Files
nethack/doc/fixes34.1
cohrs 4e60c90635 mimic caught in explosion printed message but wasn't discovered
- add seemimic call before printing the "caught" message
2002-03-27 05:08:11 +00:00

36 lines
1.8 KiB
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$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
-----------------------------------
prevent panic() obj_not_free when pushing a boulder over a landmine
there was no feedback when successfully hitting shock resistant monsters
with Mjollnir via hand-to-hand attack
unbought single-bite food eaten in shops was not billed properly
add wishing for "nothing" and genociding "none" to the conduct section
of the Guidebook
allow both wishing and genocide to accept either "none" or "nothing" when
the player wants to decline
left word in format string in get_wet() causing "The spellbook fadefades"
two bad wizkit items in a row shouldn't make the user hit space many times
kicking thrones no longer loosens rocks
wall symbol not replaced when digging while blind and levitating
print regular death message when leashed, mounted steed dies of starvation
fix more funny messages, new and old
restore the behavior of bumping into closed doors when moving while impaired
fix iron ball cases that could put the chain in solid rock
discovering a mimic on a closed door location should not unblock the location
don't drop corpse when a monster kills another monster on an inaccessible
location (i.e. behave like xkilled behaves)
half-physical-damage from gas spore explosion should only affect you
Sunsword didn't stop glowing when hero killed a monster wielding it
mimics caught in explosions with messages printed about them are discovered
Platform- and/or Interface-Specific Fixes
-----------------------------------------
win32gui: make error() work; it was essentially non-operative in 3.4.0
win32tty: honour the use_inverse option and default to ATR_BOLD if disabled
X11: restore support for non-square tiles when USE_XPM is defined
Gnome: add support for non-square tiles
tty: remove #define DEBUG that forced debug behavior in production builds