndef __DECC
#define vms_handler_type int
#else
#define vms_handler_type unsigned int
#endif
extern void VAXC$ESTABLISH(vms_handler_type (*) (genericptr_t,
genericptr_t));
static vms_handler_type vms_handler(genericptr_t, genericptr_t);
#include <ssdef.h> /* system service status codes */
#endif
static void wd_message(void);
static boolean wiz_error_flag = FALSE;
static char *progname = (char *) 0;
int
main(int argc, char *argv[])
{
NHFILE *nhfp;
#ifdef CHDIR
char *dir;
#endif
boolean resuming = FALSE; /* assume new game */
#ifdef SECURE /* this should be the very first code executed */
privoff();
fflush((FILE *) 0); /* force stdio to init itself */
privon();
#endif
early_init(argc, argv);
atexit(byebye);
/* vms_basename(,FALSE) strips device, directory, suffix, and version;
the result is returned in a static buffer so we make a copy that
isn't at risk of getting clobbered by core's handling of DEBUGFILES */
progname = dupstr(vms_basename(argv[0], FALSE));
gh.hname = progname;
gh.hackpid = getpid();
(void) umask(0);
choose_windows(DEFAULT_WINDOW_SYS);
#ifdef CHDIR /* otherwise no chdir() */
/*
* See if we must change directory to the playground.
* (Perhaps hack is installed with privs and playground is
* inaccessible for the player.)
* The logical name HACKDIR is overridden by a
* -d command line option (must be the first option given)
*/
dir = nh_getenv("NETHACKDIR");
if (!dir)
dir = nh_getenv("HACKDIR");
#endif
if (argc > 1) {
if (argcheck(argc, argv, ARG_VERSION) == 2)
exit(EXIT_SUCCESS);
if (argcheck(argc, argv, ARG_SHOWPATHS) == 2) {
#ifdef CHDIR
chdirx((char *) 0, 0);
#endif
iflags.initoptions_noterminate = TRUE;
initoptions();
iflags.initoptions_noterminate = FALSE;
reveal_paths();
exit(EXIT_SUCCESS);
}
if (argcheck(argc, argv, ARG_DEBUG) == 1) {
argc--;
argv++;
}
#ifdef CHDIR
if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0] + 2;
if (*dir == '=' || *dir == ':')
dir++;
if (!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if (!*dir)
error("Flag -d must be followed by a directory name.");
}
if (argc > 1)
#endif /* CHDIR */
/*
* Now we know the directory containing 'record' and
* may do a prscore().
*/
if (!strncmp(argv[1], "-s", 2)) {
#ifdef CHDIR
chdirx(dir, FALSE);
#endif
#ifdef SYSCF
initoptions();
#endif
prscore(argc, argv);
exit(EXIT_SUCCESS);
}
}
#ifdef CHDIR
/* move to the playground directory; 'termcap' might be found there */
chdirx(dir, TRUE);
#endif
#ifdef SECURE
/* disable installed privs while loading nethack.cnf and termcap,
and also while initializing terminal [$assign("TT:")]. */
privoff();
#endif
initoptions();
init_nhwindows(&argc, argv);
whoami();
#ifdef SECURE
privon();
#endif
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
#ifndef SAVE_ON_FATAL_ERROR
/* used to clear hangup stuff while still giving standard traceback */
VAXC$ESTABLISH(vms_handler);
#endif
sethanguphandler(hangup);
process_options(argc, argv); /* command line options */
/* wizard mode access is deferred until here */
set_playmode(); /* sets plname to "wizard" for wizard mode */
/* strip role,race,&c suffix; calls askname() if plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
if (wizard) {
/* use character name rather than lock letter for file names */
gl.locknum = 0;
} else {
/* suppress interrupts while processing lock file */
(void) signal(SIGQUIT, SIG_IGN);
(void) signal(SIGINT, SIG_IGN);
}
/*
* getlock() complains and quits if there is already a game
* in progress for current character name (when gl.locknum == 0)
* or if there are too many active games (when gl.locknum > 0).
* When proceeding, it creates an empty <lockname>.0 file to
* designate the current game.
* getlock() constructs <lockname> based on the character
* name (for !gl.locknum) or on first available of alock, block,
* clock, &c not currently in use in the playground directory
* (for gl.locknum > 0).
*/
getlock();
dlb_init(); /* must be before newgame() */
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
init_sound_disp_gamewindows();
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
if ((nhfp = restore_saved_game()) != 0) {
const char *fq_save = fqname(gs.SAVEF, SAVEPREFIX, 1);
(void) chmod(fq_save, 0); /* disallow parallel restores */
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#ifdef NEWS
if (iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(nhfp)) {
resuming = TRUE; /* not starting new game */
wd_message();
if (discover || wizard) {
if (y_n("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else
(void) chmod(fq_save, FCMASK); /* back to readable */
}
}
}
if (!resuming) {
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress) {
player_selection();
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
if locking alphabetically, the existing lock file
can still be used; otherwise, discard current one
and create another for the new character name */
if (!gl.locknum) {
delete_levelfile(0); /* remove empty lock file */
getlock();
}
goto attempt_restore;
}
}
newgame();
wd_message();
}
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
static void
process_options(int argc, char *argv[])
{
int i;
/*
* Process options.
*/
while (argc > 1 && argv[1][0] == '-') {
argv++;
argc--;
switch (argv[0][1]) {
case 'D':
wizard = TRUE, discover = FALSE;
break;
case 'X':
case 'x':
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if (argv[0][2])
(void) strncpy(gp.plname, argv[0] + 2, sizeof(gp.plname) - 1);
else if (argc > 1) {
argc--;
argv++;
(void) strncpy(gp.plname, argv[0], sizeof(gp.plname) - 1);
} else
raw_print("Player name expected after -u");
break;
case 'I':
case 'i':
if (!strncmpi(argv[0] + 1, "IBM", 3)) {
load_symset("IBMGraphics", PRIMARYSET);
load_symset("RogueIBM", ROGUESET);
switch_symbols(TRUE);
}
break;
/* case 'D': */
case 'd':
if (!strncmpi(argv[0] + 1, "DEC", 3)) {
load_symset("DECGraphics", PRIMARYSET);
switch_symbols(TRUE);
}
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
}
/* else raw_printf("Unknown option: %s", *argv); */
}
}
if (argc > 1)
gl.locknum = atoi(argv[1]);
#ifdef MAX_NR_OF_PLAYERS
if (!gl.locknum || gl.locknum > MAX_NR_OF_PLAYERS)
gl.locknum = MAX_NR_OF_PLAYERS;
#endif
}
#ifdef CHDIR
void
chdirx(const char *dir, boolean wr)
{
#ifndef HACKDIR
static const char *defdir = ".";
#else
static const char *defdir = HACKDIR;
if (dir == (const char *) 0)
dir = defdir;
else if (wr && !same_dir(HACKDIR, dir))
/* If we're playing anywhere other than HACKDIR, turn off any
privs we may have been installed with. */
privoff();
#endif
if (dir && chdir(dir) < 0) {
perror(dir);
error("Cannot chdir to %s.", dir);
}
/* warn the player if we can't write the record file */
if (wr)
check_recordfile(dir);
defdir = dir;
}
#endif /* CHDIR */
static void
whoami(void)
{
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS;
* 2. Use lowercase of $USER (if 1. fails).
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games" then eventually we'll ask him.
* Note that we trust the user here; it is possible to play under
* somebody else's name.
*/
char *s;
if (!*gp.plname && (s = nh_getenv("USER")))
(void) lcase(strncpy(gp.plname, s, sizeof(gp.plname) - 1));
}
static void
byebye(void)
{
void (*hup)(int);
#ifdef SHELL
extern unsigned long dosh_pid, mail_pid;
#ifndef VMSVSI
extern unsigned long sys$delprc(unsigned long *, const genericptr_t);
#endif
/* clean up any subprocess we've spawned that may still be hanging around
*/
if (dosh_pid)
(void) sys$delprc(&dosh_pid, (genericptr_t) 0), dosh_pid = 0;
if (mail_pid)
(void) sys$delprc(&mail_pid, (genericptr_t) 0), mail_pid = 0;
#endif
#ifdef FREE_ALL_MEMORY
if (progname && !gp.program_state.panicking) {
if (gh.hname == progname)
gh.hname = (char *) 0;
free((genericptr_t) progname), progname = (char *) 0;
}
#endif
/* SIGHUP doesn't seem to do anything on VMS, so we fudge it here... */
hup = (void (*)(int)) signal(SIGHUP, SIG_IGN);
if (!gp.program_state.exiting++
&& hup != (void (*)(int)) SIG_DFL
&& hup != (void (*)(int)) SIG_IGN) {
(*hup)(SIGHUP);
}
#ifdef CHDIR
(void) chdir(getenv("PATH"));
#endif
}
#ifndef SAVE_ON_FATAL_ERROR
/* Condition handler to prevent byebye's hangup simulation
from saving the game after a fatal error has occurred. */
/*ARGSUSED*/
static vms_handler_type /* should be `unsigned long', but the -*/
vms_handler( /*+ prototype in <signal.h> is screwed */
genericptr_t sigargs,
genericptr_t mechargs) /* [0] is argc, [1..argc] are the real args */
{
unsigned long condition = ((unsigned long *) sigargs)[1];
if (condition == SS$_ACCVIO /* access violation */
|| (condition >= SS$_ASTFLT && condition <= SS$_TBIT)
|| (condition >= SS$_ARTRES && condition <= SS$_INHCHME)) {
gp.program_state.done_hup = TRUE; /* pretend hangup has been attempted */
#if (NH_DEVEL_STATUS == NH_STATUS_RELEASED)
if (wizard)
#endif
abort(); /* enter the debugger */
}
return SS$_RESIGNAL;
}
#endif
void
sethanguphandler(void (*handler)(int))
{
(void) signal(SIGHUP, (SIG_RET_TYPE) handler);
}
#ifdef PORT_HELP
void
port_help(void)
{
/*
* Display VMS-specific help. Just show contents of the helpfile
* named by PORT_HELP.
*/
display_file(PORT_HELP, TRUE);
}
#endif /* PORT_HELP */
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode(void)
{
if (!strcmpi(nh_getenv("USER"), WIZARD_NAME))
return TRUE;
wiz_error_flag = TRUE; /* not being allowed into wizard mode */
return FALSE;
}
/* similar to above, validate explore mode access */
boolean
authorize_explore_mode(void)
{
return TRUE; /* no restrictions on explore mode */
}
static void
wd_message(void)
{
if (wiz_error_flag) {
pline("Only user \"%s\" may access debug (wizard) mode.",
WIZARD_NAME);
pline("Entering explore/discovery mode instead.");
wizard = 0, discover = 1; /* (paranoia) */
} else if (discover)
You("are in non-scoring explore/discovery mode.");
}
unsigned long
sys_random_seed(void)
{
unsigned long seed;
unsigned long pid = (unsigned long) getpid();
seed = (unsigned long) getnow(); /* time((TIME_type) 0) */
/* Quick dirty band-aid to prevent PRNG prediction */
if (pid) {
if (!(pid & 3L))
pid -= 1L;
seed *= pid;
}
return seed;
}
/*vmsmain.c*/