Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
98 lines
2.7 KiB
Lua
98 lines
2.7 KiB
Lua
-- NetHack 3.6 sokoban.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
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-- Copyright (c) 1998-1999 by Kevin Hugo
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-- NetHack may be freely redistributed. See license for details.
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--
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--
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-- In case you haven't played the game Sokoban, you'll learn
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-- quickly. This branch isn't particularly difficult, just time
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-- consuming. Some players may wish to skip this branch.
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--
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-- The following actions are currently permitted without penalty:
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-- Carrying or throwing a boulder already in inventory
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-- (player or nonplayer).
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-- Teleporting boulders.
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-- Digging in the floor.
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-- The following actions are permitted, but with a luck penalty:
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-- Breaking boulders.
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-- Stone-to-fleshing boulders.
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-- Creating new boulders (e.g., with a scroll of earth).
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-- Jumping.
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-- Being pulled by a thrown iron ball.
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-- Hurtling through the air from Newton's 3rd law.
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-- Squeezing past boulders when naked or as a giant.
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-- These actions are not permitted:
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-- Moving diagonally between two boulders and/or walls.
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-- Pushing a boulder diagonally.
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-- Picking up boulders (player or nonplayer).
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-- Digging or walking through walls.
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-- Teleporting within levels or between levels of this branch.
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-- Using cursed potions of gain level.
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-- Escaping a pit/hole (e.g., by flying, levitation, or
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-- passing a dexterity check).
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-- Bones files are not permitted.
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--## Bottom (first) level of Sokoban ###
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noteleport", "hardfloor", "premapped", "solidify");
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des.map([[
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------ -----
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|....| |...|
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|....----...|
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|...........|
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|..|-|.|-|..|
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---------|.---
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|......|.....|
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|..----|.....|
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--.| |.....|
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|.|---|.....|
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|...........|
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|..|---------
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----
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]]);
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des.levregion({ region = {06,04,06,04}, type = "branch" })
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des.stair("up", 06,06)
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des.region(selection.area(00,00,13,12), "lit")
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des.non_diggable(selection.area(00,00,13,12))
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des.non_passwall(selection.area(00,00,13,12))
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-- Boulders
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des.object("boulder",02,02)
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des.object("boulder",02,03)
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--
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des.object("boulder",10,02)
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des.object("boulder",09,03)
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des.object("boulder",10,04)
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--
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des.object("boulder",08,07)
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des.object("boulder",09,08)
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des.object("boulder",09,09)
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des.object("boulder",08,10)
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des.object("boulder",10,10)
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-- Traps
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des.trap("pit",03,06)
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des.trap("pit",04,06)
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des.trap("pit",05,06)
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des.trap("pit",02,08)
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des.trap("pit",02,09)
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des.trap("pit",04,10)
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des.trap("pit",05,10)
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des.trap("pit",06,10)
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des.trap("pit",07,10)
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-- A little help
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des.object("earth",02,11)
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des.object("earth",03,11)
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-- Random objects
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des.object({ class = "%" });
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des.object({ class = "%" });
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des.object({ class = "%" });
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des.object({ class = "%" });
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des.object({ class = "=" });
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des.object({ class = "/" });
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