github pull request #228 commentary follows: This adds a boolean option, autounlock, defaulting to true. When this is set to TRUE, messages stating that some door or container is locked are automatically followed by a prompt asking if you would like to unlock it, if you are carrying an unlocking tool (key, lock pick, or credit card). Architecturally, this extends the pick_lock function to take three additional arguments (door coordinates or a box on the ground you are autounlocking). Because this adds a new field to struct flag, this is not a save-compatible change. I have not adjusted EDITLEVEL or VERSION_COMPATIBILITY, though. The code that selects an unlocking tool will always look first for a skeleton key, then a lock pick, then a credit card. Since curses, rust, and other attributes don't really have an effect on the viability of the unlocking device, it didn't seem to warrant making a more complex function for that. closes #228
44 lines
1.6 KiB
Plaintext
44 lines
1.6 KiB
Plaintext
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.8 $ $NHDT-Date: 1557663358 2019/05/12 12:15:58 $
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General Fixes and Modified Features
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-----------------------------------
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fix compile when DLB isn't defined
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hero polymorphed into a vampire can use #monster to shape-shift rather than
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just do a one-shot polymorph into bat/cloud/wolf and shifted vampire
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hero can use #monster again to take on another form (randomly chosen
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among the shiftable shapes and true vampire form)
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Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
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------------------------------------------------------------------
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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General New Features
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--------------------
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if a killer bee encounters a lump of royal jelly and there is no queen bee on
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the level, the bee will eat the jelly and become a new queen
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automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
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once that square's location becomes known (found or magic mapped);
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goes away once sanctum temple is found (entered or high altar mapped)
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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NetHack Community Patches (or Variation) Included
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-------------------------------------------------
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autounlock feature originally from unnethack in github pull request #228
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Code Cleanup and Reorganization
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-------------------------------
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move majority of global variables into instance_globals struct g
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move zeroobj, zeromonst, zeroany into const_globals struct cg
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remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
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