175 lines
8.8 KiB
Plaintext
175 lines
8.8 KiB
Plaintext
NetHack History file for release 3.3
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Behold, mortal, the origins of NetHack...
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Jay Fenlason wrote the original Hack with help from Kenny Woodland,
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Mike Thome, and Jon Payne.
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Andries Brouwer did a major re-write, transforming Hack into a very different
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game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for
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UNIX(tm) machines to the Usenet.
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Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing
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PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and
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went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
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R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST,
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producing ST Hack 1.03.
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Mike Stephenson merged these various versions back together, incorporating
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many of the added features, and produced NetHack version 1.4. He then
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coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and
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released NetHack versions 2.2 and 2.3.
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Later, Mike coordinated a major rewrite of the game, heading a team which
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included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
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Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz,
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to produce NetHack 3.0c. The same group subsequently released ten patch-
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level revisions and updates of 3.0.
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NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo
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Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy
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later joined the main development team to produce subsequent revisions of
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3.0.
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Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen
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Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0.
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Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other
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Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
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through the later revisions of 3.0.
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Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
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the development team which now included Ken Arromdee, David Cohrs,
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Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
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Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
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revision of 3.0. They re-structured the game's design, and re-wrote major
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parts of the code. They added multiple dungeons, a new display, special
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individual character quests, a new endgame and many other new features, and
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produced NetHack 3.1.
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Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison,
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Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga.
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Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen
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Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.
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Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
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Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
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and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
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MPW. Building on their development, Barton House added a Think C port.
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Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
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to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
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for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to
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Windows NT.
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Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
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Warwick Allison wrote a tiled version of NetHack for the Atari;
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he later contributed the tiles to the DevTeam and tile support was
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then added to other platforms.
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The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David
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Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
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Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and
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Paul Winner, released version 3.2 in April of 1996.
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Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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of the original development team remained on the team at the start of work
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on that release. During the interval between the release of 3.1.3 and 3.2,
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one of the founding members of the development team, Dr. Izchak Miller,
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passed away. That release of the game was dedicated to him by the
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development and porting teams.
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Version 3.2 proved to be more stable than previous versions. Many bugs
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were fixed, abuses eliminated, and game features tuned for better game
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play.
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During the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game
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added their own modifications to the game and made these "variants" publicly
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available:
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Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed
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NetHack--. Working independently, Stephen White wrote NetHack Plus.
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Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce
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SLASH. Larry Stewart-Zerba and Warwick Allison improved the spellcasting
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system with the Wizard Patch. Warwick Allison also ported NetHack to use
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the Qt interface.
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Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and
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with the help of Kevin Hugo, added more features. Kevin later joined the
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DevTeam and incorporated the best of these ideas in NetHack 3.3.
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The 3.3 development team initially consisted of Michael Allison, Ken Arromdee,
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David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
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Kevin Hugo, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith,
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Mike Stephenson, Janet Walz, and Paul Winner. Warwick Allison joined just
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before the release of NetHack 3.3.2.
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As with version 3.2, various people contributed to the game as a whole as
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well as supporting ports on the different platforms that NetHack runs on:
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Pat Rankin maintained 3.3 for VMS.
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Michael Allison maintained NetHack 3.3 for the MS-DOS platform.
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Paul Winner and Yitzhak Sapir provided encouragement.
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Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the
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Macintosh port of 3.3.
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Michael Allison maintained and enhanced the console port of 3.3 for
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the Microsoft Windows NT/2000 platform.
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Ron Van Iwaarden maintained 3.3 for OS/2.
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Janne Salmijarvi, Ken Lorber, and Teemu Suikki maintained and enhanced the
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Amiga port of 3.3 after Janne Salmijarvi resurrected it for 3.3.1.
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Christian `Marvin' Bressler maintained 3.3 for the Atari after he
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resurrected it for 3.3.1.
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Alex Kompel contributed a new graphical port of 3.3 for Microsoft Windows.
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- - - - - - - - - -
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From time to time, some depraved individual out there in netland sends a
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particularly intriguing modification to help out with the game. The Gods of
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the Dungeon sometimes make note of the names of the worst of these miscreants
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in this, the list of Dungeoneers:
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Adam Aronow Helge Hafting Michael Sokolov
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Alex Kompel Irina Rempt-Drijfhout Mike Engber
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Andreas Dorn Izchak Miller Mike Gallop
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Andy Church J. Ali Harlow Mike Passaretti
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Andy Swanson Janet Walz Mike Stephenson
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Ari Huttunen Janne Salmijarvi Norm Meluch
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Barton House Jean-Christophe Collet Olaf Seibert
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Benson I. Margulies Jochen Erwied Pat Rankin
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Bill Dyer John Kallen Paul Winner
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Boudewijn Waijers John Rupley Pierre Martineau
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Bruce Cox John S. Bien Ralf Brown
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Bruce Holloway Johnny Lee Richard Addison
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Bruce Mewborne Jon W{tte Richard Beigel
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Carl Schelin Jonathan Handler Richard P. Hughey
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Chris Russo Joshua Delahunty Rob Menke
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David Cohrs Keizo Yamamoto Robin Johnson
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David Damerell Ken Arnold Roland McGrath
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David Gentzel Ken Arromdee Ron Van Iwaarden
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David Hairston Ken Lorber Ronnen Miller
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Dean Luick Ken Washikita Ross Brown
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Del Lamb Kevin Darcy Sascha Wostmann
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Deron Meranda Kevin Hugo Scott Bigham
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Dylan O'Donnell Kevin Sitze Scott R. Turner
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Eric Backus Kevin Smolkowski Stephen Spackman
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Eric Hendrickson Kevin Sweet Stephen White
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Eric R. Smith Lars Huttar Steve Creps
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Eric S. Raymond Mark Gooderum Steve Linhart
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Erik Andersen Mark Modrall Steve VanDevender
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Frederick Roeber Marvin Bressler Tim Lennan
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Gil Neiger Matthew Day Timo Hakulinen
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Greg Laskin Merlyn LeRoy Tom Almy
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Greg Olson Michael Allison Tom West
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Gregg Wonderly Michael Feir Warren Cheung
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Hao-yang Wang Michael Hamel Warwick Allison
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