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81 lines
2.8 KiB
Plaintext
81 lines
2.8 KiB
Plaintext
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UPDATE2
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--------------
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This patch kit upgrades NetHack to version 3.0f. The kit should
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be applied to the original release, patched with patchlevel 1.
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Many of the diffs included here are bugfixes to bugs reported to
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us by players. We are very grateful for these reports.
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There were questions about our netnews usage. We use the good
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offices of comp.sources.games because, unlike rec.games.hack, it
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is archived. It is the only way to secure the availability of
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the source code and the official patches for future users. For
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this reason, comp.sources.games will remain the only place where
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the official NetHack patches are posted.
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Occasionally we may see a need to post a semi-official stopgap patch
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such as the one for the 'killer' bug posted just after Patch 1 in
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rec.games.hack and in comp.sources.games.bugs. These stopgap patches
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will always be included in the next official patch kit. The 'killer'
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bugfix is, indeed, included here.
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The above two newsgroups often contain many bug reports and unofficial
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fixes. We read these groups, and thus we get the reports. But it
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will be helpful if you mailed nethack-bugs a copy of your posting.
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If your site gets these newsgroups, you may want to check them for
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mentions of bugs before reporting the same bug to nethack-bugs (or
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to the same newsgroups, for that matter -- unless you have additional
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information).
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Now, on to the main changes.
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Objects were rearranged slightly, so the cautious may want to throw
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out saved games and bones files.
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Timo Hakulinen provided an OS/2 port.
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Various people convinced various OS versions to be better about
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sensing the available screen size at start-up.
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The game tries now to be smarter about guessing defaults for players
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who don't set environment variables of interest to NetHack.
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Eric Raymond extended the PC color code slightly to allow its use by
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SVR3.2 machines with color information from terminfo, and also allowed
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many extended commands to be available via a meta key under SYSV.
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Paul Gyugyi provided a better makefile for MicroSoft C.
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The MSDOS terminal problems, including always needing TERMLIB, are
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(hopefully) fixed.
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The '/' command now allows multiple identifications, and more things
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may be usefully identified.
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More code was shuffled and rewritten to satisfy compiler and preprocessor
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constraints.
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Starving dogs again eat people food.
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Credit cards can no longer lock things.
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Doors have been toned down slightly, but are in no danger of being removed.
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The gods' ranking of player troubles was revised.
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Wizards can no longer start with certain useless items.
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Various code, including game ending, seduction, and monster attack, is
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considerably cleaner.
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Above all: scores of bugs were fixed.
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Please continue testing the game and reporting to nethack-bugs. Your
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response has been wonderful, and it has made this effort worth while.
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