Files
nethack/src/mkobj.c
nethack.rankin 59354953cc minimal_xname (trunk only)
simple_typename and obj_typename operate on item types rather than
particular objects so have to assume that the item involved has been seen.
That means that simple_typename(obj->otyp) is not suitable; if obj->dknown
hasn't been set, it gives away information.  This adds mininal_xname(obj)
to be used for that purpose.  I'm not aware of any straightforward way to
actually expose the original problem; it's more than hypothetical but not
something anyone's likely to have come across.

     Not fixed:  test driver program reveals that obj_typename(GOLD_PIECE)
and simple_typename(GOLD_PIECE) yield "coin of gold piece".  But I don't
think there's any way to get nethack to show that to the user.
2006-11-26 05:15:52 +00:00

1994 lines
51 KiB
C

/* SCCS Id: @(#)mkobj.c 3.5 2006/08/23 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
STATIC_DCL void FDECL(mkbox_cnts,(struct obj *));
STATIC_DCL void FDECL(obj_timer_checks,(struct obj *, XCHAR_P, XCHAR_P, int));
STATIC_DCL void FDECL(container_weight, (struct obj *));
STATIC_DCL struct obj *FDECL(save_mtraits, (struct obj *, struct monst *));
#ifdef WIZARD
STATIC_DCL const char *FDECL(where_name, (int));
STATIC_DCL void FDECL(check_contained, (struct obj *,const char *));
#endif
extern struct obj *thrownobj; /* defined in dothrow.c */
/*#define DEBUG_EFFECTS*/ /* show some messages for debugging */
struct icp {
int iprob; /* probability of an item type */
char iclass; /* item class */
};
const struct icp mkobjprobs[] = {
{10, WEAPON_CLASS},
{10, ARMOR_CLASS},
{20, FOOD_CLASS},
{ 8, TOOL_CLASS},
{ 8, GEM_CLASS},
{16, POTION_CLASS},
{16, SCROLL_CLASS},
{ 4, SPBOOK_CLASS},
{ 4, WAND_CLASS},
{ 3, RING_CLASS},
{ 1, AMULET_CLASS}
};
const struct icp boxiprobs[] = {
{18, GEM_CLASS},
{15, FOOD_CLASS},
{18, POTION_CLASS},
{18, SCROLL_CLASS},
{12, SPBOOK_CLASS},
{ 7, COIN_CLASS},
{ 6, WAND_CLASS},
{ 5, RING_CLASS},
{ 1, AMULET_CLASS}
};
#ifdef REINCARNATION
const struct icp rogueprobs[] = {
{12, WEAPON_CLASS},
{12, ARMOR_CLASS},
{22, FOOD_CLASS},
{22, POTION_CLASS},
{22, SCROLL_CLASS},
{ 5, WAND_CLASS},
{ 5, RING_CLASS}
};
#endif
const struct icp hellprobs[] = {
{20, WEAPON_CLASS},
{20, ARMOR_CLASS},
{16, FOOD_CLASS},
{12, TOOL_CLASS},
{10, GEM_CLASS},
{ 1, POTION_CLASS},
{ 1, SCROLL_CLASS},
{ 8, WAND_CLASS},
{ 8, RING_CLASS},
{ 4, AMULET_CLASS}
};
struct oextra *
newoextra()
{
struct oextra *oextra;
oextra = (struct oextra *)alloc(sizeof(struct oextra));
if (oextra)
(void) memset((genericptr_t)oextra, 0, sizeof(struct oextra));
return oextra;
}
void
dealloc_oextra(x)
struct oextra *x;
{
if (x) {
if (x->oname) free((genericptr_t)x->oname);
if (x->omonst) free((genericptr_t)x->omonst);
if (x->omid) free((genericptr_t)x->omid);
if (x->olong) free((genericptr_t)x->olong);
if (x->omailcmd) free((genericptr_t)x->omailcmd);
free((genericptr_t)x);
}
}
void
newomonst(otmp)
struct obj *otmp;
{
if (!otmp->oextra) otmp->oextra = newoextra();
if (!OMONST(otmp)) {
OMONST(otmp) = (struct monst *)alloc(sizeof(struct monst));
(void) memset((genericptr_t) OMONST(otmp), 0, sizeof(struct monst));
}
}
void
free_omonst(otmp)
struct obj *otmp;
{
if (otmp->oextra && OMONST(otmp)) {
free((genericptr_t) OMONST(otmp));
OMONST(otmp) = (struct monst *)0;
}
}
void
newomid(otmp)
struct obj *otmp;
{
if (!otmp->oextra) otmp->oextra = newoextra();
if (!OMID(otmp)) {
OMID(otmp) = (unsigned *)alloc(sizeof(unsigned));
(void) memset((genericptr_t) OMID(otmp), 0, sizeof(unsigned));
}
}
void
free_omid(otmp)
struct obj *otmp;
{
if (otmp->oextra && OMID(otmp)) {
free((genericptr_t) OMID(otmp));
OMID(otmp) = (unsigned *)0;
}
}
void
newolong(otmp)
struct obj *otmp;
{
if (!otmp->oextra) otmp->oextra = newoextra();
if (!OLONG(otmp)) {
OLONG(otmp) = (long *)alloc(sizeof(long));
(void) memset((genericptr_t) OLONG(otmp), 0, sizeof(long));
}
}
void
free_olong(otmp)
struct obj *otmp;
{
if (otmp->oextra && OLONG(otmp)) {
free((genericptr_t) OLONG(otmp));
OLONG(otmp) = (long *)0;
}
}
void
new_omailcmd(otmp, response_cmd)
struct obj *otmp;
const char *response_cmd;
{
unsigned lth = strlen(response_cmd) + 1;
if (!otmp->oextra) otmp->oextra = newoextra();
if (OMAILCMD(otmp)) free_omailcmd(otmp);
OMAILCMD(otmp) = (char *)alloc(lth);
Strcpy(OMAILCMD(otmp), response_cmd);
}
void
free_omailcmd(otmp)
struct obj *otmp;
{
if (otmp->oextra && OMAILCMD(otmp)) {
free((genericptr_t) OMAILCMD(otmp));
OMAILCMD(otmp) = (char *)0;
}
}
struct obj *
mkobj_at(let, x, y, artif)
char let;
int x, y;
boolean artif;
{
struct obj *otmp;
otmp = mkobj(let, artif);
place_object(otmp, x, y);
return(otmp);
}
struct obj *
mksobj_at(otyp, x, y, init, artif)
int otyp, x, y;
boolean init, artif;
{
struct obj *otmp;
otmp = mksobj(otyp, init, artif);
place_object(otmp, x, y);
return(otmp);
}
struct obj *
mkobj(oclass, artif)
char oclass;
boolean artif;
{
int tprob, i, prob = rnd(1000);
if(oclass == RANDOM_CLASS) {
const struct icp *iprobs =
#ifdef REINCARNATION
(Is_rogue_level(&u.uz)) ?
(const struct icp *)rogueprobs :
#endif
Inhell ? (const struct icp *)hellprobs :
(const struct icp *)mkobjprobs;
for(tprob = rnd(100);
(tprob -= iprobs->iprob) > 0;
iprobs++);
oclass = iprobs->iclass;
}
i = bases[(int)oclass];
while((prob -= objects[i].oc_prob) > 0) i++;
if(objects[i].oc_class != oclass || !OBJ_NAME(objects[i]))
panic("probtype error, oclass=%d i=%d", (int) oclass, i);
return(mksobj(i, TRUE, artif));
}
STATIC_OVL void
mkbox_cnts(box)
struct obj *box;
{
register int n;
register struct obj *otmp;
box->cobj = (struct obj *) 0;
switch (box->otyp) {
case ICE_BOX: n = 20; break;
case CHEST: n = 5; break;
case LARGE_BOX: n = 3; break;
case SACK:
case OILSKIN_SACK:
/* initial inventory: sack starts out empty */
if (moves <= 1 && !in_mklev) { n = 0; break; }
/*else FALLTHRU*/
case BAG_OF_HOLDING: n = 1; break;
default: n = 0; break;
}
for (n = rn2(n+1); n > 0; n--) {
if (box->otyp == ICE_BOX) {
if (!(otmp = mksobj(CORPSE, TRUE, TRUE))) continue;
/* Note: setting age to 0 is correct. Age has a different
* from usual meaning for objects stored in ice boxes. -KAA
*/
otmp->age = 0L;
if (otmp->timed) {
(void) stop_timer(ROT_CORPSE, obj_to_any(otmp));
(void) stop_timer(REVIVE_MON, obj_to_any(otmp));
}
} else {
register int tprob;
const struct icp *iprobs = boxiprobs;
for (tprob = rnd(100); (tprob -= iprobs->iprob) > 0; iprobs++)
;
if (!(otmp = mkobj(iprobs->iclass, TRUE))) continue;
/* handle a couple of special cases */
if (otmp->oclass == COIN_CLASS) {
/* 2.5 x level's usual amount; weight adjusted below */
otmp->quan = (long)(rnd(level_difficulty()+2) * rnd(75));
otmp->owt = weight(otmp);
} else while (otmp->otyp == ROCK) {
otmp->otyp = rnd_class(DILITHIUM_CRYSTAL, LOADSTONE);
if (otmp->quan > 2L) otmp->quan = 1L;
otmp->owt = weight(otmp);
}
if (box->otyp == BAG_OF_HOLDING) {
if (Is_mbag(otmp)) {
otmp->otyp = SACK;
otmp->spe = 0;
otmp->owt = weight(otmp);
} else while (otmp->otyp == WAN_CANCELLATION)
otmp->otyp = rnd_class(WAN_LIGHT, WAN_LIGHTNING);
}
}
(void) add_to_container(box, otmp);
}
}
int
rndmonnum() /* select a random, common monster type */
{
register struct permonst *ptr;
register int i;
unsigned short excludeflags;
/* Plan A: get a level-appropriate common monster */
ptr = rndmonst();
if (ptr) return(monsndx(ptr));
/* Plan B: get any common monster */
excludeflags = G_UNIQ | G_NOGEN | (Inhell ? G_NOHELL : G_HELL);
do {
i = rn1(SPECIAL_PM - LOW_PM, LOW_PM);
ptr = &mons[i];
} while ((ptr->geno & excludeflags) != 0);
return(i);
}
void
copy_oextra(obj2, obj1)
struct obj *obj2, *obj1;
{
if(!obj2 || !obj1 || !obj1->oextra) return;
if (!obj2->oextra) obj2->oextra = newoextra();
if (has_oname(obj1)) oname(obj2, ONAME(obj1));
if (has_omonst(obj1)) {
if (!OMONST(obj2)) newomonst(obj2);
(void)memcpy((genericptr_t)OMONST(obj2),
(genericptr_t)OMONST(obj1),
sizeof(struct monst));
OMONST(obj2)->mextra = (struct mextra *)0;
OMONST(obj2)->nmon = (struct monst *)0;
#if 0
OMONST(obj2)->m_id = context.ident++;
if (OMONST(obj2)->m_id) /* ident overflowed */
OMONST(obj2)->m_id = context.ident++;
#endif
if (OMONST(obj1)->mextra)
copy_mextra(OMONST(obj2),OMONST(obj1));
}
if (has_omid(obj1)) {
if (!OMID(obj2)) newomid(obj2);
(void)memcpy((genericptr_t)OMID(obj2),
(genericptr_t)OMID(obj1),
sizeof(unsigned));
}
if (has_olong(obj1)) {
if (!OLONG(obj2)) newolong(obj2);
(void)memcpy((genericptr_t)OLONG(obj2),
(genericptr_t)OLONG(obj1),
sizeof(long));
}
if (has_omailcmd(obj1)) {
new_omailcmd(obj2, OMAILCMD(obj1));
}
}
/*
* Split obj so that it gets size gets reduced by num. The quantity num is
* put in the object structure delivered by this call. The returned object
* has its wornmask cleared and is positioned just following the original
* in the nobj chain (and nexthere chain when on the floor).
*/
struct obj *
splitobj(obj, num)
struct obj *obj;
long num;
{
struct obj *otmp;
if (obj->cobj || num <= 0L || obj->quan <= num)
panic("splitobj"); /* can't split containers */
otmp = newobj();
*otmp = *obj; /* copies whole structure */
otmp->oextra = (struct oextra *)0;
otmp->o_id = context.ident++;
if (!otmp->o_id) otmp->o_id = context.ident++; /* ident overflowed */
otmp->timed = 0; /* not timed, yet */
otmp->lamplit = 0; /* ditto */
otmp->owornmask = 0L; /* new object isn't worn */
obj->quan -= num;
obj->owt = weight(obj);
otmp->quan = num;
otmp->owt = weight(otmp); /* -= obj->owt ? */
obj->nobj = otmp;
/* Only set nexthere when on the floor, nexthere is also used */
/* as a back pointer to the container object when contained. */
if (obj->where == OBJ_FLOOR)
obj->nexthere = otmp;
copy_oextra(otmp, obj);
if (has_omid(otmp)) free_omid(otmp); /* only one association with m_id*/
if (obj->unpaid) splitbill(obj,otmp);
if (obj->timed) obj_split_timers(obj, otmp);
if (obj_sheds_light(obj)) obj_split_light_source(obj, otmp);
return otmp;
}
/*
* Insert otmp right after obj in whatever chain(s) it is on. Then extract
* obj from the chain(s). This function does a literal swap. It is up to
* the caller to provide a valid context for the swap. When done, obj will
* still exist, but not on any chain.
*
* Note: Don't use use obj_extract_self() -- we are doing an in-place swap,
* not actually moving something.
*/
void
replace_object(obj, otmp)
struct obj *obj;
struct obj *otmp;
{
otmp->where = obj->where;
switch (obj->where) {
case OBJ_FREE:
/* do nothing */
break;
case OBJ_INVENT:
otmp->nobj = obj->nobj;
obj->nobj = otmp;
extract_nobj(obj, &invent);
break;
case OBJ_CONTAINED:
otmp->nobj = obj->nobj;
otmp->ocontainer = obj->ocontainer;
obj->nobj = otmp;
extract_nobj(obj, &obj->ocontainer->cobj);
break;
case OBJ_MINVENT:
otmp->nobj = obj->nobj;
otmp->ocarry = obj->ocarry;
obj->nobj = otmp;
extract_nobj(obj, &obj->ocarry->minvent);
break;
case OBJ_FLOOR:
otmp->nobj = obj->nobj;
otmp->nexthere = obj->nexthere;
otmp->ox = obj->ox;
otmp->oy = obj->oy;
obj->nobj = otmp;
obj->nexthere = otmp;
extract_nobj(obj, &fobj);
extract_nexthere(obj, &level.objects[obj->ox][obj->oy]);
break;
default:
panic("replace_object: obj position");
break;
}
}
/*
* Create a dummy duplicate to put on shop bill. The duplicate exists
* only in the billobjs chain. This function is used when a shop object
* is being altered, and a copy of the original is needed for billing
* purposes. For example, when eating, where an interruption will yield
* an object which is different from what it started out as; the "I x"
* command needs to display the original object.
*
* [BUG: The cost might end up being different if item originally had a
* surcharge but doesn't get one now or vice versa. Having the dummy keep
* the same o_id value as the original would avoid this; is that viable?
* (Mustn't give the original itself a new o_id, so can't just swap them.)]
*
* The caller is responsible for checking otmp->unpaid and
* costly_spot(u.ux, u.uy). This function will make otmp no charge.
*
* Note that check_unpaid_usage() should be used instead for partial
* usage of an object.
*/
void
bill_dummy_object(otmp)
register struct obj *otmp;
{
register struct obj *dummy;
if (otmp->unpaid)
subfrombill(otmp, shop_keeper(*u.ushops));
dummy = newobj();
*dummy = *otmp;
dummy->oextra = (struct oextra *)0;
dummy->where = OBJ_FREE;
dummy->o_id = context.ident++;
if (!dummy->o_id) dummy->o_id = context.ident++; /* ident overflowed */
dummy->timed = 0;
copy_oextra(dummy, otmp);
if (has_omid(dummy)) free_omid(dummy); /* only one association with m_id*/
if (Is_candle(dummy)) dummy->lamplit = 0;
addtobill(dummy, FALSE, TRUE, TRUE);
/* no_charge is only valid for some locations */
otmp->no_charge = (otmp->where == OBJ_FLOOR ||
otmp->where == OBJ_CONTAINED) ? 1 : 0;
otmp->unpaid = 0;
return;
}
/* alteration types; must match COST_xxx macros in hack.h */
static const char * const alteration_verbs[] = {
"cancel", "drain", "uncharge", "unbless", "uncurse",
"disenchant", "degrade", "dilute", "erase", "burn",
"neutralize", "destroy", "splatter", "bite", "open",
};
/* possibly bill for an object which the player has just modified */
void
costly_alteration(obj, alter_type)
struct obj *obj;
int alter_type;
{
xchar ox, oy;
char objroom;
boolean set_bknown;
const char *those, *them;
struct monst *shkp = 0;
if (alter_type < 0 || alter_type >= SIZE(alteration_verbs)) {
impossible("invalid alteration type (%d)", alter_type);
alter_type = 0;
}
ox = oy = 0; /* lint suppression */
objroom = '\0'; /* ditto */
if (carried(obj) || obj->where == OBJ_FREE) {
/* OBJ_FREE catches obj_no_longer_held()'s transformation
of crysknife back into worm tooth; the object has been
removed from inventory but not necessarily placed at
its new location yet--the unpaid flag will still be set
if this item is owned by a shop */
if (!obj->unpaid) return;
} else {
/* this get_obj_location shouldn't fail, but if it does,
use hero's location */
if (!get_obj_location(obj, &ox, &oy, CONTAINED_TOO))
ox = u.ux, oy = u.uy;
if (!costly_spot(ox, oy)) return;
objroom = *in_rooms(ox, oy, SHOPBASE);
/* if no shop cares about it, we're done */
if (!billable(&shkp, obj, objroom, FALSE)) return;
}
if (obj->quan == 1L)
those = "that", them = "it";
else
those = "those", them = "them";
/* when shopkeeper describes the object as being uncursed or unblessed
hero will know that it is now uncursed; will also make the feedback
from `I x' after bill_dummy_object() be more specific for this item */
set_bknown = (alter_type == COST_UNCURS || alter_type == COST_UNBLSS);
switch (obj->where) {
case OBJ_FREE: /* obj_no_longer_held() */
case OBJ_INVENT:
if (set_bknown) obj->bknown = 1;
verbalize("You %s %s %s, you pay for %s!",
alteration_verbs[alter_type], those,
simpleonames(obj), them);
bill_dummy_object(obj);
break;
case OBJ_FLOOR:
if (set_bknown) obj->bknown = 1;
if (costly_spot(u.ux, u.uy) && objroom == *u.ushops) {
verbalize("You %s %s, you pay for %s!",
alteration_verbs[alter_type], those, them);
bill_dummy_object(obj);
} else {
(void) stolen_value(obj, ox, oy, FALSE, FALSE);
}
break;
}
}
static const char dknowns[] = {
WAND_CLASS, RING_CLASS, POTION_CLASS, SCROLL_CLASS,
GEM_CLASS, SPBOOK_CLASS, WEAPON_CLASS, TOOL_CLASS, 0
};
struct obj *
mksobj(otyp, init, artif)
int otyp;
boolean init;
boolean artif;
{
int mndx, tryct;
struct obj *otmp;
char let = objects[otyp].oc_class;
otmp = newobj();
*otmp = zeroobj;
otmp->age = monstermoves;
otmp->o_id = context.ident++;
if (!otmp->o_id) otmp->o_id = context.ident++; /* ident overflowed */
otmp->quan = 1L;
otmp->oclass = let;
otmp->otyp = otyp;
otmp->where = OBJ_FREE;
otmp->dknown = index(dknowns, let) ? 0 : 1;
if ((otmp->otyp >= ELVEN_SHIELD && otmp->otyp <= ORCISH_SHIELD) ||
otmp->otyp == SHIELD_OF_REFLECTION)
otmp->dknown = 0;
if (!objects[otmp->otyp].oc_uses_known)
otmp->known = 1;
otmp->lknown = 0;
otmp->cknown = 0;
#ifdef INVISIBLE_OBJECTS
otmp->oinvis = !rn2(1250);
#endif
if (init) switch (let) {
case WEAPON_CLASS:
otmp->quan = is_multigen(otmp) ? (long) rn1(6,6) : 1L;
if(!rn2(11)) {
otmp->spe = rne(3);
otmp->blessed = rn2(2);
} else if(!rn2(10)) {
curse(otmp);
otmp->spe = -rne(3);
} else blessorcurse(otmp, 10);
if (is_poisonable(otmp) && !rn2(100))
otmp->opoisoned = 1;
if (artif && !rn2(20))
otmp = mk_artifact(otmp, (aligntyp)A_NONE);
break;
case FOOD_CLASS:
otmp->oeaten = 0;
switch(otmp->otyp) {
case CORPSE:
/* possibly overridden by mkcorpstat() */
tryct = 50;
do otmp->corpsenm = undead_to_corpse(rndmonnum());
while ((mvitals[otmp->corpsenm].mvflags & G_NOCORPSE) && (--tryct > 0));
if (tryct == 0) {
/* perhaps rndmonnum() only wants to make G_NOCORPSE monsters on
this level; let's create an adventurer's corpse instead, then */
otmp->corpsenm = PM_HUMAN;
}
/* timer set below */
break;
case EGG:
otmp->corpsenm = NON_PM; /* generic egg */
if (!rn2(3)) for (tryct = 200; tryct > 0; --tryct) {
mndx = can_be_hatched(rndmonnum());
if (mndx != NON_PM && !dead_species(mndx, TRUE)) {
otmp->corpsenm = mndx; /* typed egg */
break;
}
}
/* timer set below */
break;
case TIN:
otmp->corpsenm = NON_PM; /* empty (so far) */
if (!rn2(6))
set_tin_variety(otmp, SPINACH_TIN);
else for (tryct = 200; tryct > 0; --tryct) {
mndx = undead_to_corpse(rndmonnum());
if (mons[mndx].cnutrit &&
!(mvitals[mndx].mvflags & G_NOCORPSE)) {
otmp->corpsenm = mndx;
set_tin_variety(otmp, RANDOM_TIN);
break;
}
}
blessorcurse(otmp, 10);
break;
case SLIME_MOLD:
otmp->spe = current_fruit;
break;
case KELP_FROND:
otmp->quan = (long) rnd(2);
break;
}
if (otmp->otyp == CORPSE || otmp->otyp == MEAT_RING ||
otmp->otyp == KELP_FROND) break;
/* fall into next case */
case GEM_CLASS:
if (otmp->otyp == LOADSTONE) curse(otmp);
else if (otmp->otyp == ROCK) otmp->quan = (long) rn1(6,6);
else if (otmp->otyp != LUCKSTONE && !rn2(6)) otmp->quan = 2L;
else otmp->quan = 1L;
break;
case TOOL_CLASS:
switch(otmp->otyp) {
case TALLOW_CANDLE:
case WAX_CANDLE: otmp->spe = 1;
otmp->age = 20L * /* 400 or 200 */
(long)objects[otmp->otyp].oc_cost;
otmp->lamplit = 0;
otmp->quan = 1L +
(long)(rn2(2) ? rn2(7) : 0);
blessorcurse(otmp, 5);
break;
case BRASS_LANTERN:
case OIL_LAMP: otmp->spe = 1;
otmp->age = (long) rn1(500,1000);
otmp->lamplit = 0;
blessorcurse(otmp, 5);
break;
case MAGIC_LAMP: otmp->spe = 1;
otmp->lamplit = 0;
blessorcurse(otmp, 2);
break;
case CHEST:
case LARGE_BOX: otmp->olocked = !!(rn2(5));
otmp->otrapped = !(rn2(10));
case ICE_BOX:
case SACK:
case OILSKIN_SACK:
case BAG_OF_HOLDING: mkbox_cnts(otmp);
break;
#ifdef TOURIST
case EXPENSIVE_CAMERA:
#endif
case TINNING_KIT:
case MAGIC_MARKER: otmp->spe = rn1(70,30);
break;
case CAN_OF_GREASE: otmp->spe = rnd(25);
blessorcurse(otmp, 10);
break;
case CRYSTAL_BALL: otmp->spe = rnd(5);
blessorcurse(otmp, 2);
break;
case HORN_OF_PLENTY:
case BAG_OF_TRICKS: otmp->spe = rnd(20);
break;
case FIGURINE: { int tryct2 = 0;
do
otmp->corpsenm = rndmonnum();
while(is_human(&mons[otmp->corpsenm])
&& tryct2++ < 30);
blessorcurse(otmp, 4);
break;
}
case BELL_OF_OPENING: otmp->spe = 3;
break;
case MAGIC_FLUTE:
case MAGIC_HARP:
case FROST_HORN:
case FIRE_HORN:
case DRUM_OF_EARTHQUAKE:
otmp->spe = rn1(5,4);
break;
}
break;
case AMULET_CLASS:
if (otmp->otyp == AMULET_OF_YENDOR) context.made_amulet = TRUE;
if(rn2(10) && (otmp->otyp == AMULET_OF_STRANGULATION ||
otmp->otyp == AMULET_OF_CHANGE ||
otmp->otyp == AMULET_OF_RESTFUL_SLEEP)) {
curse(otmp);
} else blessorcurse(otmp, 10);
case VENOM_CLASS:
case CHAIN_CLASS:
case BALL_CLASS:
break;
case POTION_CLASS:
if (otmp->otyp == POT_OIL)
otmp->age = MAX_OIL_IN_FLASK; /* amount of oil */
/* fall through */
case SCROLL_CLASS:
#ifdef MAIL
if (otmp->otyp != SCR_MAIL)
#endif
blessorcurse(otmp, 4);
break;
case SPBOOK_CLASS:
blessorcurse(otmp, 17);
break;
case ARMOR_CLASS:
if(rn2(10) && (otmp->otyp == FUMBLE_BOOTS ||
otmp->otyp == LEVITATION_BOOTS ||
otmp->otyp == HELM_OF_OPPOSITE_ALIGNMENT ||
otmp->otyp == GAUNTLETS_OF_FUMBLING ||
!rn2(11))) {
curse(otmp);
otmp->spe = -rne(3);
} else if(!rn2(10)) {
otmp->blessed = rn2(2);
otmp->spe = rne(3);
} else blessorcurse(otmp, 10);
if (artif && !rn2(40))
otmp = mk_artifact(otmp, (aligntyp)A_NONE);
/* simulate lacquered armor for samurai */
if (Role_if(PM_SAMURAI) && otmp->otyp == SPLINT_MAIL &&
(moves <= 1 || In_quest(&u.uz))) {
#ifdef UNIXPC
/* optimizer bitfield bug */
otmp->oerodeproof = 1;
otmp->rknown = 1;
#else
otmp->oerodeproof = otmp->rknown = 1;
#endif
}
break;
case WAND_CLASS:
if(otmp->otyp == WAN_WISHING) otmp->spe = rnd(3); else
otmp->spe = rn1(5,
(objects[otmp->otyp].oc_dir == NODIR) ? 11 : 4);
blessorcurse(otmp, 17);
otmp->recharged = 0; /* used to control recharging */
break;
case RING_CLASS:
if(objects[otmp->otyp].oc_charged) {
blessorcurse(otmp, 3);
if(rn2(10)) {
if(rn2(10) && bcsign(otmp))
otmp->spe = bcsign(otmp) * rne(3);
else otmp->spe = rn2(2) ? rne(3) : -rne(3);
}
/* make useless +0 rings much less common */
if (otmp->spe == 0) otmp->spe = rn2(4) - rn2(3);
/* negative rings are usually cursed */
if (otmp->spe < 0 && rn2(5)) curse(otmp);
} else if(rn2(10) && (otmp->otyp == RIN_TELEPORTATION ||
otmp->otyp == RIN_POLYMORPH ||
otmp->otyp == RIN_AGGRAVATE_MONSTER ||
otmp->otyp == RIN_HUNGER || !rn2(9))) {
curse(otmp);
}
break;
case ROCK_CLASS:
switch (otmp->otyp) {
case STATUE:
/* possibly overridden by mkcorpstat() */
otmp->corpsenm = rndmonnum();
if (!verysmall(&mons[otmp->corpsenm]) &&
rn2(level_difficulty()/2 + 10) > 10)
(void) add_to_container(otmp,
mkobj(SPBOOK_CLASS,FALSE));
}
break;
case COIN_CLASS:
break; /* do nothing */
default:
impossible("impossible mkobj %d, sym '%c'.", otmp->otyp,
objects[otmp->otyp].oc_class);
return (struct obj *)0;
}
/* Some things must get done (timers) even if init = 0 */
switch (otmp->otyp) {
case CORPSE:
case EGG:
case FIGURINE:
set_corpsenm(otmp, otmp->corpsenm);
break;
}
/* unique objects may have an associated artifact entry */
if (objects[otyp].oc_unique && !otmp->oartifact)
otmp = mk_artifact(otmp, (aligntyp)A_NONE);
otmp->owt = weight(otmp);
return(otmp);
}
/*
* Several areas of the code made direct reassignments
* to obj->corpsenm. Because some special handling is
* required in certain cases, place that handling here
* and call this routine in place of the direct assignment.
*
* If the object was a lizard or lichen corpse:
* - ensure that you don't end up with some
* other corpse type which has no rot-away timer.
*
* If the object was a troll corpse:
* - ensure that you don't end up with some other
* corpse type which resurrects from the dead.
*
* Re-calculates the weight of figurines and corpses to suit the
* new species.
*
* Existing timeout value for egg hatch is preserved.
*
*/
void
set_corpsenm(obj, id)
struct obj *obj;
int id;
{
long when = 0L;
if (obj->timed) {
if (obj->otyp == EGG)
when = stop_timer(HATCH_EGG, obj_to_any(obj));
else {
when = 0L;
obj_stop_timers(obj); /* corpse or figurine */
}
}
obj->corpsenm = id;
switch(obj->otyp) {
case CORPSE:
start_corpse_timeout(obj);
obj->owt = weight(obj);
break;
case FIGURINE:
if (obj->corpsenm != NON_PM
&& !dead_species(obj->corpsenm,TRUE)
&& (carried(obj) || mcarried(obj)))
attach_fig_transform_timeout(obj);
obj->owt = weight(obj);
break;
case EGG:
if (obj->corpsenm != NON_PM
&& !dead_species(obj->corpsenm,TRUE))
attach_egg_hatch_timeout(obj, when);
break;
default: /* tin, etc. */
obj->owt = weight(obj);
break;
}
}
/*
* Start a corpse decay or revive timer.
* This takes the age of the corpse into consideration as of 3.4.0.
*/
void
start_corpse_timeout(body)
struct obj *body;
{
long when; /* rot away when this old */
long corpse_age; /* age of corpse */
int rot_adjust;
short action;
#define TAINT_AGE (50L) /* age when corpses go bad */
#define TROLL_REVIVE_CHANCE 37 /* 1/37 chance for 50 turns ~ 75% chance */
#define ROT_AGE (250L) /* age when corpses rot away */
/* lizards and lichen don't rot or revive */
if (body->corpsenm == PM_LIZARD || body->corpsenm == PM_LICHEN) return;
action = ROT_CORPSE; /* default action: rot away */
rot_adjust = in_mklev ? 25 : 10; /* give some variation */
corpse_age = monstermoves - body->age;
if (corpse_age > ROT_AGE)
when = rot_adjust;
else
when = ROT_AGE - corpse_age;
when += (long)(rnz(rot_adjust) - rot_adjust);
if (is_rider(&mons[body->corpsenm])) {
/*
* Riders always revive. They have a 1/3 chance per turn
* of reviving after 12 turns. Always revive by 500.
*/
action = REVIVE_MON;
for (when = 12L; when < 500L; when++)
if (!rn2(3)) break;
} else if (mons[body->corpsenm].mlet == S_TROLL && !body->norevive) {
long age;
for (age = 2; age <= TAINT_AGE; age++)
if (!rn2(TROLL_REVIVE_CHANCE)) { /* troll revives */
action = REVIVE_MON;
when = age;
break;
}
}
if (body->norevive) body->norevive = 0;
(void) start_timer(when, TIMER_OBJECT, action, obj_to_any(body));
}
void
bless(otmp)
register struct obj *otmp;
{
#ifdef GOLDOBJ
if (otmp->oclass == COIN_CLASS) return;
#endif
otmp->cursed = 0;
otmp->blessed = 1;
if (carried(otmp) && confers_luck(otmp))
set_moreluck();
else if (otmp->otyp == BAG_OF_HOLDING)
otmp->owt = weight(otmp);
else if (otmp->otyp == FIGURINE && otmp->timed)
(void) stop_timer(FIG_TRANSFORM, obj_to_any(otmp));
return;
}
void
unbless(otmp)
register struct obj *otmp;
{
otmp->blessed = 0;
if (carried(otmp) && confers_luck(otmp))
set_moreluck();
else if (otmp->otyp == BAG_OF_HOLDING)
otmp->owt = weight(otmp);
}
void
curse(otmp)
register struct obj *otmp;
{
#ifdef GOLDOBJ
if (otmp->oclass == COIN_CLASS) return;
#endif
otmp->blessed = 0;
otmp->cursed = 1;
/* welded two-handed weapon interferes with some armor removal */
if (otmp == uwep && bimanual(uwep)) reset_remarm();
/* rules at top of wield.c state that twoweapon cannot be done
with cursed alternate weapon */
if (otmp == uswapwep && u.twoweap)
drop_uswapwep();
/* some cursed items need immediate updating */
if (carried(otmp) && confers_luck(otmp))
set_moreluck();
else if (otmp->otyp == BAG_OF_HOLDING)
otmp->owt = weight(otmp);
else if (otmp->otyp == FIGURINE) {
if (otmp->corpsenm != NON_PM
&& !dead_species(otmp->corpsenm,TRUE)
&& (carried(otmp) || mcarried(otmp)))
attach_fig_transform_timeout(otmp);
}
return;
}
void
uncurse(otmp)
register struct obj *otmp;
{
otmp->cursed = 0;
if (carried(otmp) && confers_luck(otmp))
set_moreluck();
else if (otmp->otyp == BAG_OF_HOLDING)
otmp->owt = weight(otmp);
else if (otmp->otyp == FIGURINE && otmp->timed)
(void) stop_timer(FIG_TRANSFORM, obj_to_any(otmp));
return;
}
void
blessorcurse(otmp, chance)
register struct obj *otmp;
register int chance;
{
if(otmp->blessed || otmp->cursed) return;
if(!rn2(chance)) {
if(!rn2(2)) {
curse(otmp);
} else {
bless(otmp);
}
}
return;
}
int
bcsign(otmp)
register struct obj *otmp;
{
return(!!otmp->blessed - !!otmp->cursed);
}
/*
* Calculate the weight of the given object. This will recursively follow
* and calculate the weight of any containers.
*
* Note: It is possible to end up with an incorrect weight if some part
* of the code messes with a contained object and doesn't update the
* container's weight.
*/
int
weight(obj)
register struct obj *obj;
{
int wt = objects[obj->otyp].oc_weight;
if (obj->otyp == LARGE_BOX && obj->spe == 1) /* Schroedinger's Cat */
wt += mons[PM_HOUSECAT].cwt;
if (Is_container(obj) || obj->otyp == STATUE) {
struct obj *contents;
register int cwt = 0;
if (obj->otyp == STATUE && obj->corpsenm >= LOW_PM)
wt = (int)obj->quan *
((int)mons[obj->corpsenm].cwt * 3 / 2);
for(contents=obj->cobj; contents; contents=contents->nobj)
cwt += weight(contents);
/*
* The weight of bags of holding is calculated as the weight
* of the bag plus the weight of the bag's contents modified
* as follows:
*
* Bag status Weight of contents
* ---------- ------------------
* cursed 2x
* blessed x/4 + 1
* otherwise x/2 + 1
*
* The macro DELTA_CWT in pickup.c also implements these
* weight equations.
*
* Note: The above checks are performed in the given order.
* this means that if an object is both blessed and
* cursed (not supposed to happen), it will be treated
* as cursed.
*/
if (obj->otyp == BAG_OF_HOLDING)
cwt = obj->cursed ? (cwt * 2) :
(1 + (cwt / (obj->blessed ? 4 : 2)));
return wt + cwt;
}
if (obj->otyp == CORPSE && obj->corpsenm >= LOW_PM) {
long long_wt = obj->quan * (long) mons[obj->corpsenm].cwt;
wt = (long_wt > LARGEST_INT) ? LARGEST_INT : (int)long_wt;
if (obj->oeaten) wt = eaten_stat(wt, obj);
return wt;
} else if (obj->oclass == FOOD_CLASS && obj->oeaten) {
return eaten_stat((int)obj->quan * wt, obj);
} else if (obj->oclass == COIN_CLASS)
return (int)((obj->quan + 50L) / 100L);
else if (obj->otyp == HEAVY_IRON_BALL && obj->owt != 0)
return((int)(obj->owt)); /* kludge for "very" heavy iron ball */
return(wt ? wt*(int)obj->quan : ((int)obj->quan + 1)>>1);
}
static int treefruits[] = {APPLE,ORANGE,PEAR,BANANA,EUCALYPTUS_LEAF};
struct obj *
rnd_treefruit_at(x,y)
int x, y;
{
return mksobj_at(treefruits[rn2(SIZE(treefruits))], x, y, TRUE, FALSE);
}
struct obj *
mkgold(amount, x, y)
long amount;
int x, y;
{
register struct obj *gold = g_at(x,y);
if (amount <= 0L)
amount = (long)(1 + rnd(level_difficulty()+2) * rnd(30));
if (gold) {
gold->quan += amount;
} else {
gold = mksobj_at(GOLD_PIECE, x, y, TRUE, FALSE);
gold->quan = amount;
}
gold->owt = weight(gold);
return (gold);
}
/* return TRUE if the corpse has special timing */
#define special_corpse(num) (((num) == PM_LIZARD) \
|| ((num) == PM_LICHEN) \
|| (is_rider(&mons[num])) \
|| (mons[num].mlet == S_TROLL))
/*
* OEXTRA note: Passing mtmp causes mtraits to be saved
* even if ptr passed as well, but ptr is always used for
* the corpse type (corpsenm). That allows the corpse type
* to be different from the original monster,
* i.e. vampire -> human corpse
* yet still allow restoration of the original monster upon
* resurrection.
*/
struct obj *
mkcorpstat(objtype, mtmp, ptr, x, y, corpstatflags)
int objtype; /* CORPSE or STATUE */
struct monst *mtmp;
struct permonst *ptr;
int x, y;
unsigned corpstatflags;
{
register struct obj *otmp;
boolean init = ((corpstatflags & CORPSTAT_INIT) != 0);
if (objtype != CORPSE && objtype != STATUE)
impossible("making corpstat type %d", objtype);
if (x == 0 && y == 0) { /* special case - random placement */
otmp = mksobj(objtype, init, FALSE);
if (otmp) (void)rloco(otmp);
} else
otmp = mksobj_at(objtype, x, y, init, FALSE);
if (otmp) {
if (mtmp) {
struct obj *otmp2;
if (!ptr) ptr = mtmp->data;
/* save_mtraits frees original data pointed to by otmp */
otmp2 = save_mtraits(otmp, mtmp);
if (otmp2) otmp = otmp2;
}
/* use the corpse or statue produced by mksobj() as-is
unless `ptr' is non-null */
if (ptr) {
int old_corpsenm = otmp->corpsenm;
otmp->corpsenm = monsndx(ptr);
otmp->owt = weight(otmp);
if (otmp->otyp == CORPSE &&
(special_corpse(old_corpsenm) ||
special_corpse(otmp->corpsenm))) {
obj_stop_timers(otmp);
start_corpse_timeout(otmp);
}
}
}
return(otmp);
}
/*
* Return the type of monster that this corpse will
* revive as, even if it has a monster structure
* attached to it. In that case, you can't just
* use obj->corpsenm, because the stored monster
* type can, and often is, different.
* The return value is an index into mons[].
*/
int
corpse_revive_type(obj)
struct obj *obj;
{
int revivetype;
struct monst *mtmp;
if (has_omonst(obj) &&
((mtmp = get_mtraits(obj, FALSE)) != (struct monst *)0)) {
/* mtmp is a temporary pointer to a monster's stored
attributes, not a real monster */
revivetype = mtmp->mnum;
} else
revivetype = obj->corpsenm;
return revivetype;
}
/*
* Attach a monster id to an object, to provide
* a lasting association between the two.
*/
struct obj *
obj_attach_mid(obj, mid)
struct obj *obj;
unsigned mid;
{
if (!mid || !obj) return (struct obj *)0;
newomid(obj);
*OMID(obj) = mid;
return obj;
}
static struct obj *
save_mtraits(obj, mtmp)
struct obj *obj;
struct monst *mtmp;
{
if (mtmp->ispriest) forget_temple_entry(mtmp); /* EPRI() */
if (!has_omonst(obj)) newomonst(obj);
if (has_omonst(obj)) {
struct monst *mtmp2 = OMONST(obj);
*mtmp2 = *mtmp;
mtmp2->mextra = (struct mextra *)0;
if (mtmp->data) mtmp2->mnum = monsndx(mtmp->data);
/* invalidate pointers */
/* m_id is needed to know if this is a revived quest leader */
/* but m_id must be cleared when loading bones */
mtmp2->nmon = (struct monst *)0;
mtmp2->data = (struct permonst *)0;
mtmp2->minvent = (struct obj *)0;
if (mtmp->mextra) copy_mextra(mtmp2, mtmp);
#ifndef GOLDOBJ
/* not a pointer but is discarded along with minvent */
mtmp2->mgold = 0L;
#endif
}
return obj;
}
/* returns a pointer to a new monst structure based on
* the one contained within the obj.
*/
struct monst *
get_mtraits(obj, copyof)
struct obj *obj;
boolean copyof;
{
struct monst *mtmp = (struct monst *)0;
struct monst *mnew = (struct monst *)0;
if (has_omonst(obj)) mtmp = OMONST(obj);
if (mtmp) {
if (copyof) {
mnew = newmonst();
*mnew = *mtmp;
mnew->mextra = (struct mextra *)0;
if (mtmp->mextra) copy_mextra(mnew, mtmp);
} else {
/* Never insert this returned pointer into mon chains! */
mnew = mtmp;
}
}
return mnew;
}
/* make an object named after someone listed in the scoreboard file */
struct obj *
mk_tt_object(objtype, x, y)
int objtype; /* CORPSE or STATUE */
register int x, y;
{
register struct obj *otmp, *otmp2;
boolean initialize_it;
/* player statues never contain books */
initialize_it = (objtype != STATUE);
if ((otmp = mksobj_at(objtype, x, y, initialize_it, FALSE)) != 0) {
/* tt_oname will return null if the scoreboard is empty */
if ((otmp2 = tt_oname(otmp)) != 0) otmp = otmp2;
}
return(otmp);
}
/* make a new corpse or statue, uninitialized if a statue (i.e. no books) */
struct obj *
mk_named_object(objtype, ptr, x, y, nm)
int objtype; /* CORPSE or STATUE */
struct permonst *ptr;
int x, y;
const char *nm;
{
struct obj *otmp;
unsigned corpstatflags = (objtype != STATUE) ?
CORPSTAT_INIT : CORPSTAT_NONE;
otmp = mkcorpstat(objtype, (struct monst *)0, ptr,
x, y, corpstatflags);
if (nm)
otmp = oname(otmp, nm);
return(otmp);
}
boolean
is_flammable(otmp)
register struct obj *otmp;
{
int otyp = otmp->otyp;
int omat = objects[otyp].oc_material;
/* Candles can be burned, but they're not flammable in the sense that
* they can't get fire damage and it makes no sense for them to be
* fireproofed.
*/
if (Is_candle(otmp))
return FALSE;
if (objects[otyp].oc_oprop == FIRE_RES || otyp == WAN_FIRE)
return FALSE;
return((boolean)((omat <= WOOD && omat != LIQUID) || omat == PLASTIC));
}
boolean
is_rottable(otmp)
register struct obj *otmp;
{
int otyp = otmp->otyp;
return((boolean)(objects[otyp].oc_material <= WOOD &&
objects[otyp].oc_material != LIQUID));
}
/*
* These routines maintain the single-linked lists headed in level.objects[][]
* and threaded through the nexthere fields in the object-instance structure.
*/
/* put the object at the given location */
void
place_object(otmp, x, y)
register struct obj *otmp;
int x, y;
{
register struct obj *otmp2 = level.objects[x][y];
if (otmp->where != OBJ_FREE)
panic("place_object: obj not free");
obj_no_longer_held(otmp);
/* (could bypass this vision update if there is already a boulder here) */
if (otmp->otyp == BOULDER) block_point(x,y); /* vision */
/* obj goes under boulders */
if (otmp2 && (otmp2->otyp == BOULDER)) {
otmp->nexthere = otmp2->nexthere;
otmp2->nexthere = otmp;
} else {
otmp->nexthere = otmp2;
level.objects[x][y] = otmp;
}
/* set the new object's location */
otmp->ox = x;
otmp->oy = y;
otmp->where = OBJ_FLOOR;
/* add to floor chain */
otmp->nobj = fobj;
fobj = otmp;
if (otmp->timed) obj_timer_checks(otmp, x, y, 0);
}
#define ROT_ICE_ADJUSTMENT 2 /* rotting on ice takes 2 times as long */
/* If ice was affecting any objects correct that now
* Also used for starting ice effects too. [zap.c]
*/
void
obj_ice_effects(x, y, do_buried)
int x, y;
boolean do_buried;
{
struct obj *otmp;
for (otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere) {
if (otmp->timed) obj_timer_checks(otmp, x, y, 0);
}
if (do_buried) {
for (otmp = level.buriedobjlist; otmp; otmp = otmp->nobj) {
if (otmp->ox == x && otmp->oy == y) {
if (otmp->timed) obj_timer_checks(otmp, x, y, 0);
}
}
}
}
/*
* Returns an obj->age for a corpse object on ice, that would be the
* actual obj->age if the corpse had just been lifted from the ice.
* This is useful when just using obj->age in a check or calculation because
* rot timers pertaining to the object don't have to be stopped and
* restarted etc.
*/
long
peek_at_iced_corpse_age(otmp)
struct obj *otmp;
{
long age, retval = otmp->age;
if (otmp->otyp == CORPSE && otmp->on_ice) {
/* Adjust the age; must be same as obj_timer_checks() for off ice*/
age = monstermoves - otmp->age;
retval = otmp->age + (age / ROT_ICE_ADJUSTMENT);
#ifdef DEBUG_EFFECTS
pline_The("%s age has ice modifications:otmp->age = %ld, returning %ld.",
s_suffix(doname(otmp)),otmp->age, retval);
pline("Effective age of corpse: %ld.",
monstermoves - retval);
#endif
}
return retval;
}
STATIC_OVL void
obj_timer_checks(otmp, x, y, force)
struct obj *otmp;
xchar x, y;
int force; /* 0 = no force so do checks, <0 = force off, >0 force on */
{
long tleft = 0L;
short action = ROT_CORPSE;
boolean restart_timer = FALSE;
boolean on_floor = (otmp->where == OBJ_FLOOR);
boolean buried = (otmp->where == OBJ_BURIED);
/* Check for corpses just placed on or in ice */
if (otmp->otyp == CORPSE && (on_floor || buried) && is_ice(x,y)) {
tleft = stop_timer(action, obj_to_any(otmp));
if (tleft == 0L) {
action = REVIVE_MON;
tleft = stop_timer(action, obj_to_any(otmp));
}
if (tleft != 0L) {
long age;
/* mark the corpse as being on ice */
otmp->on_ice = 1;
#ifdef DEBUG_EFFECTS
pline("%s is now on ice at %d,%d.", The(xname(otmp)),x,y);
#endif
/* Adjust the time remaining */
tleft *= ROT_ICE_ADJUSTMENT;
restart_timer = TRUE;
/* Adjust the age; must be same as in obj_ice_age() */
age = monstermoves - otmp->age;
otmp->age = monstermoves - (age * ROT_ICE_ADJUSTMENT);
}
}
/* Check for corpses coming off ice */
else if ((force < 0) ||
(otmp->otyp == CORPSE && otmp->on_ice &&
((on_floor && !is_ice(x,y)) || !on_floor))) {
tleft = stop_timer(action, obj_to_any(otmp));
if (tleft == 0L) {
action = REVIVE_MON;
tleft = stop_timer(action, obj_to_any(otmp));
}
if (tleft != 0L) {
long age;
otmp->on_ice = 0;
#ifdef DEBUG_EFFECTS
pline("%s is no longer on ice at %d,%d.", The(xname(otmp)),x,y);
#endif
/* Adjust the remaining time */
tleft /= ROT_ICE_ADJUSTMENT;
restart_timer = TRUE;
/* Adjust the age */
age = monstermoves - otmp->age;
otmp->age = otmp->age + (age / ROT_ICE_ADJUSTMENT);
}
}
/* now re-start the timer with the appropriate modifications */
if (restart_timer)
(void) start_timer(tleft, TIMER_OBJECT, action, obj_to_any(otmp));
}
#undef ROT_ICE_ADJUSTMENT
void
remove_object(otmp)
register struct obj *otmp;
{
xchar x = otmp->ox;
xchar y = otmp->oy;
if (otmp->where != OBJ_FLOOR)
panic("remove_object: obj not on floor");
extract_nexthere(otmp, &level.objects[x][y]);
extract_nobj(otmp, &fobj);
/* update vision iff this was the only boulder at its spot */
if (otmp->otyp == BOULDER && !sobj_at(BOULDER, x, y))
unblock_point(x,y); /* vision */
if (otmp->timed) obj_timer_checks(otmp,x,y,0);
}
/* throw away all of a monster's inventory */
void
discard_minvent(mtmp)
struct monst *mtmp;
{
struct obj *otmp;
while ((otmp = mtmp->minvent) != 0) {
obj_extract_self(otmp);
obfree(otmp, (struct obj *)0); /* dealloc_obj() isn't sufficient */
}
}
/*
* Free obj from whatever list it is on in preperation of deleting it or
* moving it elsewhere. This will perform all high-level consequences
* involved with removing the item. E.g. if the object is in the hero's
* inventory and confers heat resistance, the hero will lose it.
*
* Object positions:
* OBJ_FREE not on any list
* OBJ_FLOOR fobj, level.locations[][] chains (use remove_object)
* OBJ_CONTAINED cobj chain of container object
* OBJ_INVENT hero's invent chain (use freeinv)
* OBJ_MINVENT monster's invent chain
* OBJ_MIGRATING migrating chain
* OBJ_BURIED level.buriedobjs chain
* OBJ_ONBILL on billobjs chain
*/
void
obj_extract_self(obj)
struct obj *obj;
{
switch (obj->where) {
case OBJ_FREE:
break;
case OBJ_FLOOR:
remove_object(obj);
break;
case OBJ_CONTAINED:
extract_nobj(obj, &obj->ocontainer->cobj);
container_weight(obj->ocontainer);
break;
case OBJ_INVENT:
freeinv(obj);
break;
case OBJ_MINVENT:
extract_nobj(obj, &obj->ocarry->minvent);
break;
case OBJ_MIGRATING:
extract_nobj(obj, &migrating_objs);
break;
case OBJ_BURIED:
extract_nobj(obj, &level.buriedobjlist);
break;
case OBJ_ONBILL:
extract_nobj(obj, &billobjs);
break;
default:
panic("obj_extract_self");
break;
}
}
/* Extract the given object from the chain, following nobj chain. */
void
extract_nobj(obj, head_ptr)
struct obj *obj, **head_ptr;
{
struct obj *curr, *prev;
curr = *head_ptr;
for (prev = (struct obj *) 0; curr; prev = curr, curr = curr->nobj) {
if (curr == obj) {
if (prev)
prev->nobj = curr->nobj;
else
*head_ptr = curr->nobj;
break;
}
}
if (!curr) panic("extract_nobj: object lost");
obj->where = OBJ_FREE;
}
/*
* Extract the given object from the chain, following nexthere chain.
*
* This does not set obj->where, this function is expected to be called
* in tandem with extract_nobj, which does set it.
*/
void
extract_nexthere(obj, head_ptr)
struct obj *obj, **head_ptr;
{
struct obj *curr, *prev;
curr = *head_ptr;
for (prev = (struct obj *) 0; curr; prev = curr, curr = curr->nexthere) {
if (curr == obj) {
if (prev)
prev->nexthere = curr->nexthere;
else
*head_ptr = curr->nexthere;
break;
}
}
if (!curr) panic("extract_nexthere: object lost");
}
/*
* Add obj to mon's inventory. If obj is able to merge with something already
* in the inventory, then the passed obj is deleted and 1 is returned.
* Otherwise 0 is returned.
*/
int
add_to_minv(mon, obj)
struct monst *mon;
struct obj *obj;
{
struct obj *otmp;
if (obj->where != OBJ_FREE)
panic("add_to_minv: obj not free");
/* merge if possible */
for (otmp = mon->minvent; otmp; otmp = otmp->nobj)
if (merged(&otmp, &obj))
return 1; /* obj merged and then free'd */
/* else insert; don't bother forcing it to end of chain */
obj->where = OBJ_MINVENT;
obj->ocarry = mon;
obj->nobj = mon->minvent;
mon->minvent = obj;
return 0; /* obj on mon's inventory chain */
}
/*
* Add obj to container, make sure obj is "free". Returns (merged) obj.
* The input obj may be deleted in the process.
*/
struct obj *
add_to_container(container, obj)
struct obj *container, *obj;
{
struct obj *otmp;
if (obj->where != OBJ_FREE)
panic("add_to_container: obj not free");
if (container->where != OBJ_INVENT && container->where != OBJ_MINVENT)
obj_no_longer_held(obj);
/* merge if possible */
for (otmp = container->cobj; otmp; otmp = otmp->nobj)
if (merged(&otmp, &obj)) return (otmp);
obj->where = OBJ_CONTAINED;
obj->ocontainer = container;
obj->nobj = container->cobj;
container->cobj = obj;
return (obj);
}
void
add_to_migration(obj)
struct obj *obj;
{
if (obj->where != OBJ_FREE)
panic("add_to_migration: obj not free");
obj->where = OBJ_MIGRATING;
obj->nobj = migrating_objs;
migrating_objs = obj;
}
void
add_to_buried(obj)
struct obj *obj;
{
if (obj->where != OBJ_FREE)
panic("add_to_buried: obj not free");
obj->where = OBJ_BURIED;
obj->nobj = level.buriedobjlist;
level.buriedobjlist = obj;
}
/* Recalculate the weight of this container and all of _its_ containers. */
STATIC_OVL void
container_weight(container)
struct obj *container;
{
container->owt = weight(container);
if (container->where == OBJ_CONTAINED)
container_weight(container->ocontainer);
/*
else if (container->where == OBJ_INVENT)
recalculate load delay here ???
*/
}
/*
* Deallocate the object. _All_ objects should be run through here for
* them to be deallocated.
*/
void
dealloc_obj(obj)
struct obj *obj;
{
if (obj->where != OBJ_FREE)
panic("dealloc_obj: obj not free");
/* free up any timers attached to the object */
if (obj->timed)
obj_stop_timers(obj);
/*
* Free up any light sources attached to the object.
*
* We may want to just call del_light_source() without any
* checks (requires a code change there). Otherwise this
* list must track all objects that can have a light source
* attached to it (and also requires lamplit to be set).
*/
if (obj_sheds_light(obj))
del_light_source(LS_OBJECT, obj_to_any(obj));
if (obj == thrownobj) thrownobj = (struct obj*)0;
if (obj->oextra) dealloc_oextra(obj->oextra);
free((genericptr_t) obj);
}
/* create an object from a horn of plenty; mirrors bagotricks(makemon.c) */
int
hornoplenty(horn, tipping)
struct obj *horn;
boolean tipping; /* caller emptying entire contents; affects shop handling */
{
int objcount = 0;
if (!horn || horn->otyp != HORN_OF_PLENTY) {
impossible("bad horn o' plenty");
} else if (horn->spe < 1) {
pline(nothing_happens);
} else {
struct obj *obj;
const char *what;
consume_obj_charge(horn, !tipping);
if (!rn2(13)) {
obj = mkobj(POTION_CLASS, FALSE);
if (objects[obj->otyp].oc_magic) do {
obj->otyp = rnd_class(POT_BOOZE, POT_WATER);
} while (obj->otyp == POT_SICKNESS);
what = (obj->quan > 1L) ? "Some potions" : "A potion";
} else {
obj = mkobj(FOOD_CLASS, FALSE);
if (obj->otyp == FOOD_RATION && !rn2(7))
obj->otyp = LUMP_OF_ROYAL_JELLY;
what = "Some food";
}
++objcount;
pline("%s %s out.", what, vtense(what, "spill"));
obj->blessed = horn->blessed;
obj->cursed = horn->cursed;
obj->owt = weight(obj);
/* using a shop's horn of plenty entails a usage fee and also
confers ownership of the created item to the shopkeeper */
if (horn->unpaid)
addtobill(obj, FALSE, FALSE, tipping);
/* if it ended up on bill, we don't want "(unpaid, N zorkids)"
being included in its formatted name during next message */
iflags.suppress_price++;
if (!tipping) {
obj = hold_another_object(obj, u.uswallow ?
"Oops! %s out of your reach!" :
(Is_airlevel(&u.uz) ||
Is_waterlevel(&u.uz) ||
levl[u.ux][u.uy].typ < IRONBARS ||
levl[u.ux][u.uy].typ >= ICE) ?
"Oops! %s away from you!" :
"Oops! %s to the floor!",
The(aobjnam(obj, "slip")),
(const char *)0);
} else {
/* assumes this is taking place at hero's location */
if (!can_reach_floor(TRUE)) {
hitfloor(obj); /* does altar check, message, drop */
} else {
if (IS_ALTAR(levl[u.ux][u.uy].typ))
doaltarobj(obj); /* does its own drop message */
else
pline("%s %s to the %s.", Doname2(obj),
otense(obj, "drop"), surface(u.ux, u.uy));
dropy(obj);
}
}
iflags.suppress_price--;
if (horn->dknown) makeknown(HORN_OF_PLENTY);
}
return objcount;
}
#ifdef WIZARD
/* Check all object lists for consistency. */
void
obj_sanity_check()
{
int x, y;
struct obj *obj;
struct monst *mon;
const char *mesg;
mesg = "fobj sanity";
for (obj = fobj; obj; obj = obj->nobj) {
if (obj->where != OBJ_FLOOR) {
pline("%s obj %s %s@(%d,%d): %s\n", mesg,
fmt_ptr((genericptr_t)obj),
where_name(obj->where),
obj->ox, obj->oy, doname(obj));
}
check_contained(obj, mesg);
}
mesg = "location sanity";
for (x = 0; x < COLNO; x++)
for (y = 0; y < ROWNO; y++)
for (obj = level.objects[x][y]; obj; obj = obj->nexthere)
if (obj->where != OBJ_FLOOR) {
pline("%s obj %s %s@(%d,%d): %s\n", mesg,
fmt_ptr((genericptr_t)obj),
where_name(obj->where),
obj->ox, obj->oy, doname(obj));
}
mesg = "invent sanity";
for (obj = invent; obj; obj = obj->nobj) {
if (obj->where != OBJ_INVENT) {
pline("%s obj %s %s: %s\n", mesg,
fmt_ptr((genericptr_t)obj),
where_name(obj->where), doname(obj));
}
check_contained(obj, mesg);
}
mesg = "migrating sanity";
for (obj = migrating_objs; obj; obj = obj->nobj) {
if (obj->where != OBJ_MIGRATING) {
pline("%s obj %s %s: %s\n", mesg,
fmt_ptr((genericptr_t)obj),
where_name(obj->where), doname(obj));
}
check_contained(obj, mesg);
}
mesg = "buried sanity";
for (obj = level.buriedobjlist; obj; obj = obj->nobj) {
if (obj->where != OBJ_BURIED) {
pline("%s obj %s %s: %s\n", mesg,
fmt_ptr((genericptr_t)obj),
where_name(obj->where), doname(obj));
}
check_contained(obj, mesg);
}
mesg = "bill sanity";
for (obj = billobjs; obj; obj = obj->nobj) {
if (obj->where != OBJ_ONBILL) {
pline("%s obj %s %s: %s\n", mesg,
fmt_ptr((genericptr_t)obj),
where_name(obj->where), doname(obj));
}
/* shouldn't be a full container on the bill */
if (obj->cobj) {
pline("%s obj %s contains %s! %s\n", mesg,
fmt_ptr((genericptr_t)obj),
something, doname(obj));
}
}
mesg = "minvent sanity";
for (mon = fmon; mon; mon = mon->nmon)
for (obj = mon->minvent; obj; obj = obj->nobj) {
if (obj->where != OBJ_MINVENT) {
pline("%s obj %s %s: %s\n", mesg,
fmt_ptr((genericptr_t)obj),
where_name(obj->where), doname(obj));
}
if (obj->ocarry != mon) {
pline("%s obj %s (%s) not held by mon %s (%s)\n", mesg,
fmt_ptr((genericptr_t)obj), doname(obj),
fmt_ptr((genericptr_t)mon), mon_nam(mon));
}
check_contained(obj, mesg);
}
}
/* This must stay consistent with the defines in obj.h. */
static const char *obj_state_names[NOBJ_STATES] = {
"free", "floor", "contained", "invent",
"minvent", "migrating", "buried", "onbill"
};
STATIC_OVL const char *
where_name(where)
int where;
{
return (where<0 || where>=NOBJ_STATES) ? "unknown" : obj_state_names[where];
}
/* obj sanity check: check objs contained by container */
STATIC_OVL void
check_contained(container, mesg)
struct obj *container;
const char *mesg;
{
struct obj *obj;
for (obj = container->cobj; obj; obj = obj->nobj) {
if (obj->where != OBJ_CONTAINED)
pline("contained %s obj %s: %s\n", mesg,
fmt_ptr((genericptr_t)obj),
where_name(obj->where));
else if (obj->ocontainer != container)
pline("%s obj %s not in container %s\n", mesg,
fmt_ptr((genericptr_t)obj),
fmt_ptr((genericptr_t)container));
}
}
#endif /* WIZARD */
/*mkobj.c*/