Files
nethack/sys/share/pcmain.c
nethack.allison ab1872b928 zlib support; also internal compression changes
o Add support for zlib compression via ZLIB_COMP in config.h (ZLIB_COMP
  and COMPRESS are mutually exclusive).
o rlecomp and zerocomp are run time options available if RLECOMP and
  ZEROCOMP are defined, but not turned on by default if either COMPRESS
  or ZLIB_COMP are defined.
o Add information to the save file about internal compression options
  used when writing the save file, particularly rlecomp and zerocomp
  support.
o Automatically adjust rlecomp and zerocomp (if support compiled in)
  when reading in an existing savefile that was saved with those options
  turned on.  Still allows writing out of savefile in preferred format.
o In order to support zlib and not conflict with compress and uncompress
  routines there, the NetHack internal functions were changed to
  nh_uncompress and nh_compress as done in the zlib contribution received
  in 1999 from <Someone>.

I tagged the sources NETHACK_3_5_0_PREZLIB prior to applying these
changes.
2005-01-22 15:28:15 +00:00

712 lines
15 KiB
C

/* SCCS Id: @(#)pcmain.c 3.5 2002/08/22 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - MSDOS, OS/2, ST, Amiga, and NT NetHack */
#include "hack.h"
#include "dlb.h"
#ifndef NO_SIGNAL
#include <signal.h>
#endif
#include <ctype.h>
#if !defined(AMIGA) && !defined(GNUDOS)
#include <sys\stat.h>
#else
# ifdef GNUDOS
#include <sys/stat.h>
# endif
#endif
#ifdef WIN32
#include "win32api.h" /* for GetModuleFileName */
#endif
#ifdef __DJGPP__
#include <unistd.h> /* for getcwd() prototype */
#endif
char orgdir[PATHLEN]; /* also used in pcsys.c, amidos.c */
#ifdef TOS
boolean run_from_desktop = TRUE; /* should we pause before exiting?? */
# ifdef __GNUC__
long _stksize = 16*1024;
# endif
#endif
#ifdef AMIGA
extern int bigscreen;
void NDECL( preserve_icon );
#endif
STATIC_DCL void FDECL(process_options,(int argc,char **argv));
STATIC_DCL void NDECL(nhusage);
#if defined(MICRO) || defined(WIN32) || defined(OS2)
extern void FDECL(nethack_exit,(int));
#else
#define nethack_exit exit
#endif
#ifdef WIN32
extern boolean getreturn_enabled; /* from sys/share/pcsys.c */
#endif
#if defined(MSWIN_GRAPHICS)
extern void NDECL(mswin_destroy_reg);
#endif
#ifdef EXEPATH
STATIC_DCL char *FDECL(exepath,(char *));
#endif
int FDECL(main, (int,char **));
extern void FDECL(pcmain, (int,char **));
#if defined(__BORLANDC__) && !defined(_WIN32)
void NDECL( startup );
unsigned _stklen = STKSIZ;
#endif
/* If the graphics version is built, we don't need a main; it is skipped
* to help MinGW decide which entry point to choose. If both main and
* WinMain exist, the resulting executable won't work correctly.
*/
#ifndef MSWIN_GRAPHICS
int
main(argc,argv)
int argc;
char *argv[];
{
pcmain(argc,argv);
#ifdef LAN_FEATURES
init_lan_features();
#endif
moveloop();
nethack_exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
#endif /*MSWIN_GRAPHICS*/
void
pcmain(argc,argv)
int argc;
char *argv[];
{
register int fd;
register char *dir;
#if defined(WIN32)
char fnamebuf[BUFSZ], encodedfnamebuf[BUFSZ];
boolean save_getreturn_status;
#endif
#ifdef NOCWD_ASSUMPTIONS
char failbuf[BUFSZ];
#endif
#if defined(__BORLANDC__) && !defined(_WIN32)
startup();
#endif
#ifdef TOS
long clock_time;
if (*argv[0]) { /* only a CLI can give us argv[0] */
hname = argv[0];
run_from_desktop = FALSE;
} else
#endif
hname = "NetHack"; /* used for syntax messages */
choose_windows(DEFAULT_WINDOW_SYS);
#if !defined(AMIGA) && !defined(GNUDOS)
/* Save current directory and make sure it gets restored when
* the game is exited.
*/
if (getcwd(orgdir, sizeof orgdir) == (char *)0)
error("NetHack: current directory path too long");
# ifndef NO_SIGNAL
signal(SIGINT, (SIG_RET_TYPE) nethack_exit); /* restore original directory */
# endif
#endif /* !AMIGA && !GNUDOS */
dir = nh_getenv("NETHACKDIR");
if (dir == (char *)0)
dir = nh_getenv("HACKDIR");
#ifdef EXEPATH
if (dir == (char *)0)
dir = exepath(argv[0]);
#endif
if (dir != (char *)0) {
(void) strncpy(hackdir, dir, PATHLEN - 1);
hackdir[PATHLEN-1] = '\0';
#ifdef NOCWD_ASSUMPTIONS
{
int prefcnt;
fqn_prefix[0] = (char *)alloc(strlen(hackdir)+2);
Strcpy(fqn_prefix[0], hackdir);
append_slash(fqn_prefix[0]);
for (prefcnt = 1; prefcnt < PREFIX_COUNT; prefcnt++)
fqn_prefix[prefcnt] = fqn_prefix[0];
}
#endif
#ifdef CHDIR
chdirx (dir, 1);
#endif
}
#ifdef AMIGA
# ifdef CHDIR
/*
* If we're dealing with workbench, change the directory. Otherwise
* we could get "Insert disk in drive 0" messages. (Must be done
* before initoptions())....
*/
if(argc == 0)
chdirx(HACKDIR, 1);
# endif
ami_wininit_data();
#endif
#ifdef WIN32CON
save_getreturn_status = getreturn_enabled;
raw_clear_screen();
getreturn_enabled = TRUE;
#endif
initoptions();
#ifdef NOCWD_ASSUMPTIONS
if (!validate_prefix_locations(failbuf)) {
raw_printf("Some invalid directory locations were specified:\n\t%s\n",
failbuf);
nethack_exit(EXIT_FAILURE);
}
#endif
#if defined(TOS) && defined(TEXTCOLOR)
if (iflags.BIOS && iflags.use_color)
set_colors();
#endif
if (!hackdir[0])
#if !defined(LATTICE) && !defined(AMIGA)
Strcpy(hackdir, orgdir);
#else
Strcpy(hackdir, HACKDIR);
#endif
if(argc > 1) {
if (!strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
/* avoid matching "-dec" for DECgraphics; since the man page
* says -d directory, hope nobody's using -desomething_else
*/
argc--;
argv++;
dir = argv[0]+2;
if(*dir == '=' || *dir == ':') dir++;
if(!*dir && argc > 1) {
argc--;
argv++;
dir = argv[0];
}
if(!*dir)
error("Flag -d must be followed by a directory name.");
Strcpy(hackdir, dir);
}
if (argc > 1) {
/*
* Now we know the directory containing 'record' and
* may do a prscore().
*/
if (!strncmp(argv[1], "-s", 2)) {
#if !defined(MSWIN_GRAPHICS)
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(hackdir,0);
# endif
prscore(argc, argv);
#else
raw_printf("-s is not supported for the Graphical Interface\n");
#endif /*MSWIN_GRAPHICS*/
nethack_exit(EXIT_SUCCESS);
}
#ifdef MSWIN_GRAPHICS
if (!strncmpi(argv[1], "-clearreg", 6)) { /* clear registry */
mswin_destroy_reg();
nethack_exit(EXIT_SUCCESS);
}
#endif
/* Don't initialize the window system just to print usage */
if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
nhusage();
nethack_exit(EXIT_SUCCESS);
}
}
}
#ifdef WIN32
getreturn_enabled = save_getreturn_status;
#endif
/*
* It seems you really want to play.
*/
#ifdef TOS
if (comp_times((long)time(&clock_time)))
error("Your clock is incorrectly set!");
#endif
u.uhp = 1; /* prevent RIP on early quits */
u.ux = 0; /* prevent flush_screen() */
/* chdir shouldn't be called before this point to keep the
* code parallel to other ports.
*/
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(hackdir,1);
#endif
#ifdef MSDOS
process_options(argc, argv);
init_nhwindows(&argc,argv);
#else
init_nhwindows(&argc,argv);
process_options(argc, argv);
#endif
#ifdef WIN32CON
toggle_mouse_support(); /* must come after process_options */
#endif
#ifdef MFLOPPY
set_lock_and_bones();
# ifndef AMIGA
copybones(FROMPERM);
# endif
#endif
if (!*plname)
askname();
plnamesuffix(); /* strip suffix from name; calls askname() */
/* again if suffix was whole name */
/* accepts any suffix */
#ifdef WIZARD
if (wizard) {
# ifdef KR1ED
if(!strcmp(plname, WIZARD_NAME))
# else
if(!strcmp(plname, WIZARD))
# endif
Strcpy(plname, "wizard");
else {
wizard = FALSE;
discover = TRUE;
}
}
#endif /* WIZARD */
#if defined(PC_LOCKING)
/* 3.3.0 added this to support detection of multiple games
* under the same plname on the same machine in a windowed
* or multitasking environment.
*
* That allows user confirmation prior to overwriting the
* level files of a game in progress.
*
* Also prevents an aborted game's level files from being
* overwritten without confirmation when a user starts up
* another game with the same player name.
*/
# if defined(WIN32)
/* Obtain the name of the logged on user and incorporate
* it into the name. */
Sprintf(fnamebuf, "%s-%s", get_username(0), plname);
(void)fname_encode("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.",
'%', fnamebuf, encodedfnamebuf, BUFSZ);
Sprintf(lock, "%s",encodedfnamebuf);
/* regularize(lock); */ /* we encode now, rather than substitute */
# else
Strcpy(lock,plname);
regularize(lock);
# endif
getlock();
#else /* What follows is !PC_LOCKING */
# ifdef AMIGA /* We'll put the bones & levels in the user specified directory -jhsa */
Strcat(lock,plname);
Strcat(lock,".99");
# else
# ifndef MFLOPPY
/* I'm not sure what, if anything, is left here, but MFLOPPY has
* conflicts with set_lock_and_bones() in files.c.
*/
Strcpy(lock,plname);
Strcat(lock,".99");
regularize(lock); /* is this necessary? */
/* not compatible with full path a la AMIGA */
# endif
# endif
#endif /* PC_LOCKING */
/* Set up level 0 file to keep the game state.
*/
fd = create_levelfile(0, (char *)0);
if (fd < 0) {
raw_print("Cannot create lock file");
} else {
#ifdef WIN32
hackpid = GetCurrentProcessId();
#else
hackpid = 1;
#endif
write(fd, (genericptr_t) &hackpid, sizeof(hackpid));
close(fd);
}
#ifdef MFLOPPY
level_info[0].where = ACTIVE;
#endif
/*
* Initialisation of the boundaries of the mazes
* Both boundaries have to be even.
*/
x_maze_max = COLNO-1;
if (x_maze_max % 2)
x_maze_max--;
y_maze_max = ROWNO-1;
if (y_maze_max % 2)
y_maze_max--;
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
dlb_init();
display_gamewindows();
#ifdef WIN32
getreturn_enabled = TRUE;
#endif
if ((fd = restore_saved_game()) >= 0) {
#ifdef WIZARD
/* Since wizard is actually flags.debug, restoring might
* overwrite it.
*/
boolean remember_wiz_mode = wizard;
#endif
#ifndef NO_SIGNAL
(void) signal(SIGINT, (SIG_RET_TYPE) done1);
#endif
#ifdef NEWS
if(iflags.news){
display_file(NEWS, FALSE);
iflags.news = FALSE;
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if(!dorecover(fd))
goto not_recovered;
#ifdef WIZARD
if(!wizard && remember_wiz_mode) wizard = TRUE;
#endif
check_special_room(FALSE);
if (discover)
You("are in non-scoring discovery mode.");
update_inventory();
if (discover || wizard) {
if(yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
nh_compress(fqname(SAVEF, SAVEPREFIX, 0));
}
}
context.move = 0;
} else {
not_recovered:
player_selection();
newgame();
if (discover)
You("are in non-scoring discovery mode.");
context.move = 0;
set_wear();
(void) pickup(1);
read_engr_at(u.ux,u.uy);
update_inventory();
}
#ifndef NO_SIGNAL
(void) signal(SIGINT, SIG_IGN);
#endif
#ifdef OS2
gettty(); /* somehow ctrl-P gets turned back on during startup ... */
#endif
return;
}
STATIC_OVL void
process_options(argc, argv)
int argc;
char *argv[];
{
int i;
/*
* Process options.
*/
while(argc > 1 && argv[1][0] == '-'){
argv++;
argc--;
switch(argv[0][1]){
case 'a':
if (argv[0][2]) {
if ((i = str2align(&argv[0][2])) >= 0)
flags.initalign = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2align(argv[0])) >= 0)
flags.initalign = i;
}
break;
case 'D':
#ifdef WIZARD
/* If they don't have a valid wizard name, it'll be
* changed to discover later. Cannot check for
* validity of the name right now--it might have a
* character class suffix, for instance.
*/
wizard = TRUE;
break;
#endif
case 'X':
discover = TRUE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if(argv[0][2])
(void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
else if(argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname)-1);
} else
raw_print("Player name expected after -u");
break;
#ifndef AMIGA
case 'I':
case 'i':
if (!strncmpi(argv[0]+1, "IBM", 3))
switch_graphics(IBM_GRAPHICS);
break;
/* case 'D': */
case 'd':
if (!strncmpi(argv[0]+1, "DEC", 3))
switch_graphics(DEC_GRAPHICS);
break;
#endif
case 'g':
if (argv[0][2]) {
if ((i = str2gend(&argv[0][2])) >= 0)
flags.initgend = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2gend(argv[0])) >= 0)
flags.initgend = i;
}
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
#ifdef MFLOPPY
# ifndef AMIGA
/* Player doesn't want to use a RAM disk
*/
case 'R':
ramdisk = FALSE;
break;
# endif
#endif
#ifdef AMIGA
/* interlaced and non-interlaced screens */
case 'L':
bigscreen = 1;
break;
case 'l':
bigscreen = -1;
break;
#endif
case '@':
flags.randomall = 1;
break;
default:
if ((i = str2role(&argv[0][1])) >= 0) {
flags.initrole = i;
break;
} else raw_printf("\nUnknown switch: %s", argv[0]);
/* FALL THROUGH */
case '?':
nhusage();
nethack_exit(EXIT_SUCCESS);
}
}
}
STATIC_OVL void
nhusage()
{
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
buf1[0] = '\0';
bufptr = buf1;
#define ADD_USAGE(s) if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) Strcat(bufptr, s);
/* -role still works for those cases which aren't already taken, but
* is deprecated and will not be listed here.
*/
(void) Sprintf(buf2,
"\nUsage:\n%s [-d dir] -s [-r race] [-p profession] [maxrank] [name]...\n or",
hname);
ADD_USAGE(buf2);
(void) Sprintf(buf2,
"\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
hname);
ADD_USAGE(buf2);
#ifdef NEWS
ADD_USAGE(" [-n]");
#endif
#ifndef AMIGA
ADD_USAGE(" [-I] [-i] [-d]");
#endif
#ifdef MFLOPPY
# ifndef AMIGA
ADD_USAGE(" [-R]");
# endif
#endif
#ifdef AMIGA
ADD_USAGE(" [-[lL]]");
#endif
if (!iflags.window_inited)
raw_printf("%s\n",buf1);
else
(void) printf("%s\n",buf1);
#undef ADD_USAGE
}
#ifdef CHDIR
void
chdirx(dir, wr)
char *dir;
boolean wr;
{
# ifdef AMIGA
static char thisdir[] = "";
# else
static char thisdir[] = ".";
# endif
if(dir && chdir(dir) < 0) {
error("Cannot chdir to %s.", dir);
}
# ifndef AMIGA
/* Change the default drive as well.
*/
chdrive(dir);
# endif
/* warn the player if we can't write the record file */
/* perhaps we should also test whether . is writable */
/* unfortunately the access system-call is worthless */
if (wr) check_recordfile(dir ? dir : thisdir);
}
#endif /* CHDIR */
#ifdef PORT_HELP
# if defined(MSDOS) || defined(WIN32)
void
port_help()
{
/* display port specific help file */
display_file( PORT_HELP, 1 );
}
# endif /* MSDOS || WIN32 */
#endif /* PORT_HELP */
#ifdef EXEPATH
# ifdef __DJGPP__
#define PATH_SEPARATOR '/'
# else
#define PATH_SEPARATOR '\\'
# endif
#define EXEPATHBUFSZ 256
char exepathbuf[EXEPATHBUFSZ];
char *exepath(str)
char *str;
{
char *tmp, *tmp2;
int bsize;
if (!str) return (char *)0;
bsize = EXEPATHBUFSZ;
tmp = exepathbuf;
# ifndef WIN32
Strcpy (tmp, str);
# else
#ifdef UNICODE
{
TCHAR wbuf[BUFSZ];
GetModuleFileName((HANDLE)0, wbuf, BUFSZ);
WideCharToMultiByte(CP_ACP, 0, wbuf, -1, tmp, bsize, NULL, NULL);
}
#else
*(tmp + GetModuleFileName((HANDLE)0, tmp, bsize)) = '\0';
#endif
# endif
tmp2 = strrchr(tmp, PATH_SEPARATOR);
if (tmp2) *tmp2 = '\0';
return tmp;
}
#endif /* EXEPATH */
/*pcmain.c*/