When using '/' or ';' and picking--not just viewing the autodescribe feedback for--a space or '#' on the map, the game would produce That can be many things (stone) or That can be many things (corridor) unlike the usual - the interior of a monster or a wall or an open door (wall) when the symbol matched more than 4 things. I first changed it to append the full sentence's missing period, but ultimately switched to # can be many things (corridor) so that the symbol that "many things" refers to isn't hidden. This works better for ^P where player isn't looking at the symbol anymore.
1.7 KiB
1.7 KiB