More groundwork for overhauling the status display for curses, plus
a few functional changes. It was doing a full status update for
every changed field (except conditions), instead of waiting for a
flush directive after gathering multiple changes at a time. Since
it already does gather every change, the fix to wait is trivial.
This decouples 'hitpointbar' from 'statushilites'. When highlighting
is off, it uses inverse video only. When on, it behaves as before:
using inverse video plus the most recent color used to highlight HP
(which can vary if that has rules to highlight changes or percentage
thresholds) but ignoring any HP attribute(s). This also enables the
latent 'statuslines' option and changes 'windowborders' option from
being settable at startup only to changeable during play.
'statuslines' can have a value of 2 (the default) or 3 and applies to
'align_status:bottom' or 'top'; it's ignored for 'left' and 'right'.
At the moment, setting it to 3 only allows status condition overflow
to wrap from the end of line to 2 to the beginning of line 3, and if
window borders are drawn they'll clobber the last character on line 2
and first one on line 3. There's no point in trying to fix that
because it will go away when the main status overhaul changes go in.
Condition wrapping for vertical orientation (left or right placement)
was already subject to the same phenomenon and will be superseded too.
This also changes the meaning of the 'windowborders' value so could
impact players using source from git (or possibly beta binaries for
Windows, but not for OSX where curses interface wasn't included).
Old:
0 = unspecified, 1 = On, 2 = Off, 3 = Auto (On if display is big
enough, Off otherwise; reevaluated after dynamic resizing);
Unspecified got changed to 3 during curses windowing initialization.
New:
0 = Off, 1 = On, 2 = Auto;
0 gets changed to 2 for default value at start of options processing.
So old value of 2 is changing meaning and explicit old value of 3 is
becoming invalid. Implicit 3 changes to default 2. Explicit 3 could
be the subject of a fixup but there isn't much point since 2 can't
have a similar fix. Users who are using old 2 or explicit 3 will need
to update their run-time config files.
This adds 'statuslines' to the Guidebook and moves some other recently
added documentation of curses options from among the general options
(section 9.4) to "Window Port Customization options" (section 9.5).
None of them have been added to dat/opthelp which seems to be missing
all the wincap options.
Originally I made a lot of changes (mostly moving C99 declarations to
start of their blocks) to the old '#if 0' code at end of cursstat.c,
but have tossed those, except for one subtle bug that assumed 'int'
and 'long' are the same size.
904 lines
31 KiB
C
904 lines
31 KiB
C
/* vim:set cin ft=c sw=4 sts=4 ts=8 et ai cino=Ls\:0t0(0 : -*- mode:c;fill-column:80;tab-width:8;c-basic-offset:4;indent-tabs-mode:nil;c-file-style:"k&r" -*-*/
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/* NetHack 3.6 cursinit.c */
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/* Copyright (c) Karl Garrison, 2010. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "curses.h"
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#include "hack.h"
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#include "wincurs.h"
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#include "cursinit.h"
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/*#include "patchlevel.h"*/
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#include <ctype.h>
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/* Initialization and startup functions for curses interface */
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/* Private declarations */
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static void set_window_position(int *, int *, int *, int *, int,
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int *, int *, int *, int *, int,
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int, int);
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/* array to save initial terminal colors for later restoration */
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typedef struct nhrgb_type {
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short r;
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short g;
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short b;
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} nhrgb;
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nhrgb orig_yellow;
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nhrgb orig_white;
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nhrgb orig_darkgray;
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nhrgb orig_hired;
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nhrgb orig_higreen;
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nhrgb orig_hiyellow;
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nhrgb orig_hiblue;
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nhrgb orig_himagenta;
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nhrgb orig_hicyan;
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nhrgb orig_hiwhite;
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/* Banners used for an optional ASCII splash screen */
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#define NETHACK_SPLASH_A \
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" _ _ _ _ _ _ "
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#define NETHACK_SPLASH_B \
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"| \\ | | | | | | | | | | "
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#define NETHACK_SPLASH_C \
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"| \\| | ___ | |_ | |__| | __ _ ___ | | __"
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#define NETHACK_SPLASH_D \
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"| . ` | / _ \\| __|| __ | / _` | / __|| |/ /"
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#define NETHACK_SPLASH_E \
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"| |\\ || __/| |_ | | | || (_| || (__ | < "
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#define NETHACK_SPLASH_F \
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"|_| \\_| \\___| \\__||_| |_| \\__,_| \\___||_|\\_\\"
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/* win* is size and placement of window to change, x/y/w/h is baseline
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which can decrease depending on alignment of win* in orientation.
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Negative minh/minw: as much as possible, but at least as much as
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specified. */
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static void
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set_window_position(int *winx, int *winy, int *winw, int *winh,
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int orientation,
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int *x, int *y, int *w, int *h, int border_space,
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int minh, int minw)
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{
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*winw = *w;
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*winh = *h;
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/* Set window height/width */
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if (orientation == ALIGN_TOP || orientation == ALIGN_BOTTOM) {
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if (minh < 0) {
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*winh = (*h - ROWNO - border_space);
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if (-minh > *winh)
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*winh = -minh;
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} else
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*winh = minh;
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*h -= (*winh + border_space);
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} else {
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if (minw < 0) {
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*winw = (*w - COLNO - border_space);
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if (-minw > *winw)
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*winw = -minw;
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} else
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*winw = minw;
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*w -= (*winw + border_space);
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}
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*winx = *w + border_space + *x;
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*winy = *h + border_space + *y;
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/* Set window position */
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if (orientation != ALIGN_RIGHT) {
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*winx = *x;
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if (orientation == ALIGN_LEFT)
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*x += *winw + border_space;
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}
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if (orientation != ALIGN_BOTTOM) {
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*winy = *y;
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if (orientation == ALIGN_TOP)
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*y += *winh + border_space;
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}
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}
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/* Create the "main" nonvolitile windows used by nethack */
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void
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curses_create_main_windows()
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{
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int min_message_height = 1;
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int message_orientation = 0;
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int status_orientation = 0;
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int border_space = 0;
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int hspace = term_cols - 80;
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boolean borders = FALSE;
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switch (iflags.wc2_windowborders) {
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case 0: /* Off */
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borders = FALSE;
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break;
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case 1: /* On */
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borders = TRUE;
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break;
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case 2: /* Auto */
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borders = (term_cols > 81 && term_rows > 25);
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break;
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default:
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borders = FALSE;
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}
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if (borders) {
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border_space = 2;
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hspace -= border_space;
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}
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if ((term_cols - border_space) < COLNO) {
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min_message_height++;
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}
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/* Determine status window orientation */
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if (!iflags.wc_align_status)
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iflags.wc_align_status = ALIGN_BOTTOM;
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if (iflags.wc_align_status == ALIGN_TOP
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|| iflags.wc_align_status == ALIGN_BOTTOM) {
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status_orientation = iflags.wc_align_status;
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} else { /* left or right alignment */
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/*
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* Max space for player name and title horizontally.
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* [Width of 26 gives enough room for a 24 character
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* hitpoint bar (horizontal layout uses 30 for that) and
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* can accommodate widest field ("Experience : 30/123456789")
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* other than title without truncating anything.
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* Height originally required at least 24 lines, but 21
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* suffices and 20 can be made to work by suppressing score.]
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*/
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if (hspace >= 26 && term_rows >= 20) {
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status_orientation = iflags.wc_align_status;
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hspace -= (26 + border_space);
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} else {
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/* orientation won't match option setting, making 'O' command's
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list of settings seem inaccurate; but leaving the requested
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setting in iflags might allow it to take effect if the main
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window gets resized */
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status_orientation = ALIGN_BOTTOM;
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}
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}
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/* Determine message window orientation */
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if (!iflags.wc_align_message)
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iflags.wc_align_message = ALIGN_TOP;
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if (iflags.wc_align_message == ALIGN_TOP
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|| iflags.wc_align_message == ALIGN_BOTTOM) {
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message_orientation = iflags.wc_align_message;
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} else { /* left or right alignment */
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if ((hspace - border_space) >= 25) { /* Arbitrary */
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message_orientation = iflags.wc_align_message;
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} else {
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/* orientation won't match option setting (see above) */
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message_orientation = ALIGN_TOP;
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}
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}
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/* Figure out window positions and placements. Status and message area
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can be aligned based on configuration. The priority alignment-wise
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is: status > msgarea > game.
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Define everything as taking as much space as possible and shrink/move
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based on alignment positions. */
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{
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int message_x = 0;
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int message_y = 0;
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int status_x = 0;
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int status_y = 0;
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int inv_x = 0;
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int inv_y = 0;
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int map_x = 0;
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int map_y = 0;
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int message_height = 0;
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int message_width = 0;
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int status_height = 0;
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int status_width = 0;
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int inv_height = 0;
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int inv_width = 0;
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int map_height = (term_rows - border_space);
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int map_width = (term_cols - border_space);
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int statusheight = (iflags.wc2_statuslines < 3) ? 2 : 3;
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boolean status_vertical = (status_orientation == ALIGN_LEFT
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|| status_orientation == ALIGN_RIGHT);
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boolean msg_vertical = (message_orientation == ALIGN_LEFT
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|| message_orientation == ALIGN_RIGHT);
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/* Vertical windows have priority. Otherwise, priotity is:
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status > inv > msg */
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if (status_vertical)
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set_window_position(&status_x, &status_y,
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&status_width, &status_height,
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status_orientation,
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&map_x, &map_y, &map_width, &map_height,
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border_space, 20, 26);
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if (iflags.perm_invent) {
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/* Take up all width unless msgbar is also vertical. */
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int width = msg_vertical ? 25 : -25;
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set_window_position(&inv_x, &inv_y, &inv_width, &inv_height,
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ALIGN_RIGHT, &map_x, &map_y,
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&map_width, &map_height,
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border_space, -1, width);
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}
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if (msg_vertical)
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set_window_position(&message_x, &message_y,
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&message_width, &message_height,
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message_orientation,
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&map_x, &map_y, &map_width, &map_height,
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border_space, -1, -25);
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/* Now draw horizontal windows */
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if (!status_vertical)
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set_window_position(&status_x, &status_y,
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&status_width, &status_height,
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status_orientation,
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&map_x, &map_y, &map_width, &map_height,
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border_space, statusheight, 0);
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if (!msg_vertical)
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set_window_position(&message_x, &message_y,
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&message_width, &message_height,
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message_orientation,
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&map_x, &map_y, &map_width, &map_height,
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border_space, -1, -25);
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if (map_width > COLNO)
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map_width = COLNO;
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if (map_height > ROWNO)
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map_height = ROWNO;
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if (curses_get_nhwin(STATUS_WIN)) {
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curses_del_nhwin(STATUS_WIN);
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curses_del_nhwin(MESSAGE_WIN);
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curses_del_nhwin(MAP_WIN);
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curses_del_nhwin(INV_WIN);
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clear();
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}
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curses_add_nhwin(STATUS_WIN, status_height, status_width, status_y,
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status_x, status_orientation, borders);
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curses_add_nhwin(MESSAGE_WIN, message_height, message_width, message_y,
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message_x, message_orientation, borders);
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if (iflags.perm_invent)
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curses_add_nhwin(INV_WIN, inv_height, inv_width, inv_y, inv_x,
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ALIGN_RIGHT, borders);
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curses_add_nhwin(MAP_WIN, map_height, map_width,
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map_y, map_x, 0, borders);
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refresh();
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curses_refresh_nethack_windows();
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/*
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if (iflags.window_inited) {
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curses_update_stats();
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if (iflags.perm_invent)
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curses_update_inventory();
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} else {
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iflags.window_inited = TRUE;
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}
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*/
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}
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}
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/* Initialize curses colors to colors used by NetHack */
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void
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curses_init_nhcolors()
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{
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#ifdef TEXTCOLOR
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if (has_colors()) {
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use_default_colors();
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init_pair(1, COLOR_BLACK, -1);
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init_pair(2, COLOR_RED, -1);
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init_pair(3, COLOR_GREEN, -1);
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init_pair(4, COLOR_YELLOW, -1);
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init_pair(5, COLOR_BLUE, -1);
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init_pair(6, COLOR_MAGENTA, -1);
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init_pair(7, COLOR_CYAN, -1);
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init_pair(8, -1, -1);
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{
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int i;
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boolean hicolor = FALSE;
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static const int clr_remap[16] = {
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COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_YELLOW,
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COLOR_BLUE,
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COLOR_MAGENTA, COLOR_CYAN, -1, COLOR_WHITE,
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COLOR_RED + 8, COLOR_GREEN + 8, COLOR_YELLOW + 8,
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COLOR_BLUE + 8,
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COLOR_MAGENTA + 8, COLOR_CYAN + 8, COLOR_WHITE + 8
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};
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for (i = 0; i < (COLORS >= 16 ? 16 : 8); i++) {
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init_pair(17 + (i * 2) + 0, clr_remap[i], COLOR_RED);
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init_pair(17 + (i * 2) + 1, clr_remap[i], COLOR_BLUE);
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}
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if (COLORS >= 16)
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hicolor = TRUE;
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/* Work around the crazy definitions above for more background
|
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colors... */
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for (i = 0; i < (COLORS >= 16 ? 16 : 8); i++) {
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init_pair((hicolor ? 49 : 9) + i, clr_remap[i], COLOR_GREEN);
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init_pair((hicolor ? 65 : 33) + i, clr_remap[i], COLOR_YELLOW);
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init_pair((hicolor ? 81 : 41) + i, clr_remap[i], COLOR_MAGENTA);
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init_pair((hicolor ? 97 : 49) + i, clr_remap[i], COLOR_CYAN);
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init_pair((hicolor ? 113 : 57) + i, clr_remap[i], COLOR_WHITE);
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}
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}
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if (COLORS >= 16) {
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init_pair(9, COLOR_WHITE, -1);
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init_pair(10, COLOR_RED + 8, -1);
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init_pair(11, COLOR_GREEN + 8, -1);
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init_pair(12, COLOR_YELLOW + 8, -1);
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init_pair(13, COLOR_BLUE + 8, -1);
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init_pair(14, COLOR_MAGENTA + 8, -1);
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init_pair(15, COLOR_CYAN + 8, -1);
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init_pair(16, COLOR_WHITE + 8, -1);
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}
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if (can_change_color()) {
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/* Preserve initial terminal colors */
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color_content(COLOR_YELLOW, &orig_yellow.r, &orig_yellow.g,
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&orig_yellow.b);
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color_content(COLOR_WHITE, &orig_white.r, &orig_white.g,
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&orig_white.b);
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/* Set colors to appear as NetHack expects */
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init_color(COLOR_YELLOW, 500, 300, 0);
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init_color(COLOR_WHITE, 600, 600, 600);
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if (COLORS >= 16) {
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/* Preserve initial terminal colors */
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color_content(COLOR_RED + 8, &orig_hired.r,
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&orig_hired.g, &orig_hired.b);
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color_content(COLOR_GREEN + 8, &orig_higreen.r,
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&orig_higreen.g, &orig_higreen.b);
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color_content(COLOR_YELLOW + 8, &orig_hiyellow.r,
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&orig_hiyellow.g, &orig_hiyellow.b);
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color_content(COLOR_BLUE + 8, &orig_hiblue.r,
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&orig_hiblue.g, &orig_hiblue.b);
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color_content(COLOR_MAGENTA + 8, &orig_himagenta.r,
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&orig_himagenta.g, &orig_himagenta.b);
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color_content(COLOR_CYAN + 8, &orig_hicyan.r,
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&orig_hicyan.g, &orig_hicyan.b);
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color_content(COLOR_WHITE + 8, &orig_hiwhite.r,
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&orig_hiwhite.g, &orig_hiwhite.b);
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/* Set colors to appear as NetHack expects */
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init_color(COLOR_RED + 8, 1000, 500, 0);
|
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init_color(COLOR_GREEN + 8, 0, 1000, 0);
|
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init_color(COLOR_YELLOW + 8, 1000, 1000, 0);
|
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init_color(COLOR_BLUE + 8, 0, 0, 1000);
|
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init_color(COLOR_MAGENTA + 8, 1000, 0, 1000);
|
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init_color(COLOR_CYAN + 8, 0, 1000, 1000);
|
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init_color(COLOR_WHITE + 8, 1000, 1000, 1000);
|
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# ifdef USE_DARKGRAY
|
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if (COLORS > 16) {
|
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color_content(CURSES_DARK_GRAY, &orig_darkgray.r,
|
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&orig_darkgray.g, &orig_darkgray.b);
|
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init_color(CURSES_DARK_GRAY, 300, 300, 300);
|
|
/* just override black colorpair entry here */
|
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init_pair(1, CURSES_DARK_GRAY, -1);
|
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}
|
|
# endif
|
|
} else {
|
|
/* Set flag to use bold for bright colors */
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
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|
|
/* Allow player to pick character's role, race, gender, and alignment.
|
|
Borrowed from the Gnome window port. */
|
|
void
|
|
curses_choose_character()
|
|
{
|
|
int n, i, sel, count_off, pick4u;
|
|
int count = 0;
|
|
int cur_character = 0;
|
|
const char **choices;
|
|
int *pickmap;
|
|
char *prompt;
|
|
char pbuf[QBUFSZ];
|
|
char choice[QBUFSZ];
|
|
char tmpchoice[QBUFSZ];
|
|
|
|
prompt = build_plselection_prompt(pbuf, QBUFSZ, flags.initrole,
|
|
flags.initrace, flags.initgend,
|
|
flags.initalign);
|
|
|
|
/* This part is irritating: we have to strip the choices off of
|
|
the string and put them in a separate string in order to use
|
|
curses_character_input_dialog for this prompt. */
|
|
while (cur_character != '[') {
|
|
cur_character = prompt[count];
|
|
count++;
|
|
}
|
|
|
|
count_off = count;
|
|
|
|
while (cur_character != ']') {
|
|
tmpchoice[count - count_off] = prompt[count];
|
|
count++;
|
|
cur_character = prompt[count];
|
|
}
|
|
|
|
tmpchoice[count - count_off] = '\0';
|
|
lcase(tmpchoice);
|
|
|
|
while (!isspace(prompt[count_off])) {
|
|
count_off--;
|
|
}
|
|
|
|
prompt[count_off] = '\0';
|
|
sprintf(choice, "%s%c", tmpchoice, '\033');
|
|
if (strchr(tmpchoice, 't')) { /* Tutorial mode */
|
|
mvaddstr(0, 1, "New? Press t to enter a tutorial.");
|
|
}
|
|
|
|
/* Add capital letters as choices that aren't displayed */
|
|
for (count = 0; tmpchoice[count]; count++) {
|
|
tmpchoice[count] = toupper(tmpchoice[count]);
|
|
}
|
|
|
|
sprintf(choice, "%s%s", choice, tmpchoice);
|
|
|
|
/* prevent an unnecessary prompt */
|
|
rigid_role_checks();
|
|
|
|
if (!flags.randomall &&
|
|
(flags.initrole == ROLE_NONE || flags.initrace == ROLE_NONE ||
|
|
flags.initgend == ROLE_NONE || flags.initalign == ROLE_NONE)) {
|
|
pick4u = tolower(curses_character_input_dialog(prompt, choice, 'y'));
|
|
} else {
|
|
pick4u = 'y';
|
|
}
|
|
|
|
if (pick4u == 'q') { /* Quit or cancelled */
|
|
clearlocks();
|
|
curses_bail(0);
|
|
}
|
|
|
|
if (pick4u == 'y') {
|
|
flags.randomall = TRUE;
|
|
}
|
|
|
|
clear();
|
|
refresh();
|
|
|
|
if (!flags.randomall && flags.initrole < 0) {
|
|
/* select a role */
|
|
for (n = 0; roles[n].name.m; n++)
|
|
continue;
|
|
choices = (const char **) alloc(sizeof (char *) * (n + 1));
|
|
pickmap = (int *) alloc(sizeof (int) * (n + 1));
|
|
for (;;) {
|
|
for (n = 0, i = 0; roles[i].name.m; i++) {
|
|
if (ok_role(i, flags.initrace,
|
|
flags.initgend, flags.initalign)) {
|
|
if (flags.initgend >= 0 && flags.female && roles[i].name.f)
|
|
choices[n] = roles[i].name.f;
|
|
else
|
|
choices[n] = roles[i].name.m;
|
|
pickmap[n++] = i;
|
|
}
|
|
}
|
|
if (n > 0)
|
|
break;
|
|
else if (flags.initalign >= 0)
|
|
flags.initalign = -1; /* reset */
|
|
else if (flags.initgend >= 0)
|
|
flags.initgend = -1;
|
|
else if (flags.initrace >= 0)
|
|
flags.initrace = -1;
|
|
else
|
|
panic("no available ROLE+race+gender+alignment combinations");
|
|
}
|
|
choices[n] = (const char *) 0;
|
|
if (n > 1)
|
|
sel = curses_character_dialog(choices,
|
|
"Choose one of the following roles:");
|
|
else
|
|
sel = 0;
|
|
if (sel >= 0)
|
|
sel = pickmap[sel];
|
|
else if (sel == ROLE_NONE) { /* Quit */
|
|
clearlocks();
|
|
curses_bail(0);
|
|
}
|
|
free((genericptr_t) choices);
|
|
free((genericptr_t) pickmap);
|
|
} else if (flags.initrole < 0)
|
|
sel = ROLE_RANDOM;
|
|
else
|
|
sel = flags.initrole;
|
|
|
|
if (sel == ROLE_RANDOM) { /* Random role */
|
|
sel = pick_role(flags.initrace, flags.initgend,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (sel < 0)
|
|
sel = randrole(FALSE);
|
|
}
|
|
|
|
flags.initrole = sel;
|
|
|
|
/* Select a race, if necessary */
|
|
/* force compatibility with role, try for compatibility with
|
|
* pre-selected gender/alignment */
|
|
if (flags.initrace < 0 || !validrace(flags.initrole, flags.initrace)) {
|
|
if (flags.initrace == ROLE_RANDOM || flags.randomall) {
|
|
flags.initrace = pick_race(flags.initrole, flags.initgend,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (flags.initrace < 0)
|
|
flags.initrace = randrace(flags.initrole);
|
|
} else {
|
|
/* Count the number of valid races */
|
|
n = 0; /* number valid */
|
|
for (i = 0; races[i].noun; i++) {
|
|
if (ok_race(flags.initrole, i,
|
|
flags.initgend, flags.initalign))
|
|
n++;
|
|
}
|
|
if (n == 0) {
|
|
for (i = 0; races[i].noun; i++) {
|
|
if (validrace(flags.initrole, i))
|
|
n++;
|
|
}
|
|
}
|
|
|
|
choices = (const char **) alloc(sizeof (char *) * (n + 1));
|
|
pickmap = (int *) alloc(sizeof (int) * (n + 1));
|
|
for (n = 0, i = 0; races[i].noun; i++) {
|
|
if (ok_race(flags.initrole, i,
|
|
flags.initgend, flags.initalign)) {
|
|
choices[n] = races[i].noun;
|
|
pickmap[n++] = i;
|
|
}
|
|
}
|
|
choices[n] = (const char *) 0;
|
|
/* Permit the user to pick, if there is more than one */
|
|
if (n > 1)
|
|
sel = curses_character_dialog(choices,
|
|
"Choose one of the following races:");
|
|
else
|
|
sel = 0;
|
|
if (sel >= 0)
|
|
sel = pickmap[sel];
|
|
else if (sel == ROLE_NONE) { /* Quit */
|
|
clearlocks();
|
|
curses_bail(0);
|
|
}
|
|
flags.initrace = sel;
|
|
free((genericptr_t) choices);
|
|
free((genericptr_t) pickmap);
|
|
}
|
|
if (flags.initrace == ROLE_RANDOM) { /* Random role */
|
|
sel = pick_race(flags.initrole, flags.initgend,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (sel < 0)
|
|
sel = randrace(flags.initrole);
|
|
flags.initrace = sel;
|
|
}
|
|
}
|
|
|
|
/* Select a gender, if necessary */
|
|
/* force compatibility with role/race, try for compatibility with
|
|
* pre-selected alignment */
|
|
if (flags.initgend < 0 ||
|
|
!validgend(flags.initrole, flags.initrace, flags.initgend)) {
|
|
if (flags.initgend == ROLE_RANDOM || flags.randomall) {
|
|
flags.initgend = pick_gend(flags.initrole, flags.initrace,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (flags.initgend < 0)
|
|
flags.initgend = randgend(flags.initrole, flags.initrace);
|
|
} else {
|
|
/* Count the number of valid genders */
|
|
n = 0; /* number valid */
|
|
for (i = 0; i < ROLE_GENDERS; i++) {
|
|
if (ok_gend(flags.initrole, flags.initrace,
|
|
i, flags.initalign))
|
|
n++;
|
|
}
|
|
if (n == 0) {
|
|
for (i = 0; i < ROLE_GENDERS; i++) {
|
|
if (validgend(flags.initrole, flags.initrace, i))
|
|
n++;
|
|
}
|
|
}
|
|
|
|
choices = (const char **) alloc(sizeof (char *) * (n + 1));
|
|
pickmap = (int *) alloc(sizeof (int) * (n + 1));
|
|
for (n = 0, i = 0; i < ROLE_GENDERS; i++) {
|
|
if (ok_gend(flags.initrole, flags.initrace,
|
|
i, flags.initalign)) {
|
|
choices[n] = genders[i].adj;
|
|
pickmap[n++] = i;
|
|
}
|
|
}
|
|
choices[n] = (const char *) 0;
|
|
/* Permit the user to pick, if there is more than one */
|
|
if (n > 1)
|
|
sel = curses_character_dialog(choices,
|
|
"Choose one of the following genders:");
|
|
else
|
|
sel = 0;
|
|
if (sel >= 0)
|
|
sel = pickmap[sel];
|
|
else if (sel == ROLE_NONE) { /* Quit */
|
|
clearlocks();
|
|
curses_bail(0);
|
|
}
|
|
flags.initgend = sel;
|
|
free((genericptr_t) choices);
|
|
free((genericptr_t) pickmap);
|
|
}
|
|
if (flags.initgend == ROLE_RANDOM) { /* Random gender */
|
|
sel = pick_gend(flags.initrole, flags.initrace,
|
|
flags.initalign, PICK_RANDOM);
|
|
if (sel < 0)
|
|
sel = randgend(flags.initrole, flags.initrace);
|
|
flags.initgend = sel;
|
|
}
|
|
}
|
|
|
|
/* Select an alignment, if necessary */
|
|
/* force compatibility with role/race/gender */
|
|
if (flags.initalign < 0 ||
|
|
!validalign(flags.initrole, flags.initrace, flags.initalign)) {
|
|
if (flags.initalign == ROLE_RANDOM || flags.randomall) {
|
|
flags.initalign = pick_align(flags.initrole, flags.initrace,
|
|
flags.initgend, PICK_RANDOM);
|
|
if (flags.initalign < 0)
|
|
flags.initalign = randalign(flags.initrole, flags.initrace);
|
|
} else {
|
|
/* Count the number of valid alignments */
|
|
n = 0; /* number valid */
|
|
for (i = 0; i < ROLE_ALIGNS; i++) {
|
|
if (ok_align(flags.initrole, flags.initrace,
|
|
flags.initgend, i))
|
|
n++;
|
|
}
|
|
if (n == 0) {
|
|
for (i = 0; i < ROLE_ALIGNS; i++)
|
|
if (validalign(flags.initrole, flags.initrace, i))
|
|
n++;
|
|
}
|
|
|
|
choices = (const char **) alloc(sizeof (char *) * (n + 1));
|
|
pickmap = (int *) alloc(sizeof (int) * (n + 1));
|
|
for (n = 0, i = 0; i < ROLE_ALIGNS; i++) {
|
|
if (ok_align(flags.initrole, flags.initrace,
|
|
flags.initgend, i)) {
|
|
choices[n] = aligns[i].adj;
|
|
pickmap[n++] = i;
|
|
}
|
|
}
|
|
choices[n] = (const char *) 0;
|
|
/* Permit the user to pick, if there is more than one */
|
|
if (n > 1)
|
|
sel = curses_character_dialog(choices,
|
|
"Choose one of the following alignments:");
|
|
else
|
|
sel = 0;
|
|
if (sel >= 0)
|
|
sel = pickmap[sel];
|
|
else if (sel == ROLE_NONE) { /* Quit */
|
|
clearlocks();
|
|
curses_bail(0);
|
|
}
|
|
flags.initalign = sel;
|
|
free((genericptr_t) choices);
|
|
free((genericptr_t) pickmap);
|
|
}
|
|
if (flags.initalign == ROLE_RANDOM) {
|
|
sel = pick_align(flags.initrole, flags.initrace,
|
|
flags.initgend, PICK_RANDOM);
|
|
if (sel < 0)
|
|
sel = randalign(flags.initrole, flags.initrace);
|
|
flags.initalign = sel;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Prompt user for character race, role, alignment, or gender */
|
|
int
|
|
curses_character_dialog(const char **choices, const char *prompt)
|
|
{
|
|
int count, count2, ret, curletter;
|
|
char used_letters[52];
|
|
anything identifier;
|
|
menu_item *selected = NULL;
|
|
winid wid = curses_get_wid(NHW_MENU);
|
|
|
|
identifier.a_void = 0;
|
|
curses_start_menu(wid);
|
|
|
|
for (count = 0; choices[count]; count++) {
|
|
curletter = tolower(choices[count][0]);
|
|
for (count2 = 0; count2 < count; count2++) {
|
|
if (curletter == used_letters[count2]) {
|
|
curletter = toupper(curletter);
|
|
}
|
|
}
|
|
|
|
identifier.a_int = (count + 1); /* Must be non-zero */
|
|
curses_add_menu(wid, NO_GLYPH, &identifier, curletter, 0,
|
|
A_NORMAL, choices[count], FALSE);
|
|
used_letters[count] = curletter;
|
|
}
|
|
|
|
/* Random Selection */
|
|
identifier.a_int = ROLE_RANDOM;
|
|
curses_add_menu(wid, NO_GLYPH, &identifier, '*', 0, A_NORMAL, "Random",
|
|
FALSE);
|
|
|
|
/* Quit prompt */
|
|
identifier.a_int = ROLE_NONE;
|
|
curses_add_menu(wid, NO_GLYPH, &identifier, 'q', 0, A_NORMAL, "Quit",
|
|
FALSE);
|
|
curses_end_menu(wid, prompt);
|
|
ret = curses_select_menu(wid, PICK_ONE, &selected);
|
|
if (ret == 1) {
|
|
ret = (selected->item.a_int);
|
|
} else { /* Cancelled selection */
|
|
|
|
ret = ROLE_NONE;
|
|
}
|
|
|
|
if (ret > 0) {
|
|
ret--;
|
|
}
|
|
|
|
free((genericptr_t) selected);
|
|
return ret;
|
|
}
|
|
|
|
/* Initialize and display options appropriately */
|
|
void
|
|
curses_init_options()
|
|
{
|
|
/* change these from DISP_IN_GAME to SET_IN_GAME */
|
|
set_wc_option_mod_status(WC_ALIGN_MESSAGE | WC_ALIGN_STATUS, SET_IN_GAME);
|
|
|
|
/* Remove a few options that are irrelevant to this windowport */
|
|
/*set_option_mod_status("DECgraphics", SET_IN_FILE); */
|
|
set_option_mod_status("eight_bit_tty", SET_IN_FILE);
|
|
|
|
/* Make sure that DECgraphics is not set to true via the config
|
|
file, as this will cause display issues. We can't disable it in
|
|
options.c in case the game is compiled with both tty and curses. */
|
|
if (!symset[PRIMARY].name
|
|
|| !strcmpi(symset[PRIMARY].name, "DECgraphics")) {
|
|
load_symset("curses", PRIMARY);
|
|
load_symset("default", ROGUESET);
|
|
}
|
|
#ifdef PDCURSES
|
|
/* PDCurses for SDL, win32 and OS/2 has the ability to set the
|
|
terminal size programatically. If the user does not specify a
|
|
size in the config file, we will set it to a nice big 32x110 to
|
|
take advantage of some of the nice features of this windowport. */
|
|
if (iflags.wc2_term_cols == 0)
|
|
iflags.wc2_term_cols = 110;
|
|
if (iflags.wc2_term_rows == 0)
|
|
iflags.wc2_term_rows = 32;
|
|
|
|
resize_term(iflags.wc2_term_rows, iflags.wc2_term_cols);
|
|
getmaxyx(base_term, term_rows, term_cols);
|
|
|
|
/* This is needed for an odd bug with PDCurses-SDL */
|
|
/* How to deal with this?
|
|
switch_graphics(ASCII_GRAPHICS);
|
|
if (iflags.IBMgraphics) {
|
|
switch_graphics(IBM_GRAPHICS);
|
|
} else if (iflags.cursesgraphics) {
|
|
switch_graphics(CURS_GRAPHICS);
|
|
} else {
|
|
switch_graphics(ASCII_GRAPHICS);
|
|
}
|
|
*/
|
|
#endif /* PDCURSES */
|
|
|
|
/* fix up pet highlighting */
|
|
if (iflags.wc2_petattr == -1) /* shouldn't happen */
|
|
iflags.wc2_petattr = A_NORMAL;
|
|
if (iflags.wc2_petattr != A_NORMAL) {
|
|
/* Pet attribute specified, so hilite_pet should be true */
|
|
iflags.hilite_pet = TRUE;
|
|
} else if (iflags.hilite_pet) {
|
|
/* pet highlighting specified, so don't leave petattr at A_NORMAL */
|
|
iflags.wc2_petattr = A_REVERSE;
|
|
}
|
|
|
|
#ifdef NCURSES_MOUSE_VERSION
|
|
if (iflags.wc_mouse_support) {
|
|
mousemask(BUTTON1_CLICKED, NULL);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* Display an ASCII splash screen if the splash_screen option is set */
|
|
void
|
|
curses_display_splash_window()
|
|
{
|
|
int i, x_start, y_start;
|
|
|
|
curses_get_window_xy(MAP_WIN, &x_start, &y_start);
|
|
|
|
if ((term_cols < 70) || (term_rows < 20)) {
|
|
iflags.wc_splash_screen = FALSE; /* No room for s.s. */
|
|
}
|
|
|
|
if (iflags.wc_splash_screen) {
|
|
if (iflags.wc2_guicolor)
|
|
curses_toggle_color_attr(stdscr, CLR_WHITE, A_NORMAL, ON);
|
|
mvaddstr(y_start, x_start, NETHACK_SPLASH_A);
|
|
mvaddstr(y_start + 1, x_start, NETHACK_SPLASH_B);
|
|
mvaddstr(y_start + 2, x_start, NETHACK_SPLASH_C);
|
|
mvaddstr(y_start + 3, x_start, NETHACK_SPLASH_D);
|
|
mvaddstr(y_start + 4, x_start, NETHACK_SPLASH_E);
|
|
mvaddstr(y_start + 5, x_start, NETHACK_SPLASH_F);
|
|
y_start += 7;
|
|
}
|
|
if (iflags.wc2_guicolor)
|
|
curses_toggle_color_attr(stdscr, CLR_WHITE, A_NORMAL, OFF);
|
|
|
|
for (i = 1; i <= 4; ++i) {
|
|
mvaddstr(y_start, x_start, copyright_banner_line(i));
|
|
y_start++;
|
|
}
|
|
|
|
refresh();
|
|
}
|
|
|
|
/* Resore colors and cursor state before exiting */
|
|
void
|
|
curses_cleanup()
|
|
{
|
|
#ifdef TEXTCOLOR
|
|
if (has_colors() && can_change_color()) {
|
|
init_color(COLOR_YELLOW, orig_yellow.r, orig_yellow.g, orig_yellow.b);
|
|
init_color(COLOR_WHITE, orig_white.r, orig_white.g, orig_white.b);
|
|
|
|
if (COLORS >= 16) {
|
|
init_color(COLOR_RED + 8, orig_hired.r, orig_hired.g, orig_hired.b);
|
|
init_color(COLOR_GREEN + 8, orig_higreen.r, orig_higreen.g,
|
|
orig_higreen.b);
|
|
init_color(COLOR_YELLOW + 8, orig_hiyellow.r,
|
|
orig_hiyellow.g, orig_hiyellow.b);
|
|
init_color(COLOR_BLUE + 8, orig_hiblue.r, orig_hiblue.g,
|
|
orig_hiblue.b);
|
|
init_color(COLOR_MAGENTA + 8, orig_himagenta.r,
|
|
orig_himagenta.g, orig_himagenta.b);
|
|
init_color(COLOR_CYAN + 8, orig_hicyan.r, orig_hicyan.g,
|
|
orig_hicyan.b);
|
|
init_color(COLOR_WHITE + 8, orig_hiwhite.r, orig_hiwhite.g,
|
|
orig_hiwhite.b);
|
|
# ifdef USE_DARKGRAY
|
|
if (COLORS > 16) {
|
|
init_color(CURSES_DARK_GRAY, orig_darkgray.r,
|
|
orig_darkgray.g, orig_darkgray.b);
|
|
}
|
|
# endif
|
|
}
|
|
}
|
|
#endif
|
|
}
|