81 lines
2.5 KiB
C
81 lines
2.5 KiB
C
/* SCCS Id: @(#)context.h 3.4 $Date$ */
|
|
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
|
|
/* If you change the context structure make sure you increment EDITLEVEL in */
|
|
/* patchlevel.h if needed. */
|
|
|
|
#ifndef CONTEXT_H
|
|
#define CONTEXT_H
|
|
|
|
/*
|
|
* The context structure houses things that the game tracks
|
|
* or adjusts during the game, to preserve game state or context.
|
|
*
|
|
* The entire structure is saved with the game.
|
|
*
|
|
*/
|
|
|
|
struct dig_info { /* apply.c, hack.c */
|
|
int effort;
|
|
d_level level;
|
|
coord pos;
|
|
long lastdigtime;
|
|
boolean down, chew, warned, quiet;
|
|
};
|
|
|
|
struct tin_info {
|
|
struct obj *tin;
|
|
unsigned o_id; /* o_id of tin in save file */
|
|
int usedtime, reqtime;
|
|
};
|
|
|
|
struct victual_info {
|
|
struct obj *piece; /* the thing being eaten, or last thing that
|
|
* was partially eaten, unless that thing was
|
|
* a tin, which uses the tin structure above,
|
|
* in which case this should be 0 */
|
|
unsigned o_id; /* o_id of food object in save file */
|
|
/* doeat() initializes these when piece is valid */
|
|
int usedtime, /* turns spent eating */
|
|
reqtime; /* turns required to eat */
|
|
int nmod; /* coded nutrition per turn */
|
|
Bitfield(canchoke,1); /* was satiated at beginning */
|
|
|
|
/* start_eating() initializes these */
|
|
Bitfield(fullwarn,1); /* have warned about being full */
|
|
Bitfield(eating,1); /* victual currently being eaten */
|
|
Bitfield(doreset,1); /* stop eating at end of turn */
|
|
};
|
|
|
|
struct context_info {
|
|
unsigned long warntype; /* warn_of_mon monster type M2 */
|
|
unsigned ident; /* social security number for each monster */
|
|
unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
|
|
unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
|
|
/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
|
|
/* 8: travel */
|
|
int warnlevel;
|
|
int djinni_count, ghost_count; /* potion effect tuning */
|
|
long stethoscope_move;
|
|
short stethoscope_movement;
|
|
boolean travel; /* find way automatically to u.tx,u.ty */
|
|
boolean forcefight;
|
|
boolean nopick; /* do not pickup objects (as when running) */
|
|
boolean made_amulet;
|
|
boolean mon_moving; /* monsters' turn to move */
|
|
boolean move;
|
|
boolean mv;
|
|
boolean bypasses; /* bypass flag is set on at least one fobj */
|
|
boolean botl; /* partially redo status line */
|
|
boolean botlx; /* print an entirely new bottom line */
|
|
struct dig_info digging;
|
|
struct victual_info victual;
|
|
struct tin_info tin;
|
|
};
|
|
|
|
extern NEARDATA struct context_info context;
|
|
|
|
#endif /* CONTEXT_H */
|