Barbarians start with either a two-handed sword and an ordinary axe
or a battle-axe and a short sword. The latter combination was the only
one among all the roles where the player couldn't enhance skills for
starting weapons to expert. Fix that by allowing barbarians to become
expert in short swords; reduce potential capability with pick-axe/mattock
from expert down to skilled to compensate for the increase.
This also addresses an earlier complaint that monks are no better in
martial arts than samurai even though the latter have lots of choices for
good weapon skills. Reduce the martial arts limit on samurai from grand
master to just master; likewise with bare-handed combat for barbarians
and cavemen. In this case there didn't seem to be any need to bump the
limit on anything else as compensation.
I still think non-rogues shouldn't be allowed to become expert in
daggers (which means that ranger and valkyrie starting gear would need
to change slightly) due to how powerful throwing them is, but I haven't
included that change here.
For the skills which have lower upper limits than before, existing
characters who have #enhanced their skills high enough with the previous
code will retain their higher-than-max skill ranking with the new code.
Characters who have exercised enough to advance to the old max but
haven't done so yet will be limited to the new max.
109 lines
5.6 KiB
Groff
109 lines
5.6 KiB
Groff
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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monster draining the player using Stormbringer decreased monster's hitpoints
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polymorphing to a flaming sphere should cure slime like other flaming monsters
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grammar, spelling and other typos
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wishing for student corpse yielded a valkyrie one, not an archeologist one
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fix typo in bustling town down stairs declaration
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you could exceed the limits on nazgul and erinys counts via bones files
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fix inconsistency where you can't kick something out of a pit, but you can
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escape the pit and still pick it up; items are now assumed to be at
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the bottom of pit
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room cleanup, eg on Bustling Town, could incorrectly truncate room bounds
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for rooms that become L shared due to partial overlap with the MAP
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approaching Medusa while having reflection+invisibility+esp would cause her
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to turn herself to stone if you happened to be blind at the time
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Master Kaen's death message was not appropriate
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missing fountain tag in minend-3
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do not pacify shopkeeper when the hero enters a shop if that hero previously
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angered the shopkeeper without ever visibly entering the shop
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attempting to place migrating monsters onto a monster-saturated level no
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longer triggers impossible()
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open_levelfile_exclusively() was showing the return value -1 in a panic message,
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even though that was the only possible value; show errno instead
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it was inappropriate to have a ghost "appear" in desecrated temple when
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you were blind and without telepathy
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accept wish for "grey spell book" not just "grey spellbook"
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do not double credit when putting gold into an unpaid container
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manes are nonliving
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poles and grappling hook worked thru walls when wearing Eyes of the Overworld
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more tweaks to fog cloud behavior
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when dismounting by choice and unimpaired, try not to land on a boulder
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casting stone-to-flesh on self while wielding a statue caused problems
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add tab support to menu strings for control-x minimal_enlightenment()
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if the monster that a statue represents is not made of flesh then don't
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allow stone_to_flesh to animate it, make a meatball instead
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attempting to saddle a cockatrice while wearing gloves shouldn't stone you
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kicking a closed drawbridge and dieing should not say "kicking a wall"
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cannot get blessed potions from sink, remove unreachable message
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couldn't insert gold into a container using full menu style if no other
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objects in inventory unless compiling with GOLDOBJ
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nagas eat
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always have warriors on the Valkyrie quest be female
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be more consistent with sounds when dropping into water
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surface() returns "bottom" when Underwater
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bill for all discarded, opened tins
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monsters that cannot pick things up cannot throw things either
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eating an amulet of unchanging un-changes you
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Vlad won't waste time trying to use wand of digging in his own tower
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non-weapon iron objects should rust when dipped in fountains since
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iron weapons rust
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suppress "turn to flee" message if monster is mfrozen
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don't silently interrupt monster's hold on you if Levitation/Flying ends
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while over water
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you could specifiy '~' with crystal ball and have it try to detect monsters,
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but it never revealed anything; show the entire long worm now
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allow a crystal ball to detect ghosts-and-shades via space key, and display
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the results using detected_mon_to_glyph() so that they show up in
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inverse video
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allow a crystal ball to detect boulders using the user-defined boulder symbol
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allow a crystal ball to detect mimics via ']'
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prevent boulder option from accepting a symbol that matches a monster symbol
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traveling while standing on a trap would sometime step in the wrong direction
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avoid traveling into water/lava, using usual running rules
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unchanging iron golem would still rehumanize in a rust trap
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fix an impossible rndmonst: bad `mndx' bug
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pets should not try to go after objects that they can't reach
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cutting a shopkeeper polymorphed in to a long worm would generate strange
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messages and could cause a crash
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reading a cursed scroll of light in a corridor wouldn't display correctly
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if lit_corridor option was disabled
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barbarians can become export in short sword skill
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samurai are now limited to master in martial arts skill; barbarians and
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cavemen are now limited to master in bare-handed combat skill
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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win32tty: fix visible CRLF characters during lockfile error message
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win32tty: switch to low level console routines
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win32tty: refrain from cursor movement until an input is pending (M. Lehotay)
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win32tty: distinguish blue, bright blue, cyan, and bright cyan (Nicholas Webb)
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win32tty: fix hanging problem when you ctrl-C at "Who are you?" prompt
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win32gui: you couldn't specify an alignment in defaults.nh and have it stick
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win32gui: allow race/gender/alignment selections beyond those specified in
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defaults.nh, while still honoring defaults.nh choices
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unix: don't define errno if NHSTDC
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unix: save file permissions could be wrong in explore/debug mode
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X11: avoid a possible crash when using window manger to close a player
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selection window
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Gnome: add Quiver menu item, fix outdated Quit menu item
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Gnome: key values on unsigned char platform could fail to compare correctly
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Gnome: real extended command menu so all extended commands can be entered
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Gnome: ignore interrupts to avoid infinite loop in gnome library
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tty: avoid crash displaying quit inventory if inventory was already displayed
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General New Features
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--------------------
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bones file compatibility info is now written into the dat/options file
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extend autodig to work downwards via '>'
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make attribute that is used to distinguish headings in a menu configurable
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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