109 lines
4.3 KiB
C
109 lines
4.3 KiB
C
/* NetHack 3.6 mkroom.h $NHDT-Date: 1432512780 2015/05/25 00:13:00 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ */
|
|
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/*-Copyright (c) Pasi Kallinen, 2016. */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
#ifndef MKROOM_H
|
|
#define MKROOM_H
|
|
|
|
/* mkroom.h - types and structures for room and shop initialization */
|
|
|
|
struct mkroom {
|
|
schar lx, hx, ly, hy; /* usually xchar, but hx may be -1 */
|
|
schar rtype; /* type of room (zoo, throne, etc...) */
|
|
schar orig_rtype; /* same as rtype, but not zeroed later */
|
|
schar rlit; /* is the room lit ? */
|
|
schar needfill; /* sp_lev: does the room need filling? */
|
|
schar needjoining; /* sp_lev */
|
|
schar doorct; /* door count */
|
|
schar fdoor; /* index for the first door of the room */
|
|
schar nsubrooms; /* number of subrooms */
|
|
boolean irregular; /* true if room is non-rectangular */
|
|
struct mkroom *sbrooms[MAX_SUBROOMS]; /* Subrooms pointers */
|
|
struct monst *resident; /* priest/shopkeeper/guard for this room */
|
|
};
|
|
|
|
struct shclass {
|
|
const char *name; /* name of the shop type */
|
|
char symb; /* this identifies the shop type */
|
|
int prob; /* the shop type probability in % */
|
|
schar shdist; /* object placement type */
|
|
#define D_SCATTER 0 /* normal placement */
|
|
#define D_SHOP 1 /* shop-like placement */
|
|
#define D_TEMPLE 2 /* temple-like placement */
|
|
struct itp {
|
|
int iprob; /* probability of an item type */
|
|
int itype; /* item type: if >=0 a class, if < 0 a specific item */
|
|
} iprobs[6];
|
|
const char *const *shknms; /* list of shopkeeper names for this type */
|
|
};
|
|
|
|
extern NEARDATA struct mkroom rooms[(MAXNROFROOMS + 1) * 2];
|
|
extern NEARDATA struct mkroom *subrooms;
|
|
/* the normal rooms on the current level are described in rooms[0..n] for
|
|
* some n<MAXNROFROOMS
|
|
* the vault, if any, is described by rooms[n+1]
|
|
* the next rooms entry has hx -1 as a flag
|
|
* there is at most one non-vault special room on a level
|
|
*/
|
|
|
|
/* values for rtype in the room definition structure */
|
|
enum roomtype_types {
|
|
OROOM = 0, /* ordinary room */
|
|
COURT = 2, /* contains a throne */
|
|
SWAMP, /* contains pools */
|
|
VAULT, /* contains piles of gold */
|
|
BEEHIVE, /* contains killer bees and royal jelly */
|
|
MORGUE, /* contains corpses, undead and ghosts */
|
|
BARRACKS, /* contains soldiers and their gear */
|
|
ZOO, /* floor covered with treasure and monsters */
|
|
DELPHI, /* contains Oracle and peripherals */
|
|
TEMPLE, /* contains a shrine */
|
|
LEPREHALL, /* leprechaun hall (Tom Proudfoot) */
|
|
COCKNEST, /* cockatrice nest (Tom Proudfoot) */
|
|
ANTHOLE, /* ants (Tom Proudfoot) */
|
|
SHOPBASE, /* everything above this is a shop */
|
|
ARMORSHOP, /* specific shop defines for level compiler */
|
|
SCROLLSHOP,
|
|
POTIONSHOP,
|
|
WEAPONSHOP,
|
|
FOODSHOP,
|
|
RINGSHOP,
|
|
WANDSHOP,
|
|
TOOLSHOP,
|
|
BOOKSHOP,
|
|
FODDERSHOP, /* health food store */
|
|
CANDLESHOP
|
|
};
|
|
|
|
#define MAXRTYPE (CANDLESHOP) /* maximum valid room type */
|
|
#define UNIQUESHOP (CANDLESHOP) /* shops here & above not randomly gen'd. */
|
|
|
|
/* Special type for search_special() */
|
|
#define ANY_TYPE (-1)
|
|
#define ANY_SHOP (-2)
|
|
|
|
#define NO_ROOM 0 /* indicates lack of room-occupancy */
|
|
#define SHARED 1 /* indicates normal shared boundary */
|
|
#define SHARED_PLUS \
|
|
2 /* indicates shared boundary - extra adjacent- \
|
|
* square searching required */
|
|
|
|
#define ROOMOFFSET \
|
|
3 /* \
|
|
* (levl[x][y].roomno - ROOMOFFSET) gives \
|
|
* rooms[] index, for inside-squares and \
|
|
* non-shared boundaries. \
|
|
*/
|
|
|
|
#define IS_ROOM_PTR(x) ((x) >= rooms && (x) < rooms + MAXNROFROOMS)
|
|
#define IS_ROOM_INDEX(x) ((x) >= 0 && (x) < MAXNROFROOMS)
|
|
#define IS_SUBROOM_PTR(x) ((x) >= subrooms && (x) < subrooms + MAXNROFROOMS)
|
|
#define IS_SUBROOM_INDEX(x) ((x) > MAXNROFROOMS && (x) < (MAXNROFROOMS * 2))
|
|
#define ROOM_INDEX(x) ((x) -rooms)
|
|
#define SUBROOM_INDEX(x) ((x) -subrooms)
|
|
#define IS_LAST_ROOM_PTR(x) (ROOM_INDEX(x) == g.nroom)
|
|
#define IS_LAST_SUBROOM_PTR(x) (!g.nsubroom || SUBROOM_INDEX(x) == g.nsubroom)
|
|
|
|
#endif /* MKROOM_H */
|