Files
nethack/sys/vms/Makefile.src
cohrs 559be58c21 conflicting delayed killers
Introduce a new set of functions to manage delayed killers in the trunk, used
in addressing the various reports of delayed killer confusion.  Since existing
delayed killers are related to player properties, the delayed killers are
keyed by uprop indexes.  I did this to avoid adding yet another set of
similar identifiers.
- the new delayed_killer() is used for stoning, sliming, sickness, and
delayed self-genocide while polymorphed.  Some other timed events don't
use it (and didn't use the old delayed_killer variable) because they
use a fixed message when the timeout occurs.
- A new data structure, struct kinfo, is used to track both delayed and
immediate killers.  This encapsulates all the info involved with
identifying a killer.  The structure contains a buffer, which subsumes the
old killer_buf and several other buffers that didn't/couldn't use killer_buf.
- the killer list is saved and restored as part of the game state.
- the special case of usick_cause was removed and a delayed killer list
entry is now used in its place
- common code dealing with (un)sliming is moved to a new make_slimed function
- attempted to update all make dependencies for new end.c -> lev.h
dependency, sorry if I messed any up
2003-09-29 19:24:20 +00:00

464 lines
18 KiB
Makefile

# NetHack Makefile (VMS) - for building nethack itself.
# SCCS Id: @(#)Makefile.src 3.4 2003/02/13
# Copy this file to [.src]Makefile. and then edit it as needed.
# The default configuration is for building with DEC C (aka Compaq C).
# If you changed CC or CFLAGS, make similar changes in [.util]Makefile.
#
# Note: modifying this Makefile will cause crtl.opt to be rebuilt,
# which will trigger an update of makedefs, which will in turn
# result in a full build of just about _everything_.
MAKE = $(MMS)
CD = set default
ECHO = write sys$output
NOOP = continue
RUN = mcr
TOUCH = append/New _NLA0: # only one file per $(TOUCH)
# source tree, relative to 'src' and 'util'
INC = [-.include]
SYSSHR = [-.sys.share]
SRC = [-.src]
TTY = [-.win.tty]
UTL = [-.util]
VMS = [-.sys.vms]
WINSHR = [-.win.share]
X11 = [-.win.X11]
MAKEFILE= $(SRC)Makefile.
# if you are using gcc as your compiler:
# uncomment the CC definition below if it's not in your environment
# CC = gcc
# set option flags for C compiler and linker
#
CFLAGS = /Prefix=All/Incl=$(INC)/noList # DECC in native mode
#CFLAGS = /Include=$(INC)/noList # VAXC or GNUC
#LFLAGS = /Debug/Map/Cross_Ref # for development
#LFLAGS = /noTraceback/noMap # for installing w/ privs
LFLAGS = /noMap
LINK = link
LIBS = # blank for DECC
#LIBS = sys$share:vaxcrtl.exe/Shareable # VAX C or GNU C
MORELIBS =
# GCC needs an extra library
#MORELIBS = gnu_cc:[000000]gcclib.olb/Library
# Specific VMS object files
SYSSRC = $(VMS)vmsmain.c,$(VMS)vmstty.c,$(VMS)vmsunix.c,\
$(VMS)vmsmisc.c,$(VMS)vmsfiles.c,$(VMS)vmsmail.c
SYSOBJ = vmsmain.obj,vmstty.obj,vmsunix.obj,vmsfiles.obj,vmsmail.obj #,vmsmisc.obj
LIBOPT = $(SRC)crtl.opt;
# termcap library
TERMCAPSRC = tclib.c
TERMCAPOBJ = ,tclib.obj
# Set WINSRC and WINOBJ lines corresponding to your desired combination
# of windowing systems. Also set windowing systems in config.h.
#
# a straight tty port using no native windowing system
WINTTYSRC = $(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \
$(TERMCAPSRC)
WINTTYOBJ = getline.obj,termcap.obj,topl.obj,wintty.obj $(TERMCAPOBJ)
#
# an X11 port (not supported under DECwindows)
WINX11SRC = $(X11)Window.c $(X11)dialogs.c $(X11)winX.c $(X11)winmap.c \
$(X11)winmenu.c $(X11)winmesg.c $(X11)winmisc.c $(X11)winstat.c \
$(X11)wintext.c $(X11)winval.c $(SRC)tile.c
WINX11OBJ = Window.obj,dialogs.obj,winX.obj,winmap.obj,winmenu.obj,\
winmesg.obj,winmisc.obj,winstat.obj,wintext.obj,winval.obj,tile.obj
#
#
WINSRC = $(WINTTYSRC)
WINOBJ = $(WINTTYOBJ)
# make NetHack for VMS
SYSTEM = SysVMS.timestamp;
GAME = $(SRC)nethack.exe;
# RANDOM is defined in vmsconf.h
RANDSRC = random.c
RANDOBJ = random.obj
# ----------------------------------------
#
# Nothing below this line should have to be changed.
#
# Other things that have to be reconfigured are in vmsconf.h,
# and config.h
VERSION = 3.4.2
MAKEDEFS = $(UTL)makedefs.exe;
# timestamp files to reduce `make' overhead and shorten .obj dependency lists
CONFIG_H = $(SRC)config.h-t
HACK_H = $(SRC)hack.h-t
# all .c that are part of the main NetHack program and are not operating- or
# windowing-system specific
HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \
botl.c cmd.c dbridge.c decl.c detect.c dig.c display.c dlb.c do.c \
do_name.c do_wear.c dog.c dogmove.c dokick.c dothrow.c drawing.c \
dungeon.c eat.c end.c engrave.c exper.c explode.c extralev.c \
files.c fountain.c hack.c hacklib.c invent.c light.c lock.c mail.c \
makemon.c mapglyph.c mcastu.c mhitm.c mhitu.c minion.c mklev.c mkmap.c \
mkmaze.c mkobj.c mkroom.c mon.c mondata.c monmove.c monst.c \
mplayer.c mthrowu.c muse.c music.c o_init.c objects.c objnam.c \
options.c pager.c pickup.c pline.c polyself.c potion.c pray.c \
priest.c quest.c questpgr.c read.c rect.c region.c restore.c rip.c rnd.c \
role.c rumors.c save.c shk.c shknam.c sit.c sounds.c sp_lev.c spell.c \
steal.c steed.c teleport.c timeout.c topten.c track.c trap.c u_init.c \
uhitm.c vault.c version.c vision.c weapon.c were.c wield.c \
windows.c wizard.c worm.c worn.c write.c zap.c
# generated source files (tile.c is handled separately via WINxxxSRC)
GENCSRC = monstr.c vis_tab.c #tile.c
# .c files for this version (for date.h)
VERSOURCES = $(HACKCSRC) $(SYSSRC) $(WINSRC) $(RANDSRC) $(GENCSRC)
# all .h files except date.h, onames.h, pm.h, and vis_tab.h which would
# cause dependency loops if run through "make depend"
# and dgn_comp.h, dgn_file.h, lev_comp.h, special level & dungeon files.
#
HACKINCL = align.h amiconf.h artifact.h artilist.h attrib.h beconf.h color.h \
config.h config1.h context.h coord.h decl.h def_os2.h display.h \
dlb.h dungeon.h edog.h emin.h engrave.h epri.h eshk.h extern.h \
flag.h func_tab.h global.h hack.h lev.h macconf.h mfndpos.h micro.h \
mkroom.h monattk.h mondata.h monflag.h monst.h monsym.h obj.h \
objclass.h os2conf.h patchlevel.h pcconf.h permonst.h prop.h rect.h \
region.h rm.h sp_lev.h spell.h system.h tcap.h timeout.h tosconf.h \
tradstdc.h trampoli.h trap.h unixconf.h vault.h vision.h vmsconf.h \
wintty.h winX.h winprocs.h wintype.h you.h youprop.h
#HSOURCES = $(HACKINCL) date.h onames.h pm.h vis_tab.h\
# lev_comp.h dgn_comp.h dgn_file.h
# the following .obj's should be made before any others (for makedefs)
FIRSTOBJ = vmsmisc.obj,monst.obj,objects.obj
# split up long list so that we can write pieces of it into nethack.opt
HOBJ1 = allmain.obj,alloc.obj,apply.obj,artifact.obj,attrib.obj, \
ball.obj,bones.obj,botl.obj,cmd.obj,dbridge.obj,decl.obj, \
detect.obj,dig.obj,display.obj,dlb.obj,do.obj,do_name.obj,do_wear.obj
HOBJ2 = dog.obj,dogmove.obj,dokick.obj,dothrow.obj,drawing.obj, \
dungeon.obj,eat.obj,end.obj,engrave.obj,exper.obj,explode.obj, \
extralev.obj,files.obj,fountain.obj,hack.obj,hacklib.obj,invent.obj
HOBJ3 = light.obj,lock.obj,mail.obj,makemon.obj,mapglyph.obj,mcastu.obj, \
mhitm.obj,mhitu.obj,minion.obj,mklev.obj,mkmap.obj,mkmaze.obj, \
mkobj.obj,mkroom.obj,mon.obj,mondata.obj,monmove.obj,monstr.obj
HOBJ4 = mplayer.obj,mthrowu.obj,muse.obj,music.obj,o_init.obj,objnam.obj, \
options.obj,pager.obj,pickup.obj,pline.obj,polyself.obj, \
potion.obj,pray.obj,priest.obj,quest.obj,questpgr.obj,read.obj
HOBJ5 = rect.obj,region.obj,restore.obj,rip.obj,rnd.obj,role.obj, \
rumors.obj,save.obj,shk.obj,shknam.obj,sit.obj,sounds.obj,sp_lev.obj, \
spell.obj,steal.obj,steed.obj,teleport.obj,timeout.obj,topten.obj, \
track.obj,trap.obj
HOBJ6 = u_init.obj,uhitm.obj,vault.obj,vision.obj,vis_tab.obj,weapon.obj, \
were.obj,wield.obj,windows.obj,wizard.obj,worm.obj,worn.obj, \
write.obj,zap.obj,version.obj
HOBJ = $(FIRSTOBJ) $(SYSOBJ) $(WINOBJ) $(RANDOBJ) \
$(HOBJ1) $(HOBJ2) $(HOBJ3) $(HOBJ4) $(HOBJ5) $(HOBJ6)
# simpler target name
nethack : $(GAME)
@ $(ECHO) "nethack is up to date."
$(GAME) : $(SYSTEM)
@ $(NOOP)
$(SYSTEM) : $(LIBOPT) $(HOBJ) nethack.opt
@ $(ECHO) "Linking ..."
$(LINK)/Exe=$(GAME) $(LFLAGS) nethack.opt/Opt,$(LIBOPT)/Opt
$(TOUCH) $(SYSTEM)
all : $(GAME)
@ $(ECHO) "nethack is up to date."
# linker options file for nethack's object modules
nethack.opt : $(MAKEFILE) # this file
open/Write f nethack.opt
write f "! nethack.opt"
@ write f f$edit("$(SYSOBJ)","COLLAPSE")
@ write f f$edit("$(WINOBJ)","COLLAPSE")
@ write f f$edit("$(RANDOBJ)","COLLAPSE")
@ write f f$edit("$(FIRSTOBJ)","COLLAPSE")
@ write f f$edit("$(HOBJ1)","COLLAPSE")
@ write f f$edit("$(HOBJ2)","COLLAPSE")
@ write f f$edit("$(HOBJ3)","COLLAPSE")
@ write f f$edit("$(HOBJ4)","COLLAPSE")
@ write f f$edit("$(HOBJ5)","COLLAPSE")
@ write f f$edit("$(HOBJ6)","COLLAPSE")
@ write f "iosegment=128"
write f "identification=$(VERSION)"
close f
# linker options file for run-time libraries, also used by $(UTL)Makefile
$(LIBOPT) : $(MAKEFILE) # this file
open/Write f $(LIBOPT)
write f "! crtl.opt"
write f "$(LIBS)"
write f "$(MORELIBS)"
close f
# simplified target name, for interactive convenience
crtl.opt : $(LIBOPT)
@ $(NOOP)
# dependencies for makedefs and its outputs, which the util
# Makefile is responsible for keeping up to date
#
# special rules, to force update of makedefs, real dependencies should be
# below in the 'make depend' output.
monst.obj :
$(CC) $(CFLAGS) monst.c
@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
objects.obj :
$(CC) $(CFLAGS) objects.c
@- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
$(MAKEDEFS) : $(FIRSTOBJ) $(UTL)makedefs.c \
$(CONFIG_H) $(INC)permonst.h $(INC)objclass.h \
$(INC)monsym.h $(INC)artilist.h $(INC)dungeon.h \
$(INC)obj.h $(INC)monst.h $(INC)you.h $(INC)flag.h \
$(INC)dlb.h $(INC)patchlevel.h $(INC)qtext.h $(LIBOPT)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(MAKEDEFS)
@ $(CD) $(SRC)
$(INC)onames.h : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)onames.h
@ $(CD) $(SRC)
$(INC)pm.h : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)pm.h
@ $(CD) $(SRC)
monstr.c : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(SRC)monstr.c
@ $(CD) $(SRC)
# both vis_tab.h and vis_tab.c are made at the same time by makedefs
$(INC)vis_tab.h : vis_tab.c
$(TOUCH) $(INC)vis_tab.h
vis_tab.c : $(MAKEDEFS)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(SRC)vis_tab.c
@ $(CD) $(SRC)
$(SRC)tile.c : $(WINSHR)tilemap.c $(HACK_H)
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(SRC)tile.c
@ $(CD) $(SRC)
# date.h should be remade any time any of the source or include code
# is modified. Unfortunately, this would make the contents of this
# file far more complex. Since "hack.h" depends on most of the include
# files, we kludge around this by making date.h dependent on hack.h,
# even though it doesn't include this file.
#
# hack.h depends on makedefs' output, so we know makedefs will be
# up to date before being executed; kill old date.h to force update
$(INC)date.h : $(VERSOURCES) $(HACK_H)
@- if f$search("$(INC)date.h").nes."" then delete $(INC)date.h;*
$(CD) $(UTL)
$(MAKE)$(MAKEFLAGS) $(INC)date.h
@ $(CD) $(SRC)
# special targets
clean :
- if f$search("*.*;-1") .nes."" then purge
- if f$search("$(INC)*.*;-1").nes."" then purge $(INC) /Exclude=*conf*.h
- if f$search("*.obj") .nes."" then delete *.obj;
- if f$search("*.h-t").nes."" then delete *.h-t; !$(HACK_H),$(CONFIG_H)
- if f$search("*.opt").nes."" then delete *.opt; !nethack.opt,$(LIBOPT)
spotless : clean
- if f$search("$(LIBOPT)").nes."" then delete $(LIBOPT)
- if f$search("$(SYSTEM)").nes."" then delete $(SYSTEM)
- if f$search("$(GAME)") .nes."" then delete $(GAME)
- delete monstr.c;,vis_tab.c;,$(INC)vis_tab.h;,\
$(INC)pm.h;,$(INC)onames.h;,$(INC)date.h;
- if f$search("tile.c") .nes."" then delete tile.c;
- if f$search("tclib.c") .nes."" then delete tclib.c;
- if f$search("random.c") .nes."" then delete random.c;
- if f$search("nethack.olb").nes."" then delete nethack.olb;
# dependencies (mostly cloned from sys/unix/Makefile.src)
# config.h timestamp
$(CONFIG_H) : $(INC)config.h $(INC)config1.h $(INC)tradstdc.h $(INC)global.h \
$(INC)coord.h $(INC)vmsconf.h $(INC)system.h \
$(INC)unixconf.h $(INC)os2conf.h $(INC)micro.h \
$(INC)pcconf.h $(INC)tosconf.h $(INC)amiconf.h \
$(INC)macconf.h $(INC)beconf.h $(INC)wceconf.h \
$(INC)ntconf.h $(INC)nhlan.h
$(TOUCH) $(CONFIG_H)
# hack.h timestamp
$(HACK_H) : $(INC)hack.h $(CONFIG_H) $(INC)align.h \
$(INC)dungeon.h $(INC)monsym.h $(INC)mkroom.h \
$(INC)objclass.h $(INC)youprop.h $(INC)prop.h \
$(INC)permonst.h $(INC)monattk.h \
$(INC)monflag.h $(INC)mondata.h $(INC)pm.h \
$(INC)wintype.h $(INC)decl.h $(INC)quest.h \
$(INC)spell.h $(INC)color.h $(INC)obj.h \
$(INC)you.h $(INC)attrib.h $(INC)monst.h $(INC)skills.h \
$(INC)onames.h $(INC)timeout.h $(INC)trap.h \
$(INC)flag.h $(INC)rm.h $(INC)vision.h \
$(INC)display.h $(INC)engrave.h $(INC)rect.h $(INC)region.h \
$(INC)winprocs.h $(INC)wintty.h $(INC)trampoli.h
$(TOUCH) $(HACK_H)
# VMS-specific code
vmsmain.obj : $(VMS)vmsmain.c $(HACK_H) $(INC)dlb.h
vmstty.obj : $(VMS)vmstty.c $(HACK_H) $(INC)wintty.h $(INC)tcap.h
vmsunix.obj : $(VMS)vmsunix.c $(HACK_H)
vmsmisc.obj : $(VMS)vmsmisc.c $(VMS)oldcrtl.c
vmsfiles.obj : $(VMS)vmsfiles.c $(CONFIG_H)
vmsmail.obj : $(VMS)vmsmail.c $(CONFIG_H) $(INC)mail.h \
$(INC)wintype.h $(INC)winprocs.h
# conditionally used code -- VMS always wants these
random.obj : random.c $(HACK_H)
random.c : $(SYSSHR)random.c
copy $(SYSSHR)random.c random.c
tclib.obj : tclib.c $(CONFIG_H)
tclib.c : $(SYSSHR)tclib.c
copy $(SYSSHR)tclib.c tclib.c
# user interface code -- VMS uses tty (1st 4) only
getline.obj : $(TTY)getline.c $(HACK_H) $(INC)func_tab.h
termcap.obj : $(TTY)termcap.c $(HACK_H) $(INC)tcap.h
topl.obj : $(TTY)topl.c $(HACK_H) $(INC)tcap.h
wintty.obj : $(TTY)wintty.c $(HACK_H) $(INC)dlb.h \
$(INC)patchlevel.h $(INC)tcap.h
Window.obj : $(X11)Window.c $(INC)xwindowp.h $(INC)xwindow.h $(CONFIG_H)
dialogs.obj : $(X11)dialogs.c $(CONFIG_H)
winX.obj : $(X11)winX.c $(HACK_H) $(INC)winX.h $(INC)dlb.h \
$(INC)patchlevel.h $(X11)nh72icon $(X11)nh56icon $(X11)nh32icon
winmap.obj : $(X11)winmap.c $(INC)xwindow.h $(HACK_H) $(INC)dlb.h \
$(INC)winX.h $(INC)tile2x11.h
winmenu.obj : $(X11)winmenu.c $(HACK_H) $(INC)winX.h
winmesg.obj : $(X11)winmesg.c $(INC)xwindow.h $(HACK_H) $(INC)winX.h
winmisc.obj : $(X11)winmisc.c $(HACK_H) $(INC)func_tab.h $(INC)winX.h
winstat.obj : $(X11)winstat.c $(HACK_H) $(INC)winX.h
wintext.obj : $(X11)wintext.c $(HACK_H) $(INC)winX.h $(INC)xwindow.h
winval.obj : $(X11)winval.c $(HACK_H) $(INC)winX.h
tile.obj : $(SRC)tile.c $(HACK_H)
monstr.obj : monstr.c $(CONFIG_H)
vis_tab.obj : vis_tab.c $(CONFIG_H) $(INC)vis_tab.h
# general code
allmain.obj : allmain.c $(HACK_H)
alloc.obj : alloc.c $(CONFIG_H)
apply.obj : apply.c $(HACK_H) $(INC)edog.h
artifact.obj : artifact.c $(HACK_H) $(INC)artifact.h $(INC)artilist.h
attrib.obj : attrib.c $(HACK_H)
ball.obj : ball.c $(HACK_H)
bones.obj : bones.c $(HACK_H) $(INC)lev.h
botl.obj : botl.c $(HACK_H)
cmd.obj : cmd.c $(HACK_H) $(INC)func_tab.h
dbridge.obj : dbridge.c $(HACK_H)
decl.obj : decl.c $(HACK_H)
detect.obj : detect.c $(HACK_H) $(INC)artifact.h
dig.obj : dig.c $(HACK_H) $(INC)edog.h
display.obj : display.c $(HACK_H)
dlb.obj : dlb.c $(CONFIG_H) $(INC)dlb.h
do.obj : do.c $(HACK_H) $(INC)lev.h
do_name.obj : do_name.c $(HACK_H)
do_wear.obj : do_wear.c $(HACK_H)
dog.obj : dog.c $(HACK_H) $(INC)edog.h
dogmove.obj : dogmove.c $(HACK_H) $(INC)mfndpos.h $(INC)edog.h
dokick.obj : dokick.c $(HACK_H) $(INC)eshk.h
dothrow.obj : dothrow.c $(HACK_H)
drawing.obj : drawing.c $(HACK_H) $(INC)tcap.h
dungeon.obj : dungeon.c $(HACK_H) $(INC)dgn_file.h $(INC)dlb.h
eat.obj : eat.c $(HACK_H)
end.obj : end.c $(HACK_H) $(INC)eshk.h $(INC)lev.h $(INC)dlb.h
engrave.obj : engrave.c $(HACK_H) $(INC)lev.h
exper.obj : exper.c $(HACK_H)
explode.obj : explode.c $(HACK_H)
extralev.obj : extralev.c $(HACK_H)
files.obj : files.c $(HACK_H) $(INC)dlb.h
fountain.obj : fountain.c $(HACK_H)
hack.obj : hack.c $(HACK_H)
hacklib.obj : hacklib.c $(HACK_H)
invent.obj : invent.c $(HACK_H)
light.obj : light.c $(HACK_H) $(INC)lev.h
lock.obj : lock.c $(HACK_H)
mail.obj : mail.c $(HACK_H) $(INC)mail.h
makemon.obj : makemon.c $(HACK_H) $(INC)epri.h $(INC)emin.h $(INC)edog.h
mapglyph.obj : mapglyph.c $(HACK_H)
mcastu.obj : mcastu.c $(HACK_H)
mhitm.obj : mhitm.c $(HACK_H) $(INC)artifact.h $(INC)edog.h
mhitu.obj : mhitu.c $(HACK_H) $(INC)artifact.h $(INC)edog.h
minion.obj : minion.c $(HACK_H) $(INC)emin.h $(INC)epri.h
mklev.obj : mklev.c $(HACK_H)
mkmap.obj : mkmap.c $(HACK_H) $(INC)sp_lev.h
mkmaze.obj : mkmaze.c $(HACK_H) $(INC)sp_lev.h $(INC)lev.h
mkobj.obj : mkobj.c $(HACK_H)
mkroom.obj : mkroom.c $(HACK_H)
mon.obj : mon.c $(HACK_H) $(INC)mfndpos.h $(INC)edog.h
mondata.obj : mondata.c $(HACK_H) $(INC)eshk.h $(INC)epri.h
monmove.obj : monmove.c $(HACK_H) $(INC)mfndpos.h $(INC)artifact.h \
$(INC)epri.h
monst.obj : monst.c $(CONFIG_H) $(INC)permonst.h $(INC)align.h \
$(INC)monattk.h $(INC)monflag.h $(INC)monsym.h \
$(INC)dungeon.h $(INC)eshk.h $(INC)vault.h \
$(INC)epri.h $(INC)color.h
mplayer.obj : mplayer.c $(HACK_H)
mthrowu.obj : mthrowu.c $(HACK_H)
muse.obj : muse.c $(HACK_H) $(INC)edog.h
music.obj : music.c $(HACK_H) #interp.c
o_init.obj : o_init.c $(HACK_H) $(INC)lev.h
objects.obj : objects.c $(CONFIG_H) $(INC)obj.h $(INC)objclass.h \
$(INC)prop.h $(INC)skills.h $(INC)color.h
objnam.obj : objnam.c $(HACK_H)
options.obj : options.c $(CONFIG_H) $(INC)objclass.h $(INC)flag.h \
$(HACK_H) $(INC)tcap.h
pager.obj : pager.c $(HACK_H) $(INC)dlb.h
pickup.obj : pickup.c $(HACK_H)
pline.obj : pline.c $(HACK_H) $(INC)epri.h $(INC)edog.h
polyself.obj : polyself.c $(HACK_H)
potion.obj : potion.c $(HACK_H)
pray.obj : pray.c $(HACK_H) $(INC)epri.h
priest.obj : priest.c $(HACK_H) $(INC)mfndpos.h $(INC)eshk.h \
$(INC)epri.h $(INC)emin.h
quest.obj : quest.c $(HACK_H) $(INC)qtext.h
questpgr.obj : questpgr.c $(HACK_H) $(INC)dlb.h $(INC)qtext.h
read.obj : read.c $(HACK_H)
rect.obj : rect.c $(HACK_H)
region.obj : region.c $(HACK_H) $(INC)lev.h
restore.obj : restore.c $(HACK_H) $(INC)lev.h $(INC)tcap.h
rip.obj : rip.c $(HACK_H)
rnd.obj : rnd.c $(HACK_H)
role.obj : role.c $(HACK_H)
rumors.obj : rumors.c $(HACK_H) $(INC)lev.h $(INC)dlb.h
save.obj : save.c $(HACK_H) $(INC)lev.h
shk.obj : shk.c $(HACK_H) $(INC)eshk.h
shknam.obj : shknam.c $(HACK_H) $(INC)eshk.h
sit.obj : sit.c $(HACK_H) $(INC)artifact.h
sounds.obj : sounds.c $(HACK_H) $(INC)edog.h
sp_lev.obj : sp_lev.c $(HACK_H) $(INC)dlb.h $(INC)sp_lev.h
spell.obj : spell.c $(HACK_H)
steal.obj : steal.c $(HACK_H)
steed.obj : steed.c $(HACK_H)
teleport.obj : teleport.c $(HACK_H)
timeout.obj : timeout.c $(HACK_H) $(INC)lev.h
topten.obj : topten.c $(HACK_H) $(INC)dlb.h $(INC)patchlevel.h
track.obj : track.c $(HACK_H)
trap.obj : trap.c $(HACK_H)
u_init.obj : u_init.c $(HACK_H)
uhitm.obj : uhitm.c $(HACK_H)
vault.obj : vault.c $(HACK_H) $(INC)vault.h
version.obj : version.c $(HACK_H) $(INC)date.h $(INC)patchlevel.h
vision.obj : vision.c $(HACK_H) $(INC)vis_tab.h
weapon.obj : weapon.c $(HACK_H)
were.obj : were.c $(HACK_H)
wield.obj : wield.c $(HACK_H)
windows.obj : windows.c $(HACK_H) $(INC)wingem.h $(INC)winGnome.h
wizard.obj : wizard.c $(HACK_H) $(INC)qtext.h $(INC)epri.h
worm.obj : worm.c $(HACK_H) $(INC)lev.h
worn.obj : worn.c $(HACK_H)
write.obj : write.c $(HACK_H)
zap.obj : zap.c $(HACK_H)
# eof