36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
[ Releases notes for nethack 3.0 patchlevel 3. ]
|
|
|
|
The main changes included in patch kit 3 are as follows:
|
|
|
|
A few new objects were added to objects.c, so old save/bones files
|
|
should be thrown out.
|
|
|
|
Prototypes were adapted to satisfy ANSI C. Hopefully, we will not see
|
|
anymore postings which helpfully fix prototypes for ANSI, while breaking
|
|
them for the MSDOS compilers they were, originally, set up for.
|
|
|
|
Use of $(MAKE), and a better use of $PAGER, in scripts.
|
|
|
|
Improvements to OS/2 and TOS code, including their Makefiles.
|
|
|
|
Graphics setting was centralized.
|
|
|
|
Alignment was added to artifacts, and their suitability was improved.
|
|
|
|
Discover mode games no longer use up bones files.
|
|
|
|
Some excess 'register's that were giving Xenix trouble were removed.
|
|
|
|
We settled an (amusing) argument over "rights" to available bits which
|
|
was responsible (unintentionally) for ring-wielding bestowing
|
|
long-lasting intrinsic attributes.
|
|
|
|
In addition, many bugs were fixed. Among those were the problems
|
|
with polymorphing creatures that swallowed you, finishing with
|
|
containers, having chains eaten, external pagers, statue weights, wishing
|
|
loopholes, parsing endgame options, and monsters growing up.
|
|
|
|
In other words, this is a nuts and bolts patch, nothing dramatic but
|
|
lots of cleanup.
|
|
|