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nethack/include/prop.h
2017-11-02 13:37:53 +02:00

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C

/* NetHack 3.6 prop.h $NHDT-Date: 1437877163 2015/07/26 02:19:23 $ $NHDT-Branch: master $:$NHDT-Revision: 1.16 $ */
/* Copyright (c) 1989 Mike Threepoint */
/* NetHack may be freely redistributed. See license for details. */
#ifndef PROP_H
#define PROP_H
/*** What the properties are ***
*
* note: propertynames[] array in timeout.c has string values for these.
* Property #0 is not used.
*/
/* Resistances to troubles */
enum prop_types {
FIRE_RES = 1,
COLD_RES,
SLEEP_RES,
DISINT_RES,
SHOCK_RES,
POISON_RES,
ACID_RES,
STONE_RES,
/* note: for the first eight properties, MR_xxx == (1 << (xxx_RES - 1)) */
DRAIN_RES,
SICK_RES,
INVULNERABLE,
ANTIMAGIC,
/* Troubles */
STUNNED,
CONFUSION,
BLINDED,
DEAF,
SICK,
STONED,
STRANGLED,
VOMITING,
GLIB,
SLIMED,
HALLUC,
HALLUC_RES,
FUMBLING,
WOUNDED_LEGS,
SLEEPY,
HUNGER,
/* Vision and senses */
SEE_INVIS,
TELEPAT,
WARNING,
WARN_OF_MON,
WARN_UNDEAD,
SEARCHING,
CLAIRVOYANT,
INFRAVISION,
DETECT_MONSTERS,
/* Appearance and behavior */
ADORNED,
INVIS,
DISPLACED,
STEALTH,
AGGRAVATE_MONSTER,
CONFLICT,
/* Transportation */
JUMPING,
TELEPORT,
TELEPORT_CONTROL,
LEVITATION,
FLYING,
WWALKING,
SWIMMING,
MAGICAL_BREATHING,
PASSES_WALLS,
/* Physical attributes */
SLOW_DIGESTION,
HALF_SPDAM,
HALF_PHDAM,
REGENERATION,
ENERGY_REGENERATION,
PROTECTION,
PROT_FROM_SHAPE_CHANGERS,
POLYMORPH,
POLYMORPH_CONTROL,
UNCHANGING,
FAST,
REFLECTING,
FREE_ACTION,
FIXED_ABIL,
LIFESAVED
};
#define LAST_PROP (LIFESAVED)
/*** Where the properties come from ***/
/* Definitions were moved here from obj.h and you.h */
struct prop {
/*** Properties conveyed by objects ***/
long extrinsic;
/* Armor */
#define W_ARM 0x00000001L /* Body armor */
#define W_ARMC 0x00000002L /* Cloak */
#define W_ARMH 0x00000004L /* Helmet/hat */
#define W_ARMS 0x00000008L /* Shield */
#define W_ARMG 0x00000010L /* Gloves/gauntlets */
#define W_ARMF 0x00000020L /* Footwear */
#define W_ARMU 0x00000040L /* Undershirt */
#define W_ARMOR (W_ARM | W_ARMC | W_ARMH | W_ARMS | W_ARMG | W_ARMF | W_ARMU)
/* Weapons and artifacts */
#define W_WEP 0x00000100L /* Wielded weapon */
#define W_QUIVER 0x00000200L /* Quiver for (f)iring ammo */
#define W_SWAPWEP 0x00000400L /* Secondary weapon */
#define W_WEAPON (W_WEP | W_SWAPWEP | W_QUIVER)
#define W_ART 0x00001000L /* Carrying artifact (not really worn) */
#define W_ARTI 0x00002000L /* Invoked artifact (not really worn) */
/* Amulets, rings, tools, and other items */
#define W_AMUL 0x00010000L /* Amulet */
#define W_RINGL 0x00020000L /* Left ring */
#define W_RINGR 0x00040000L /* Right ring */
#define W_RING (W_RINGL | W_RINGR)
#define W_TOOL 0x00080000L /* Eyewear */
#define W_ACCESSORY (W_RING | W_AMUL | W_TOOL)
/* historical note: originally in slash'em, 'worn' saddle stayed in
hero's inventory; in nethack, it's kept in the steed's inventory */
#define W_SADDLE 0x00100000L /* KMH -- For riding monsters */
#define W_BALL 0x00200000L /* Punishment ball */
#define W_CHAIN 0x00400000L /* Punishment chain */
/*** Property is blocked by an object ***/
long blocked; /* Same assignments as extrinsic */
/*** Timeouts, permanent properties, and other flags ***/
long intrinsic;
/* Timed properties */
#define TIMEOUT 0x00ffffffL /* Up to 16 million turns */
/* Permanent properties */
#define FROMEXPER 0x01000000L /* Gain/lose with experience, for role */
#define FROMRACE 0x02000000L /* Gain/lose with experience, for race */
#define FROMOUTSIDE 0x04000000L /* By corpses, prayer, thrones, etc. */
#define INTRINSIC (FROMOUTSIDE | FROMRACE | FROMEXPER)
/* Control flags */
#define FROMFORM 0x10000000L /* Polyd; conferred by monster form */
#define I_SPECIAL 0x20000000L /* Property is controllable */
};
/*** Definitions for backwards compatibility ***/
#define LEFT_RING W_RINGL
#define RIGHT_RING W_RINGR
#define LEFT_SIDE LEFT_RING
#define RIGHT_SIDE RIGHT_RING
#define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE)
#define WORN_ARMOR W_ARM
#define WORN_CLOAK W_ARMC
#define WORN_HELMET W_ARMH
#define WORN_SHIELD W_ARMS
#define WORN_GLOVES W_ARMG
#define WORN_BOOTS W_ARMF
#define WORN_AMUL W_AMUL
#define WORN_BLINDF W_TOOL
#define WORN_SHIRT W_ARMU
#endif /* PROP_H */